Fire Emblem 3 Houses - Maddening Crimson Flower Draft Battle Data Endings
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- čas přidán 16. 05. 2024
- Total run points: 56/56. Run completed with all the side objective.
Turn count: 288 (320 if we also include the 2 paraloques)
The hardest map for me was by far Chapter 12, not even close. The only chapter where I actually run out of Divine Pulse and almost had to restart the whole thing.
Chapter 18 is though but I expected worse, ngl.
Chapter 5 was a pain but it's not that hard if you find a strat to ignore Gilbert (Double repo is by far the easiest way to do it, I didn't had it and it made the chapter harder than it needed to be)
Side objectives:
Chapter goals:
Prologue (1 point): Minmaxing from the start - Only Byleth and Edelgard get killing blows (no Jeralt kills)
Chapter 1 (1 point): Jagengard - Edelgard does not get any killing blows (exception - one unintended kill due to a crest or crit when using smash is okay, but no more than that)
Chapter 2 (1 point): Strictly chip squad - Undrafted units end the chapter at base level (1 for in-house, 3 for the rest)
Chapter 3 (2 point): Friend of green units I - All green units survive the chapter
Chapter 4 (2 point): 25 turns is too long - Obtain both chests and clear the map within 15 turns (1 point if one chest is skipped OR cleared within 18 turns)
Chapter 5 (3 points): Friend of green units II - Gilbert survives the chapter
Chapter 6 (1 points): Weird flex - Rout the entire map except for the cavalier in the DK’s room
[13:38]
Chapter 7 (2 points): Anti-inflation measures - The enemy armies collectively gain at most one stat boost (1 point for two stat boosts total across GD and BL)
Chapter 8 (2 points): Completionist - Save all villagers, kill all enemies with droppable items, and open both chests (1 point for ⅔ objectives completed)
Chapter 9 (2 points): All the loot - Armor break every monster and save all the students (1 point for just saving all students)
Chapter 10 (2 points): Kronya said to hurry - Defeat Kronya within 6 turns (1 point for within 8 turns) without using the spells warp or rescue (they can be used in the second part of the map without penalty)
Chapter 11 (1 point): I want my Knowledge Gem - Kill all the thieving units (none may escape, and they must be killed before killing the boss)
Chapter 12 (2 points): Friend of green units III - All named green units survive the map
Chapter 13 (2 points): Timeskip isn’t so hard - Clear without using divine pulses (1 point for exactly one pulse use)
Chapter 14 (3 points): Land vs sky - Clear without using warp, rescue, or flying (your flying unit may be deployed, but must dismount on the first turn before moving and remain dismounted)
Chapter 15 (2 points): Pacifist Byleth - Byleth spares Seteth and Flayn, and kills nobody else (1 point if Byleth spares Seteth and Flayn and all other kills are on enemy phase)
Chapter 16 (2 points): Idc that raging storm is banned - Armor break all monsters and clear the map within 10 turns. (1 point for armor breaking all and clearing in 13 turns)
Chapter 17 (1 point): Good ending - Kill Dedue before he transforms
(1 point): Varied strategies - Kill Dimitri and Rhea only using attacks with crit rates of less than 10%.
Chapter 18 (2 points): Kill every last one of them! - Rout the map
(2 points): Elite squad - Clear the map without any adjutants and with at most 9 units deployed.
Scoring: 1 point for completing a chapter within three attempts (divine pulses allowed, this is to prevent rigging good first turns, etc.), failure to do this also fails the chapter challenge
Bonus points if other objectives are completed, partial credit is available for some of them.
Final team:
Byleth Assassin Lv 36
Hubert Dark Bishop Lv 26
Edelgard Wyvern Lord Lv 41
Jeritza Assassin Lv 36
Bernadetta Paladin Lv 35
Lynhardt Bishop Lv 27
Balthus War Master Lv 37
Constance Gremory Lv 38
Leonie Bow Knight Lv 35
Ashe Grappler Lv 25
Lorenz Dancer Lv 30
Leonie Bow Knight Lv 35
Shamir Sniper Lv 27
Manuela Trickster Lv 25
Stat booster usage:
Byleth: 2 Str, 3 Spd, 4 Charm
Balthus: 4 Str, 1 Dex, 4 Luck
Costance: 4 Mag
Bernie: 6 HP, 4 Luck
Jeritza: 2 Defense, 4 Luck, 1 Spd, 1 Str
Linhardt: 2 Mag
Edelgard: 2 Str, 4 Spd, 2 Dex, 4 Def, 4 Res
3 Players
Route: Crimson Flower
Difficulty: Maddening
Drafted Units: cdn.discordapp.com/attachment... - Hry