Top 10 Worst Cards

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  • čas přidán 28. 06. 2024
  • In this video I review the worst cards in the game.
    Content
    00:00 Intro
    02:33 Diversity Support
    06:30 Underground City
    09:08 Directed Impactors
    12:05 Food Factory
    14:09 Urban Decomposers
    15:16 Micro Mills
    16:38 Snow Algae
    17:47 Saturn Surfing
    19:37 Venus Soils
    21:01 Underground Detonations
    23:28 Outro
  • Hry

Komentáře • 37

  • @mattparker7932
    @mattparker7932 Před 5 dny +1

    One way I’ve used Underground Detonations is when playing Manutech. Get it early and use it every turn until you are sure temperature will max without any more heat, then play Insulation. Can also combo well when playing Helion or you have Caretaker Contract on hand or funding Thermalist early. Not a great card, but in a few niche situations it can work!

    • @marsuniversity-tm
      @marsuniversity-tm  Před 5 dny +1

      I guess with Manutech every card works XD. I still think it's just so cost inefficient, it's not worth it

  • @Petfal
    @Petfal Před měsícem +2

    Saturn Surfing is a good card, two good tags, and a place to place floaters

    • @marsuniversity-tm
      @marsuniversity-tm  Před měsícem +1

      I wouldnt play on it. They get you very little, usually if you have floaters to dump you would use floating habs or jovian lanterns which give you 1/2 points. The only way it works is with a bunch of jovian multipliers where it can be a cheap way to get 2/3 points, it just doesn't work for economy.

  • @elesvazul
    @elesvazul Před 2 měsíci +2

    Well cards in Terraforming Mars has different values in different situations and play mods.
    For instance, in Solo play where loosing victory points means nothing, that card that gives you discount on the next one is quite useful! :)
    Also the end of the game, where heat also meaningless to have an alternative usage can be very useful.
    Diversity Support is a good card when you play solo mod with the reach 63 TR variant.
    That 63 TR variant makes many "useless cards" very useful :)
    Dust Seals is a quick 1 victory point in multi player games. if you are lucky to draw it early game.
    I actually like these, these are funny cards. like the one that makes you see the top card of the deck, if it's a bacteria you will have 3 VP. It's called fun cards. and many small VP can add up! ;)

    • @marsuniversity-tm
      @marsuniversity-tm  Před 2 měsíci +2

      Search for life!, yeah the thing that sets it apart for me is that it's a 3mc science tag, so that alone makes it worth playing many times even if you fail to get the 3VP.
      I would for sure agree diversity support is a fun card (not so much dust seals), but I wasn't taking that into account, ultimately the payoff is not good enough for how hard it is to get down.
      Also most of my content is based on 2p/3p, I don't have enough experience in solo modes or 4p/5p to make content on it. But yeah cards completely change their value on solo mode.

    • @elesvazul
      @elesvazul Před 2 měsíci +1

      @@marsuniversity-tm I'm a software developer. I do love playing games but after work I never have the mood to sit down next to the computer again.
      To have a board game that supports solo Strategy Puzzle game modes is a very good addition! :) That's why I love Terraforming Mars a lot.

    • @marsuniversity-tm
      @marsuniversity-tm  Před 2 měsíci +1

      Haha i'm a software dev too!. Yeah having a solo mode is good, The reason I don't like it is mostly that terraforming is my least favorite way to play, and heavy science jovian is my fav. Automa will probably be a great addition for me :)

    • @elesvazul
      @elesvazul Před 2 měsíci

      @@marsuniversity-tm :D
      Try the TR 63 mode then.
      The goal of the game is to reach TR 63 in 14 or (12 if you use the prelude) :)
      I prefer this solo mode over the full terraformation because more cards will have purpose in this case.
      But I do admit, that the lack of purpose of the victory points makes many cards useless in solo...

    • @marsuniversity-tm
      @marsuniversity-tm  Před 2 měsíci +1

      @@elesvazul Yeah i have, It's better but still makes too many cards useless. 3 months left til automa though...

  • @tomaszvexling
    @tomaszvexling Před 2 měsíci +1

    Diversity support is unplayable most of the time but you can be lucky and find it in the draft in the late game and use it if you're gameplan is connected to special resources.
    Direct impactors might be inefficient on their own but may be playable with asteroid cards or as Atrodrill.
    Food Factory is weird but may be helpful if you need to change your plans when someone forced you to do so (maybe all of your other plant production has been destroyed). But it also can help with preludes that gave you one plant prod you don't need or as Aphrodite kappa.
    Urban decomposers are inefficient if you consider the requirements but if you meet them and buy it in late game or as Tharsis it can help you with your green combo. Very niche.
    Underground detonation have been played by Mars Expert in a game with a bad starting hand and it helped a bit so it might be better than some cards outclassed by standard projects.

    • @marsuniversity-tm
      @marsuniversity-tm  Před 2 měsíci +2

      the thing about directed impactors is that it's still one of the worse ways to use an asteroid. I know what you mean about food factory, but it still rarely saves the day.
      Underground dets is still terrible, I can't think of a worse card. Maybe he would have won that game without it anyway.

    • @tomaszvexling
      @tomaszvexling Před 2 měsíci +1

      @@marsuniversity-tm Yeah, maybe except for Astrodrill, Asteroid Rights and Comet Aiming (after placing all the oceans) it's not a good idea to put asteroids on Directed Impactors.

    • @marsuniversity-tm
      @marsuniversity-tm  Před 2 měsíci +2

      Yeah I agree with that.

  • @krysto2012
    @krysto2012 Před 5 měsíci +2

    Saturn Surfing is the only one I disagree on strongly. In a vacuum it's definitely mediocre, but in practice it's two valuable tags in one card, a point to alleviate the expense, and a pretty wide number of niche applications -
    It can snipe Hoverlord pretty easily.
    It supplements a Jov strategy fairly cheaply and pays for part of itself.
    In Venus Next, it covers 2/3 of the all-planet-tags requirements for some ok payoffs.
    In Turmoil, it's 2 relevant tags for Unity.
    And with all expansions, those tags are just generally useful to have.
    Is it a great card? Not really, but it's far from top 10 worst material. Even if you run it for 2-3 turns near the end of the game it's a relatively cheap point.
    Whereas Diversity Support is completely unplayable 95% of the time.

    • @marsuniversity-tm
      @marsuniversity-tm  Před 5 měsíci +2

      I like the tags too but unless you have 2 jovian multipliers it wont be worth it.
      I guess sniping hoverlord is a nice thing I actually hadn't thought about but it still requires a bit of work to get it.
      I just don't get why it caps at 5. O t if you want to cap it at least dont remove the floater.

    • @krysto2012
      @krysto2012 Před 5 měsíci +2

      @@marsuniversity-tm TM definitely has some... questionable balancing when it comes to cards. I would love a community driven balance pass someday.

    • @marsuniversity-tm
      @marsuniversity-tm  Před 5 měsíci +1

      @@krysto2012 i might do some videos on card balancing like I do with corps on my "How to Fix" videos.
      I think some cards should be bad and only niche but no card should be unusable like Underground detonations

    • @krysto2012
      @krysto2012 Před 5 měsíci +1

      @@marsuniversity-tm agreed, I'd also like to reduce/remove instances of cards/mechanics that are blatant traps for new players. Thorgate/Power Grid are two of my bigger gripes from base game, along with AAA and Sec Fleet.

    • @marsuniversity-tm
      @marsuniversity-tm  Před 4 měsíci +1

      Hey man you get a couple of oxygen bumpers, Physics complex, use your 16 remaining energy for Heat and you got your self a game plan!
      Srsly though Sec fleet is one of the hardest cards to figure out, I played it heavily when I started right now I basically don't play it, but I still question my self every time I see it

  • @alexs1719
    @alexs1719 Před 5 měsíci +1

    where is aeroBAKED ammonia? :D I saturn surfing sees a lot of play, 5 earth tags happens quite often, think of it as a relatively cheap Jov tag, paying what is like 7 cash (16 -5, -4) over 2 gens for lets say 2 points is a fine play. Micromills is also played surprisingly often as ppl that have earthcat/antigrav/researchoutpost online and randomly draw this, tend to just plop it down for 1 cash. Same goes for urban decomposers, drawing that late or midgame when you already have a randoms city placed somewhere is fine. Imagine putting 2 microbes on the 3cash venus microbe card, then its a plant prod and tag for 3cash, very stronk. I very much do agree with the rest and also with your points about underground city and food factory. Those are only played when ppl are like mining guild or smth and just overflow in steel. If you change this video anyways because of the title, please consider adding high af designers baked ammonia, that card's design is so cringe and its honestly one of the most funny cards in the game, also an honorable mention goes out to hackers, the super anti-card that if you think about it is rarely even worth it in 2p games ^^
    Or maybe an idea would be to add a little "honorable mentions segment" where you add hackers and ammonia

    • @marsuniversity-tm
      @marsuniversity-tm  Před 5 měsíci +2

      Hey man great points. I did have an honourable mention list with aerobreak amonia asteroid in it (it barely missed the list), but I was at 25 min, so i skipped it. But you can see all my love for it in my plant prod and heat prod tier lists :). Reason I didn't have it lower is at least heat and plants go somewhat together and would be playable if the cost was slightly less, the microbes on psychrophiles or sulphur eating bacteria can be decent and it's a space event, so it's not the design mess that say food factory is.
      For urban deco the thing is even with discounts and drawing it 1 plant prod late might not even matter, i think the requirements are too high when you consider the payoff. Saturn systems i might have been to low on. I just don't get why they capped it at 5. But the window to play the card is basically like gen 5 cause you need enough gens to get the cash back, you need the earth tags, and you don't want to go to early cause it's a point card, but its a jovian so you could play it last gen if you have 3 or 4 jovian multipliers, so fair enough.
      Hackers i actually like gen 1 in 2p games against poor corps if i can get energy easily, specially if you play without preludes which most people don't. But still feel it has a bit more use than the others.
      But overall like I said I am only sure about 1 and 2. The rest i could be entirely wrong on.

  • @dominicdemarco4280
    @dominicdemarco4280 Před 5 měsíci +1

    The only time I’ve seen underground detonations played was when it was used to claim builder - that (and maybe flipping contractor) is probably the only use for it

    • @marsuniversity-tm
      @marsuniversity-tm  Před 5 měsíci

      Sadly it can't even flip contractor it can only tie it or break the tie XD. builder yeah fair enough but it's a desperate move hahaha. This also means that with more boards, more milestones and more awards this card somehow got worse LMFAO

  • @user-eq5do6ko8n
    @user-eq5do6ko8n Před 5 měsíci +3

    I think the name of the video is wrong

  • @dominicdemarco4280
    @dominicdemarco4280 Před 5 měsíci +2

    I’m surprised Hackers and Biomass Combustors didn’t make the list

    • @alexs1719
      @alexs1719 Před 5 měsíci +3

      biomass is very much playable in a 1v1 game, you can pretty say the -1 plant prod is equal to the -1vp, making it 2 power for its cost, which is totally reasonable

    • @marsuniversity-tm
      @marsuniversity-tm  Před 5 měsíci +1

      Biomass is actually very efficient if Oxygen goes fast its a very good card. It's rare to get to 6% fast so it sees little play, but there's a decent use case.
      Hackers in 1v1 gen 1 is decent if you have cheap energy, specially without prelude against poor corps. I know most people play with preludes but on most of my early tabletop games with base or base+venus it actually was playable.

  • @davidberman3201
    @davidberman3201 Před 5 měsíci +2

    food factory - you played dome farming but have no other plant production?

    • @marsuniversity-tm
      @marsuniversity-tm  Před 5 měsíci +1

      Yeah i guess if 2 of your other preludes are terrible and you are IC or mining guild its a decent play haha. Good call!

    • @michalgabriel9647
      @michalgabriel9647 Před 5 měsíci +1

      Also could be good with the corporation that lets you buy any production for 4 credits.

    • @marsuniversity-tm
      @marsuniversity-tm  Před 5 měsíci

      @@michalgabriel9647 that i dont love. You would be paying 19 for 4mc plus a full use of your ability. Think of it this way you can pay 4 for 1 titanium prod or 19 for 4mc in an early gen with your ability, you are paying 15 more for 1 extra mc + flexibility.
      Probably not worth it

    • @michalgabriel9647
      @michalgabriel9647 Před 5 měsíci +1

      @@marsuniversity-tm Well you are right but I thought you could take it as 1 prod of titan + 4 prod of mc in the second gen rather than one or the other. ofc it is still not the best.

    • @marsuniversity-tm
      @marsuniversity-tm  Před 5 měsíci

      It's not an easy card to save XD

  • @true_verdaktar
    @true_verdaktar Před 3 měsíci +1

    What about Search for life?

    • @marsuniversity-tm
      @marsuniversity-tm  Před 3 měsíci +2

      Search for life is a very cheap science tag. Im always happy to see it when i want to play AI Central or mass converter. You can also get lucky with it and get the 3 points and then it's not bad either