EX WORLD CHAMPION SAYS THIS RACE IS IMBA!! | Is It IMBA Or Do I Suck

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  • čas přidán 4. 07. 2024
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Komentáře • 907

  • @Harstem
    @Harstem  Před dnem +35

    Big shoutout to the star of the show Lorimbo.
    Check his stuff out at youtube.com/@allthingsrealtime

    • @DjornNorthfield
      @DjornNorthfield Před dnem +5

      Reynor should appeal to Caesar... I mean Serral.

    • @Cavematty
      @Cavematty Před 18 hodinami +3

      I feel like the Ghost is too well rounded and versatile. No other caster is built in numbers nearing 20 and kept at the front of the fighting army.
      Their DPS is much higher than other casters. No other caster attacks air and ground with it's default attack. Many don't even have a default attack at all, the ones that do - like High Templar... their default attack doesn't contribute meaningfully to fights. You can see this on display in Uthermal's Ghost Rush to Grandmaster series. The ghost is so good at combat you can all in with an all caster strategy. Is there any other caster in the game as viable to do that with?
      The ghost can also move faster than other ground casters. Compare this with how handicapped the high templar is by it's movement speed, to the point where it is juggled in prisms to compensate. The ghost can stay at the front, and escape quickly, or cloak fight well during engagements, extending it's usefulness beyond the role of support unit. On top of this the ghost spells are the highest range of all casters, which combined with high movement speed makes them easier to use.
      So the ghost is too well rounded with no drawbacks. They move too fast, and fight too well by default. This is why Gumiho feels safe building nearly 20 of them and keeping them at the very front of his fighting army. Any other caster built in these numbers would make an army vulnerable - hence we never see 20 ravens, 20 vipers/high templar/infestors etc leading the army.
      I think the ghost should move slower. The ghosts default attack should have similar damage output to the High Templar and only target ground (the big rifle is for the snipe, in close combat a sniper pulls their sidearm right?). These changes alone would create more penalty for building 20 of them, and keeping them out front. Their use would need to be more considered and tactical.
      I also think that Steady Targeting is too useful in too many situations. The ghost is meant to be a counter to other casters, hence the bonus damage to psionic units (130 +40). This focus could be enhanced by leaning into this bonus and making the damage say 105 (+65) meaning it takes one extra snipe to take out a Broodlord or Ultra.
      These kinds of tweaks push the ghost more to a specialist unit that needs to be incorporated with consideration rather than built en-masse due to it's versaitility.
      If you made it through wall of text you now have an honorary degree from CZcams University. Carpe Diem.

    • @eztvlight1202
      @eztvlight1202 Před 12 hodinami

      Man split screen makes these videos easier to comprehend.

    • @abyrvalg_
      @abyrvalg_ Před 8 hodinami

      An Idea: give this situation to Serral and show what he would do.

    • @albertgamero7682
      @albertgamero7682 Před 2 hodinami +1

      The Best IMBA video!

  • @dusanrenat5567
    @dusanrenat5567 Před 2 dny +218

    ChatGPT: "Players like uThermal and Lorimbo are known for their analytical skills and clear communication of complex game mechanics."
    Lorimbo: *incomprehensible italian rage seizure*

  • @Quin.Bioinformatics
    @Quin.Bioinformatics Před 3 dny +389

    Hilarious that uthermal put out a game today where he beats a 6.6k mmr zerg by 'just A moving thors across the map'

    • @zes7215
      @zes7215 Před 2 dny

      wrg

    • @nicoract8665
      @nicoract8665 Před 2 dny

      Actually that was 6.1 zerg, and that barcode was Nikich, you can look for him on liquipedia if u want, he's semi-pro I'd say, not full-time progamer

    • @TheZerovirus1000
      @TheZerovirus1000 Před 2 dny +10

      I cringed when I saw uthermal's face

    • @tbird81
      @tbird81 Před 2 dny +6

      He's so awful.

    • @stoikotsenkov841
      @stoikotsenkov841 Před 2 dny +5

      That's what you sounded like "So funny how surgeons perform heart surgery by just cutting a bunch of flesh and earn more money than I do."

  • @arnislover
    @arnislover Před 3 dny +300

    Now i'm hyped for Serral's eventual submission

    • @hurricane1nox
      @hurricane1nox Před 3 dny +22

      in a serrel win lol as he loses a couple drones

    • @user-vz9ko1ih3z
      @user-vz9ko1ih3z Před 3 dny +16

      @@hurricane1nox He sent a replay a while back to Lowko where it was basically him destroying someone in a long late game where it was completely one sided lol.

    • @lozeh5092
      @lozeh5092 Před 3 dny +19

      Serral is OP. Zerg is fine.

    • @littlecoldhands
      @littlecoldhands Před 2 dny

      @@user-vz9ko1ih3z link?

    • @zes7215
      @zes7215 Před 2 dny

      wrrr

  • @CaptainRezo
    @CaptainRezo Před 3 dny +153

    Oh no Harstem trying to do a Lowko warcrime which is using math when live watching something.

    • @manthe3711
      @manthe3711 Před 3 dny +2

      What's the timer on that?

    • @CaptainRezo
      @CaptainRezo Před 3 dny +7

      @@manthe3711 about 21:27

    • @dukex123
      @dukex123 Před 3 dny +14

      I love that he kept it in there. Waaaaay too funny. Don't do math on stream! Don't do meth either.

    • @michaelbuckers
      @michaelbuckers Před 3 dny +12

      Protoss player trying to use his brain, you won't believe what happens next! (he messes it up)

    • @polygondwanaland8390
      @polygondwanaland8390 Před 2 dny +6

      By far the funniest part is that Hamster has already summed up the losses by the time Counting with Harstem even begins

  • @michaelbuckers
    @michaelbuckers Před 3 dny +145

    The form was not stamped, so Reynor does not officially suck.

    • @ledrash6079
      @ledrash6079 Před 3 dny +16

      Haha, smart! I didnt even think of that :D

    • @ufdarxy
      @ufdarxy Před 2 dny +19

      They can't stamp the form if you don't send the form :)

    • @Lightkie
      @Lightkie Před dnem

      It's in the thumbnail though.

  • @tjfirhfjejUTH24
    @tjfirhfjejUTH24 Před 3 dny +196

    Literally the best episode yet. The ending was great. Wish Serral had input tho

    • @tomasotomato
      @tomasotomato Před 3 dny +45

      Serral would explain how easily you can beat such composition with just 500 apm, 4 hands and reflexes of a spider - without using a mouse.

    • @keizan5132
      @keizan5132 Před 3 dny +19

      ​@@tomasotomatoThe problem here is that Reynor is equally fast IF NOT faster than Serral. Don't think the problem here is speed.

    • @LordDarkwater
      @LordDarkwater Před 3 dny +6

      ​@@tomasotomatoI always wondered about the spider reflexes and the "sense of danger" as it portraied in spiderman movies and comics (or serrals gameplay)
      Spiders are probably the easiest critters to kill in the household. You can hit them fast, slow, full hand or just a finger. Doesnt matter, they barely move away.
      Even if you dont want to kill but catch them with like a glass or something they'll likely die because they will run under the rim in the exact wrong moment.
      Spideysense seems nonexistent.

    • @lozeh5092
      @lozeh5092 Před 3 dny +2

      ​@@keizan5132Serral has 10x IQ advatage over Reynor thou.

    • @TriangleChloros
      @TriangleChloros Před 2 dny +10

      ​@@LordDarkwater TLDR: Their reflexes aren't slow, they're just completely wrong for the situation. Like Serral trying to play Elden Ring.
      (I am now going to be extremely embarrassed when it turns out Serral is also secretly LetMeSoloHim.)
      Spiders have fairly weak eyesight (especially for something with so many eyes) and extremely primitive 'brains' (they aren't even real brains tbh) that are mostly dedicated to catching prey, not escaping danger. Even when they *are* in danger, running is not their go-to move because most spider-predators are much faster than spiders. Like, they'll do it if they have to, but they'd much prefer to hide somewhere dark and cramped where hopefully their usually much larger predators won't be able to reach them.
      You may see the issue here. My understanding is that not only do they not register that the sudden shadow might indicate something bad is about to happen to them, but they actually think dark, shady areas are good for web-building and safe from potential predators, and so they think it's a *good* sign when everything goes dark. They'll run under the rim because they see a nice dark shadow to lurk in.
      Almost every other bug you're likely to be trying to kill is lower on the food chain than a spider, and more reliant on agility to escape predators, so they're likely much more used to trying to escape danger by running/flying around as fast as possible.
      My guess is that the idea of danger sense thing comes from one of the problems spiders *are* used to dealing with, which is something waaaay too big for them blundering into their web. The spider feels the vibrations in its web, knows something dangerous might be happening, and tries to hide before it can see what's coming - and, importantly, hopefully also before the whatever-it-is has seen the spider. Which could make it seem to be 'sensing' danger, especially since the thinnest threads of spider-webs can be *extremely* fine, so it can be very hard for humans to figure out how the spider knew there was possible danger.

  • @oOOoOphidian
    @oOOoOphidian Před 3 dny +133

    Lorimbo saying what everyone was thinking watching this 😅

    • @cobble3231
      @cobble3231 Před 3 dny +17

      Wdym? Those unbiased pros were clearly thinking of how much reynor sucks

    • @darkalley8595
      @darkalley8595 Před 3 dny

      Jesus (Truth, our Creator) loves you. Trust Him and repent. You're precious

    • @TriangleChloros
      @TriangleChloros Před 2 dny +15

      @@darkalley8595 Repent? Why do you look at the speck of sawdust in your brother’s eye and pay no attention to the plank in your own eye?
      (That's Bible for 'mind your own business'.)

    • @Kawabongahlive
      @Kawabongahlive Před 2 dny

      @@darkalley8595 Get outta here

    • @halqthedarktemplar
      @halqthedarktemplar Před 2 dny

      ​@@darkalley8595 Surrender to this pear

  • @invoangelus
    @invoangelus Před 3 dny +79

    So the terran conglomerate operates chatgpt.

    • @tarvoc746
      @tarvoc746 Před 2 dny +12

      A.I. is an invention of the Umoja Protectorate, didn't you know that?
      ...why are you looking at me like that, Talandar?

    • @littlecoldhands
      @littlecoldhands Před 2 dny +11

      Chatgpt is being developed on Terra by Terrans. Expected.

    • @chir0pter
      @chir0pter Před 2 dny +2

      Terran chaebol

  • @wedgeantilles8575
    @wedgeantilles8575 Před 3 dny +52

    Rofl, I absolutly love the race icon of Gumiho, the "not a donkey" sign :D
    Great job Hamster!!

  • @linusgustafsson2629
    @linusgustafsson2629 Před 3 dny +49

    As Zerg, he should have just mind controlled a scv and built himself terran units.

    • @fesnenglasneng
      @fesnenglasneng Před 2 dny

      This actually is funny 😅

    • @Galahad54
      @Galahad54 Před dnem +1

      That strategy actually worked for Protoss in SC1 because 400 supply limit after mind control. And it can work against Protoss in SC2 because you only need to start a building and it will finish without a probe mind controlled.

  • @ottoback5375
    @ottoback5375 Před 2 dny +26

    zerg players need to perfectly controll infestor viper broodlord: 2 very squishy spellcasters and 1 quite hard to use air unit, meanwhile terran can A move their thors in the right moments and only need to controll ghosts: cloaked and quite tanky stronger than anything spellcasters that 2 shot every unit
    the margin for error in these lategames is completely skewed

  • @sevreal4
    @sevreal4 Před 3 dny +37

    I thought Reynor was about to say "Help me Obi Wan Kenobi you are my only hope" on his video complain form.

  • @Zombles581
    @Zombles581 Před 3 dny +66

    I think harstem perfectly encapsulated this struggle between gumiho and Reynor when he tried to calculate the difference between 20.2 and 18.5

    • @w8stral
      @w8stral Před dnem +1

      Can tell this is a Protoss player... Never attack concentrated Thor/Ghost--> EVER. Unless you can surround them. Reynor never surrounded... In fact Reynor had not harrassed anything for ~5-->10 minutes at this point, letting terran expand wherever they wanted and NEVER had to split his mech forces making them VULNERABLE to harassment. Did not even burrow a ling stopping expansion forcing Terran to waste a scan for ~250 minerals instead of a mule. I mean BASIC shit at the high level that you MUST do against Mech as Mech expanding is HARD. Reynor never started mining the Side bases as soon as he KNEW it was mech at ~7-->8min mark. You do this because MECH stinks as movement. Even if you lose them, it is still better as it means they are NOT hitting your front in concentrated form and you can harass the side of the attacking force! Reynor never moved in spors/sunkens to side bases makeing sure twin drop ships can't destroy his bases..... what happens he takes side bases LATE, and does not defend them--> They get smashed by 2 lousy drop ships costing Gumiho nothing, while allowing terran to be unharassed on entire right side of map. There is also NO creep on right or left side of map which does NOT allow Spores/Sunkens to WALK over there and protect side bases...
      Plenty of basic stuff Reynor never did. Game is OVER by time Harstem is doing the "ramp math" Brood Lords are only good if they attack from the side, as it means OTHER units can attack from front. Reynor was doing a Gumiho... using F2, no independent control groups for using Broodlords from side and instead head butted into 4 Thors instead of from the side with only~ 1 or 2 thors firing. How F'n DUMB can you be tactically? Yikes.

    • @wking4699
      @wking4699 Před dnem +5

      @@w8stralbro I’d like to see you play a thousand games against Reynor and win one

    • @w8stral
      @w8stral Před dnem

      @@wking4699 Bro: Fool, this is basic elementary tactics.

    • @newlocal2
      @newlocal2 Před dnem +2

      @@w8stral Yeah sure Reynor didn't think of this, that's why he didnt spent APM on it. I really like when D2 kinda players like You with 120 apm are criticising super high grandmasters. On your level kid, burrowing lings makes a difference, cause your opponents doesn't know burrow exists, on Reynor's level these kinda tricks doesnt worth the apm.

    • @w8stral
      @w8stral Před dnem

      @@newlocal2 Way to prove you are an unthinking fool. These top players are not top players because they are good tactically. They are top players because their APM is high, and mouse micro control is excellent, not because their tactics are any good. Grow a brain, learn the difference. Reynor SUCKS tactically, always has.

  • @yoshiman9521
    @yoshiman9521 Před 3 dny +14

    terran seriously imba. gumis army was 6k less value and he got demolished

  • @helenagustafsson3653
    @helenagustafsson3653 Před 3 dny +96

    I am glad we finally had a real imba claim.

    • @trueskyte
      @trueskyte Před 2 dny +24

      yeah, but unfortunately we didn't get to see the imba stamp animation :(, I was so sure it would happen this time.

    • @hivetech4903
      @hivetech4903 Před 2 dny +2

      @@trueskyte Lol, really? After watching Banshees get more value than in any pro game I was pretty sure this was a troll submission.

    • @geepfish7935
      @geepfish7935 Před 2 dny +5

      @@trueskyte imba stamp animation doesn't exist, it costs too much to animate and because harstem's too cheap, he'd rather just say there's no such thing

    • @gage6355
      @gage6355 Před 2 dny +17

      ​@@hivetech4903 banshee just didn't let reynor snowball his economy and army but, as harstem said, gumiho not pushing kinda nullified that advantage, the problem for reynor is that every fight he took late,no matter how bad gumiho played it, was a loss, even if gumiho walks up a ramp with fungal and blinding clouds over him

    • @CZProtton
      @CZProtton Před 2 dny +7

      @@hivetech4903 That would have been relevant if Gumiho pushed in like 2 minutes after the banshees. But he did not. He waited quite some time before getting to it and at that point, a loss of 16 drones is nothing to a zerg. Reynor had a significant bank for quite some time and they were fighting while both maxed.
      It is clearly imba, because there is no way for a zerg to win if the PvT enters the super late game with the players being about equal. Either the zerg wins before the terran maxes out on his composition or he loses. That is just stupid. Even if Reynor had more bases, the moment Gumiho had his thor ghost hellbat setup, there was no way for Reynor to defend his bases or trade efficiently. Meaning there was no way he could lose.

  • @senturian
    @senturian Před 2 dny +82

    this game illustrates perfectly how crazy good serral is. like zerg really is going to lose if it's a straight up contest, but serral always manages to find ways to bait his opponent, trap his opponent, surprise his opponent, checkmate his opponent.
    serral is winning because he's serral, not because he's zerg. and the fuckers on the balance council need to someday figure that out. but they won't, they'll keep nerfing until no other zerg can win and he eventually retires.

    • @Microtardz
      @Microtardz Před 2 dny +16

      Happens a lot in competitive games. You have a player/players that out skills the rest by such a large margin that the devs can't really figure out how to balance the game anymore. And end up making it incredibly unfun for the regular players because they're nowhere close to their skill level.

    • @xenonchikmaxxx
      @xenonchikmaxxx Před 2 dny

      Yep, Serral and Dark are imba.

    • @onesecto
      @onesecto Před 2 dny +5

      They did the same with byun and maru

    • @chloesmith4065
      @chloesmith4065 Před 2 dny +5

      It kind of reminds me of game 5 from the semifinals of dreamhack at Dallas from just like a month ago or so. Series was tied 2-2, and oliviera had a really strong sieged up position outside of Serral's third base - Serral made the perfectly calculated decision to break off about like 25 lings from his defense and go fight reinforcements that were on the way to that position. He was catching troops that were being rallied across the map, he was cutting off reinforcements from the main base and he was buying time until his upgrades and research finished and then he was able to actually deal with the problem. Without this move it was looking like another timing push that would beat him which already had happened two maps

    • @elfoyoutube6039
      @elfoyoutube6039 Před 2 dny +13

      @@senturian they'll nerf zerg until serral picks up terran and get 100% win ratio

  • @DavidZetaKrone
    @DavidZetaKrone Před 3 dny +24

    I never thought I'd see the day, but it happened. The Captain has admitted that a matchup is, in his mind, imbalanced. I am awaiting the fall of the stars in my fallout shelter as we speak!

  • @OldSpaghettifactory89
    @OldSpaghettifactory89 Před 2 dny +36

    "best case scenario is a losing fight" is the most real description of trying to fight mech as zerg.
    also insane that this super micro intensive force of broodlords, vipers infestors and roaches, is said to be whats needed versus an army that....can just stand still for the most part and fight optimally. maybe throw out some snipes but you dont even need them. and its still not enough.

    • @josephfield6903
      @josephfield6903 Před dnem +6

      Don’t forget the zerg army costs more and and has less hp so they die more easily, but surely they’re more mobile

    • @Diavolosss
      @Diavolosss Před 5 hodinami

      Zerg is supposed to lose fights vs mech. The counter is that they can outexpand terran and instantly remax with a bank. If you only play deathball vs deathball then zerg isn't the race for you.

    • @OldSpaghettifactory89
      @OldSpaghettifactory89 Před 5 hodinami +4

      @@Diavolosss except you can't outexpand mech either, because you can't defend multiple bases(watch the game)

    • @abyrvalg_
      @abyrvalg_ Před hodinou +2

      @@OldSpaghettifactory89 And also you can't outpace them since broodlords are still too slow.

  • @sleepyangel1972
    @sleepyangel1972 Před 3 dny +19

    Lmfao, I love how unhinged Harstem's analogies get. *Hypothetical story about jesus* "So that's kind of what these brood lords feel like"

  • @BBQLord
    @BBQLord Před 3 dny +105

    Easily the clearest example of a submission being sent in by a ladder sucker.
    Reynor, you should've just played locally (like during a tournament) and cut his PC's power cable.
    EZ win. Can't believe this isn't the go-to strat in situations like this yet.

    • @grumpydoodle8455
      @grumpydoodle8455 Před 3 dny +23

      Doesn't even have a lag switch on hand for online games? I thought this guy was supposed to be a pro player smh

    • @timiturret148
      @timiturret148 Před 3 dny +7

      Or maybe just a small hard ball, that you can throw into the face of your opponent.

    • @zes7215
      @zes7215 Před 2 dny

      wrgg

  • @SpudsMcKenzie-jr7kq
    @SpudsMcKenzie-jr7kq Před 2 dny +12

    Just make it so snipe doesn’t apply to colossal units, it doesn’t make sense anyway. Terran already has hard counters to both the tier 3 colossal Zerg units, let ghosts be the anti-casters they’re supposed to be. Presently they counter literally ALL Zerg comps

  • @AdamLarson23
    @AdamLarson23 Před 3 dny +15

    We really needed to hear from Lowko

  • @karola4018
    @karola4018 Před 3 dny +97

    On next episode of IODUs - replay from blizzard devs with a new patch

    • @Iaotle
      @Iaotle Před 2 dny +1

      yeah... unfortunately there are no more blizzard devs on sc2, just an intern...

    • @comestible6270
      @comestible6270 Před 2 dny

      @@Iaotle is there actually only an intern left

    • @Iaotle
      @Iaotle Před 2 dny

      @@comestible6270 I'm not at blizzard, but there's probably only a few people working on sc2, and most of them are most likely just server maintainers that don't exclusively maintain sc2.

    • @chloesmith4065
      @chloesmith4065 Před 2 dny +3

      They're actually is not even an intern. What Microsoft/Activision/Blizzard does is temporarily rotate one developer over from another team to push things like Map pool changes or a community patch that has been already worked on by the balance council. This happens once every several months. There is actually no one actively working on it, not even an intern. At least... this is what someone I know who works at Blizzard told me, and I'm afraid he was not joking.
      For example the past couple of maintenances that they've pushed through have broken the free co-op heroes down to just level five so they had to push through another update to unbreak that. So they have like one guy go fix that problem and then he's back to working on whatever it is (CoD, Diablo 4, OW2, whatever)

    • @Arnianor
      @Arnianor Před 23 hodinami

      Next Patch note:
      "Terran:
      Ghost:
      range increased by 4
      snipe: removed energy cost, cooldown reduced to 0s
      life increased by 100
      Ghost Academy:
      Personal Cloaking research removed
      Permanent Cloaking research added (50/50, 60s): Permanent Cloaking: Your ghost are permanently cloaked. Cloaking doesn't cost energy
      We felt that the ghost was too weak a unit, and should be able, alone, to single-handedly stop any brood-lord push coming the Terran way
      Zerg:
      Brood-lord: brood-ling do not benefit from melee upgrades anymore. Range reduced to 7
      We want to encourage more diverse unit composition for the Zergs"

  • @pinkster112
    @pinkster112 Před 2 dny +15

    The text while Lorimbo was "speaking" was so funny :))))))

  • @kennstedas
    @kennstedas Před 2 dny +10

    Minute 20: Terran has 91 supply in workers despite the mule advantage/infinite orbitals and is still dominating all the fights. Maybe the ghost needs to be nerved/brutes buffed? More supply per ghosts or slower energy production. Also ghosts are supposed to be squishy but fungals dont do anything to them.

    • @chloesmith4065
      @chloesmith4065 Před 2 dny +2

      Yeah that's the crazy thing. More workers, down 40 army supply, still winning fights.

    • @AB-xo3pl
      @AB-xo3pl Před 2 dny +1

      Ghosts should be a unit you get maybe 3 of, not one where it pays off to get 23...

    • @jorgereyes3110
      @jorgereyes3110 Před dnem +1

      Also not any reason for them to have substantially more hp than a marine

  • @DerDarkfire1
    @DerDarkfire1 Před 3 dny +19

    The fact that Ghosts counter Ultras as well as Broodlords may be overpowered. Just saying.

    • @xilial
      @xilial Před 2 dny +7

      Ghost counter so many units. EMP is the biggest hard counters in the game against Archons. Also against High templars.

    • @TheZerovirus1000
      @TheZerovirus1000 Před 2 dny +2

      @@xilial And dark templars!
      And sentry I guess

    • @chloesmith4065
      @chloesmith4065 Před 2 dny +4

      Ghosts also counter Lurkers, Infestors, the entire Protoss race except for disruptors, etc...

  • @larkermouse
    @larkermouse Před dnem +16

    This game really features what I don't like about late game ZvT.
    Can infestors and vipers attack? No, it would be broken to have a spellcaster that can attack. Can ghosts attack? Of course! It would be silly if they couldn't.
    Can infestors use all their abilities while burrowed? No, that would be broken if a caster could use abilities while it can't be seen! Can ghosts use abilities while cloaked? Obviously, it wouldn't make sense otherwise.
    How does zerg detection work? Well you can fly a flimsy blob in that moves at medium speed after you upgrade it, or you can use fungal growth, from an even more flimsy blob, that uses up all your gas. How does terran detection work? Just scan, infinite range, wide area, any time you want.
    How is the damage from fungal growth? Well, it's there. How is the damage from snipe? Well, it's not that much, it takes two to kill an infestor, and two is a lot. Also it has more range than fungal growth, but at least it has a .5 second animation! And it's balanced, because it only works on biological units! How many zerg units are biological again?
    But it's okay, with good use of vipers, queens, and infestors, you can counter terran. As long as your spellcasters don't run out of energy ... which the ghost can deplete with EMP.

    • @91uzsi
      @91uzsi Před dnem +2

      Underrated comment!

    • @Fimbu1vetr
      @Fimbu1vetr Před 21 hodinou +2

      Snipe one shots infestors. EMP is an insane spell. Casters get rekt. Toss army? Lose up to half your HP.

    • @larkermouse
      @larkermouse Před 16 hodinami

      @@Fimbu1vetr Oh it is one shot? You know, that was what I thought, but I figured I should fact check myself, and I guess the internet lied to me.

  • @danielskrivan6921
    @danielskrivan6921 Před 3 dny +32

    All that was missing from Reynor's submission video was dead zerglings with "On the wings of an angel" playing.

    • @chloesmith4065
      @chloesmith4065 Před 3 dny

      Lmao all those ASPCA commercials with that Sarah McLachlan song

  • @alinmeleandra3175
    @alinmeleandra3175 Před 2 dny +28

    Ghost the answer for all terran problems... Annoyed by lurkers or ultra's? Snipe them? Is a Vyper or Infestor given you problems? EMP the shit out of them? Protoss has units? How about just remove half of it HP with one EMP...

    • @MKu64
      @MKu64 Před 2 dny +10

      Somehow Infestors get nerfed over and over ... but Ghosts are perfectly balanced. meanwhile.. it took nearly a decade for the change to make the infestor start with enough energy to do 'ANYTHING' lol.

    • @chloesmith4065
      @chloesmith4065 Před 2 dny

      I was even thinking that maybe hydra/lurker/viper could have been better than BL/Infestor/viper here, but it's even more immobile, still vulnerable to snipes, and liberators. I think they went too far with the fungal nerf and banelings speed upgrade hp nerf, not that they were relevant in this game.

    • @expepem189xl3
      @expepem189xl3 Před 2 dny

      @@chloesmith4065 Hydra lurkker is actually more mobile, you can place few nyduses and be absolutly fine, especially with such awesome creep as Reynor has. Problem is, Lurkers arent that good against thors, especially when oppponent knows how to use scan and focus them. And Hydra just dies to a-move Hellions. Gumiho made really great plays in regards of creating such beutifull compasition. My idea is using Swarmhosts for poukes into enemy army with occasional snipes of thor or two. It would have allowed to keep your grades going and be mobile with nyduses. But maybe that way too taxing for apm or other stuff. Glad i watched this game because i would never get to this ocnclusion on my games.

    • @Galahad54
      @Galahad54 Před dnem

      @@expepem189xl3 Reynor apm is legendary. Problems with swarm hosts are: 1. Time to reload 2. Sucks on defense 3. Needs first hit to be big
      Problem with ghosts 1. Costs a lot of resources

    • @expepem189xl3
      @expepem189xl3 Před dnem

      @@Galahad54 Yeah i remember not being able to use them, but maybe in this specific comp they would be ok?

  • @Quin.Bioinformatics
    @Quin.Bioinformatics Před 3 dny +56

    What keeps shooting, never misses and never reloads?
    .
    .
    .
    .
    Every terran unit

    • @taragnor
      @taragnor Před 3 dny +13

      The widow mine has to reload.

    • @Quin.Bioinformatics
      @Quin.Bioinformatics Před 3 dny +5

      @@taragnor The widows mine attack is a spell with a cooldown, lol.

    • @lukyspdegaming5422
      @lukyspdegaming5422 Před 2 dny +10

      ​@@Quin.Bioinformatics That's called reloading. But I still like your comment.

    • @theCrazyXII
      @theCrazyXII Před 2 dny +5

      Artosis and his vultures would like to differ.

    • @Quin.Bioinformatics
      @Quin.Bioinformatics Před 2 dny

      @@lukyspdegaming5422 yes, a mechanical wizard focusing spiritual energy between fireballs. pure magic

  • @justsaying2181
    @justsaying2181 Před 3 dny +14

    0:44 it took me a second to realize which one was the grandmother lol

  • @jeffreywilliams3421
    @jeffreywilliams3421 Před 3 dny +19

    I cant decide if Reynor looking exactly like his grandma is wholesome or embarrassing, perhaps it is both

  • @gage6355
    @gage6355 Před 2 dny +7

    Maybe a single tanky spellcaster with the damage of a normal unit, a point and click spell that instakill, a spell that counters every other spellcaster(in the area of impact) and deletes half of the healthbars of one of the 3 races and a spell that with a pretty cheap cost make them break any position is the real problem (oh they are invisibile)

  • @Spur941
    @Spur941 Před 3 dny +24

    this has been happening on ladder for years. Serral has gotten the race so many nerfs that the races arent balanced

  • @PashaSlavaUkraine
    @PashaSlavaUkraine Před 3 dny +24

    Reynor grandma is OG. God bless her.

  • @SeanofAllTrades
    @SeanofAllTrades Před 2 dny +26

    "When both players are of equal skill its almost impossible for zerg to take good fights". I've been saying this for years.

    • @MKu64
      @MKu64 Před 2 dny +5

      Awaiting the sleeping Terran's to say Ghosts need a buff.

    • @chloesmith4065
      @chloesmith4065 Před 2 dny +1

      Ghost imba

    • @Jez4prez1
      @Jez4prez1 Před 2 dny +5

      I dont think zerg have ever taken equal fights and never were meant to, that is why they build bases faster and are the swarm. It's a structural choice behind the concept of the race itself. . To change it would require changing so much of zerg, it won't even be zerg anymore, it would just be terran or protoss with a zerg skin hehe.

    • @firestarter000001
      @firestarter000001 Před 2 dny +1

      @@Jez4prez1 Good point, but how can you be the swarm when the Terran can more easily maintain an overwhelming economy with a huge army? Mules economy + orbitals floating whenever in danger....

    • @Jez4prez1
      @Jez4prez1 Před 2 dny +2

      @@firestarter000001 Zerg float in late game also, all the races do, the Terran equivalent is to spend the float into orbitals, while Zerg instead can have upto 10k (I've seen much higher, if you add minerals and gas) in resources in ultra late game. The worker count becomes increasingly irrelevant for all races in late game, since they're usually only mining from 2 and a half bases or less anyhow. Zerg still has the advantage of quick remaxes in ultra late game. There is still the swarm element.
      Anyhow, I'm not here to provide answers or fixes on what new patches should be (or to complain about imba or nerfs/buffs etc). I don't' think the answer is to always just patch everything, or to rely too heavily on patches. I think the last few patches have been very poor to be honest (and that there have been some real bad patches in the past). My preference would be more responsibility should be on the players to come up with new innovations in gameplay (see Dark vs Maru in the recent GSL final, and Dark did just that, amazing). I think map-pools also play a major / over-sized role in balance also. I actually think the unit / race balance was in a real good spot like 2ish + years ago (or thereabouts, don't remember the exact time, but I think it was definitely much better then than present, both to play and to watch, but that is just imo).

  • @LucemFerre82
    @LucemFerre82 Před 3 dny +13

    yea there isnt realy a debate to be had about this, late game T is to powerful, they have so many advantages, most of thier units can attack both air/ground, all units can fly/heal, infinite scans and mules.

  • @fireeye6762
    @fireeye6762 Před 3 dny +27

    I've been waiting to see what would happen when another pro sent in a replay, I'm really curious to see how Harstem critiques a replay from someone better than him with presumably only very small errors.
    Edit: Oh it was actually imbalanced, I guess that explains it

    • @raizan5946
      @raizan5946 Před 2 dny +1

      He has done it before. He still smashes them like in the regular videos just for smaller in-between things so he curses at that mistake for longer to pad for time until the next mistake. He is actually unbiased on his bias to put dow... I mean, put people in their right place. I actually love Hamster.

    • @chloesmith4065
      @chloesmith4065 Před 2 dny

      I think Lambo or Lowko got told he sucks a while back. I think even Clem sent in a replay one time. Gotta check the archive lol

    • @fireeye6762
      @fireeye6762 Před 2 dny +2

      @@chloesmith4065 I knew that Lowko did twice but he’s not a pro and is below Harstems level

  • @infernosloth
    @infernosloth Před 3 dny +37

    the one thing i hate about ultra late game tvz is the mule spam. terran can have 0 scvs and they get 3k minerals per minute. i feel like orbitals should have a cooldown on mules. it doesn’t effect early game and nerfs it in late game.

    • @kugeltmg
      @kugeltmg Před 3 dny +18

      I agree. infinite scans and mules feel disgusting to play against. it's maphack and mineral hack. a global cooldown on each would fix that.

    • @Spectification
      @Spectification Před 2 dny +8

      @@kugeltmg and zerg can remax instantly with a bank and saved larvae... Its asymmetric balance...

    • @patrickcampbell957
      @patrickcampbell957 Před 2 dny +14

      @@Spectification both T and P can insta remax with production and a bank? Z can't remax on Blord or lurker instantly.
      a symmetric balance - Z can't do anything T can't do (like have free units e.g. infewsted terran/swarmhosts) and T can get maphack, guaranteed mining, never worry about being supply blocked have the best army in the early, mid and late game.

    • @littlecoldhands
      @littlecoldhands Před 2 dny +11

      ​@@kugeltmgZerg has tumors for map vision. Terrans have advantage* on detection though if you have many orbitals.
      It's the Protoss which has no equivalent for map vision. What they have is expensive and costs supply.

    • @TriangleChloros
      @TriangleChloros Před 2 dny +4

      @@littlecoldhands P has spylons, halucs, and apparently some people even use stasis traps. Still by far the worst of the three, but there are a few options.

  • @chir0pter
    @chir0pter Před 3 dny +6

    Thanks to reynor for submitting this. A ton of people in here have ideas, and they’re not afraid to express them with some derision!

  • @vmgNarra
    @vmgNarra Před 3 dny +9

    the lorimbo lambo chat gpt mixup is actual comedy gold

  • @2JoeStudios
    @2JoeStudios Před 3 dny +5

    The ending was perfection.

  • @chaotixthefox
    @chaotixthefox Před 2 dny +8

    Would love to hear the uncut lorimbo rant.

    •  Před 2 dny +3

      … with subtitles !

  • @hcpftw
    @hcpftw Před 2 dny +19

    if IODIS was a tv series this would have been a season finale

  • @janpreusse7579
    @janpreusse7579 Před 3 dny +3

    I am quite impressed with the video's production quality and glad about the cooperation with all those different voices in the video. Thanks!

  • @Ketroc
    @Ketroc Před dnem +1

    One thing I think everyone misses, is how thors are used against BLs. When a clumped BL army goes from 18 BLs to 13, it visually looks like Reynor took zero damage... especially when the commentary is focused on thors getting fungaled (which has a large visual effect, but is actually no damage).
    Gumiho was also entering the late game light-years ahead. I think he was 6base and 12 orbitals before Reynor got 1-1 upgrades.

  • @Pancalorian
    @Pancalorian Před 2 dny +2

    I can agree that mass-scans is pretty strong, it helps terran for engage tactics and reveal burrowed units for a cost of 150 as upgrade of a cc, while zerg has to constantly morph overseers with a gas cost.. just to be sniped by ghosts or thors while engaging, or spam fungal to uncloak ghosts.
    I'm not saying terran is imba, but that the power of scans helped terran A LOT in this match.

  • @Leon-yg5gm
    @Leon-yg5gm Před 2 dny +3

    the ghosts got off a lot of cheeky snipes in that losing fight up a ramp + the base going down.

  • @naibresoulew1
    @naibresoulew1 Před 2 dny +4

    Only 1 upgrade on broodlings really makes a difference. With 3 armor upgraded Thors they only deal 1 damage per attack. So this missed upgrade really matters. Also flying carapace is completely useless vs Thor + Ghost. Ghosts are definetely imbalanced though.

  • @jyidorne8042
    @jyidorne8042 Před 22 hodinami +2

    I think we've honestly arrived at a point where Serral has gotten zerg nerfed to such a state that terran now overpowers them, and the only thing keeping Serral at the top is the insane skill cap in his favor.
    Like, in comparison, ghosts counter almost everything the zerg has. They can easily snipe any of the late game big hitters like ultras or broods, they can easily snipe zerg casters, they can snipe roaches and they can pretty much fight toe to toe with hydras - even without snipes. What's left? Mutas, banes and lings, which in turn can be countered by a couple well placed tanks and a bunch of Thors. And if the overwhelming snipes, high hp and decent firepower of the ghost wasn't enough, they have a cloak and can support pushes with nukes as seen in this game.
    Ghost is just too good. And on top of that, it's not only zerg that struggles against ghosts. They are the bane of every protoss as well. They are just better in every way than templars.
    With broods and infestors being in the state they are, I've seen these top tier players literally nail multiple perfect fungals on ghosts, and the ghosts still managing to outrun the broodling barrages. And fungal damage is now so low that the zerg could keep hitting fungals 24/7 and they wouldn't kill anything.

  • @Merumya
    @Merumya Před 2 dny +2

    great video! Keep going, I watch every single episode of IODIS and I love it.
    banter with pros or deconstructing diamonds with metaphors - both fun.

  • @NewGrow-kb1bg
    @NewGrow-kb1bg Před 2 dny +8

    The problem with Terran is that Zerg and Protoss need to use multiple spell casters and Terran just needs ghosts

  • @SupaKrupa
    @SupaKrupa Před 3 dny +13

    Theoretically, you can suggest plenty of things that Reynor could have done, but the issue never has been that zerg have no options, it's that the options take literal GOAT level players to pull off against any donkey that can a-move. This applies to ZvP also.

  • @leenverkade
    @leenverkade Před 2 dny +2

    I think the key issue was that Reynor tried to keep breaking into the 4th base location for a few minutes. The outside bases were left uncontested.unharrassed, and he could have grabbed both the left and right location quite easily. I think the key problem with Broodlords is mobility. And also both Ghosts and Thors are pretty good against them. Maybe should have addes some ling-bane into the comp. Or even just 10 mutas to harass.
    But I dont think anyone will disagree that Ghosts and Orbitals are really good though.

  • @petrus19881
    @petrus19881 Před 2 dny +1

    1:18 i was waiting for the 'accepted' stamp and sound here - would have been perfect

  • @sugarcultthe2nd
    @sugarcultthe2nd Před 3 dny +4

    I saw that game on the stream, it was so soothing to see Raynor fail to the same stuff I lost that day multiple times while chat was flexing with their backseat gaming skills. Still there is nuance where skill is to make right decisions to lead game onto track that it does not end up like that. Skill to predict, which is pretty much impossible. That's the imbalance of this game - predicting what' s going to happen. If we could do that we would be playing this game with map hack. And that's the key - something that one can not balance.

  • @kylebroussard2362
    @kylebroussard2362 Před 3 dny +56

    As a zerg. The only thing that's really Imba is this godless map pool. Is awful for zerg.

    • @snowdrop9810
      @snowdrop9810 Před 3 dny +6

      Its even worse than the actual balabce I agree 😂

    • @wedgeantilles8575
      @wedgeantilles8575 Před 3 dny +13

      Yeah, when an always-vetoed map like Goldenaura becomes an auto-include TO PLAY for every Zerg, you know that the map pool is kind of a joke.

    • @kaiser2261
      @kaiser2261 Před 3 dny +2

      This map pool just sucks even ignoring balance

    • @Diavolosss
      @Diavolosss Před 2 dny +2

      Serral will still win the World Cup tho, and Dark just won the last GSL

    • @MKu64
      @MKu64 Před 2 dny

      This game was painful to watch..

  • @rosey_is_a_girl
    @rosey_is_a_girl Před dnem +2

    I love how Clem, Future, and uThermal were all terrans

  • @TheDerpiestSir
    @TheDerpiestSir Před 15 hodinami +1

    I think a big issue that reynor had this game is the lack of the melee upgrades, which is a critical mistake when going into ultra late game that will result in a loss.
    Thor with +3 have 4 armor, broodlings with +1 do 5 dmg, thus the broodlings were doing 1 dmg per hit. So the only damage output came from the broodlord’s attack.
    Had reynor researched +2 melee earlier (which gives a whopping +100% dmg in that situation), he might have had an easier time earlier before he started getting pushed. Now at the end of the game, reynor had +2, but not +3, which would have given a respectable 50% dmg increase, he might have stood a chance.
    Reynor might be used to skipping melee upgrades into mech because terran usually have a larger amount of tanks which one shots the broodlings thus melee gives no benefits. In this game, there were little aoe (only hellbats), so the broodlings were able to connect quite a few hits.
    Overall, due to the critical mistake reynor made by not researching melee upgrades, this game is not conclusive as to whether terran is imba.

  • @lethe7728
    @lethe7728 Před 2 dny +4

    YESSSSSS FINALLY I'VE BEEN SAYING GHOST THOR WAS BROKEN VS ZERG LATEGAME FOR YEARSSSSSSSSSSSSSSSSSSSSS

  • @josephusthefishperson7938

    Harstem: Agent of the Zerg Cabal

  • @tatatatartine2588
    @tatatatartine2588 Před 12 hodinami

    Best episode ever! The "not biased council" was the cherry on top. Those analysis were so perfectly impartial... love to see it!

  • @alexanderwalker8102
    @alexanderwalker8102 Před 4 hodinami +1

    Balance idea, disclaimer below: Blinding cloud cancels snipe. How many times did we just watch the entire Terran army get blinded but (thanks only to snipe) still put out more damage than the Zerg? That isn't right.
    EMP can still counter it, but if the Terran is caught with their pants down they actually lose a fight decisively for once.
    Disclaimer: Not an active player (Zerg main, peaked at D1 around 2020)

  • @zackrodriguez6653
    @zackrodriguez6653 Před 3 dny +12

    Now THIS is pod racing !

  • @thegreyghosty1068
    @thegreyghosty1068 Před 2 dny +6

    Well this was definitely something that I was not expecting on my birthday. Thank you Harstem for this treat of a video.

  • @kcStranger
    @kcStranger Před dnem +2

    I think that in theory, Zerg has ways to shut Terran down before the ultra late-game army really gets rolling. But the game is played by flawed humans, and the Zerg gameplan is way harder to execute. And I think the game would be better if there wasn't such a large gap.

  • @Arnianor
    @Arnianor Před 23 hodinami +1

    Next Patch note:
    "Terran:
    Ghost:
    range increased by 4
    snipe: removed energy cost, cooldown reduced to 0s
    life increased by 100
    Ghost Academy:
    Personal Cloaking research removed
    Permanent Cloaking research added (50/50, 60s): Permanent Cloaking: Your ghost are permanently cloaked. Cloaking doesn't cost energy
    We felt that the ghost was too weak a unit, and should be able, alone, to single-handedly stop any brood-lord push coming the Terran way
    Zerg:
    Brood-lord: brood-ling do not benefit from melee upgrades anymore. Range reduced to 7
    We want to encourage more diverse unit composition for Zerg players"

  • @scrapbotcommander
    @scrapbotcommander Před 3 dny +7

    Honestly I wish we could have heard a quick summary of _why_ the decision at the end turned out to be what it was. The best part about IODIS in lower level play is the way it highlights the specific mistakes each player made so the rest of the community can learn and grow from those mistakes in their own games.
    (Last half of this comment is a spoiler for the end, you have been warned!)
    The way they ended it with "nah just git gud lmao" felt like a cop out more than an expert analysis. I'm sure they had reasons why, but since they never voiced those reasons, it kinda feels like it defeated the whole point, y'know? At that point, anyone with the credibility of being a pro currently can say whatever they want. Dark might as well come back and say "Nah they're wrong, we should definitely buff zerg, I'd love that" or "Actually the most imba race in TvZ is Protoss, they need a nerf." Without them pointing to evidence or reasoning that counters what you expressed throughout the video, it's just a claim, and nothing is really gained from it being tossed out there.
    I know, I know, it was mostly meant to just be a bit, lol. Maybe I took it all too seriously. But I was genuinely really curious to hear what they had to say about the game and the matchup overall.

    • @OpiatesAndTits
      @OpiatesAndTits Před 3 dny

      It’s broken and I’m not sure there’s a way to fix it. Obviously they’re all trolling for the video.
      the Terran units here are simply better and Zerg no longer has economy or production advantage and there’s no tech to rotate to either.
      Mules will mean Terran can have a larger army supply and maintain 2-4 mineral lines + 8-10 gas easy.
      All of this is indicative of LotV being too fast imo. If you watch serral has been trying to circumvent Terran late game too. But it’s hard when economies explode there isn’t really much of a mid game…

    • @heybroy0747
      @heybroy0747 Před 3 dny +1

      Yeah! I wish an in-depth explanation would've been given.
      The only thing I could say is don't lose as much overlords in the beginning, be better prepared with spores against banshees and then you would have more resources for an early attack or earlier upgrades. but that's almost the same as saying "play better" because in the end both players had maxed supply and good composition, Raynor even had more army at times.

    • @RomanBelisarius
      @RomanBelisarius Před 2 dny +2

      The end was a bit to replace Harstem's flaming on lower rank submissions, which was half the entertainment of this IODIS series, and the learning part ultimately hinged till now on Harstem's knowledge/analysis, which did comprised the main breadth/duration of this video.
      So, I'm content with Harstem's explanation (even with his own bias). Expecting the others to give serious takes is a bit gratuitous / would need popular demand to transform this series into high level pro discussion on Harstem or the other pros.

    • @chloesmith4065
      @chloesmith4065 Před 2 dny +2

      There's a lot to be said but the vid was probably long enough. It would be cool to have like a follow up 5 player podcast kind of thing discussing the state of the koprulu sector

  • @Happydrumstick93
    @Happydrumstick93 Před 3 dny +48

    I think you guys forget that although Terran is incredibly over powered in game the player has a massive mental disability that prevents them from utilising that power. So, it really is balanced after all :)!

    • @srigen1026
      @srigen1026 Před 2 dny +1

      You can switch to Terran if you want but you'd have to shamefully crawl back to your main and admit the game is well balanced when you get smashed over and over.

    • @expepem189xl3
      @expepem189xl3 Před 2 dny +1

      @@srigen1026 Man you got mad. Well i am just more of zerg player, and when i complain about tosses or terrans, i build stuff and do stuff that i complain about, get disquastingly easy win, and go back to my race. Its about not feeling helpless in situation, not about "Pls i want free wins" Broodlords need some rework or something, as t3 unit in mech game, or maybe ultra. Because not being able to play t3 against players with t3 is strange.

    • @srigen1026
      @srigen1026 Před dnem +1

      @@expepem189xl3 I mean, this guy is calling Terran players mentally handicapped while he seethes about the race being overpowered. I'm definitely not more mad than him, he just dressed it up as a "joke." Also, if you're Diamond+ playing mostly macro games and you switch to any other race and play mostly macro games, you will not get giga-free ez wins. Like maybe if you switch to Terran and cheese or just stomp five Silver players to confirm your biases because mmr is race based. This is a game being played at the highest level possible and the people deeming it slightly imbalanced are a Protoss main and a Zerg. It means nothing for 99% of players even if they're right.

    • @expepem189xl3
      @expepem189xl3 Před dnem +2

      @@srigen1026 My man, if you know how this isnt imbalance, explain how to counter it. Clearly this comp is impossible to play against mech. Weell its possible and if grades would be on time, that would be more decent and smooth game, where Reynor would have higher chance. But Having to play 3x apm and not make mistakes against player who constantly does them, is kinda looking wrong.However as a Zerg player i can understand that this is beautifull balance of RockPapperScisorss , just cant think of 2 compositions to beat that shit.
      Yeah its fair and square about the lower rating people when i switch race, but its about understanding weakneses and bottom rocks of the annoying strat. With mech, Zerg or protoss cant understand where is it. Check army costs. Gumiho army costs only 75% of Reynor army, and that 25 % in GAS holy. That sounds ridiculos! And its not even that hard to execute. Tank there tank here, a move your dudes, and focus on Emp and eco.
      Explain weakneses and how to deal with it.

    • @srigen1026
      @srigen1026 Před dnem +1

      @@expepem189xl3 I don't think as a diamond Terran I'm necessarily qualified to critique Reynor. But as for how to beat it, you can do blinding cloud broodlord yoinking and it works just fine. Because we're not 7k mmr players. Like, take another example. I and a lot of other Terrans struggle insanely hard with Lurkers at my level. It feels like they just have to rotate their whole army and burrow on creep maphack/speedhack and my response has to be to unsiege and move 2 types of units, scan, do snipe move back ghost tech, and potentially stim, kite back and split marines if he decides to try to a-move ling bane. This is a mismatch in how difficult it is to deal with a composition at different levels of play, because most high level players don't have huge trouble with lurkers.
      My point is essentially just that it's stupid to look at a 7k mmr game taking place in a specific context with a specific unit composition and be like "well this is why Terran is so broken and easy to play" which is what everyone always does with this kind of balance whining. That's what I'm saying in my original comment. Go play it then and try to get even Masters with macro play. You might find out some shit.

  • @zen5558
    @zen5558 Před 3 dny +2

    Great production. Great content - both entertainment and knowledge. And just that great idea of a series. Totall W

  • @p.b.o.d.q
    @p.b.o.d.q Před 2 dny +2

    this makes me appreciate what serral is able to do even more
    because yes, it certainly looked like reynor solidly outplayed his opponent this game but still lost

    • @chloesmith4065
      @chloesmith4065 Před 2 dny +2

      Serral is on another level from everybody else

  • @Reddisteddigo
    @Reddisteddigo Před 3 dny +5

    Honestly this is why stopped playing SC2. Mech is BS in TvZ. Most frustrating MU ever

  • @yoshiman9521
    @yoshiman9521 Před 3 dny +20

    i really need to see uthermal go into this game in detail and explain his answer. clem too. ofc the terrans would claim innocent

    • @ledrash6079
      @ledrash6079 Před 3 dny +12

      Ofc they will, but here it was apparently done in jest and Harstem most likely told them to say so for the sake of the integrity of the show :)

    • @MKu64
      @MKu64 Před 2 dny +6

      Obviously they were being humorous.

  • @jamomoritz6763
    @jamomoritz6763 Před 2 dny +1

    I think, you miss out on the hatchery and the drones that fell. It also shows in the tesources loss tab as well as the spell casters, that traded themselves for the spells on the thors.

  • @Reala27
    @Reala27 Před 2 dny +2

    This was absolute gold. Im cracking up at the ending.

  • @victorpoiesz9265
    @victorpoiesz9265 Před 3 dny +13

    34:07 to 34:17 is a great example of ghosts being OP. They can get healed instantly and cloak whenever. They can serve as infanty and spellcaster. Only one spellcaster unit needed for everything. Nukes are fun for viewers but not necessary in the game at all. On top of that Terrans can swap workers for energy, vision for energy, heal/repair any unit, move bases, get built in static defense... Come on. It's even worse in TvP with EMPs. Yes i suck at the game but i like watching pros. If not for Serral's insane skills the major tournaments would have been pointless to watch for a while now. Not fixing the balance undermines the legitimatecy of the game and will eventually drive away viewers, IMO. End rant 😊

    • @chloesmith4065
      @chloesmith4065 Před 2 dny +2

      Medivacs OP, flying shield batteries. Heal per second should be cut in half or something.

  • @Deto128
    @Deto128 Před 3 dny +6

    Thoughts at 17:00 - without any melee upgrades, are the broodlings able to do _any_ real damage against units with +3 armor? Their attack does only 4 base damage

    • @OurayTheOwl
      @OurayTheOwl Před 3 dny +8

      I was confused by Harstem being confused why the siege failed. Fungal growth was doing the damage not the broods

    • @mothrahlurker788
      @mothrahlurker788 Před 2 dny +4

      Most of the broodlords damage comes from the direct attack, not from broodlings, especially when it comes to sniping thors. The broodlords had +3 flyer attacks.

    • @expepem189xl3
      @expepem189xl3 Před 2 dny

      real no, but minimal damage is 1. And arent base damage is 6?

  • @ahuzel
    @ahuzel Před 3 dny +25

    unbiased??? Arent all of them terrans?

    • @glamodrama287
      @glamodrama287 Před 3 dny +11

      Of course not, lorimbo plays zerg 😅

    • @ahuzel
      @ahuzel Před 3 dny +2

      @@glamodrama287 rly? thats your answer?

    • @BattIeFrog
      @BattIeFrog Před 3 dny +21

      Congratulations you got the joke

  • @Krarilotus
    @Krarilotus Před dnem +1

    I think Reynor didn't build enough vipers, with 4 vipers instead of 2 he would have had way mroe control with the blinding clouds. The infestor force is nice, but you don't really need more then about 8 for fungels and the extra vipers would have gotton way mroe added value, where he can pull out decently many thors to thin out the army and overrrun the rest with his broodlords

  • @Mar-sr5uf
    @Mar-sr5uf Před 3 dny +6

    The starcraft scene needs more lorimbo

  • @alinmeleandra3175
    @alinmeleandra3175 Před 2 dny +3

    Sollution: Move EMP from Ghost to Raven, and remove the Interference Matrix: missile from Raven...

  • @stanimir5F
    @stanimir5F Před 2 dny +1

    A Finish guy doing his military service right now: "TvZ? Losing is harder than winning" :D

  • @nigl8196
    @nigl8196 Před 2 dny

    I feel like it is a bit similiar to pvz with the 4 gate blink. There is a timing in where the protoss has to kite the terran efficiently in order to stop them right. Maybe reynor over invested in his army and should have just relayed on kitting and than some backstabbing. But I don´t know if the terran could have just overran him them.

  • @isoufo
    @isoufo Před 3 dny +3

    I've always thought the ghost was over powered. It shouldn't be the counter to everything. Give the EMP to the Raven like the science vessel in SC1, and maybe have the snipe ability do percentage of health so there is diminishing returns.

    • @tomasotomato
      @tomasotomato Před 3 dny

      Can you imagine that in TvP? P would be even more screwed up with mid game pushes. Btw, as long as EMP deals infinite damage to shields, it wont matter even if we double the Ghost's cost. At last the EMP doesnt cover half of the map anymore.

    • @isoufo
      @isoufo Před 3 dny +2

      @tomasotomato Yeah I guess I don't play Terran or Protoss. Maybe make the emp do percentage based damage / energy reduction too.
      I just don't like ghosts. Pretty tanky, counters everything, and has an auto attack for A-click... which the HTs getting a water balloon attack also kinda irritated me. All casters should have a weak auto attack or none of them.

    • @dawnstar81
      @dawnstar81 Před 3 dny +2

      Serral-Oliveira in Dallas was a good example, every zerg that tournament got dominated by Oliveira and his ghosts. So Serral just adjusts and plays almost exclusively ling/bane/ravager just to avoid/neutralize 1 single unit that can take out tier3 units in a single snipe. Ghosts need a massive nerf.

  • @passdoutcouchpotatos
    @passdoutcouchpotatos Před 3 dny +20

    Hahah omg an actual IMBA

  • @sfukuda512
    @sfukuda512 Před 2 dny +2

    What? No, all you need is crackling harass. Zerg obviously can't win a straight up fight w/ maxed out terran. But 30 lings in the main every 50 seconds or so. The point isn't to win the game, but to give your opponent an aneurysm.

  • @FreezbeeDK
    @FreezbeeDK Před hodinou

    The easy answer is always: Just play like Serral:)
    But in this case It hink its worth looking at.
    In these fight Serral usually have buried infester around the map, which he uses to Fungel ghosts.
    Also, he sends regular Zergling raids into the enemy base to disrupt the Terran.

  • @Avendros
    @Avendros Před 3 dny +25

    lmao, this is content

  • @yoelezequieldemedici2545

    We all know whats the problem: if they buff Zerg and the closest to perfect Zerg player comes backs from his military service... he would sweep all up, or lose against another zerg.

  • @4tznblunts
    @4tznblunts Před 2 dny +1

    nice editing thanks mr editor

  • @ambion19
    @ambion19 Před 2 dny

    Id be curious to see what Gumiho's APM and micro were during this late game fights. We can see the spells and broodlord focus for the zerg, so it's clear he's microing his heart out. Was equally impressive terrans micro going on and just not as apparent to observers?

  • @kareemmohammed5658
    @kareemmohammed5658 Před 3 dny +5

    I love this series

  • @JackDeHearts
    @JackDeHearts Před 3 dny +7

    Scans last waaaaaay too long. The zerg is spending double the gas to have an army half as good...

    • @OurayTheOwl
      @OurayTheOwl Před 3 dny

      Raynor’s observer control had him throwing them away every fight. Yeah it could’ve been intentional as a damage sponge but it’s his fault if he didn’t have vision. Plus I don’t think Raynor was ever unaware of where gumiho was, so I don’t think the vision difference is imbalanced, just a benefit.

    • @JackDeHearts
      @JackDeHearts Před 3 dny +2

      @@OurayTheOwl Yes it's a damage sponge. you need it because the thors outrange the brood lords. Which was an extremely unpopular balance change a few years ago. BL has been nerfed into oblivion. Zerg needs a way to get real units close to swarm and surround but has no unit that fills this role in ultra late game.
      Need like a T3 upgrade for roaches giving them adaptive plating at lower HP

    • @OurayTheOwl
      @OurayTheOwl Před 3 dny

      @@JackDeHearts this isn’t a joke but what about spore crawlers in this matchup?
      I know they can be out maneuvered and countered by the same units and are just bad, but they do out range everything. I don’t remember spore crawlers ever being oppressive so why not buff them?

    • @scrapbotcommander
      @scrapbotcommander Před 3 dny

      @@OurayTheOwl Well, as a moving structure that defends itself and doesn't contribute towards army supply, if you buffed spore crawlers with the intention of making late game TvZ more viable for zerg you'd end up causing far more stalemates than victories. It wouldn't be _oppressive_, just a really annoying way to unnecessarily draw out games longer than they should go.
      That said, though, I don't think air control was his problem this game, only thing the spores helped to do was zone out the liberators. I know he took a lot of damage from the 2 banshee push, but he never built spores to defend against it to begin with.

  • @RiceaxeGaming
    @RiceaxeGaming Před 2 hodinami

    My guess would be mass banelings and zerglings to force gumiho to build siegetanks, marines or more hellbats and to some degree widow mines so he has to control more units on his side too and somewhat cause equal micromanagement overload.
    Solution + 1 or +2 broodlord range or at least more overlord speed or give zerg guardians from SC1 with their yellow ball high range attack to outrange ghosts and thors significantly. Zerg either needs a sniperesistant 7-8range ground unit, defilers (with bloodbath/plaque) another idea would be a lurker upgrade that makes it start the spikes at the end of its attack range.

  • @chir0pter
    @chir0pter Před 2 dny +2

    Seriously, from about minute 10:00 to about minute 20:00 of this video Reynor could have/should have taken the neutral right center base & mined, especially during the protracted siege on the left where Gumiho's whole army was occupied. Seems that Serral is big on this as well recently- mining neutral early.

    • @SeanofAllTrades
      @SeanofAllTrades Před 2 dny

      What would this have accomplished? Gumiho would have still just a-moved to victory. It just might have taken 2 more minutes.

    • @chir0pter
      @chir0pter Před dnem +1

      @@SeanofAllTrades it means reynor has more resources to spend attritionally.
      Not saying it’s not imba but I’ve seen serral do this stuff recently. You can be better than imba

  • @opasfda
    @opasfda Před 2 dny +4

    LOL the turn!!! I thought for sure it would be the first IMBA ruled in the series!!!
    I guess Harstem doesn't even have an IMBA STAMP to put in the video, so he rather reach out to multiple pro gamers instead of just making one!! What a disgrace!!
    Lorimbo

  • @kirbyfan135
    @kirbyfan135 Před 3 dny +11

    the fighting at 22:00 raynor fungals missed the ghosts entirely, good control by gumi. as it turns out, the giant robots with armor take significantly less damage from broodlings. Gumi didn't have the best map position, but his unit position was absolutely on point.

    • @kelmateo5496
      @kelmateo5496 Před 3 dny

      seems like gumiho knew the fight would turn out that way he prolly practiced this style alot

    • @elfoyoutube6039
      @elfoyoutube6039 Před 3 dny +1

      Ow, yeah, it missed that one time. Makes up for those 100 times they hit.

    • @kelmateo5496
      @kelmateo5496 Před 3 dny

      @@elfoyoutube6039 cant kill ghost medivac with just fungal have to kill them with broods, or 2x chain fungal thors were in perfect position to prevent that.

    • @magni5648
      @magni5648 Před 3 dny +1

      In addition, Gumi still had a significant upgrade advantage, and the result is a bit distorted by that siege tank happily flattening a couple drones and the hatchery while all this was happening.

  • @neverping
    @neverping Před dnem

    I've been watching this series and I believe this was the best video with the most promising ending. But I believe that Terran was O.P., but I also believe that maybe Nydus would help on mobility for the Zerg.
    Reynor could use cracklings to destroy base structures while being attacked massively by Thors. This forces Terran to go back. Terran hadn't any unit composition for zerglings, mainly focused on counter attack Corruptors and Brood Lords.

  • @Lightkie
    @Lightkie Před dnem

    23:50 R.I.P. ghost walking into his own nuke.