As much info as your heart desires on shields versus regular HP. OSP video: • The BEST item in Risk ... Follow me on Twitch: / wooliegaming Join our Discord: / discord
Try Helfire Tincture! On someone with lots of health (like Acrid) this item does some *work* and only gets 100x better with Razorwire and Strides of Heresy. Any healing at all can counter the burn, especially when Razorwire procs on-hits
picked up transcendence with Rex the other day than killed myself because of the mistake i made (only on the 3rd stage of the run it wasn’t that great)
One benefit of shields that only shows up in multiplayer: item specialization. If one person is using transcendence, they don't care at all about healing items (other than for printing or, as i just learned, N'kuhana's), so they can pass on all healing items, which in turn increases the survivability of the rest of the party.
Yeah, plus you can give transcendence to someone that never gets hit like spamming I-frames on merc or just ditching the battlefield with artificer, etc While the engi or loader gets all the heals
@@tythus654 If you have no other active item and one of your teammates dropped it from a pod but doesn't want it, it's okay for a burst if you need one like a Clay Dunestrider or a Jellyfish explosion.
Only get it if you already have a gesture + 1 fuel cell. If you don't, then you'll be having a 10 second vegetable form. ---This isn't so bad if you have someone like merc. with all the movement + invuln phase. However if you're using it on someone with low-no mobility, you're pretty much guaranteed death.
"Strides of Heresy lets you fly around and be invincible sure but nothing dies, nothing takes damage" *laughs in Disposable Missile Launcher, Little Disciple and N'kuhana's Opinion*
I will say transcendence is nice when you're doing the monsoon skin unlock challenges, where your natural regen does piss all and its hard to get a leaching crit build in the limited time you should be completing the challenge in.
Basically, it's good, but in the long run, it's value slowly degrades as the amount of enemies and difficulty will increase. Unless you are a speedy boy, go for it. So it's not recommended for slow characters, or characters that can't kill things very quickly, you just delay the inevitable.
I remember thinking that I could do the huntress challenge with transcendence because I figured if I only have 1 real health point and the rest is shields I can take all the damage I want. Then I realized my error and just stacked teddies and Broaches to get it instead
@@TheVirtuallyInsane For solo just hope for a 3d printer of bears and one of broaches and open every chest for enough trash to make copies with, I did it with 7 bears and 12 broaches and I just never stopped attacking, Some good greens will make the difference though.
if you want the omega cheese strat just play on drizzle and bulk up until you get to the point where most things die with little intervention on your part. Especially if you're buying lunars you'll hit that after about an hour or two and you can walk in and out of RPD without even seeing an enemy. I'm really sad I didn't realize that you could unlock stuff on drizzle, unlike the first game, until well after I unlocked nearly everything
wizirdman46 also it’s great in a multiplayer game where all the other players take attack speed items so being able to stack more visions helps with the turrets damage
I only feel stacking visions is viable with A LOT of attack speed to boot. For me, the delay between bursts feels really slow and prefer the 8 bullet burst as opposed to 16 and waiting double the time. It is beast if you can get visions, a decent amount of attack speed, AND crit chance.
Added benefit of transcendence: freedom from having to buy healing items ever again, letting you focus on buying damage items while having VERY fast regen if you take a lil breather every once in a while. Also iirc barrier can protect you from taking damage while waiting to regen. Beetle gang forever!
Yeah but if you get a bunch of good healing items like leeching seed or monster tooth and combine it for example with various shaped glasses you will regain health super fast because you have lower healt. And osp can be abused a lot. Also trascendence worst item on plant
You forget that you don't always get to choose. When teleporters and expensive chests keep dropping healing items and you have Transcendence you will cry.
I found Transcendence pretty good on Huntress early game, like when you get it on an early Lunar Pod. Huntress has pretty bad HP and Regen, and she relies only on her mobility to survive, and Transcendence helps with a lot of her regen problems. Ever since, I've been picking up the item on her, and it works surprisingly well.
EXTREME NOTE FOR MUL-T: If you get a "Silence between thunder" (the Overcharge elite rare item) while playing as Mul-T, you can swap between equipment to regen 50% of your health as shields by swapping to Silence and then turn those shields into health swapping from Silence. You can repeat this process to gain stupid healing whenever you need it.
You’re right about the analytics, wrong about the reason, dislikes still count towards the ‘viral’ity of a video, more viral more shared. Engagement, be it likes, dislikes or comments. But it’s cool, because his videos always create good discussion about the game, which is great for a thriving community. And thriving community is good for game. Game good is good for us. Pog brain on this man
@Joël Burleson Infusion turns your hp bar red, but its only an entirely cosmetic change. You just get more of the normal hp with infusion, the Hp is functionally identical otherwise.
I just had a great shield only run and one thing that's entirely neglected here is that things like tougher times, topaz brooch, and aegis both still work fully for transcendence.
I think aegis has changed, or I did it wrong. I tried it on a transcendence run and it only ever gave me 1 barrier despite having insane amounts of on-hit heals
I still think this whole "Shields aren't that good" and "OSP abuse" situation is just the symptom of a bigger issue: you don't have enough health whatsoever to deal with enemies innevitably hitting you past the 2nd loop. At that point your level ups are too slow, you don't have enough health, and you get chunked for like half your health and you die. If they removed OSP but increased overall health gains (or increased the rate at which you level up so that you don't just soft cap at level 20ish), the issues would go away I'm pretty sure. Also another fix would be to make Infusions great again. Either make it a red item that needs more kills to increase your health, thus making it slower to get to absurd health amounts but eventually you get there if you can survive, or keep it green but just buff them to like, 300 more health per stack or something. And before you think that it'd make the game too easy, or make it static (as there would be no real increase in danger) keep in mind that when you start off, enemies do about 10% of your health with an attack, more for elites and more dangerous enemies. However, later on in the run not only are there MORE elites, but just MORE enemies in general. Later on in the run enemies may deal about 15% of your total health, sure, but there's about 20 times more enemies on the screen than when you started off. This at least would make it a bit more similar to how health was in RoR 1 due to Infusions (unless you just played for 40 minutes and capped health entirely), where you seeing your health dropping wasn't an immediate "Oh shit I'm dead because I'm not abusing OSP", but instead a "Oh shit I'm getting swarmed better GTFO".
Getting two/one shot arbitrarily because I don't have a gazzillion I-frames or mobility options is kind've gay. Since you might as well not have a fucking health bar in this game.
I love your vids Woolie! Keep up the good work! These vids have really been helping me out since I’m a big dumbo brain and get too bored reading stuff. They keep me engaged and are hella entertaining 👌🥰 just started playing on Monsoon and have been hooked ever since.
If you use a shield generator, it raises your overall max potential health for the aegis. Which makes going for a run that allows you to have over 30k over shield is possible if using a ton of shield gens and a single aegis
I always play with artifacts (namely command, sacrifice, and swarm) and there are times where I’ll get transcendence and farm the void to get like 50 or so shielf generators just to have like 20,000 health. It’s incredibly fun to do so! Like you said, it all depends on one’s playstyle. Gotta say, you’re videos are incredibly entertaining and I’m definitely subscribing!
I think the decision to take shields really depends on how much healing you have. If you are spending most of your run struggling to find healing items, it may be worth it to take transcendence or shield gens. Edit: another benefit of taking Transcendence is that is allows you to forgo healing items entirely for more damage/mobility. For instance, in a green item multishop with an ATG and a Harvester Scythe, you are able to take the ATG every time.
You can cheese the challenge for huntress with topaz brooches, which give barrier not shield or health, you just have to make sure u have lots of kills and barrier at ALL times.
Woolie out here saying you've gotta text file edit to be rich in lunar coins while I'm sittin' on my fat lunar stacks from doing obliteration runs on loader/mercenary. Great video though, maybe one day shields will be more viable.
Honestly, the best runs I've had were with one instance of Shaped Glass, followed by six or seven Topaz Brooches. Killing a whole group of smaller enemies with the double damage helps to even out the halved health you'd get and make taking on the larger enemies a bit easier, at least with the Huntress.
When you take damage with shields and barrier, do shields still recharge at the same rate? I like to take transendence on loader, but I'm bad at keeping time and dont trust myself editing the text files of the game to test it out.
Hot take: shields should offer some amount of damage resistance (20%?) while they’re active. I think this would make shield generators slightly more attractive by compensating for their breaking of one shot protection and make transcendence more viable as a lunar item
I like using transcendence on loader and huntress because of their mobility to hide for the 7 seconds to full heal. I've also gotten around 4000hp with MUL-T with a couple stacks of transcendence, shield gens and transfusions. It's not the most optimal but it can really help in a monsoon run when you haven't been getting healing items at all.
I think they're both good for certain situations but I personally like health because while it regens slower on it's own, I can usually be gaining a bunch mid combat so I don't have to worry about it too much.
Oh shit I thought it did do that. I was about to leave an incorrect comment about that. Good thing I scrolled down. And there goes my argument for shields xD
For those who do want to cheese the huntress challenge and just got disappointed that shield doesn't do it, barrier doesn't count so just have 1 barrier item, and make sure to constantly keep it up.
The yellow shielding provided by the ageis shield (I think I got it right) and topaz brooch caps out when the shielding is the same value as your max HP, but the blue shields count as part of your max HP for the yellow shields.
I would like to see strides of heresy as you next lunar item video. The reason being is the fact you can still fire your equipment while immune to damage. Even as the engineer having strides of heresy late game and mid game is useful, even as the commando, huntress, or even the artificer. The only classes I havent had it on is rex, loader and acrid.
Can you do a video on the spinel tonic, I think it is a very interesting item as far as equipment goes and I’d like to hear your thoughts on it. Do you think the spinel tonic is good? Are there certain circumstances where you would avoid or take it? And as far as equipment go are there any others that are much more useful than the tonic for what it provides?
My favorite survivor to run around with shields is the Mercenary. With all of the i-frames available to him allows you to pseudo keep shields from dropping to low and allows them to recharge pretty easily at times. Also if you use transcendence on Rex you are a pepega.
Everything in this video is clear and makes sense to me, but there is something that you forgot that I think is really important. If you use transcendence and shield generators, then you increase how much barrier you can have. If you get an Aegis, especially if you are an engineer with a lot of mushrooms, this can be absolutely nuts and carry your run. I know you haven't found an effective playstyle that you enjoy for engineer so I think it's totally reasonable for this to have escaped you, or for you to have not known about it in general. That aside, great video as always Woolie!
Strides is to solve the problem of low health and bad positioning, the problem of threat is not a factor for its use. It's essentially a panic button for when "manning up" is about to kill you.
Does shield gen 8% include health boosts from infusion or gnurl? I remember your6 saying 2 gens ruins osp but curious if you can maintain osp and have 2 or more shield gens by boosting green hp
I'm curious to his opinion on Transcendence now that the Plasma Shrimp exists. I personally think it's viable for Engineer, with the right item combinations like Broaches, Aegis, and Tougher Times.
How does Aegis work with transcendence? If healing still occurs, do you gain armor assuming you have full shields? Is the amount you gain relative to 1hp (so 0 armor for aegis 1-4 and 1 for aegis 5) or is it relative to your shields? Can you gain armor even without full shields?
Yes it does. For this reason I consider Aegis to be a good synergy with transcendence, to the point of only really taking transcendence IF I have Aegis. Also, armor and barrier are two different things. Armor reduces damage while barrier is the health over your health bar.
I think that Transcendence reducing the cooldown by say 25% per stack on the recharge delay or the Shield geny's reducing the recharge rate by 5-10 seconds per stack (and give 8% of total Health Shields and increases included) would be all you need. The only thing with that would be that you would have to limit it to a 1 sec cooldown at max. Either that or they need to make it's recharge delay shortened by kill/damage to enemies with the time removed increasing per stack. With either of these methods i feel it would work out, i just want to know what other people say.
Yo woolie, love your guides on Ror2. What's a good trick to get a consistent run going with artificer as I'm always stuck on the first stage on monsoon due to wisps ganking on me. I'm on ps4 so the update for the doggo hasn't come yet. Do I farm 1 to 2 items or just go to stage 4 asap.
Personally, I try to get 2-3 items per level before going after the boss until I've finished the first loop. Speed is key in the early game. If you can, try to look for Crowbars or Extended Magazines so you can either fire off stronger M2s or more frequent ones.
Strides + Nukahana's opinion(I forget how to spell it) works well because you are healing while still dealing out damage. If you pair this with atg's then you have nukahana's attacking as well as atg's all while being invincible and healing.
Hey woolie! Since you’re probably still in the comments, I have a couple ideas for videos you could do :) just suggestions but you’re always my first pick for ROR2 Topics! Maybe go over the categorized chests and talk about the chances of getting a good item based on their pools, or how good each one is on each character, and then rank them! I have more but I’ll put them into words and share them under your vids in the future
I was waiting for you to comment about how Infusion functions with Transcendence, because I don’t know. Does the bonus health count as 1.5 shield each?
I find that lots of health and then something that generates barrier like a topaz broach or an aegis (if I have a strong source of healing) are best because you basically double your effective health pool for minimal upkeep effort.
I use shield generators with the command artifact with topaz borches or aiegs and leach, because you can get way more max hp with sheilds, then even more barrier with broch or aiegs
the way shields vs hp works generally in my runs is that once a transendence drops, one of us(usually me) will never pick up healing items again for future hp ups or psg drops. I usually have this going with playing Loader, as she can more often than not just gtfo from any dangerous situation when needed
Hey man, just a quick question if you know. Do shields block/ reduce fire and bleed damage as well? I noticed my health goes down a lot slower, and the debuff is removed much quicker with shields. Also, do shields reduce damage against all overloading enemies? if so could you get the stats by letting Beatle boy hit you a few times plx? if the above is true wouldn't that mean that shields are really good on high agility/ movement heroes who don't get hit at all/ very often? I only really die to status effects anyway.
What would be your thoughts on the idea of healing items dropping the recharge delay? Nothing amazing, and logarithmically reduced like everything else, but then they come back sooner, making the shields have a 'healing' effect
There is a nutty transcence acrid build I like going with two or 3 strides of hearsay so you fully regen in the tone and youre always doing damage because of poison, even in shift. Although tbf, I did get a god run with this and could stand still doing nothing and still best the tp boss
Wait, the plasma shrimp would it be very beneficial for you to have shield only since the shrimp does damage as long as you have shield? And the glass would it effect your shield hp if you have beetle already?
A detail about the option of taking shield generators you forgot to mention is its effect on barrier. You can only get as much barrier as your max combined health so stacking shields with a strong barrier generating build allows you to survive any hit and fully regen that huge barrier. You can face tank anything and everything except for void reaver's death implosion. Try it out if you want to be truly unkillable. It's funny to just stand still with a fungus + aegis + n'kuhana's based build and have everything demolished with 0 effort or risk. Really only the aegis + a healing source is necessary, it could be monster tooth on mercenary and you just eviscerate everything while keeping up your barrier. Or if you have enough brooch and you are wiping out large swath's of enemies that can be even safer because you don't need blast shower to deal with the malachite debuff, since that would prevent your aegis from providing barrier.
So what's the difference between Green health and read health other than the infusion giving you more health through kills is there are other advantages to having red health?
On the defense of a full-shields build, Aegis exists: -Your health is multiplied by 1.5 by transcendence and by 2 if you're at max barrier, so by 1.5 * 2 = 3 times more health in the case of having both (plus more 0.5 to that multiplier at max barrier for every transcendence after the first one) -While you have transcendence, all of your healing is overheal, so half of it becomes barrier with aegis no matter what -If you get a rejuvenation rack or another aegis on top of that, 100% of your healing becomes barrier, so you're actually healing as much as you would without those items, but with (much) more max "hp", and your barrier kinda becomes your health, with the shield serving as a backup for it, instead of the opposite (the shield being taken first, then your health) -Yeah, you need 1-2 red items to get the build going, but once it's going, you can just facetank most things and laugh at the enemies while standing still and firing at them
may i point out that you *can* still get the effects of healing while using transcendence IF you have aegis, at which point it becomes, in my opinion, strictly better (although needing a red item to make this decision)
I find that the shield is pretty good on the engineer if you have enough mobility items. Sure, you can’t use the bustling fungus anymore, but I typically just run from the places turrets and let them aggro the enemies until I’m healed.
Transcendence has other enablers besides, like old war stealth kit! it still falls under the waiting playstyle, but it's still valid. And I disagree with 'nothing's changed'. Because after you heal, the situation is less sticky. You have full health, and you're invisible, and thus get to launch the first strike, probably with cooldowns refreshed by this point.
I think a good buff for shields would be to have the recharge delay be reduced every time you complete a loop. The amount it reduces by would diminish and eventually stop once the delay reaches something like 4 seconds or so but that would be after loop 4 or 5.
this video crashed EIGHT TIMES during render REEEEEE
frist
twat frist lmao okay
@bruh moment
my reaction
my reaction
my reaction
insert inverted cat picture
Try Helfire Tincture! On someone with lots of health (like Acrid) this item does some *work* and only gets 100x better with Razorwire and Strides of Heresy. Any healing at all can counter the burn, especially when Razorwire procs on-hits
big oof
1:10 "shields take less damage from shock damage"
Me a Borderlands player: "wait that's illegal"
I was thinking the same damn thing it's just WRONG
me a warframe enjoyer: "wait that's illegal"
Me who kinda uses logic: Wait, that's illegal.. I think.
Funny that gearbox is involved with both games
Like every game I have played has elec good against energy shields except risk of rain and it feels so wrong when I play
Me chilling with 12 Shaped Glass’: “What’s health”
Baby don't hurt me.. don't hurt me..no more
Sorry, couldn't help it
Hey, what?
deadass a masochist
The game basically becomes hotline miami
K
Every time a Rex player buys a shield item an angel cries.
profile pic checks out
It gives me more room for the yellow shield bar, when I have the aegis of course.
@@creeperizak8971 it’s called barrier fyi
picked up transcendence with Rex the other day than killed myself because of the mistake i made (only on the 3rd stage of the run it wasn’t that great)
One benefit of shields that only shows up in multiplayer: item specialization. If one person is using transcendence, they don't care at all about healing items (other than for printing or, as i just learned, N'kuhana's), so they can pass on all healing items, which in turn increases the survivability of the rest of the party.
Or you can just artifact of command
@@tylertech9583 nah that's boring
or I can pick up trancendence and just die anyway tbh
Yeah, plus you can give transcendence to someone that never gets hit like spamming I-frames on merc or just ditching the battlefield with artificer, etc
While the engi or loader gets all the heals
And in singleplayer you can atleast hope, that you get a decent printer
Just don’t get hit lmao
Who needs hp anyway
Random Whisp appears behind you
"Nothing personnel, kid"
@@lunari3597 *Pulls out tesla coil*
4 stack mobi skill + brainstalks Ranged Acrid can do that
I'd love to see you talk about -drugs- Spinel Tonic.
Spinel Tonic doesn't really need much explaining - if you can keep it up permanently, it's awesome, if you can't - it sucks.
@@tythus654 If you have no other active item and one of your teammates dropped it from a pod but doesn't want it, it's okay for a burst if you need one like a Clay Dunestrider or a Jellyfish explosion.
Item that will make you burn out immediately, use it if you want to get bored of game and quit it.
Only get it if you already have a gesture + 1 fuel cell.
If you don't, then you'll be having a 10 second vegetable form. ---This isn't so bad if you have someone like merc. with all the movement + invuln phase.
However if you're using it on someone with low-no mobility, you're pretty much guaranteed death.
57 Leaf Clover would make this much better, plus some fuel cells
"Strides of Heresy lets you fly around and be invincible sure but nothing dies, nothing takes damage"
*laughs in Disposable Missile Launcher, Little Disciple and N'kuhana's Opinion*
I had an Engineer run where I stopped using turrets entirely. I had a missile launcher, maxed fuel cells, Strides, and the usual gang of proc items.
Laughs in sawblade bleed comp with 30 fuel cells and a couple drowned bois
I will say transcendence is nice when you're doing the monsoon skin unlock challenges, where your natural regen does piss all and its hard to get a leaching crit build in the limited time you should be completing the challenge in.
Basically, it's good, but in the long run, it's value slowly degrades as the amount of enemies and difficulty will increase. Unless you are a speedy boy, go for it. So it's not recommended for slow characters, or characters that can't kill things very quickly, you just delay the inevitable.
I remember thinking that I could do the huntress challenge with transcendence because I figured if I only have 1 real health point and the rest is shields I can take all the damage I want. Then I realized my error and just stacked teddies and Broaches to get it instead
Easy way: hide somehwere out the map, have friends complete the map for you
beerasaurus my friend just had us complete the round while he hid but that’s a good idea
I was really gonna try this my next play session :/
@@TheVirtuallyInsane For solo just hope for a 3d printer of bears and one of broaches and open every chest for enough trash to make copies with, I did it with 7 bears and 12 broaches and I just never stopped attacking, Some good greens will make the difference though.
if you want the omega cheese strat just play on drizzle and bulk up until you get to the point where most things die with little intervention on your part. Especially if you're buying lunars you'll hit that after about an hour or two and you can walk in and out of RPD without even seeing an enemy.
I'm really sad I didn't realize that you could unlock stuff on drizzle, unlike the first game, until well after I unlocked nearly everything
with visions make sure you go over the engineer and stacking it with turrets late game
wizirdman46 also it’s great in a multiplayer game where all the other players take attack speed items so being able to stack more visions helps with the turrets damage
I only feel stacking visions is viable with A LOT of attack speed to boot.
For me, the delay between bursts feels really slow and prefer the 8 bullet burst as opposed to 16 and waiting double the time.
It is beast if you can get visions, a decent amount of attack speed, AND crit chance.
brainstalks helps a lot with uptime lategame
@@TheDeepPix3l its 12
zaketg wait, that works? Holy shit
Added benefit of transcendence: freedom from having to buy healing items ever again, letting you focus on buying damage items while having VERY fast regen if you take a lil breather every once in a while.
Also iirc barrier can protect you from taking damage while waiting to regen.
Beetle gang forever!
Yeah but if you get a bunch of good healing items like leeching seed or monster tooth and combine it for example with various shaped glasses you will regain health super fast because you have lower healt. And osp can be abused a lot.
Also trascendence worst item on plant
@@FF-tl7yp How can you say Transcendence is the worst when Corpsebloom exists
@@calvintrouy2672 i said its the worst on rex
You forget that you don't always get to choose. When teleporters and expensive chests keep dropping healing items and you have Transcendence you will cry.
@@StormEngineer *Laughs in Command Artifact*
I found Transcendence pretty good on Huntress early game, like when you get it on an early Lunar Pod. Huntress has pretty bad HP and Regen, and she relies only on her mobility to survive, and Transcendence helps with a lot of her regen problems. Ever since, I've been picking up the item on her, and it works surprisingly well.
I like hunter but I just can’t get over the Mobility being the only way to live
@@mowermen1762 either that or drizzle mode.... screw mastery anyways i didnt even want the reward
The fun bit of having shield is having like 5 stealth kits + a Clover with Transcendence Bv
Makes me a true gamer.
Imagine being a furry
Get yourself an auto-casting setup with Jade Elephant and never die.
*@Pappy Peanuts*
Imagine caring about a FUCKING PROFILE PICTURE
imbecil
0 0 imagine caring about another person caring about a profile picture
@@user-np1gs4le2i please tell me misspelling imbecile was part of the joke
EXTREME NOTE FOR MUL-T:
If you get a "Silence between thunder" (the Overcharge elite rare item) while playing as Mul-T, you can swap between equipment to regen 50% of your health as shields by swapping to Silence and then turn those shields into health swapping from Silence.
You can repeat this process to gain stupid healing whenever you need it.
"Nothing even died"
*laughs in tesla coil and 50 ukes*
Boy keeps telling me I can dislike his video if I didn’t agree.
Either that’s some reverse psychology shit or he’s a cool dude.
Spoiler: it’s both
If he gets thousands of dislikes on a video he knows that’s not what his viewers want... so there’s some analytics in it too.
You’re right about the analytics, wrong about the reason, dislikes still count towards the ‘viral’ity of a video, more viral more shared. Engagement, be it likes, dislikes or comments. But it’s cool, because his videos always create good discussion about the game, which is great for a thriving community. And thriving community is good for game. Game good is good for us. Pog brain on this man
Yep
when you talk about hp, does this also include red hp (infusion)? PS love your vids been watching since this game came out.
Yes
yes, it does - I used the "green" example just for simplicity sake. thanks for the kind words, too :)
@Joël Burleson red is simply a different colour when you have at least one infusion
@Joël Burleson Infusion turns your hp bar red, but its only an entirely cosmetic change. You just get more of the normal hp with infusion, the Hp is functionally identical otherwise.
I just had a great shield only run and one thing that's entirely neglected here is that things like tougher times, topaz brooch, and aegis both still work fully for transcendence.
thanks, i was wondering if aegis still worked w/ the shields :)
I think aegis has changed, or I did it wrong. I tried it on a transcendence run and it only ever gave me 1 barrier despite having insane amounts of on-hit heals
This video made me realize the potential of transcendence and I was like woah
Then I saw the glitch past the door at the end and I was like 🤯
Finally, someone noticed it.
Me to when I saw him pass through the door I was like 🤨 now I'm just wondering how he got out afterwards
Shields are good if you play at long range such as “permaflight artificer”,
HP good otherwise
I still think this whole "Shields aren't that good" and "OSP abuse" situation is just the symptom of a bigger issue: you don't have enough health whatsoever to deal with enemies innevitably hitting you past the 2nd loop. At that point your level ups are too slow, you don't have enough health, and you get chunked for like half your health and you die.
If they removed OSP but increased overall health gains (or increased the rate at which you level up so that you don't just soft cap at level 20ish), the issues would go away I'm pretty sure. Also another fix would be to make Infusions great again. Either make it a red item that needs more kills to increase your health, thus making it slower to get to absurd health amounts but eventually you get there if you can survive, or keep it green but just buff them to like, 300 more health per stack or something.
And before you think that it'd make the game too easy, or make it static (as there would be no real increase in danger) keep in mind that when you start off, enemies do about 10% of your health with an attack, more for elites and more dangerous enemies. However, later on in the run not only are there MORE elites, but just MORE enemies in general. Later on in the run enemies may deal about 15% of your total health, sure, but there's about 20 times more enemies on the screen than when you started off.
This at least would make it a bit more similar to how health was in RoR 1 due to Infusions (unless you just played for 40 minutes and capped health entirely), where you seeing your health dropping wasn't an immediate "Oh shit I'm dead because I'm not abusing OSP", but instead a "Oh shit I'm getting swarmed better GTFO".
Getting two/one shot arbitrarily because I don't have a gazzillion I-frames or mobility options is kind've gay. Since you might as well not have a fucking health bar in this game.
@@spacehitler4537 "kind've". First time I've seen that
@@KaliTakumi Huh why the fuck did I do that? It seemed right in my brain.
@@spacehitler4537 late in the game, health becomes more a checkmark than a bar
@@spacehitler4537 kind've'nt
I love your vids Woolie! Keep up the good work! These vids have really been helping me out since I’m a big dumbo brain and get too bored reading stuff. They keep me engaged and are hella entertaining 👌🥰 just started playing on Monsoon and have been hooked ever since.
Hey Woolie, great video! Can't wait for the next one... I wanna see that Engineer&Visions of Heresy run just pop off!!!
"With strides all you're getting is invulnerability, the ability to reposition and a heal."
Yeah, such meager positives. My moba brain is dying.
okay but
may I contribute one word?
malachite.
Does the malachite debuff last longer than 7 seconds?
BOOM
Shield gang forever
@@ratsass7201 only took you, what, 6 months between thoughts? impressive.
Finally, been waiting for this video.
If you use a shield generator, it raises your overall max potential health for the aegis. Which makes going for a run that allows you to have over 30k over shield is possible if using a ton of shield gens and a single aegis
Me who has never heard of risk of rain: Can’t wait to put this info to good use
I always play with artifacts (namely command, sacrifice, and swarm) and there are times where I’ll get transcendence and farm the void to get like 50 or so shielf generators just to have like 20,000 health. It’s incredibly fun to do so! Like you said, it all depends on one’s playstyle. Gotta say, you’re videos are incredibly entertaining and I’m definitely subscribing!
Yet another vid that answers some of my questions and helps me get better thanks
I think the decision to take shields really depends on how much healing you have. If you are spending most of your run struggling to find healing items, it may be worth it to take transcendence or shield gens.
Edit: another benefit of taking Transcendence is that is allows you to forgo healing items entirely for more damage/mobility. For instance, in a green item multishop with an ATG and a Harvester Scythe, you are able to take the ATG every time.
I've been loving these discussion and investigation videos lately
You can cheese the challenge for huntress with topaz brooches, which give barrier not shield or health, you just have to make sure u have lots of kills and barrier at ALL times.
Woolie out here saying you've gotta text file edit to be rich in lunar coins while I'm sittin' on my fat lunar stacks from doing obliteration runs on loader/mercenary.
Great video though, maybe one day shields will be more viable.
yo homie thats a lot of gang shit, who needs gucci when you got lunar coins
I found it funny he makes fun of txt editing and then proceeds to clip through a wall to get to the Aqueduct elites. XD
"Who am i to tell you how to live your risk of rain 2 life anyway?" you are the guy i came to for the answer to the title of the video, my dude.
great info in the video, good to at least know now that shields + transcendence isn't as nutty as you'd think it to be.
just started to play ror2 on ps4 been really enjoying your videos
Honestly, the best runs I've had were with one instance of Shaped Glass, followed by six or seven Topaz Brooches. Killing a whole group of smaller enemies with the double damage helps to even out the halved health you'd get and make taking on the larger enemies a bit easier, at least with the Huntress.
When you take damage with shields and barrier, do shields still recharge at the same rate? I like to take transendence on loader, but I'm bad at keeping time and dont trust myself editing the text files of the game to test it out.
Hot take: shields should offer some amount of damage resistance (20%?) while they’re active. I think this would make shield generators slightly more attractive by compensating for their breaking of one shot protection and make transcendence more viable as a lunar item
I like using transcendence on loader and huntress because of their mobility to hide for the 7 seconds to full heal. I've also gotten around 4000hp with MUL-T with a couple stacks of transcendence, shield gens and transfusions. It's not the most optimal but it can really help in a monsoon run when you haven't been getting healing items at all.
I'd only Transcend Loader if I was going for a one punch build. I usually only use it on the Orbital Bombardment Artificer.
Great explanations!
that bruh moment when you are 1 second away from healing and you have 3 shaped glass and then a wisp comes in
Lesser Wisps are the bane of me. Lost too many runs because they kill me when before I can regen.
I think they're both good for certain situations but I personally like health because while it regens slower on it's own, I can usually be gaining a bunch mid combat so I don't have to worry about it too much.
Shields would be pretty good if they could regen while only barrier was taking damage. Might be a little TOO good though.
Oh shit I thought it did do that. I was about to leave an incorrect comment about that. Good thing I scrolled down. And there goes my argument for shields xD
I wish they would buff it to be like that, osp abuse is already a thing so why not add another OP combo?
A little late but if you have cautious slugs you tehen as long as your barriers done go down, I abuse this on loader with a bunch of brooches :)
For those who do want to cheese the huntress challenge and just got disappointed that shield doesn't do it, barrier doesn't count so just have 1 barrier item, and make sure to constantly keep it up.
The yellow shielding provided by the ageis shield (I think I got it right) and topaz brooch caps out when the shielding is the same value as your max HP, but the blue shields count as part of your max HP for the yellow shields.
Love the vids.
I would like to see strides of heresy as you next lunar item video. The reason being is the fact you can still fire your equipment while immune to damage. Even as the engineer having strides of heresy late game and mid game is useful, even as the commando, huntress, or even the artificer. The only classes I havent had it on is rex, loader and acrid.
Can you do a video on the spinel tonic, I think it is a very interesting item as far as equipment goes and I’d like to hear your thoughts on it. Do you think the spinel tonic is good? Are there certain circumstances where you would avoid or take it? And as far as equipment go are there any others that are much more useful than the tonic for what it provides?
My favorite survivor to run around with shields is the Mercenary. With all of the i-frames available to him allows you to pseudo keep shields from dropping to low and allows them to recharge pretty easily at times. Also if you use transcendence on Rex you are a pepega.
Everything in this video is clear and makes sense to me, but there is something that you forgot that I think is really important. If you use transcendence and shield generators, then you increase how much barrier you can have. If you get an Aegis, especially if you are an engineer with a lot of mushrooms, this can be absolutely nuts and carry your run. I know you haven't found an effective playstyle that you enjoy for engineer so I think it's totally reasonable for this to have escaped you, or for you to have not known about it in general. That aside, great video as always Woolie!
Strides is to solve the problem of low health and bad positioning, the problem of threat is not a factor for its use. It's essentially a panic button for when "manning up" is about to kill you.
I might just be a lunatic, but I do love transcedence a whole lot on arti :D I prefer that much more than hp, leeching and what not :D
As an Arti User I can confirm this. Keep the leeching to the professional, I.E. Engi
I'm new to this game, i don't now half what you are talking. but i just love listen to you.
Does shield gen 8% include health boosts from infusion or gnurl? I remember your6 saying 2 gens ruins osp but curious if you can maintain osp and have 2 or more shield gens by boosting green hp
I'm curious to his opinion on Transcendence now that the Plasma Shrimp exists. I personally think it's viable for Engineer, with the right item combinations like Broaches, Aegis, and Tougher Times.
How does Aegis work with transcendence? If healing still occurs, do you gain armor assuming you have full shields? Is the amount you gain relative to 1hp (so 0 armor for aegis 1-4 and 1 for aegis 5) or is it relative to your shields? Can you gain armor even without full shields?
Yes it does. For this reason I consider Aegis to be a good synergy with transcendence, to the point of only really taking transcendence IF I have Aegis.
Also, armor and barrier are two different things. Armor reduces damage while barrier is the health over your health bar.
@@The_Minez Plus barrier has one shot protection, sheilds remove that
Barrier no longer has OSP, it used to, but not anymore
@@The_Minez Damn, still taking the brooch tho its still good
can you do a video covering cleansing pools i can never find one when i need it or when im going for the challenge.
I think that Transcendence reducing the cooldown by say 25% per stack on the recharge delay or the Shield geny's reducing the recharge rate by 5-10 seconds per stack (and give 8% of total Health Shields and increases included) would be all you need. The only thing with that would be that you would have to limit it to a 1 sec cooldown at max. Either that or they need to make it's recharge delay shortened by kill/damage to enemies with the time removed increasing per stack.
With either of these methods i feel it would work out, i just want to know what other people say.
You've given me an idea transcendance and 3x strides of heresy hehe
Yo woolie, love your guides on Ror2. What's a good trick to get a consistent run going with artificer as I'm always stuck on the first stage on monsoon due to wisps ganking on me. I'm on ps4 so the update for the doggo hasn't come yet. Do I farm 1 to 2 items or just go to stage 4 asap.
Personally, I try to get 2-3 items per level before going after the boss until I've finished the first loop. Speed is key in the early game. If you can, try to look for Crowbars or Extended Magazines so you can either fire off stronger M2s or more frequent ones.
Strides + Nukahana's opinion(I forget how to spell it) works well because you are healing while still dealing out damage. If you pair this with atg's then you have nukahana's attacking as well as atg's all while being invincible and healing.
Hey woolie! Since you’re probably still in the comments, I have a couple ideas for videos you could do :) just suggestions but you’re always my first pick for ROR2 Topics!
Maybe go over the categorized chests and talk about the chances of getting a good item based on their pools, or how good each one is on each character, and then rank them!
I have more but I’ll put them into words and share them under your vids in the future
I can't begin to state adequately just how much I love this concept.
Bren Krasmer Your reply made my day lol
I was waiting for you to comment about how Infusion functions with Transcendence, because I don’t know. Does the bonus health count as 1.5 shield each?
Yes the HP you get from the Infusion item goes towards the Shield from Transcendence.
If I get a few stealth kits I usually start taking shields, pretty easy to survive waiting for regen while invis.
I find that lots of health and then something that generates barrier like a topaz broach or an aegis (if I have a strong source of healing) are best because you basically double your effective health pool for minimal upkeep effort.
hey woolie, how do you test items like in the distant roost clips? are you spawning them in somehow?
Yes, using a mod called "RoR2 Cheats"
I use shield generators with the command artifact with topaz borches or aiegs and leach, because you can get way more max hp with sheilds, then even more barrier with broch or aiegs
the way shields vs hp works generally in my runs is that once a transendence drops, one of us(usually me) will never pick up healing items again for future hp ups or psg drops. I usually have this going with playing Loader, as she can more often than not just gtfo from any dangerous situation when needed
Hey man, just a quick question if you know. Do shields block/ reduce fire and bleed damage as well? I noticed my health goes down a lot slower, and the debuff is removed much quicker with shields. Also, do shields reduce damage against all overloading enemies? if so could you get the stats by letting Beatle boy hit you a few times plx? if the above is true wouldn't that mean that shields are really good on high agility/ movement heroes who don't get hit at all/ very often? I only really die to status effects anyway.
What would be your thoughts on the idea of healing items dropping the recharge delay? Nothing amazing, and logarithmically reduced like everything else, but then they come back sooner, making the shields have a 'healing' effect
hey mate any chance you can make a seperate playlist with all your risk of rain 2 videos in them
if i have an aegis randomly on Rex then is it worth picking up transcendence if i come across it?
If you have shaped glass equipped or multiple shaped glass equipped does that stop your one tap protection? Like the shield generators
woolie is my favorite math youtuber
Command, Sacrifice, Horde goes Brrrr
I knew this video was coming and I just knew the comments would be on FIRE.
I'd love some analysis on Effigy. Is there ANY way to make it useful?
Transcendence + Aegis even if your shield is damaged, it still give barrier when you get healing
noticed while watching that it;s been like 5 years since i listened to a going quantum podcast
just to let you know shaped glass no longer works like this science the 1.0 update shaped glass has no one shot protection anymore.
How would you change shields to make it more appealing option?
Sad to hear that you feel that way about Strides, it can actually be pretty good with an AoE build, ex. Tesla still works while incorporeal
There is a nutty transcence acrid build I like going with two or 3 strides of hearsay so you fully regen in the tone and youre always doing damage because of poison, even in shift. Although tbf, I did get a god run with this and could stand still doing nothing and still best the tp boss
Wait, the plasma shrimp would it be very beneficial for you to have shield only since the shrimp does damage as long as you have shield? And the glass would it effect your shield hp if you have beetle already?
A detail about the option of taking shield generators you forgot to mention is its effect on barrier. You can only get as much barrier as your max combined health so stacking shields with a strong barrier generating build allows you to survive any hit and fully regen that huge barrier. You can face tank anything and everything except for void reaver's death implosion. Try it out if you want to be truly unkillable. It's funny to just stand still with a fungus + aegis + n'kuhana's based build and have everything demolished with 0 effort or risk.
Really only the aegis + a healing source is necessary, it could be monster tooth on mercenary and you just eviscerate everything while keeping up your barrier. Or if you have enough brooch and you are wiping out large swath's of enemies that can be even safer because you don't need blast shower to deal with the malachite debuff, since that would prevent your aegis from providing barrier.
So what's the difference between Green health and read health other than the infusion giving you more health through kills is there are other advantages to having red health?
On the defense of a full-shields build, Aegis exists:
-Your health is multiplied by 1.5 by transcendence and by 2 if you're at max barrier, so by 1.5 * 2 = 3 times more health in the case of having both (plus more 0.5 to that multiplier at max barrier for every transcendence after the first one)
-While you have transcendence, all of your healing is overheal, so half of it becomes barrier with aegis no matter what
-If you get a rejuvenation rack or another aegis on top of that, 100% of your healing becomes barrier, so you're actually healing as much as you would without those items, but with (much) more max "hp", and your barrier kinda becomes your health, with the shield serving as a backup for it, instead of the opposite (the shield being taken first, then your health)
-Yeah, you need 1-2 red items to get the build going, but once it's going, you can just facetank most things and laugh at the enemies while standing still and firing at them
They should buff shields then :/
Make it so you don't suffer debuffs or something. Like as long as you have shield up you're immune to bleed or burn
Nowadays this video would boil down to “plasma shrimp go brr”
may i point out that you *can* still get the effects of healing while using transcendence IF you have aegis, at which point it becomes, in my opinion, strictly better (although needing a red item to make this decision)
love listening to this dude talk like this
Is it better to go for clover or purity on Artificier? I mean purity gives skill cd but clover gives higher proc chance.
Does teddies still continue the 7 second regen of shields?
I mean, if tougher times procced (blocked), does that mean the 7 sec still continue?
If i remember correctly if its blocked it wont reset the timer
I find that the shield is pretty good on the engineer if you have enough mobility items. Sure, you can’t use the bustling fungus anymore, but I typically just run from the places turrets and let them aggro the enemies until I’m healed.
Transcendence has other enablers besides, like old war stealth kit! it still falls under the waiting playstyle, but it's still valid. And I disagree with 'nothing's changed'. Because after you heal, the situation is less sticky. You have full health, and you're invisible, and thus get to launch the first strike, probably with cooldowns refreshed by this point.
I think a good buff for shields would be to have the recharge delay be reduced every time you complete a loop. The amount it reduces by would diminish and eventually stop once the delay reaches something like 4 seconds or so but that would be after loop 4 or 5.
Ahh og one shot protection memories