A Power Point On Questlines, Hearthstone's Biggest Failure.

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  • čas přidán 8. 05. 2024
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Komentáře • 97

  • @ninenineninenine407
    @ninenineninenine407 Před měsícem +49

    Seek Guidance is actually very meta in a way. If you seek guidance from Zeddy and play the card, you lose the game.

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +8

      True!

    • @DustyScales
      @DustyScales Před měsícem +6

      If you seek guidance from Zeddy (in any shape or form) you also lose the game

    • @KraylebStudios
      @KraylebStudios Před 25 dny

      Why do people dislike Zeddy so much?

    • @DustyScales
      @DustyScales Před 25 dny

      @@KraylebStudios
      low quality content
      blizzard shilling to the greatest degree
      average standarder type of opinion
      annoying personality
      clickbait content
      and I recall his wild content was just kinda ass anyways

  • @pierrecourtois5167
    @pierrecourtois5167 Před měsícem +27

    I mean, at the end of the day, questlines are just quests with intermediate rewards. The problem isn't questlines in concept, but how unbalanced the rewards were

    • @hylianpikachu37
      @hylianpikachu37 Před měsícem +4

      the issue is also the consistency of the questline decks. they can definitely brick draws but the questline decks are built around a card which you're guaranteed to have in your hand on turn 1, and that card will eventually put the win-con into your hand.

    • @pierrecourtois5167
      @pierrecourtois5167 Před měsícem +8

      @@hylianpikachu37 I don't disagree, but it's identical to regular quests in that regard. I can understand if you also levee that argument against quests, but if you're fine with quests then questlines are similar in that regard.
      I think there is a way for questlines to be good, but their first iteration were such a shitshow that we'll likely never see them again (kinda like the inspire keyword, for example)

    • @hylianpikachu37
      @hylianpikachu37 Před měsícem

      @@pierrecourtois5167 Yeah you're absolutely correct with the fact that the main issue is the overall strength of the rewards

    • @GaussianEntity
      @GaussianEntity Před měsícem +2

      But if the reward isn't worth the time, then why would you build a questline deck? A lot of people felt the Scabbs reward was bad (it wasn't) but why would you want to play it when you can play another questline with a reward that ends the game immediately? It also didn't help that questline mini rewards helped towards the main reward, so lopsided main rewards actually get some support unlike previous quests printed before. I argue they're impossible to balance and in a game without much interaction, they're probably too strong in principle.

    • @menovat
      @menovat Před měsícem

      I 100% agree. I hope they bring Questlines back one day, just with better designed/balanced rewards.

  • @theshinxhunter
    @theshinxhunter Před měsícem +7

    As someone who was on hiatus when stormwind released, I would’ve appreciated a bit more insight into why questlines were all so strong from an overall design standpoint, rather than just a blanket statement of “this one was busted here, this one was busted here, etc.” I think it could make for a more engaging discussion on the mechanic and open the avenue to discussion on how the design philosophy of them and similar cards could’ve been improved moving forward.

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem

      yeah but these are supposed to be super fast and this one was long as fuck to begin with

    • @theshinxhunter
      @theshinxhunter Před měsícem +3

      @@FlareHearthstone Once a video is going long already, I’d suggest leaning into that some and taking advantage of the longer runtime. I think the more gag-intensive videos like the football team one lend themselves to the shorter runtime a lot more, while you can get some interesting analysis of hearthstone and its design philosophies out of longer videos. That being said, though, I’m not a CZcamsr so I don’t have good insight or experience on what’s best for the channel so do what you think is best ^^

    • @lucascanetelara4625
      @lucascanetelara4625 Před měsícem +2

      I'll give you a crash course on mainly wild history regarding these.
      The demon seed is currently being played and it's a very fast deck, even when it requires 30 damage to your hero total. Warlock just has a lot of self-damage, deck destruction and healing. Before the ban it required 10 damage or something.
      The mage one was only relevant in standard, where you played a no-minion mage package with lots of burn and draw. It wasn't too strong, but it was really polarising since plenty of decks couldn't do anything and because playing minions benefited the mage.
      DH one was good as well in standard, you just played card draw and the combo. In wild it's almost the only DH deck, although it isn't great because it currently doesn't have good ways to close the game other than big minions.
      The druid one was unplayable in standard and wild, until FoL dropped. The deck got lots of cards that generated attack, on top of naturally generating armour and cheating out the 8/4/6 early, shutting down aggro decks easily and killing people fast.
      The shaman one was good in standard. It was countered by mage but was solid enough to earn a few nerfs. In wild it's played in frog shaman depending on the meta.
      The priest one wasn't awful in standard, and it occasionally got some time to shine, but it definitely wasn't nearly as good as people though it would be. Never seen in wild.
      Paladin was garbage.
      Rogue got played in standard
      Hunter and warrior were really solid decks (specially the former) in wild, but eventually got nerfed out of relevance. Warrior did pirate stuff with some draw and burn, and the reward just sealed the deal. It stopped existing in sunken, when rogue became the better pirate deck. Hunter just had a lot of burn and a fast quest, and much like warlock you died the moment they got the reward, so your only option was to rush them. No idea how they performed in standard.

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +1

      @@theshinxhunter the shorter form videos are SIGNIFICANTLY better for my channel, +500 in a week vs 300 a month before I started doing them

    • @GaussianEntity
      @GaussianEntity Před měsícem +1

      I mean it's pretty clear the way they're structured. Rewards 1 and 2 help you stabilize vs faster decks while also setting you up for the main reward. The main rewards all had something built in that would end the game on the next turn. All of that is done with a card you get on turn 1. On top of that, the quest requirements were all something the class wants to do anyway, so it wasn't difficult to build decks with multiple gameplans to take advantage of the questline's natural gains.

  • @nikolaichejov5526
    @nikolaichejov5526 Před měsícem +4

    1:52 some Reno Priest used to run it just for the 2 discoveries. Not great, but it saw some niche on wild.

    • @DustyScales
      @DustyScales Před měsícem

      Yeah and it was still incredibly dogshit as Reno Priest was at the time lol
      2 discoveries also weren't worth losing on the mulligan

  • @felipealvarado8801
    @felipealvarado8801 Před měsícem +3

    Well paladín questline got his time, when castle nathria comes, not on standart, but on wild, I remenber There was a really good deck by that time using prince renathal and a lot of dude cards that was really good, and the reason it was way better to odd paladin, is that you werent restricted to odd cards, so you can use the 2 mana spell that summon 2 dudes with taunt. Another thing was that you can complete the quest on turn 4 and play the permanent buff (yeap silences dosnt work) to youre dudes

  • @Romyp
    @Romyp Před měsícem +4

    Dude I gotta Say that I really love your content lately, I legit instantly click on your videos whenever I see them !
    Keep it UP :)

  • @gastersaxofon3440
    @gastersaxofon3440 Před 29 dny +1

    Seek guidance was the coolest concept out the bunch but it's probably for the best that it wasn't that good

  • @Guito93
    @Guito93 Před měsícem +2

    what apout sidequests? I loved to play the hunter one thatt summoned leper gnomes alongside the herropower quest

  • @breadbaskets2772
    @breadbaskets2772 Před měsícem +12

    The priest quest was the best priest deck in standard during sunken city and nathria

    • @caiofiuzaseixas9027
      @caiofiuzaseixas9027 Před měsícem +2

      nah naga priest was wayyy better it was played in tournaments

    • @GaussianEntity
      @GaussianEntity Před měsícem

      It wasn't the best but it wasn't terrible

  • @1KingMajin
    @1KingMajin Před měsícem +1

    I love me some questlines. I can't wait for more to come this year

  • @anchorm4n_
    @anchorm4n_ Před měsícem +2

    Sorcerer’s Gambit may not be meta-relevant, but I’ve crafted a fully golden deck around it and Sif because it’s the most flavorful Mage archetype for me. Occasionally wins some games against board based opponents and with decent draw. I don’t like anything else Mage has to offer nowadays, especially in Wild.

  • @brogoyle
    @brogoyle Před měsícem +2

    i recall seek guidance was actually a meta deck a significant time later in its standard life, prbly some time during nathria

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem

      I will be 100% I know quite literally 0% about nathria standard so I may have missed that meta, one of my least paying attention times to standard ever

    • @kodvart3541
      @kodvart3541 Před měsícem +1

      This deck start playing after buff for gigant(7cost minion was big problem for prist, only one good card for 7 was mutanus) ang bordclears (8 mana instead 9) . By the way it was very good and fun deck, because priest use MINIONS instead 30 board clears like now

    • @GaussianEntity
      @GaussianEntity Před měsícem

      It was strong but you needed to play Sinstrider to avoid getting the win con stolen. A lot of people didn't play it so it wasn't always optimal.

  • @samopaja1366
    @samopaja1366 Před měsícem +8

    I wasn't playing the game when this expansion dropped but returned after the Demon Seed was banned in Wild. When it rotated, got nerfed and unbanned I played it for the first time and it was still looking very good. Shows just how much this questline alone was bad for the game, let alone some others... Can't imagine how strong it was when it was released.

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +4

      Imagine having to play hundreds of games a week scrims / high legend against that deck for a high(ish) level tournament series.
      I want to die

    • @GaussianEntity
      @GaussianEntity Před měsícem

      It was so strong that you could build a deck full of disruptive counters and you'd still get run over. It beat Nerub'ar Weblord, Dirty Rat, Loatheb, and even secrets with absolute ease. It did not care. We got Theo a year later but that still wouldn't help in Wild since they could take the damage and drop Tamsin on the same turn.

  • @Aeirion
    @Aeirion Před měsícem

    My favorite card honestly might be Blindeye Sharpshooter. I adore Naga DH and the huge pop-off turns are truly bliss. The nerf hurt but it's still a blast to play. ❤

  • @pederw4900
    @pederw4900 Před měsícem +4

    Yeah questlines are lame. I do like Quests generally as a concept though, I think that they should generally just replace your hero power on completion instead of, for example, giving you a 5 mana overstated minion with a “for the rest of the game” effect. Like if the mage questline’s reward was to replace your hero power with “gain +3 spell damage this turn” or if shaman’s questline reward was a new hero power with “your spells cast twice this turn”, I think that would be easier to balance around.

    • @MinoriGaming
      @MinoriGaming Před měsícem +4

      The issue is you just described the Saviors of Uldum bundle of quests. United in Stormwind wanted to differentiate itself from Saviors and Un'Goro, so it stuck to "rest of the game" effects as the reward. I'm not saying that was correct per se, but that was the intention.

    • @pederw4900
      @pederw4900 Před měsícem

      @@MinoriGaming yeah I’m just saying I liked those quests the most, and I think that structure for quest rewards is the best we’ve seen imo

  • @firecat4529
    @firecat4529 Před měsícem

    2:00 I remember it seeing a bit of play in standard for a while.

  • @MagnificentCreature
    @MagnificentCreature Před měsícem

    4:34 my favourite card is probably king plush! I packed a golden copy of it on day 1 when i was early thinking of buying diamond or not!

  • @Thatguy-un4yq
    @Thatguy-un4yq Před 14 dny

    as someone who fell off of hearthstone around rise of shadows and came back late into sunken city I dodged this period of hearthstone pretty well and I'm glad for it though considering my track record of loving decks everyone hates I might have been on the wrong side of history had I participated (mostly ramp druid and other decks that cheat out big minions my favourite deck of all time being proving grounds demon hunter after the march of the lich king miniset came out)

  • @angelalawter2663
    @angelalawter2663 Před měsícem

    My favorite Hearthstone card is Mr Mukla! During the Festival of Legends I was really into Hearthstone and I played it a lot and I got Mr Mukla in golden. I love his artwork and his style and I've always been a fan of folk songs too! It's a super powerful card that can really pressure opponents.

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +1

      I actually had all three muklas at one point but obviously disenchanted the premium ones for dust lol

  • @GaussianEntity
    @GaussianEntity Před měsícem

    I've been saying this about quests before questlines were a thing. You can never make them too strong or they make the game stale. The idea of questlines was to make the binary nature of quests be easier to tolerate but also made it easier to get the main reward online. And the main reward needs to be strong enough to be worth it or else you get awkward situations like with DH where they couldn't use the quest reward until they got Tony/Gaslight or Rogue where Scabbs was strong enough to end the game but not on the turn it comes down (Battlemaster), so people write it off as terrible.

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +1

      Scabbs quest easily best designed one, where scabbs himself was the wincon rather than what he did for you later on

  • @gqmmq
    @gqmmq Před měsícem +1

    Seek Guidance is my favorite card of all time btw
    Also I don't think questlines as an idea were horrible, just these cards were toxic and all happened to be questlines. I'd like to see them try it again.

  • @liammillard1046
    @liammillard1046 Před měsícem

    you missed so badly with seek guidance that deck was nuts

  • @ScarletSpartan_
    @ScarletSpartan_ Před měsícem

    Didn't know that Mercenaries had its name changed

  • @Erramstein
    @Erramstein Před měsícem +1

    Demonseed is honestly the one card I would delete from the game forever. Even after all the nerfs its still a tier 2 deck in wild...

  • @avix7843
    @avix7843 Před měsícem +2

    Damn he actually did it

  • @alessandrosaltarin9990
    @alessandrosaltarin9990 Před měsícem

    What's good about Electricwindgirlfriend's videos is that they last about 3 minutes

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem

      yeah but I had to go through 10 cards and actually explain them rather than like 4-5 things

  • @shenronsgoldfish
    @shenronsgoldfish Před měsícem

    Not gonna lie the demon seed was/is my favourite card in the game it's just nice to have a different deck and gameplan to your opponent like i will draw my deck and deal 30 damage to myself before i start winning the game.
    I played it in almost every warlock deck i played in standard just because it countered the curse package warlocks ran.

  • @slenderr3521
    @slenderr3521 Před měsícem

    same for me, I stopped playing in stormwind and only came back when they announced the dk class. Year of the gryphon was so horrible, man

  • @ivo.vasilevv
    @ivo.vasilevv Před měsícem

    I play questline priest often in wild because i find it fun and ive played it so much i optimized the build. It honestly has high winrate. Its so underappreciated its insane. Playing vs aggro is 100% win because of the control tools you have. You win vs 100% of the control decks IF THEY DONT PLAY etc > steamcleaner. Combo decks are a problem but they are rare. Mill is insanely easy matchup. Secret mage is auto concede tho.
    Also i reached legend last expansion with questline CONTROL hunter.

  • @alexina4567
    @alexina4567 Před měsícem

    I absolutely love the priest one and to this day, I main 2 priest decks - seek guidance and activate the obelisk ^^

  • @wheelotime2581
    @wheelotime2581 Před měsícem +1

    I still don't fully understand why questline druid fell off
    Rake to 2 and Yogg nerf surely wasn't that bad
    Another guess is that amulet nerf made it so they can't get free 4/6 taunts anymore

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +5

      Amulet nerf was long after the deck died, 2 mana rake is a significant nerf even if yogg didn't get hit either way

    • @lucascanetelara4625
      @lucascanetelara4625 Před měsícem +1

      TL;DR at high ranks the deck was a Shudderwock counter before yogh came around. After that fiasco Shudderwock wasn't the top dog anymore, so people stopped.
      For a less abridged version, QL Druid was played in high ranks to counter Shudderwock shaman, and in low ranks to counter Even Shaman and Pirate Rogue somewhat. Since it fared well against some of the most popular decks of the format people played the deck a lot. After a while Yogg came around and made all spell-heavh decks broken, which made the deck actually OP because it's only weakness (boards) was negated. After the Yogg nerf the deck lost a lot of popularity just because it had been nerfed. On top of that, Shudderwock stopped being as good and Aggro Shadow Priest got popular, which was a deck capable of preventing the deck from stacking armour and thus from locking the board.
      The deck might be playable now with Sing Along Buddy, but it's fall in popularity is so big that it could be broken and you still wouldn't see many people playing it

    • @GaussianEntity
      @GaussianEntity Před měsícem

      Questline Druid can be easily hard countered. I played two Oasis Ally in Secret Mage and they struggled to kill the Water Ele. Paladin with Divine Shield Taunt mechs were another hard counter.

  • @apokkalyps6
    @apokkalyps6 Před měsícem

    What about the Amara priest questline?

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +1

      thats a regular quest, but it was kinda ok in standard idk its been 7 years

  • @vector3366
    @vector3366 Před měsícem +6

    Final showdown made demon hunter playable in wild and I will not stop loving that card

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +4

      Yeah only viability it has

    • @DustyScales
      @DustyScales Před měsícem +1

      It made demon hunter playable but to the extent that nothing else really is viable with the class and it will certainly never be that way any time soon if they keep making these random garbage designs for the class that are so neutered (or get neutered soon after) because of Standard. This is all very similar to Paladin but a tad more extreme, basically. Gotta crutch yourself to a few cards in some way or another.

  • @shocknawe
    @shocknawe Před měsícem

    Almost certain they’re bringing them back this year.

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +1

      I'd rather die

    • @shocknawe
      @shocknawe Před měsícem

      @@FlareHearthstone It's tough, right?
      I only went through Un'Goro facing quests. Wasn't THAT bad, but I can only imagine Stormwind. I even caught a bit of Quest Pirate Warrior in Wild. Wasn't very fun, but then again, it was also an aggro deck.
      I wish quests would activate "before game starts" that were harder to achieve and had more interesting rewards.
      I don't like them as a win condition and how boring it makes the decks.
      I really wish they weren't "build arounds."

  • @beckettolbrys1128
    @beckettolbrys1128 Před měsícem

    When and what college did you play for??

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +1

      I played in 22 during barrens and UIS. I think we were actually pr'd at one point, not gonna disclose my college obv but in previous years before I joined we won and got 2nd in tespa

    • @beckettolbrys1128
      @beckettolbrys1128 Před měsícem +1

      @@FlareHearthstone Hell yeah! I played Tespa all 4 years during my undergrad. Just wondering if we ever had a match!

  • @TheEcrafters
    @TheEcrafters Před měsícem

    My favorite card of all time is former champ, cause he's a 5 mana 6-6 and those are good stats for the cost

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem

      I still believe that it spirit of the shark was 3 mana you'd have ran that card with it in odd rogue

  • @thembosupremepizza1827
    @thembosupremepizza1827 Před měsícem

    also the production value on your video is better

  • @kylerogers964
    @kylerogers964 Před měsícem

    Good vid but you might want to show all the parts of each questline next time
    Also the outro is massively loud lol

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +1

      It's supposed to be loud also it's hard as fuck to get images for generated cards because the blizzard website sucks and I'm NOT downloading 40 webp files and converting them to pngs just for a bit more clarity when the cards are available online

  • @xmdpxbasketball
    @xmdpxbasketball Před měsícem

    quit ordering food at me bro

  • @ancient7716
    @ancient7716 Před měsícem

    Hunter dh and lock qlines should have been weaker.

  • @awapowell
    @awapowell Před měsícem

    … I feel like I’m the only person that didn’t hate Questlines. It’s very lonely.

  • @Greenmachine117
    @Greenmachine117 Před měsícem

    I quit the game until last year because of the demon seed, worst card ever printed

  • @vaporchief5815
    @vaporchief5815 Před měsícem +1

    Nerf demonseed to not work with fatigue please, its just so depressing and it feels terrible its just the same as OtW in general every wincon in this game should be able to fizzle but with quests is way worse cause they have it 100% of the times.

  • @jinh605
    @jinh605 Před měsícem +1

    i will say seek guidance wasn't good but it saw consistent play until it rotated because people love control priest. it defined the deck as a one card win condition and to this day i don't the control priest players have recovered from the loss of it in standard.

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +2

      Yeah it's definitely bad but I think it's more of a product of when it was released than the card itself tbh

  • @patrickkwon3351
    @patrickkwon3351 Před měsícem

    Bro forgot the mage one. Not that it jeeded talking avt

  • @thembosupremepizza1827
    @thembosupremepizza1827 Před měsícem

    people were really hard on questlines considering half of them werent remotely playable. another niche hearthstone youtuber who thinks united in stormwind is bad

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +5

      What the fuck are you talking about
      Dh was good in both formats
      Hunter was literally dominating wild and ok in standard
      Mage was great in standard
      Paladin & priest sucked yeah
      Rogue was just straight up good in standard without being broken
      Shaman was broken as fuck in standard and still has use cases in wild
      Warlock was so ungodly broken it's unreal
      And warrior dominated wild ladder ESPECIALLY low ladder for a long ass time fym half weren't remotely playable????

    • @thembosupremepizza1827
      @thembosupremepizza1827 Před měsícem

      i was a big UIS fan. just because quests are good in wild with tons of synergy doesnt give the right to judge them as overpowered for wild, because your first turn not being reliant on one drops is such a big format difference

    • @FlareHearthstone
      @FlareHearthstone  Před měsícem +5

      No I can completely understand liking UIS that's fine, but saying they weren't meta warping and broken as shit is just blatantly wrong

    • @DustyScales
      @DustyScales Před měsícem +2

      ​@@thembosupremepizza1827A big UIS fan (are you a fan of bad products?) but you also didn't get how big of an impact the questlines (and the expansion) had to the game as a whole? Most of the good ones had to be changed in some way. The writing is on the wall, you know.