Demon Slayer, but I Remade it in 3D
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- čas přidán 26. 04. 2024
- courses.stylizedstation.com/
/ stylizedstation
Check out Milanote, its cool, its free:
milanote.com/stylizedstation
Zenitsu Model:
www.deviantart.com/notthisjin...
Light Flickering Tutorial:
• How to Make a Flickeri... - Krátké a kreslené filmy
it's crazy to think that nobody has actually finished the video yet because of the time it was released
What about people who watch in 2x😅
Wow, that's weird
@@praddyumnyadav8137people do that?
It' was released at 2pm for me 😂 sucks to be in NA rn
I have finished it😅
i got so surprised when he guessed i was putting him in the background
what's even more surprising he said this as i was reading this comment
Everyone who Develop games/ Doing CZcams or any form of Art can relate to 36:30 and any other break or depression time in those videos.
"So time have passed and I've done nothing. I wasn't even busy, I just sat around".
“how to turn bones into bonemeal” had me dying
im ngl i love this style of video it gives a different type of connection that you dont get anywhere else like it literally feels like im in a discord call watching all this happen
quick tip for when certain things like the eyebrows and hair don’t move with the head bone; go into edit mode, select whatever isn’t working, click the dropdown menu in the vertex groups tab, choose “remove from all groups”, and then select whatever vertex group you want to make the mesh move with, and click “assign”
NO! NOT FOR FIXING! removing all vertex groups will remove the parenting of the bones to the vertex groups. what you need to do for fixing weight issues without going into weight paint is go to and select the unaffected mesh, remove that vertex group from that selected geometry, find the correct vertex group in the menu, and assign the geometry to that vertex group.
@@RoboThePanda That's not what I said lol. "Remove FROM all vertex groups." This will remove the weights of that specific bone from all vertex groups, so it's not overlapping between multiple. Similar to how the hair in the video was a child of the head, and spine 5 bone.
His kimono fluttering in the wind would've been the cherry on top 😢 but great work my guy
Seeing someone else have the same issues I did with rigging makes me feel so heard lol
Pro tip I learned is to separate parts of the character, select parts you want to be moved by just one bone, shift select the rig, go to pose mode, select the bone you want, hit Ctrl + P and select Bone. It makes the issue with the hair and eyebrows go away instantly
With rigging the fingers, use the "rule of threes". You can see the groupings of three edge loops on each finger, that's where the original joint was designed to be. Having three edge loops minimum per joint makes deformations look nicer also
I think the most incredible thing about his video isn't the end result or anything, it's how much he grows as an artist
man I have to admit, these videos are quite impressive and I would love to become a 3D artist myself. Keep up the hard work, you are making amazing videos and we support you on your journey
we got the impact frame tutorial! trust in stylized 🙏
30:10 nice kill
Solid effort for sure, sticking with a learning process can be a real challenge. I struggle with following tutorials myself, much more of a hands-on kinda guy.
I think a stronger focus on animation will do wonders for you final results. You need snappier movements and better anticipation on the character. The almost linear camera pan on a 3d character only highlights the static nature of your character animation. If you look at the original reference video youll notice that the camera pans out in small jumps, often lined up with the effects around the character getting more intense. This is especially important since you often emulate 2d animation where smooth camera pan and zooms are rare.
Think about it this way, your animation is the bedrock for your entire sequence, it needs at least as much care and attention as all effects stuff.
For your character I think you would have benefitted greatly from having a pose before the explosion where the character contracts a bit so that the outwards movement afterwards has some anticipation. Probably something like shifting his feet and his pose tensing up a bit.
Also, always be careful with where you place the shoulder joint on t-posed models. The pose can often lead to you placing the shoulder joint too far out so that the character is stuck with unnaturally wide shoulders once the arms are lowered. I recommended a-posed models as their shoulder deformation is often easier to predict.
Dude just recently started watching yesterday and I get blessed with this from what I have watched your development is crazy
Just started watching u and man I gotta say u r the best beginner animator whom I started watching I just love the editing style and love the way u progress each video
And man u just earned a sub
Found one of your videos yesterday and immediately subscribed after. I’m an animation major so this is both educational and extremely entertaining. 🙌
Great video man I love the thing you at the end of the video can’t wait for more epic animations
Best of luck to you
Since I started watching this channel a few days ago, I've never been more sure about wanting to become an animator. Thank you for your content Stylized Station.
DUDE THAT ENDING WAS AWESOME, I LOVED THE LITTLE SHOWCASE YOU DID OF YOUR PROJECTS :DDD
Love the frequency of videos, amazing man 👏
Love the vid mate. For your next one I would love to see try to create your own character models and texture them :)
AWESOME!!! You make great content!
Watching your videos made me wanna get started with 3d projects asap.
Keep going! ❤
Great job bro, keep up the good work bro, you're doing great BRO!
I don’t know if anyone has said it but I really like your voice and the way you communicate, you speak so gently yet full of resolution, determination, and courage and i find your words and attitude really inspiring! Keep up the good work! 👍🏼
Also, as much as I enjoy watching you create your work and seeing you learn, I stick around because I just really like your personality and voice, I find you magnetic and I feel like you just have such a good vibe! It’s not just the video or the recreation itself that is fun, but you yourself sir are really fun to watch and listen to! 😁😁
I started watching your vids late at night yesterday and you got me through some tough night emotions, I am so going through more of your stuff to watch.
Wow, that was amazing. The best I've seen👌
Glad I found you! Your content is amazing! I get to enjoy long videos!. :D
Honestly watching your progress on your videos really makes me feel satisfied and most importantly very proud. Keep it up man 🙏
dude this was awesome, I goose bumps when I was at 10 mins, can't wait to watch the rest of the video. Keep posting these types of videos. I wish we can be friends in real life!!!!
AMAZING effects, you NAILED it! I'm inspired, man! Gonna add lightining effects like yours and push my project a litlle more to the anime realm because godammit, this is so BADASS
ngl…your stuff really encourage me to get back to my 3d art projects
Keep up the good work man the long videos are amazing..
That's inspiring as f, keep up the good work man👍 we appreciate the hard work you put in to your content🔥
bro you finally used an actual model instead of a dumb thing thank youuuuuuuu
Just as soon as i heard the music from the end it was crazy u got me vibing it🎉🎉
This looks really amazing, congratulations my dude, the only tip or suggestion I would give is that, if you want to make it feel more like an anime, would it be to have the scene done in 12 fps, making each frame stay for double of the time, almost all 2D animation may be show at 24fps, but they are done in 12 frames, with each frame staying for double at the time, I think that could help with the feel of the Camera movement and VFX feeling too smooth.
Either way, it came really great, I can't wait to see what you'll come up next.
I really value these long videos showing all of the hiccups and hurtles you encounter along the whole process. It reminds me that people don't just put out cool art and what not in one try. It's hard to keep in mind that mistakes are all part of the process.
The effects came out so good, I was legit in awe at the end 🤌 I think any animation sequence by yutaka nakamura would be a crazy challenge to take on (deku vs todoroki comes to mind or his cuts in blood blockade battlefront)
Keep up the great work
It feels so illegal to be this early bro 🤣
Holy shi- you're right
then go lock yourself in a prison cell
AMAZING! Sick! I think the eye being blank makes it look even cooler
👋
everybody make this the most liked comment right now
1st video I've seen by you. 10 mins in and you had a new sub.
“I bet after a few videos I’m gonna really like it” 🤣🤣🤣
its cool to see you learning blender 😄 love this video 😊
You just keep improving man. Keep learning.
Yo man these vids really inspire me to learn blender and ue5 so thank you for that
really awesome serie, as a ue5 artist I didn't expect to learn so much just by watching you do it, so thank you haha !
I just LOVE your videos! Keep it up🔥
Btw you should learn sound design, it can take your art to the next level
Loved every second of this!!
love your content man
This was great as always
Dude ur drawings are goated
How could youtube not notify me of this vídeo?!
And i know that my donation was less than a dollar, but it was from the heart
I really love the sporadic disorganized style of video youve grown into. This really feels like hanging out with a bro while he figures out VFX
I need to create a pre vis in 2 days this really helped thanks
One way to get the geometry that eludes you when you’re weight painting is to pose it and then paint the stuff that’s left behind while the figure is still posed. You’ll see the geometry snap to place and it’s pretty satisfying
Ik this is a late reaction but like this is so nice to see the process it inspires me to want to try more I really appreciate your content it's really cool keep it up 🔥
Crazy how it all started from flying mario
Ok so I put this video as a background while working on my graduation project and in the end when you said something about duration I was wait this is long and then I checked it was n hour long, I was working to this videos full duration and I didn’t even realise and I was like wooooah ,,, ooo also good stuff man really love your content
You are one of the most engaging CZcamsrs I’ve ever witnessed. This is my first time seeing your page and I devoted well over an hour to this video. Great work sir.
The end result is one of the coolest things I’ve seen ♥
id love for you to animate that one Kaiju no. 8 Punch scene, loving your progress and i cant wait to see where you end up.
I would like to see you recreate your first few animations in like a year. Then look at the different's. Oh I also think you would learn a lot if you create a fight yourself, so make idea's on paper and then try to animate it. You can go so far as you want with it.
I love this channel.❤
Don't worry about the cam idea, but I do think that for your next animation it would be cool to see you do more multi-shot animations
yooo the red and black post processing would be great for a black clover remake :0
the lightning looks insane wtffff
I'm ALL FOR you streaming your progress!! But I do wanna know, what platform are you gonna stream on? CZcams or Twitch?
I love these hour long videos
I love the fact that you putted your Apex play in the video
quick tip to improve your animations : every time your character moves, whether its a little head tilt like here or any subtle movements, you have to use every body parts (except maybe the feet or the legs if your character is sitting, you get it). When we move even for small actions, our whole body is involved. It is a simple thing to keep in mind, and by combining it with other animation principles it'll greatly improve your work and make it more believable !
This is the best one yet keep it up man🫡😁
This man could have an entire podcast just with him talking
Why was I oddly happy throughout this whole video? This gives me motivation
love ur videos
It would have been great if you would have modify the way the lights affect the character according to the vfx's ... Naybe for the next project... Anyway, great video man, you really are truly amazing!!! I'm proud of you
Bro this is amazing🔥✨btw I was just wondering, could you do manga panels animation?
29:15 caught me so off guard because I was editing a video and had you on in background 😂
Bro here is a suggestion can u try to make the scenes longer cuz it's wayyy cooler if u do and loved this scene this was the best one so far ❤
huuge improvements, would love for you to revisit old projects in the future and apply some of your new big brain knowledge
The lightning looks magnificent ❤❤
Officially your best project so far 8.5 out of 10, the animation could improve a little bit but the vfx are isane.
Bro how is this guy not more popular he’s actually amazing
Would love to see you try clothing animation it adds so much :)
You said "what would you add here?" and my first thought was "a coat" and then you said "rocks" and I went "oh yeah, that too" 😂This turned out incredible, great work!
Hey, amazing video! As for what to learn - try learning Houdini for procedural meshes (aka don't create the rock meshes by hand in Blender).
48:59 a impact frame can be whatever color you choose, but black and white is the choice most animators go for. Long as it has impact it's an impact frame
друг, я не знаю поймешь ли ты мой ответ, но твои видео действительно крутые и вдохновляют делать и развиваться в данной сфере, ты реально крут
I just find u and now I love youre Videos
I always appreciate the trashing on photoshop's pricing coming from another artist because it's just insane LMAO keep up the good work! as a 3d animation student your videos help me get motivation and inspiration all the time ❣
13:44 OMG IS THAT ME WIWOWOWOWOWOWOOWOWOWOW!!!!!!!!!!!!!
you are just like guts from berserk looking forward to your next struggle/video :D
bro is one step closer to making all of demon slayer in 3d
By far my favourite video
His happy word : “hmmmmmm this is sexy”:)))
AWSOME!!!
I use photoshop for impact frames too! its my holy grail. so many shortcuts you can take using the magic wand too. and once you're done, you quick select all of the white parts with the wand tool (or all of the black parts, then hit "L", right click, inverse select) and then ctrl+c, ctrl+v, should duplicate it on a new layer, then go filters>blurs>gaussian blur to add glow (helps to select the blurred layer and make the blending style "screen").
53:53 you did a technique im super familiar with! the cone shrinking down to the cylinder and then bursting in the last 2 frames, feels really powerful. You probably know them, but @dillongoo is a 3d animator who does impact frames in their anime "cat version" fights. ive actually referenced some of their work.
crazy how ppl be commentin before watchin vid also GREAT STUFF MAN
Your video teach me more than a tutorial❤