The railgun should be an example of how tough and OP Anti Air vehicles should be. I will stand by my statement that OP AA vehicles will unlock the usefulness of all ground combat vehicles.
With 89,000 HP, those 'light tanks' are literally my favorite vehicles right now... Just for reference - that's more than a Hammerhead by like 25% and just a tad less than a Nova tank (110,000); A Ballista is around 20,000 HP
As usual - best gameplay and action based vids on SC. I think this is a niche you should continue to fill. Always top notch. No one does this better than you.
Many Thanks for this video, as I too am highly interested in the Storm AA! However, I have watched several videos of its effectiveness on ground targets so I'm a bit reluctant at the moment to move on a purchase. EXECELENT video and narration. I am on the FLOORRRRR! Thanks again.
People sleeping on how terrifying stealthy G2A platforms are. I hope they push the detection range Ground vehicles can detect air vehicles even further. More surprise missiles that you'll have almost no idea where they came from. Turning off shields until spotted will make them even stealthier.
It's nothing to do with the tumbril storm really - its to do with the fact that missiles themselves are absolute garbage and therefore any vehicle that uses missiles inherits the absolute garbageness of it all.
Man I can't tell you how frustrated I was trying to kill an AA, its surprisingly tanky "no pun intended" Also how are distortion guns now? are they viable? I kind of want to strap some on my arrow.
30 seconds in, "Wondering how I got here". Pause, as someone who has tested out the effectiveness of the Storm AA I believe I already have the answer as how you got there. Resume.
@@DTOXTV yeah, hoping that 2024 will be a good year for updates. Would love the master modes to be implemented, with the new damage systems, engineering and all around balances. Once those 80 missiles start locking target gooder then it may be very effective against smaller ships.
Yup. As an ORG we've tested ground vehicles extensively and we need a combination of master modes, control surfaces and a HUGE rework/rebalancing of how ground vehicles operate, drive, aim etc. So much work to do for them to be viable, enjoyable tools.@@shrapnelface5978
If you're in an area with a Comm Array online (the wi-fi style icon in the right corner) and you are CS3+ (3 red "slices" of the red pie in the right corner) then assume you have a bounty. That's the best approach IMO. Always be on your guard. If you're outside a Comm Array area, there's no way they can track you. Also your Bounty Marker apparently only updates every time you access your mobiglass.
Nose downing is already dead, it just doesn't know it yet. They already have it in SQ42, where the MAV thrusters overheat very quickly, like 3-6 seconds, and lift surfaces requiring speed to keep you from using mav thrsusters so they dont over heat. Or VTOL, however leaning in VTOL just makes you drop in that direction a little like a Heli. would be nice to get infantry to show up with scanner pings though, so ships can hit and run on ground targets with slight effectiveness as long as they not in cover.
The railgun should be an example of how tough and OP Anti Air vehicles should be.
I will stand by my statement that OP AA vehicles will unlock the usefulness of all ground combat vehicles.
We need really beefy AA. More rockets on board with refill options. Has to give a reason why you need ground vehicles to attack certain objectives.
Its all shits and giggles until you see the C2 open its ramp when its running and a ballista is looking your way
I love this kind of story telling.
"And thats the end of that nonsence!"
"The romantic unrealistic idea of working ground vehicles" - DTOX 2023
Bro your content is so high quality, especially among the Star Citizen youtube channels, your sub count is bound to explode sooner or later.
With 89,000 HP, those 'light tanks' are literally my favorite vehicles right now... Just for reference - that's more than a Hammerhead by like 25% and just a tad less than a Nova tank (110,000); A Ballista is around 20,000 HP
yeah its very patch dependent
Crazy hectic session it seems 😂 Merch looks dope btw, might cop 👀
As usual - best gameplay and action based vids on SC. I think this is a niche you should continue to fill. Always top notch. No one does this better than you.
Thats kind of you! Always room to improve, but thank you for the vouch and confidence boost! 💪 Looking forward to producing more for you all.
Many Thanks for this video, as I too am highly interested in the Storm AA! However, I have watched several videos of its effectiveness on ground targets so I'm a bit reluctant at the moment to move on a purchase. EXECELENT video and narration. I am on the FLOORRRRR! Thanks again.
Same! 100%
That "Walking Dead" Scorpius pilot, he had his downed marker betraying him, haha!
lmao he really did
Grade A editing as usual man :D.
People sleeping on how terrifying stealthy G2A platforms are. I hope they push the detection range Ground vehicles can detect air vehicles even further. More surprise missiles that you'll have almost no idea where they came from. Turning off shields until spotted will make them even stealthier.
That thing is so cool! So menacing...
Great storytelling! I do not usually laugh this much while watching a YT video SeemsGood :D
It's nothing to do with the tumbril storm really - its to do with the fact that missiles themselves are absolute garbage and therefore any vehicle that uses missiles inherits the absolute garbageness of it all.
Both can be true at once haha.
Nice vid mate.
Just found you and 0:39 ... bam! Insta sub. because of the quality of the intro so far.
if u free look around in the cockpit u can lock onto things behind u, should have brought a centurion with ya :P
@5:40 dig that groovy rhythm #vibes #bebop
Great video mate.
👍🏼
Need to make a ground vehicle with a rail gun mounted
Just give the tumbril cyclon TR/MT the option to mount it insteed of the useless size 1 gu maybe with extended mag capacity...
They need to update missles so they actually function properly.
Best entertainment I've seen in a long time!
Very nice!
Oh man I wish I could of had a vehicle like that in starfield (or maybe any ground vehicle really, I'll even take a horse 😅)
dropping a comment to appease the youtube overlords
All hail the Hero ... bravo sir
WELL DONE BROTHA
Great video!
Great video sorry it had to end in your demise still good stuff.
eh who needs a turret on an anti air vehicle, it's not like spaceships move fast
legendary ending
I can't understand how you don't get more views.
Haha thanks Wade. I need to increase my consistency, all part of the plan this year! Thanks for getting in early. 🤘
This was flawless lmfao
OMG that was awesome!
lol epic emergent gameplay!
Just need the Storm to swap its weapon for a larger railgun.
loved last remark when you die
If it can't consistantly shot light fighters and snubs it's a fail, obviously it's not even shoting heavy fighters.
Man I can't tell you how frustrated I was trying to kill an AA, its surprisingly tanky "no pun intended"
Also how are distortion guns now? are they viable? I kind of want to strap some on my arrow.
Distortions are super OP again right now! They're full meta.
😂🤣 this was soo good..I was laughing so hard
lol that was awesome
30 seconds in, "Wondering how I got here". Pause, as someone who has tested out the effectiveness of the Storm AA I believe I already have the answer as how you got there. Resume.
Haha aint it GREAT. 😆
@@DTOXTV yeah, hoping that 2024 will be a good year for updates. Would love the master modes to be implemented, with the new damage systems, engineering and all around balances. Once those 80 missiles start locking target gooder then it may be very effective against smaller ships.
Yup. As an ORG we've tested ground vehicles extensively and we need a combination of master modes, control surfaces and a HUGE rework/rebalancing of how ground vehicles operate, drive, aim etc. So much work to do for them to be viable, enjoyable tools.@@shrapnelface5978
loving your youtube content!
Cheers my dude!
Holy shit balls bro. 😆
Great content! +1 sub
I am new to being a criminal can you tell if someone is specifically hunting you and has your bounty
If you're in an area with a Comm Array online (the wi-fi style icon in the right corner) and you are CS3+ (3 red "slices" of the red pie in the right corner) then assume you have a bounty. That's the best approach IMO. Always be on your guard. If you're outside a Comm Array area, there's no way they can track you. Also your Bounty Marker apparently only updates every time you access your mobiglass.
Hahaha! Insane
It seems weird to me that an AA vehicle has such a bad field of view. Really dont like it.
Its a long standing tradition of poorly designed ground vehicles by CIG, unfortunately.
Second
Bro the ships are way way too op in this game. Rails need huge buff and nose downing needs to be stopped
Like how lame is being shot at by a ship nose downing you where they have 0 fear and you have no power
Yeah that’s sad to watch
Nose downing is already dead, it just doesn't know it yet. They already have it in SQ42, where the MAV thrusters overheat very quickly, like 3-6 seconds, and lift surfaces requiring speed to keep you from using mav thrsusters so they dont over heat. Or VTOL, however leaning in VTOL just makes you drop in that direction a little like a Heli. would be nice to get infantry to show up with scanner pings though, so ships can hit and run on ground targets with slight effectiveness as long as they not in cover.
@@Sleek110 good good. I know Mm and control surfaces will help. This is star citizen. Not star shipazen
first 🤓