Heal druid makes 1000% more sense than armour druid. Druid's armour gain started to drift from being tied to gaining attack at the same time in Whispers of the Old Gods and it never made any sense.
I think one of the weirdest and the worst archetypes in the game was handbuff warlock in Rastakhan. The legendary required handbuffing but they only printed a single handbuff card that (the totem) was even bad synergy with the legendary. I have no idea what they were thinking with that.
If you play wild all these archetypes eventually end up making sense, but if you even dip your toes in standard whenever they put a new archetype with no prior synergistic cards (Arcane hunter literally only had Arcane Shot when it first existed) it is absolute *HELL* to have an entire class's toolkit just not improved for a whole expansion cycle, which is why usually new cycles get either standard viable tools from day 1 (Sludge Warlock being a good example, mainly due to sludge triggering from basically any form of removing it from your deck when it could have easily been just a cast when drawn or something) or get outrageous buffs when the cycle falls flat completely and end up being overtuned for a little while (Fire warrior was funny to see be so bad they had not only had to buff it but also had to push his next few sets off the deep end in power level because of how atrocious warrior was at the time) Edit: Jandice pogos was when I started playing battlegrounds and I really miss that meta tbh, when Rag and Jandice were OP and now they're so unremarkable, feels bad man
In DR DK's defense, if you can bait out Mining Casualties or a corpse party handbuff deck that mass summons bodies, so long as you can stall the round or they simply kill mining Casualties first phase, the ghouls are nearly free fodder for two 8/8 bodies
And then you still have the corpse bride to summon a 10/10 or the 3 cost spell which summons a 8 cost minion (based on corpses). Later finishing with a giant 10 cost rainbow spell. Can use Maw and Paw to accelerate the whole process too. Crop Rotation its awesome too
Yeah but those weren’t introduced in the same expansion either. During the music expansion, cage head being the payoff but also being 8 mana while also having 1 health so it more than likely wouldn’t survive a turn to spread its deathrattle unless you had minions set up which isn’t exactly the greatest odds of happening
The only time hand Pali worked was back in beginning of SoU with Salhets pride and the Witchwood minion thet gives two one drops along with giants and magic carpet. I loved that deck
I wouldn't say Token DH is a "weird" archetype, it has always been there for DH just because it has never worked doesn't mean that it is "weird", I think we could say the same about Big Demon DH, Outcast DH or Only Spells DH.
Hot take, but I think that the strangest archetype in Warlock are Discard cards. There hasn't been an archetype given as much support over the 10 years as Discard Warlock. While it makes sense that the Discard package is given to a class that can innately regain cards with it's hero power, it's been bad to mediocre and back to bad so frequently. The biggest problem is so many cards designed don't synergise with what Discard Warlock wants to do, and that is end games quickly so you don't run out of resources since you're using twice or more resources as your opponent is. Many Discard cards aren't even used in Discard Warlock, and are complimentary to other slower archetypes that don't fit what Discard decks want to do (Expired Merchant, Cruel Dinomancer, Amorphous Slime, Blood-Queen Lana'thel). As a whole, Discard cards in Warlock have been extremely hit or miss, and even when it's good, it doesn't feel too great to play because it's an inherently random mechanic with Discarding a card being random
Gonna have to put into a word for arcane hunter. It actually kinda slapped. What made it work was the naga from Sunken City that made your next spell cast twice. Combo that with celestial shot, and you had a hell of a lot of damage.
i feel like anything Demon Warlock that isn't vomiting token imps onto the board is always a meme, but I always like building it because my lil demon scrimblo bimblos are cool
Funny enough, but explore un'goru+skulking Geist got sorta "reintroduced" to standard last year, with Fires of Zin-Azshari +Steamcleaner +Tony. So you could say it got more support, or at least appeared more than some of the other archetypes on the list.
RIP Duels. Token demon hunter was actually ok in duels, where you could get a hero power that summoned 2 rush tokens and had them immediately attack. It was one of my main decks and did fairly well. Paired well with Denathrius, for example.
A lot of comments here being contrarians seem to forget that a lot of these archetypes were either only good during the end of their lifespans or were fringe middling decks that they had luck with
Dont forget about No minion mage, Minion Mage, Spell Only Demon Hunter, Big Spell Druid and Big Spell Mage. All these archetypes (except minion mage and spell DH) should generally get better and better in wild, but with how fast wild is, it's just too slow.
@@FlareHearthstone the "hand garbage" only extending to 1 good card and 2 bad cards while also dodging the fact that Paladin did previously have a decent amount of good hand fillers (shot by Standard in some cases) really isn't making much of an argument over Heal Paladin and its zero synergies and good payoffs (if ever).
@@Skullhawk13 That's cool in concept and in a whole other game, but in practice Paladin isn't nearly that good of a healing class. When it becomes THAT good it's with cards like Deputization Aura (which double as a buff for 3 whole turns so it doesn't count for many reasons) and other micro synergies that have nothing to deal with the healing itself (hence the Thekal example). Heal Paladin is the weirdest for the simple idea that damaging yourself as Paladin was not only not explored but poorly executed anyways. It just doesn't work if you are not Warlock, is the point. Also given the initial example, Hand Paladin is a conceptually more sound thing when increasing the size of your hand is easier for everyone these days and Paladin had access to tools of the sort. It historically got support that was neutered because standard is the most boring format ever. Anyways props for bringing up something completely different from what I was discussing.
@@DustyScales …are you trolling? You called it weird, I pointed out the only weird thing is they never got the ball rolling on it. They’ve been an iconic Warcraft healer longer than priest. You saying nuh uh doesn’t magically change reality to suit your delusions
There's only so much room you can have on these as I also try to have a short description on them for people to read so I can't really put anything else
@@FlareHearthstone i meant like when you mention a card you can show that card for a short while so people can remember and immerse more. Sometimes when you mention a card i have to go check from google
I dont think they tried to create a hand pally. Badlands bandits main purpose is to fill your board, not your hand and living horizon was created for hl.
Cage head off of corpse farm felt so good when rainbow dk wasn’t a good deck. Also played heal druid back in the day and what ended up happening every game was i would gain armor, then fill my board with lucentbarks, then sit there and wait for my armor to be broken. Worst deck ever, but when it worked it felt so good.
What if there was a card for shaman that said “battlecry: for the rest of the game, your totems have “deathrattle: deal 2 damage to a random enemy”.”? Certainly an odd-cost minion, like a 3 mana 3/3 typeless. And then add death growl to shaman, maybe in the form of another battlecry minion. Could that be enough to make Scourge Troll playable? I’ve tried so hard, even using Infectious Ghoul, but I can’t make it work except against bots/bronze players
Dh need the abilitie to actually use charge, like the only agressive Class having the permition to play charge Minions, that could revive token Minion, cause with all the boardclean its awful to play token when every class have a lot of clear or even a prov minion
@@FlareHearthstone Old deck from blackrock. You use Echo of Medivh to summon shitton of molten giants. Also there were OTK variations with antonidas and apprentices ig
@@filipvadas7602The "wild" expansion was specifically designed for twist. Very few of the buffed/new cards saw play if they weren't already being played.
@@lucascanetelara4625 In all fairness, the Wild expansions don't have to be reliant on Twist. Caverns of Time , from what I remember, was a pleasant suprise all around. Especially since it came with a bunch of buffs to older cards
@@filipvadas7602 it was a pleasant surprise until we saw the cards. There was broken disclock stuff, buffs to already played cards and 90% of what doesn't fall there was garbage. It's true that we got a few staples (pebbly page, the druid choose one spell), but the overall thing was a net negative because it was 100% dedicated to twist
That's just not even slightly true, I hate it because before celestial shot it was absolutely atrocious when in theory it could have been awesome. Big hunter has been meta multiple times and that's not an Aggro deck, same with uldum quest which was good during the time
7:34 ah, the card that terrorizes Tavern Brawl about every 6 months.
Heal druid makes 1000% more sense than armour druid. Druid's armour gain started to drift from being tied to gaining attack at the same time in Whispers of the Old Gods and it never made any sense.
Druid tank has always been about stacking stupid amounts of armor. Its a reference to that.
@@coreym3149Druids have a healing spec too. And the no attack gain tied loses the shapeshifting flavor. You don’t stack armor in humaniod form
@Skullhawk13 just discover Odyn and it works every time!
I think one of the weirdest and the worst archetypes in the game was handbuff warlock in Rastakhan. The legendary required handbuffing but they only printed a single handbuff card that (the totem) was even bad synergy with the legendary. I have no idea what they were thinking with that.
Yeah that one was worthless as well
the watch post neutral archetype💀💀
It's so strange that DK doesn't have that many Deathrattle cards
Is it? Every minion essentially has "Deathrattle: Gain a Corpse" on it.
@@edwardking9359 there's just not that many effects that interact with deathrattle
If you play wild all these archetypes eventually end up making sense, but if you even dip your toes in standard whenever they put a new archetype with no prior synergistic cards (Arcane hunter literally only had Arcane Shot when it first existed) it is absolute *HELL* to have an entire class's toolkit just not improved for a whole expansion cycle, which is why usually new cycles get either standard viable tools from day 1 (Sludge Warlock being a good example, mainly due to sludge triggering from basically any form of removing it from your deck when it could have easily been just a cast when drawn or something) or get outrageous buffs when the cycle falls flat completely and end up being overtuned for a little while (Fire warrior was funny to see be so bad they had not only had to buff it but also had to push his next few sets off the deep end in power level because of how atrocious warrior was at the time)
Edit: Jandice pogos was when I started playing battlegrounds and I really miss that meta tbh, when Rag and Jandice were OP and now they're so unremarkable, feels bad man
Pogo hopper is having a resurgence in this expansion. I saw many player using the new sonya to generate extra pogos and the deck seems genuinely fun!
I like diversity which they can expand on later
Same, somewhat related to why the ‘future flashbacks’ of MtG were so popular
Powerpoints like these r my favorite hs content
I love Weird Archetypes and Theorycrafting around them
I'm surprised you didn't cover Murlock Warlock
In DR DK's defense, if you can bait out Mining Casualties or a corpse party handbuff deck that mass summons bodies, so long as you can stall the round or they simply kill mining Casualties first phase, the ghouls are nearly free fodder for two 8/8 bodies
And then you still have the corpse bride to summon a 10/10 or the 3 cost spell which summons a 8 cost minion (based on corpses). Later finishing with a giant 10 cost rainbow spell. Can use Maw and Paw to accelerate the whole process too. Crop Rotation its awesome too
Yeah but those weren’t introduced in the same expansion either. During the music expansion, cage head being the payoff but also being 8 mana while also having 1 health so it more than likely wouldn’t survive a turn to spread its deathrattle unless you had minions set up which isn’t exactly the greatest odds of happening
The only time hand Pali worked was back in beginning of SoU with Salhets pride and the Witchwood minion thet gives two one drops along with giants and magic carpet.
I loved that deck
I wouldn't say Token DH is a "weird" archetype, it has always been there for DH just because it has never worked doesn't mean that it is "weird", I think we could say the same about Big Demon DH, Outcast DH or Only Spells DH.
These kind of videos are very enjoyable.
Hot take, but I think that the strangest archetype in Warlock are Discard cards. There hasn't been an archetype given as much support over the 10 years as Discard Warlock. While it makes sense that the Discard package is given to a class that can innately regain cards with it's hero power, it's been bad to mediocre and back to bad so frequently. The biggest problem is so many cards designed don't synergise with what Discard Warlock wants to do, and that is end games quickly so you don't run out of resources since you're using twice or more resources as your opponent is. Many Discard cards aren't even used in Discard Warlock, and are complimentary to other slower archetypes that don't fit what Discard decks want to do (Expired Merchant, Cruel Dinomancer, Amorphous Slime, Blood-Queen Lana'thel). As a whole, Discard cards in Warlock have been extremely hit or miss, and even when it's good, it doesn't feel too great to play because it's an inherently random mechanic with Discarding a card being random
1:20 to this day, my favourite deck I’ve made is a token infuse deck with Ilgynoth meant to double the damage of Denathrius. So jank, so fun
Gonna have to put into a word for arcane hunter. It actually kinda slapped. What made it work was the naga from Sunken City that made your next spell cast twice. Combo that with celestial shot, and you had a hell of a lot of damage.
You are forgetting the most overlooked archetype, frog shaman.
What
i feel like anything Demon Warlock that isn't vomiting token imps onto the board is always a meme, but I always like building it because my lil demon scrimblo bimblos are cool
Death Growl + Floppy Hydra as a way to stat buff non-undead in deep draw DK decks always cracks me up
Funny enough, but explore un'goru+skulking Geist got sorta "reintroduced" to standard last year, with Fires of Zin-Azshari +Steamcleaner +Tony. So you could say it got more support, or at least appeared more than some of the other archetypes on the list.
RIP Duels. Token demon hunter was actually ok in duels, where you could get a hero power that summoned 2 rush tokens and had them immediately attack. It was one of my main decks and did fairly well. Paired well with Denathrius, for example.
love your videos
I once crafted Heal Druid, years ago, expecting they eventually printed support for it. Yeah... it didn't happen.
i mean, giant mage was more of a combo rather than a full archetype
Not many picked up on the fact that ever since dual typing update - northshire farmers can dupe pogo hoppers better than the lab assistants
I love how paladin could've filled this entire video, also shoutout to galakrond warlock for being zoo/value-ish
I vividly remember the lucentbark meta
A lot of comments here being contrarians seem to forget that a lot of these archetypes were either only good during the end of their lifespans or were fringe middling decks that they had luck with
Dont forget about No minion mage, Minion Mage, Spell Only Demon Hunter, Big Spell Druid and Big Spell Mage. All these archetypes (except minion mage and spell DH) should generally get better and better in wild, but with how fast wild is, it's just too slow.
its not weird when it gets support and actually functions, unlike most of these
Paladin was known for having really good card draw back in the day with Divine Favor
Alterac Freeze Shaman actually felt fun, man I miss it.
Yes, but the opponents didn’t
The warrior one isn't an archetype, it's just a single deck.
conjurer arrow is one of the most card of all time, wish it wasnt rotated out.
arcane hunter was a very cool take on hunter and i wish it wpuld come back it probably wont but i can dream
Cant you still do the warrior deck with steamcleaner?
I got legend for the first time and hit 500 wins on Rogue with Pogo back in the day. Good times
Legit not bringing up Heal Paladin when that thing was never good is one crazily mindboggling decision
Healing in paladin is more normal that that hand garbage they printed
@@FlareHearthstone the "hand garbage" only extending to 1 good card and 2 bad cards while also dodging the fact that Paladin did previously have a decent amount of good hand fillers (shot by Standard in some cases) really isn't making much of an argument over Heal Paladin and its zero synergies and good payoffs (if ever).
Paladins started out in Warcraft 2 as knights with a heal. They have always been a healer. You can’t get more flavorful.
@@Skullhawk13
That's cool in concept and in a whole other game, but in practice Paladin isn't nearly that good of a healing class. When it becomes THAT good it's with cards like Deputization Aura (which double as a buff for 3 whole turns so it doesn't count for many reasons) and other micro synergies that have nothing to deal with the healing itself (hence the Thekal example). Heal Paladin is the weirdest for the simple idea that damaging yourself as Paladin was not only not explored but poorly executed anyways. It just doesn't work if you are not Warlock, is the point.
Also given the initial example, Hand Paladin is a conceptually more sound thing when increasing the size of your hand is easier for everyone these days and Paladin had access to tools of the sort. It historically got support that was neutered because standard is the most boring format ever.
Anyways props for bringing up something completely different from what I was discussing.
@@DustyScales …are you trolling? You called it weird, I pointed out the only weird thing is they never got the ball rolling on it. They’ve been an iconic Warcraft healer longer than priest. You saying nuh uh doesn’t magically change reality to suit your delusions
Yeah, but deathrattle DK has Dead Air (2 mana, reincarnate your undead?, basically a second attack on your blightboars or free cagehead
Gotta say lucentbark was such a cool card and I wish /scared they bring him back
And all they need to bring him back is to restore 5 health...
I think that weird archetypes it that we all need.Why? Because if Blizzard introduce old archetypes in new guise all classes get their demon seeds
Hello, if you also add the related cards and show them while talking about them it would be much kore engaging. Thanks for the video!
There's only so much room you can have on these as I also try to have a short description on them for people to read so I can't really put anything else
@@FlareHearthstone i meant like when you mention a card you can show that card for a short while so people can remember and immerse more. Sometimes when you mention a card i have to go check from google
@@ahmetsolgun8607 Forget it, he either has no idea or is just too lazy to edit in the cards.
I dont think they tried to create a hand pally. Badlands bandits main purpose is to fill your board, not your hand and living horizon was created for hl.
Cage head off of corpse farm felt so good when rainbow dk wasn’t a good deck.
Also played heal druid back in the day and what ended up happening every game was i would gain armor, then fill my board with lucentbarks, then sit there and wait for my armor to be broken. Worst deck ever, but when it worked it felt so good.
What if there was a card for shaman that said “battlecry: for the rest of the game, your totems have “deathrattle: deal 2 damage to a random enemy”.”? Certainly an odd-cost minion, like a 3 mana 3/3 typeless. And then add death growl to shaman, maybe in the form of another battlecry minion. Could that be enough to make Scourge Troll playable? I’ve tried so hard, even using Infectious Ghoul, but I can’t make it work except against bots/bronze players
It doesn't matter if they changed un'goro, you can still do the same thing with fires + steamcleaner
Yeah but that's cringe and lame and not the original combo
What game is in that gif on the Demon Hunter slide?
StarCraft
shoutout to hand druid from witchwood with that one bewitched guardian or w/e card
oh and lose divine shield pala in knights of the frozen throne
oh yeah and attack shaman from darkmoon faire
Dh need the abilitie to actually use charge, like the only agressive Class having the permition to play charge Minions, that could revive token Minion, cause with all the boardclean its awful to play token when every class have a lot of clear or even a prov minion
Lucentbark can be really good with elise on saviors solo content😂
Giants Mage was a thing before that as Echo Mage.
What the fuck is echo mage
@@FlareHearthstone Old deck from blackrock. You use Echo of Medivh to summon shitton of molten giants.
Also there were OTK variations with antonidas and apprentices ig
I do like Hunter spell. The only deck I find great in hunter is questline, sadly those cards were useless for that deck
Weirdest paladin is Anyfin paladin or Holy Wrath combo
3:29 not shockspitter?
Mech shaman with 2 (?) cards 😢
Lucentbark is like Thori'Belore but bad
Ultra specific archetypes allow for a foundation that can be supported later. Especially if they're doing Wild expansions now
They're not gonna do another one lmao twist failed
@@FlareHearthstone what does Twist have to do with Wild expansions? I'm confused lol
@@filipvadas7602The "wild" expansion was specifically designed for twist. Very few of the buffed/new cards saw play if they weren't already being played.
@@lucascanetelara4625 In all fairness, the Wild expansions don't have to be reliant on Twist. Caverns of Time , from what I remember, was a pleasant suprise all around. Especially since it came with a bunch of buffs to older cards
@@filipvadas7602 it was a pleasant surprise until we saw the cards. There was broken disclock stuff, buffs to already played cards and 90% of what doesn't fall there was garbage.
It's true that we got a few staples (pebbly page, the druid choose one spell), but the overall thing was a net negative because it was 100% dedicated to twist
Why do you hate arcane hunter so much? It's like the only non basic aggro archetype that's ever been successful
That's just not even slightly true, I hate it because before celestial shot it was absolutely atrocious when in theory it could have been awesome. Big hunter has been meta multiple times and that's not an Aggro deck, same with uldum quest which was good during the time
The audio is abhorrent 👍