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Should you play the Horus Heresy? - Tom and Ben

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  • čas přidán 14. 08. 2024
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    00:00 Tom and Ben Intro
    00:56 Irish Crack
    01:15 American Creek
    01:56 Oregon Chocolate Milk
    02:30 Will Smith
    03:10 Ben does a Warhammer
    03:58 Battle Mats
    06:30 Warhammer Propaganda
    07:04 The Armies
    08:49 The Gameplay
    20:00 Ben's Verdict
    #Yogscast #AngoryTom #BenEdgar #Bedgar #Warhammer #TotalWar

Komentáře • 11

  • @d3north
    @d3north Před 9 měsíci +55

    "What's Appalachia?"
    "It's when your hair falls out."
    Comedy Gold

  • @piddlepants
    @piddlepants Před 9 měsíci +12

    "An Edgar always keeps his threats" - if Ben was a GoT character

  • @Thatonedude227
    @Thatonedude227 Před 9 měsíci +15

    Thousand Suns chaplains being a great payment seems fine to me lorewise tbh. They’re part of the payment legion so I could totally see that instead of the chaplains being narcs they’re super cool badass top tier psykers.

  • @khaldrakon
    @khaldrakon Před 9 měsíci +8

    I think crick is used pretty much anywhere rural/backwoods in the US, currently live in northern Idaho and people say it here, but I also know it's common in the south and east coast

  • @SaturmornCarvilli
    @SaturmornCarvilli Před 9 měsíci +10

    I've least a dozen games of the current Horus Heresy. For context, I started war gaming back in 2012, but didn't really start playing 40k until 7th edition.
    My impression of the rules are they are a top to bottom mess. The books are laid out how I used to write stuff of D&D during 3rd edition back in the early 2000s as a non-professional. Before coming close to playing a game, I saw a number of flaws in the system:
    Reactions: I'm not against interactive or even 'trap card' mechanics, but Horus Heresy takes it to a whole new level. Too many times, players can get nuked from reactions rather than inconvenienced. Which leads to inaction instead of action. Or at least strange actions to circumvent.
    Unit Balance: Stuff is all over the place. Dreadnoughs are way too strong, tactical support squads and most vehicles are way too points or weak. Lascannons and artificer armor are so undercosted, that drown out pretty much anything else or are basically must takes.
    Rites of War: I'm the only player in my group that primarily sticks to Crusade Force Organization. Because after 6 years of GW learning that more well-rounded units and forces need work, they completely blow here. Even if things units and weapons were better balanced, Rites of War specifically but the game in general favors players going for a rock/paper/scissors force and hoping the mission scenario isn't a hard counter. So many games are a very, very long and complicated trek of Roshambo all things being equal.
    Hard Counters: Helping the rock/paper/scissors-ness of HH, the game has pretty harsh hard counters. The Night Lords being ones of the most effected. They can roll opposing armies that put nothing or even just a little into dealing with night fighting. But at the same time, can be rendered inert by one that leans heavy into it. The same goes for deep striking armies and a few other types of specialty play. It can be pretty deflating on both sides to have barely any game when the outset is so loped sided. Sure, this along with mission design is meant to keep players away from skew, but some players are going skew hard and hope for the best.
    Players policing themselves: The players have to go to pretty great lengths to police themselves to have a chance at a fun game. To some extent, that's why I play HH. I want a more toned downed, less optimal play, gentleperson's game. But I also don't want to have to sit down over Discord and really consider each other's armies to decide if there's even a match there. I can somewhat understand that with 40k and all those factions. But HH, 100% of my games have been vs. other marines. Lists shouldn't be that far off the mark.
    The funny thing is that I still prefer playing HH over 10th ed 40k. It's really tough to avoid optimal (aka competitive/tournament) style play for 40k these days. I like the lower intensity of my local HH players. Heck, I like marine vs. marine games. Since conceptually, it should be more about each player uses their army on the table having access to roughly the same stuff. But the stuff is warped that it's tough to do. And it takes a lot of time for so very little accomplished.

    • @vanillaicecream2385
      @vanillaicecream2385 Před 3 měsíci +3

      as nightlords you either rip the enemy apart before the sun rises leaving an ocean of blood in your wake, or you step out of cover and get filled with so much lead the muzzleflash blinds everyone else in your army

  • @jonasquinn7977
    @jonasquinn7977 Před 9 měsíci +9

    Will Smith’s wife has Appalachia

  • @Retr0Whiskey
    @Retr0Whiskey Před 4 měsíci +2

    And now I've just had a five minute discussion, with myself, about the correct pronunciation of 'Craic'.
    I had to slow my speech down significantly to pronounce it the 'English' way (I am English...), otherwise I tend to throatilly roll the R.
    I have no idea what the correct pronunciation is supposed to be though...

  • @Meatwad00
    @Meatwad00 Před 9 měsíci +5

    Appalachia here. Yeah, we got cricks.

  • @MrCitizen0
    @MrCitizen0 Před 8 měsíci +2

    Guy with beard~ oh, ah, ouch, bad, i would...ya, noooooo, sucks, hmmm, mmmmm 😅

  • @KerbSide93
    @KerbSide93 Před měsícem +3

    Cant believe Tom missed "the boy who cried wolf magic"