WHAT WINS FASTEST ON A DEAD WORM? - CREEPER WORLD 4
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- čas přidán 22. 08. 2024
- [161] The humans are worshiping a giant dead worm, whilst also using it's body for resources! Let's show them a real war!
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the alternate endings are always a nice bonus treat
I love the combination of a tsunami of violet death accompanied by a wave of shiny comets.
I was like… oh ok he just picked an ending. Then I was pleasantly surprised.
"The yellow patches just make the game longer sometimes" - Tom, sitting on 50 boosts. Regardless awesome video. Thanks!
Yeah, he doesn't like to use them because he thinks it removes the tactical element of eggs and mesh and rocks and stuff, which I think is accurate.
At least he used them at some point
Thanks for the play Tom! I'll experiment with a lot less flip breeder terrain on my next few maps. Just got to get through my university final project. Should be a lot more maps coming soon for those wanting more!
There's a lot of updates coming down the pipeline for LPAC in general headed up by Fireswamp (creator of LPAC) so be ready for some big changes. I've got a basic tutorial on my channel but i'll be making a much more updated better one once the update hits.
thanks for making the maps yours are the best atm
One approach could be to only use the flip breeder terrain early on, before you get access to things like a spore launcher or air sac cauldron. That way, you're not disincentivised to use them but the terrain can still form an interesting obstacle to try and challenge. Just make sure to use it sparingly.
the map has the perfect amount of anti-creep. it triggers a defense when you move close to the base. a final defensive measure.
What is the name of this map?
Mitigating the AC generation on those little choke points is always an interesting challenge, when there's the yellow land + sprayer combo. I usually try to see if I can snipe them out with a Rock and then have a couple Eggs to clear away the AC from their destruction.
_REALLY_ been enjoying these lately, so time for me ta give this map a go! Thanks, Tom!!
*Edit:* I will agree with Tom that those can be a bit bothersome, but they're often really cool when they're used as choke points that make you commit towards a particular path by blocking off more contained regions, rather than becoming a huge chain reaction.
The problem is that you cant disarm them really when the sprayer sits upon it other than spam it with eggs so nothing matters. They emit AC either if they shoot or they die, that is the bad part imho.
Easier solution is to pre-lay like six eggs on the spot and run either an egg fuse or make your push to set it off. It'll offset the AC production until the sprayer pops, handle the sprayer store, and then land nicely on the shared production territories. Save your rocks for either ERN powered stuff or for major line pushes, you'd be surprised how devastating the wave of blobs is when you run a line of rocks behind the enemy front line.
@@DrakenAshen I usually have two Eggs set with one on either side of the Sprayers if they're a ways off. The Rock is to knock them out quickly, so that there's a bigger possibility of Creeper generating rather than AC, using the eggs to make that into a new foothold by countering the AC generation. Pop All Eggs as soon as the Rock goes off, and it'll usually work out.
I'll usually let my Creeper wall push into range of those, so pre-setting that is also an insurance policy incase something like an Air Sac or Spore Launcher triggers them early. If a map doesn't start out with any AC regions generating, it's easy to just seed all those choke points before you start a real push, and there's not too much of a loss other than a slower start.
Even while I am the slow & steady tactical approach type, anything that REQUIRES taking a while to prep before making a proper start isn't a fun approach. A general rule is that if a map heavily rewards perfection, it's less fun. Mistakes & setbacks are important, but also the tools on the map like Spores & Air Sacs should be a bigger help than a hindrance when they're included.
The best thing about Tom not knowing the bridge trick until "recently" is that he's been basically playing on hard mode and still killing the maps.
I especially love these multiple ending videos ton! it's super super entertaining to see all the different possible ways to run the map. I know it probably takes quite a bit of time but it's super great to watch!
💕 💕 💕
Always super neat seeing the different options on how the maps can be done! Also neat seeing the Air Sacs being able to move smoothly, thanks for the video Tom!
We need a map that shows the potential of stacks.
The waves are nice but I feel we forget it doubles what it absorbs. That sounds like it could do some work.
Not fast though.
I mean don't play the "let's race the different tools" with it.
I think it's more of a slow rise in power that eventually becomes insurmountable. Can they go beyond the creep limit ? How fast do they make wave so high it drowns shields ?
2 stacks close together could exponentially grow
@@gregoirebasseville4797 Main problem with stashes is how slow they absorb, and in the play as creep maps, you can only increase the amount total it can absorb, making it even slower to trigger.
@@AstralDragn Hmm.
So either a buff effect that increases the absorption speed, or ... No, just increase absorption speed with capacity I guess.
Add upgrades every few levels that increase speed, or absorption speed is always a percentage of capacity.
Really like these comparison endings, always very interesting. Cheers!
It's like clue the movie with all the cool endings!
I usually watch your Creeper World playlist when I need something to listen to while doing chores, and now my cat is obsessed with watching, to the point that if I don’t put my phone where she can see it she throws a fit.
The yellow patches aren't so much of an issue if you actually use your upgrades, tom. though I do love seeing those alternate endings, so I'm not complaining XD
I always love these little time experiments. This one in particular is the galaxy brain meme lol
"Their... beads?" - Tom, 2023
Balls, Tom. Balls.
I think you'll find the word is "balls".
Hope that helps.
AIR SACS BABY! YEAH! WOOOOOOOOOH!!
Really appreciate the game mechanics discussion about how you make decisions. Very interesting.
i remember when the first creeper world came out. it was fucking awesome.
Once they ran out of Liftic, they couldn’t rebuild platforms, so I was thinking you could strategically egg your way across the yellow void patches to reclaim them then.
Air sacs are good boys.
Love it when I see Tom has put out another Creeper World!!
love the worm
Was the flavour text at the beginning a reference? War of the hammers makes me think warhammer but I can't think of any giant worms in that... I definitely feel like I'm missing something though!
I'd like to know more too. "Small green humanoids" would mean Gobbos then? But yeah, no giant worms in Warhammer, that I know of.... maybe just a channel meme, Frank Herbert's Dune.
@@vegladex
I was thinking of Army Men... isn't Tom a big fan of those toys?
Air Sacs!!!
Nothing quite like a Frank Herbert’s *Dune* reference on the Angory Tom channel.
It just makes sense.
Alternate endings are very nice to watch ❤
air sacs are great, the big problem is it takes them ages to make it to the fight, but once they start attacking its complete carnage
Honestly I think blobs are the most boring way to win as well, they really go from *doing not much* to *overwhelming force* which is just not super interesting.
I'm *kinda* the same, but at the same time I feel like there's just not actually a whole lot of variety in creeper world if you're going off of individual "tools", airsacks also do nothing then win, same with spores, tbh I do kinda like skimmers tho
Even on the human side its really planes, orbitals, turret deathsquad, or anticreep
I think the real fun in creeperworld comes from watching the various elements join together into one chaotic but unified force, greater than the sum of its parts kinda thing, that and crazy unique maps of course
many... many... MANY hours of entertainment indeed.
I actually enjoyed the yellow patches on this map. I would lay a bunch of eggs as preventative so if a random spore or air sac hit the area there would be 10 eggs that would pop and make the place generate for me instead. Not sure if it helped make it faster but was a nice bit of challenge.
29:40 oh damn, modmakers, you need to fix it, he figured it out! Awake and lure him falsely again for years by accident...
Airsacs triggering things before you're ready is why I hate them so much. I can't count the number of times I've been laying out a trail of eggs to take something out on the back line, only for 20+ eggs to be rendered useless by an airsac that dropped close enough to trigger one of the eggs. I've been tempted to go into edit mode on some maps to remove them entirely, but then I can't submit my score.
CW4 map makers, please, for the love of fun, make some maps WITHOUT airsacs. PLEASE!!
"some dark towering" with 42 booost in the bank! geee wiz, that would be a lagster peice!
edit: thanks for doing the all the strats thingny, that was amazing!
edit2: never underestimate the power of the sack with blue balls
edit3: there was no skimmer on that map? with the "forbs?" that run on the mesh they are really underestimated on LPAC maps
i forgot the number but it's around 2,000 is the max you want from a emitter. it starts doing funky things if you put too much in it.
dark tower does need fixing. it's better to upgrade that but most maps you can't upgrade things in the dark tower range. it needs to be fixed so we can upgrade other structures and such in the dark tower range
the air sacs goes back and fourth when upgrading from adding another air sac to carrying a a bigger payload to a point. once at the point it just carries more creep pre air sac. air sacs depends on the level
normal level
some have a 1-2 air sac limit
some are like this mission.
and some you get 1 but you can upgrade it a lot
If I remember the order of events correctly, the current LPAC script that has the "Pop all Eggs" button on the side also lets you place stuff under a dark tower. It does show the "you can't place this here" stuff, but I think that's just because they couldn't figure out how to disable that.
So older LPAC maps won't let you, but it should work with future maps (except the rare cases where someone uploads a map using old scripts without realizing)
the reason why Dark Tower ultra buffed are op sometimes:
Dark Towers makes em unable to be hit by other towers making them allmost invincible.
Great ending again
Are there really people who stop watching this series? I find Creeper World 4 incredible content. We haven't even hit 169 episodes yet.
Play Creeper World 3. The CSM style maps by Yum are always fun. And you can lose if you screw up the order..
have you been paying attention at all to the new Creeper game being developed?
somewhat of a mix of CW2 and Particle Fleet
looks fun
Air sac superiority
The voice crack was hilarious
I wanted more air sacs.
In all fairness I made this comment before I finished the video.😂
Gotta say, I always love a good dark tower play, but this map unfortunately misses my favourite... Nothing beats a good old skimmer swarm!
50 minutes in and he had 43 boosts available whaaaaaaaat
I already burned out in Perimeter...
honestly the sprayer camping is pretty bad as level design goes as its a little too meta.
no commander would actually do that youd either just seed it from the word go or not be sat on the yellow in the first place.
very much just says i wanted this bit to get "harder" the moment you reach it. makes you very very aware of the hand of the map maker.
now if they'd made a point of them being unnarmed until you approach so you have a chance to play big brain and cut it off so it can't be seeded, that would be a different story. as it stands even prioritising the problem means choosing to ignore half your attack strats and punishes even a direct rock strike, pretty bad all round.
WOOOOOO!
AIR SAC
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1260
Oh a very nice map indeed :D
Aw I do always love some alternate methods, where we get to see the different ways compete. Plus, Tom is right, I would have wined if my boys the Air Sacks didn't get chosen. But wow, they really pulled their wait and showed their true talent :D
i AM entertained!!
Creep will go under shield if there's enough volume to brute force in or if you mesh a path.
Dark tower lag can be offset by buffing the hell out of it before nuking the nullifier.
it only applies in the AOE effect
*Ah...*
Have you ever tried to win only using AC in one of your videos?
Ok Tom we gotta talk dude. You have got to start using rocks to destroy ERN guns manually, stop holding onto boosts unless you're saving up for releasing blobs or skimmers, every second the boost is in your pocket and not spent you're losing free creep, and you can plant eggs on strategically important targets, then run a chain of them like a fuse to take out runways or those pesky anti-creep traps.
I'm to broke to buy the full game so I need demo
Hi
Yellow patches are.... eh. It's the same "use a couple eggs to clear the sprayer discharge" everytime. Maybe if they used some negative anti-creep ground to limit the spread, so there are rewards for not triggering them, but also not making "avoid half then units" seem appealing to avoid the 2nd half of the map getting flooded.
I would like to see stashes used.
not first
I’m here first!!!!!!!!!!!!!!
Good work littledude