Dwarf Fortress - Quick Tutorials - Mist Generators (The right way)

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  • čas přidán 3. 01. 2023
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    Dwarf Fortress - Quick Tutorials - Mist Generators (The right way)
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Komentáře • 236

  • @KnockoutVirus
    @KnockoutVirus Před rokem +268

    Now just have to figure out how to get a bush to drop its fruit and create a puddle of wine in that spot so I can mist my dwarves with booze.

    • @vonsch9793
      @vonsch9793 Před rokem +50

      You can try a dump zone for barrels of booze in the spot the pit goes. At least in the past dumping booze barrels spilled the booze on the spot the barrels were dumped... Remember that from some failed experiments trying to use a quantum stockpile for booze.
      On the other hand, not sure you want vaporized alcohol in the tavern. The fights might get very explosive!

    • @EvonixTheGreatest
      @EvonixTheGreatest Před rokem +25

      @@vonsch9793 Oh what's a decent tavern brawl without thermobaric explosives?

    • @bufoalvarius2520
      @bufoalvarius2520 Před rokem

      @@vonsch9793 could that even actually happen

    • @vonsch9793
      @vonsch9793 Před rokem +8

      @@bufoalvarius2520 Dunno. Haven't tried to make it happen. Probably need an ignition source. Dragonfire...
      Of course, if a dragon is breathing fire in your tavern, alcohol vapor is moot.

    • @nak8269
      @nak8269 Před rokem

      It's not possible because booze in the game are technically just items, not actual liquid like water or lava.

  • @Pilvenuga
    @Pilvenuga Před rokem +77

    A quick tip for newer players: while Blind here eschewed the use of a work order to build the components quicker - having a broker only requires 3 things: a designated manager administrator in the nobles screen, a chair in a designated office zone for the manager and a moment of free time from the manager to do his managing labor.
    In return you get: the easiest workflow both for general automation and for easily customizing things you need crafted/labored over. Plus, the Management of jobs this way gives the Manager a trickle of experience in Analytical Ability, Social Awareness and to a lesser degree Creativity. This makes your manager better at being a broker, a bookkeeper, your siege engineer, the mechanic, a diagnostician (or the chief medical dorf), a beekeeper or a scholar in your library for when you want to discover science to write books about. And it makes your fortress's leader be better at talking to and calming down unhappy dwarves. The small Creativity experience also helps with whatever crafting you have them do in the fort too.
    So for 1 wood for a chair you get a trickle of experience in attributes you're probably going to want for a noble.

    • @petergraphix6740
      @petergraphix6740 Před rokem +8

      Amateurs talk strategy, Professionals study logistics.
      The use of a manager with job triggers simplifies fort operation so much. If 'beer' < 10 { make 10 beer }. If 'empty barrel' < 10 { make 10 barrel}. Then you just have to make sure you have fields and cut trees (or instead of wooden barrels glass pots and a sand chain).
      Then if you add the proper stockpiles in the right places the orders get executed almost instantly. Instead of the barrel dwarf going halfway across the map for wood, there is a wood pile right by the carpenter. Instead of the brewer going across the map there is a barrel stockpile by the still. Your professionals then have time to be at the tavern rather than being a glorified hauler. Only one building is needed to supply a fort of 100+ so now you have extra people to put in the military and train almost full time.

    • @Muck006
      @Muck006 Před rokem +7

      @@petergraphix6740 The one thing that takes some getting used to is looking at the "job not completed because [reason X]" screen, which tells you why it doesnt work. You can cue up jobs with the manager that cant be completed due to lacking resources, but you see that it cant be done in the appropriate workshop. Making soap for example requires fat / oil ... and my fortresses have been very vegetarian most of the time (until the cat population really got too big).
      [I wish there was an "automatic slaughter order", which caps your animals at a certain number by killing the excess automatically.]

    • @Hjortur95
      @Hjortur95 Před rokem +3

      @@Muck006 you can crush seeds to make oil which could be used as a replacement to tallow for your soap

    • @douglasbeltowski7921
      @douglasbeltowski7921 Před rokem +3

      @@petergraphix6740 rock pots my friend. Rock pots :D

  • @vladthedragon8250
    @vladthedragon8250 Před rokem +33

    When I first learned that mist gave happy thoughts I was seeing it just digging through a light aquifer. Natural mist doesn't generate at this frequency. Love this stuff Blind. You're a good teacher, you distill your experience down to make it easily accessible.

    • @JonathonBarton
      @JonathonBarton Před rokem

      'distill' - I understood that reference!

    • @poryg5350
      @poryg5350 Před rokem +1

      It doesn't generate at this frequency. But the frequency is good enough. And as a bonus, it doesn't kill your fps.

  • @joshuawilson8559
    @joshuawilson8559 Před rokem +11

    I just started playing Dwarf Fortress and your quick tutorials have been a life saver. Thank you so much. Quick videos explaining core concepts.

  • @Kryomorphic
    @Kryomorphic Před rokem +7

    Very helpful video! One critique I wanted to add is to explain that the mist increases dwarf happiness at the beginning of the video. I thought it was purely cosmetic till the very end.

  • @camham9648
    @camham9648 Před rokem +137

    Could we get a quick tutorial on how you organize your stockpiles? Feel like that would be helpful for me at least.

    • @thisisnotaustin1
      @thisisnotaustin1 Před rokem +27

      start very generalized, and then break them down into more specific piles as your fortress progresses. i always start with one for wood, one for stone, one for corpses & refuse, and one for everything else. then, after i set up farms i make one for seeds. after i set up a tavern i make one for drinks. after i set up a mausoleum i make one for coffins and slabs. etc, etc

    • @chris-2105
      @chris-2105 Před rokem +4

      make one billion bins and assign them to stockpiles

    • @petergraphix6740
      @petergraphix6740 Před rokem +3

      @@chris-2105 I mean yes, but actually no.
      Yes, that 'works' things get in bins and the fortress isn't a total mess.
      But no, when someone brings an item to a bin that bin is 'locked' no one else can do anything with that bin at all. This leads to job cancellation spam and 'serial slowness'.
      When properly setup the dwarven logistics system can make a massive number of goods in an extremely short period of time with high organization in a parallel fashion. The problem is it takes a lot of manual work and flipping of setting on individual stockpiles and even setting up things like one tile minecart stops and feeder stockpiles.

    • @Keiji99
      @Keiji99 Před rokem +4

      To add to that, I wouldn't mind the tutorials being a little longer for a bit more depth as well.

    • @douglasbeltowski7921
      @douglasbeltowski7921 Před rokem

      @@petergraphix6740 I thought the bin locking issue was fixed in the steam release

  • @davidlazerz8564
    @davidlazerz8564 Před rokem +34

    Glad a bigger youtuber picked up this design finally, I posted it on my channel awhile back but im not really trying to grow so not many people have seen it lol. This makes keeping dwarves happier so much easier and Im glad your audience will spread this information further!

    • @jamestomlin5525
      @jamestomlin5525 Před rokem +2

      Oh yeah? I'll check your channel out for other tips as I'm looking to get back into dorf fort

    • @tymera
      @tymera Před rokem +2

      I was gonna go subscribe to you but I already am lol

    • @TheTNXXX
      @TheTNXXX Před rokem +2

      Yeah, saw your post on the discord with this design. Thanks Lazerz!

    • @ThirdRiver91
      @ThirdRiver91 Před rokem +2

      I saw your post first bro

    • @AnimatedStoriesWorldwide
      @AnimatedStoriesWorldwide Před rokem

      kek "not trying to grow"
      Is there a more deluded take?

  • @douglasbeltowski7921
    @douglasbeltowski7921 Před rokem +9

    I've been playing dwarf fortress on and off for over a decade now. I've always been too intimidated by water to mess with mist generators. After watching your tutorial it seems super easy and it's definitely something I'm going to implement on my next fort. Please do one for pump stacks next.

    • @luisgiraldo8848
      @luisgiraldo8848 Před rokem +1

      He did already :), you should check his playlists for all the tutorial videos he has! czcams.com/video/kDU2h_8jRjU/video.html

    • @douglasbeltowski7921
      @douglasbeltowski7921 Před rokem +1

      @@luisgiraldo8848 thank you. I did actually see that but skipped it once I read waterwheels. Next time I'll know to read the whole title.

  • @Jabulaya
    @Jabulaya Před rokem +6

    I would also suggest building some stone grates to cover up those holes in the ground!

  • @AndrewWCarson
    @AndrewWCarson Před rokem

    Your quick tutorials are great. Short, simple, and well-explained. Please keep them coming.
    I'm brand new to Dwarf Fortress coming from Steam and they have helped me enjoy the game more.

  • @SittingDuc
    @SittingDuc Před rokem +5

    At video start, dorf stress was 0,1,4,1. At end it was 2,2,1,1. That is a pretty good impact :)

  • @AcIdBARRY
    @AcIdBARRY Před rokem +3

    FINALLY ive found a tutorial that ACTUALLY explains the topic in simple to understand steps. love this channel since youve helped me get into this super fun game! wish you all the best

  • @uponeric36
    @uponeric36 Před rokem +6

    Funnily enough, building a mist generator this way probably would've saved 6 of my civilizations nobles, because redirecting water from a river with a water fall for a mist generator made that part where the water fall low enough for dwarves to path over it, but not enough to make it actually safe, so it killed 6 nobles, all visitors, before I could build over it all. One of them was pretty sad because they fell in, climbed up the waterfall, which was pretty cool because it was 18 z levels they fell, left, then visited again later and died on his second fall hitting new corpses as they fell💀

    • @Bobylein1337
      @Bobylein1337 Před rokem +8

      I mean, on the upside: You rid your civilization of 6 nobles.

  • @greatpadinski
    @greatpadinski Před rokem +3

    Oh wow, that's much better than how I've always done them. Thanks Blind!

  • @ArawnNox
    @ArawnNox Před rokem +10

    Okay this is the most hassle free mist generator I've seen yet. I'm going to try to implement this.

    • @jeffreyguilmot8772
      @jeffreyguilmot8772 Před rokem

      So... How is your mist generator doing? Are your dorfs happier?

    • @ArawnNox
      @ArawnNox Před rokem +1

      @@jeffreyguilmot8772 Sadly I haven't had much opportunity to sit down and play, and I've been trying to manage my migrant booms and hunting down criminal organizations stealing my artefacts.

    • @jakesommer3914
      @jakesommer3914 Před 11 měsíci +2

      ​@@ArawnNoxyeah but what about in the game?

  • @pgonarg1
    @pgonarg1 Před rokem

    This is the one I was waiting for. Thanks for all the tutorials!

  • @michaelsoldatov2649
    @michaelsoldatov2649 Před rokem

    This tut fit to my tavern like a charm! I have a scene exactly this size and free roof above. Thank you!

  • @DYLAN1TV
    @DYLAN1TV Před rokem +26

    That's great. Would love to see a moat tutorial (from start to finish) for fort defense

    • @kjeldschouten-lebbing6260
      @kjeldschouten-lebbing6260 Před rokem +8

      Dig. Hole.
      Remove. Ramp.
      Moat.
      ---
      For those not getting the joke, "moat" just means "hole". No, it's not even filled with water usually.

    • @mohreb9069
      @mohreb9069 Před rokem

      @@kjeldschouten-lebbing6260 I made a magma moat once, the "only" issue is flow, it slows really slow (and water to if not pressurised) so that is thing to keep in mind.

    • @suntzu6122
      @suntzu6122 Před rokem +1

      I think I heard some other video saying you want 2 levels deep and 4 wide if this helps. Shouldnt be terribly hard to make. You can make the bridge on top of a built floor and delete the floor after.

  • @korggan
    @korggan Před 3 měsíci

    Got one in my fort now, thanks again for these sick tutorials Blind

  • @evankimori
    @evankimori Před rokem +1

    3:53 - My guy got so excited he forgot how to say East to West. XD Cute.
    I did -not- know realize how much happiness this brings to your fortress and it's so simple to keep going, even with one bucket of water, dayum! I need to memorize and use this more on my plays clearly because I didn't expect that level of leap in Happiness and I didn't think about using statues to prevent the 'waterboard' effect. You learn something new every day with this game.
    Love your tutorials breh! Simple, easy to digest, fun to listen to and calmly explained! Hope 2023 brings way more success and exposure to your channel!

  • @angelo2268
    @angelo2268 Před 4 měsíci

    I was struggling a lot with happiness in my fort. This really turned things around once I fiddled with getting my axels to go deep enouh undergound to reach my tavern. Thanks!

  • @BeauThePretty
    @BeauThePretty Před rokem

    Great video! Simple and to the point.

  • @JezaGaia
    @JezaGaia Před rokem

    thanks I used this tutorial in my fortress, I had to build 4 windmills total for the ring, it seems my map has low wind but it's working like a charm.
    I added iron floor bars on top of every hole to protect the fortress from invaders as I had to place this setup on the surface above my main staircase, there was no room anywhere near my meeting places like taverns and such. Unfortunately in winter the water freezes and removes the bars in the spot where it froze, in a future fortress I'll plan for one underground powered by waterwheels to avoid this issue.

  • @NathanWind99
    @NathanWind99 Před rokem

    Exactly what I've been looking for, thank you!

  • @reaper981000
    @reaper981000 Před rokem

    if anyone is ever curious this setup does work for at least 3 z levels below the original pump stack ring, but with far less area of coverage for the mist the further down you go.

  • @ChristesII
    @ChristesII Před rokem

    I've been playing since 2008 and this is one of the few things I've never done. Thanks!

  • @Dwane77Loki
    @Dwane77Loki Před rokem

    Lovely video!
    keep up the great work sir!

  • @CptEggman
    @CptEggman Před 4 měsíci

    Been playing DF since 2013 and just built my first mist generator - thanks to you!

  • @mattmorgan2525
    @mattmorgan2525 Před rokem

    Thanks to this I made my first mist generator! My dwarves thank you. 💜

  • @Shimarama
    @Shimarama Před rokem

    Thank you! Gonna use this for my Tavern!

  • @OwlPsalm
    @OwlPsalm Před rokem

    thats awesome, thanks for the tutorial!

  • @SinkingLotus
    @SinkingLotus Před rokem +1

    Just a heads up for everyone. Blind mentioned managers, and he wasn't using one. I assume because it's a new embark. Another person in the comments, Pilvenuga talks about how low the requirements are for a Manager.
    As everyone is probably aware. You need the requested rooms for noble positions, before they can do their job. A Bookkeeper for example, will not do his job until he has an office with a chair (table not required). (Tip: When first starting out just overlap his office with one of the chairs in the dining hall).
    When you first embark, while a Manager requires an office and chair (and will say so on the Nobles screen). You don't actually need it. Set your manager, then add a work order. Either in the workshop menu, or by pressing "o" and adding it as a general work order. The work order will be activated without the Manager needing to approve it. Though you do still need to set your Manager. Once you have a migrant wave and some new Dwarves show up this will no longer work and you will require the office. I'm not sure what the exact amount of Dwarven population has to reach for this. It might be 20. I may be wrong about that part though.

    • @TrabberShir
      @TrabberShir Před rokem

      10 dwarves before the manager needs an office. That first migrant wave needs to be really small (or after a really fun fist season) to not need an office after it. Oh, and the requirement does not go away if you population was above 10 and later drops below 10.

  • @vinnysh5664
    @vinnysh5664 Před rokem

    really great tutorial, well explained :)

  • @tsavolrae9994
    @tsavolrae9994 Před rokem +1

    keep these coming. great stuff.

  • @thade7062
    @thade7062 Před rokem

    Going to try to build one of these in my surface tavern today

  • @reverendbrown
    @reverendbrown Před rokem

    Solid explanation, thank you

  • @kinesta
    @kinesta Před rokem

    Good tutorial teaching mechanics, how, and potential use 👍

  • @chainsaw745
    @chainsaw745 Před rokem +5

    Really appreciate you sharing your knowledge through these entertaining and informative videos.

  • @mattd.3418
    @mattd.3418 Před rokem

    holy crap total game changer thank you!!!!

  • @IamGhede
    @IamGhede Před rokem

    Nice. Thanks Blind!

  • @MichaelJFroelich
    @MichaelJFroelich Před rokem

    9:20 congratulations, long deserved. It's interesting this game influenced heaps of others but was released last. It's an interesting history. Glad it's all happened.

  • @emv5289
    @emv5289 Před rokem +1

    Thanks for the great video.
    I made a 4X4 mist machine that worked perfectly.
    I tried a 6X6 (using 2 screw pumps per side) with everything else the same. The 2 pumps on each side were nose to tail.
    But it failed, and split water down the holes, pooled up & no mist!
    Any idea why?

  • @asbrozek64
    @asbrozek64 Před rokem +1

    "Their body is somewhere and I'm not sure where....... Well anyway!"

  • @lancourt
    @lancourt Před rokem

    The best tutorials for this game!

  • @MaximDomnitskyi
    @MaximDomnitskyi Před rokem +2

    I usually just get river / brook water routed to 4 statues that stand together, grate area around statues and route running water to flood caverns. This requires no power and I can fill a well as an off-channel of the drain, but it seems that constant cavern flooding does degrade fps & surprisingly just falling water without any pump action does not generate nearly as much mist as this setup

    • @petergraphix6740
      @petergraphix6740 Před rokem +2

      Falling water in your method is commonly 7/7 which is actually dangerous. You need to take a single wide tile off the stream, then let it widen out to 4 or 5 so it's no longer 7/7 at any point, then when it falls its much more likely to be mist. Then run it off the map via fortifications. Massively reduces the amount of calculation that needs done.

    • @uponeric36
      @uponeric36 Před rokem +2

      @@petergraphix6740 Yeah it hasn't caused me any issues lagwise, but beware if you have a waterfall. The decreased pressure on the front of the waterfall can make it so dwarves will path over it, but they will sometimes get swept by the water and because there's a ledge there, fall off. This killed 6 of my visitors 😂

  • @Oddbolt
    @Oddbolt Před rokem

    Will this still work if you use say 2x1 pumps connected to each other to make a rectangle shape or does it have to be the 1x1 square? Purely asking for aesthetic purposes above my already existing tavern.

  • @joetrue12
    @joetrue12 Před rokem

    I think that is so cool.

  • @jasonberezowski2869
    @jasonberezowski2869 Před rokem

    Can i have the windmills on the surface powering a small mist generator many z-levels down? Like theoretically i can just run a very long system of axels down their right?

  • @RyanLittlefield
    @RyanLittlefield Před rokem

    Thanks!

  • @saint-xiv2649
    @saint-xiv2649 Před rokem

    could you use the pathways thing to mark where the water goes as a no pathing zone as well or does that not work? I think the correct term is traffic zones or something

    • @petergraphix6740
      @petergraphix6740 Před rokem

      Traffic zones are like 'traffic guidelines', kinda like how pirate law works. You'll still get cats, children, and fighting dorfs in the middle of it.

  • @bogatyr2473
    @bogatyr2473 Před rokem

    Gonna build one of these in a high traffic area

  • @Goonsquad1149
    @Goonsquad1149 Před rokem

    So I tried to do a 2x2 screw pump design, and I just couldn’t get it to work. Does there need to be a statue between every screw pump? Or was I lining up my mechanisms wrong?

  • @jorginhocraycray7450
    @jorginhocraycray7450 Před 6 měsíci

    thanks bro

  • @brningpyre
    @brningpyre Před rokem

    Does this work with floor grates covering the holes?

  • @choo_choo_
    @choo_choo_ Před 11 měsíci

    Is there a design that works on a 3x3 (or any odd numbered) setup? All the mist generators I've seen are similar to this where it's set up for even numbers. I'd like to put it in my central hub, but my fort is based off of odd numbers (major halls are 3 tiles wide).

    • @KaitouKaiju
      @KaitouKaiju Před 9 měsíci

      A screw pimp requires 4 tiles (input,2 for the pump itself, and the output) so you need at least a 4x4 area. A 6x6 could be made by adding a ramp to funnel the water

  • @song9807
    @song9807 Před 18 dny

    Very great tutorial! Your channel has gotten me to actually sit down and explore DF rather than passively playing it!

  • @demonnight0134
    @demonnight0134 Před rokem +1

    Thanks i cant wait to try this and waterboard a dwarf

  • @theomitchell416
    @theomitchell416 Před rokem

    How do I build it underground (where I can't use a windmill), just manually pump it? I have them manually pumping it and it's not producing any power and I don't know why?

  • @cosbos7934
    @cosbos7934 Před rokem

    Thank you

  • @Boundertree
    @Boundertree Před rokem

    Do the statues get rid of the dustings of mud falling down on the floor?

  • @Robert-vk7je
    @Robert-vk7je Před rokem +1

    I love that there are deaths happening in so many of these tutorials. xD

  • @olesoleksenko7726
    @olesoleksenko7726 Před rokem

    im really enjoy your videos. its alays good and pleasure to wathch

  • @demonR1
    @demonR1 Před rokem +1

    Followed guide and the 'structure' worked fine.....but the water in the pit zone froze in the winter and stopped the mist! Is this normal or is it because I had to dig down more than one layer to reach the targeted room?

    • @michaelgreen9237
      @michaelgreen9237 Před rokem

      I'm having the same problem in a temperate area, did you ever find a solution other than having to build deeper down?

  • @Suikanen
    @Suikanen Před rokem

    Is a floor 1 z below needed for the mist to generate, or can it generate mid-air? I'm wondering if this setup would work with a tavern or temple whose roof is higher than 1 z. If it works, then I guess the statues can also be left out of the equation.

    • @vincentsalcido9605
      @vincentsalcido9605 Před rokem +1

      From my experience it does work, although you won't see much mist at the bottom floor where your dwarves are. But I think they can still see through the grates because it worked for me, and my mist generator was 2 levels above the ground floor

    • @Suikanen
      @Suikanen Před rokem +1

      @@vincentsalcido9605 Thanks, have to test it out.

  • @Martan404
    @Martan404 Před rokem

    How should I go about building axles? Dig a hole next to my stairs and build it in there? Will creatures be able to enter a hole from the wall where an axle passes? Can axles go through slits?

    • @victormatheus3576
      @victormatheus3576 Před rokem

      You need to connect the curves/endpoints of the axle with a gear assembly. So, you go horizontal right > gear assembly > from here you can connect a horizontal that goes up/down/left/right (on the same z-level) or you can go below and place another gear assembly directly below the top gear assembly, and from there you can make the axles on the directions you want again.
      If you want to go straight up below the earth I believe you use the vertical axles to connect below the gear assembly and design it like you would do with stairs, except there should be a hole already dig.

    • @vonsch9793
      @vonsch9793 Před rokem +1

      @@victormatheus3576 Or just put your power source below the surface with no holes. Safer. Look up waterwheel on the wiki for some examples. Perpetual motion machines are a thing in more ways than this in DF!

  • @BrianKingsbury-nl9de
    @BrianKingsbury-nl9de Před rokem

    Can mist fall multiple z-levels? I'm just asking as I have some 2-3 z-level tall spaces I'd look to put mist generators in, but if it won't manage to reach the 'ground' then there wouldn't be much sense in constructing the whole thing there.

    • @JohnnyDoom
      @JohnnyDoom Před rokem

      I'm wondering the same. I built a generator two levels up and it seems to not work.

    • @TrabberShir
      @TrabberShir Před rokem

      @@JohnnyDoom Mist definitely travels up at least one Z level, so I suspect it will travel down as well, the hard part is probably priming the loop.
      A 1 deep tile is insufficient to prime the system, hence the second bucket of water getting it started for Blind. And that 2 or greater depth needs to be in the tile behind and exactly one level below one of the pumps to prime the system. A temporary room that you then remove is the most obvious fix for that, although dumping a minecart load of water with a track stop may work as well .
      The next problem would be whether the next pump can catch the water after falling one level, but before falling 2 levels. My gut says that will be inconsistent, but testing is needed. If it works, the statues will not be needed.

  • @82hypnotoad
    @82hypnotoad Před rokem +1

    Wow thank you so much! I tried watching a more advanced version and got lose in the first 30 seconds lol

  • @Sakuraba_Izayoi
    @Sakuraba_Izayoi Před rokem

    It works.
    but even i set statue down the pit,it still mud.
    how can i fix it?

  • @nikollasassumpcao8006
    @nikollasassumpcao8006 Před rokem +1

    Why does mist improves their happinnes soo quickly? The mist generator needs to be right above it or can It be above xmany z-levels?

    • @StormCrow42
      @StormCrow42 Před rokem

      The trick being exploited here is that a pump grabs water from the tile below it's rear and expels it directly out the front (where it falls one level and creates mist before immediately being sucked back up by the next pump). This particular arrangement won't work across more than one Z level, although you could use a stack of pumps to bring it back up a bunch of levels.

  • @lucromel
    @lucromel Před rokem

    Is there an efficient way to haul stuff up the z-axis? An elevator? Some fancy corkscrew minecart track?

    • @evankimori
      @evankimori Před rokem

      Minecarts with ramps IIRC and setting Stops and unloading but someone has to reset and push the cart back down to the lower levels.

  • @Doogey
    @Doogey Před rokem

    Lol I also saw this on Reddit yesterday.

  • @garyweston3269
    @garyweston3269 Před rokem

    Does the water pit method still work? I just tried this and I get, "inappropriate building"

  • @sleeper_000
    @sleeper_000 Před rokem +1

    Does the wind power change during gameplay?

    • @vonsch9793
      @vonsch9793 Před rokem +2

      Some embarks have NO wind. Beyond that, believe wind is fixed in any given surface tile.

  • @brucebanner5247
    @brucebanner5247 Před rokem +1

    oh my God YEET!

  • @karlshaner2453
    @karlshaner2453 Před rokem

    Can this work misting up from below?

  • @dillonstrange5152
    @dillonstrange5152 Před rokem +3

    Could we get a quick tutorial on blueprint mode and how that works?

  • @FasterthanLight11
    @FasterthanLight11 Před 4 měsíci

    Does the mist work regardless of how many z levels down? Like a surface generator but the tavern is 20 z down

    • @BlindiRL
      @BlindiRL  Před 4 měsíci +1

      Yes

    • @BlindiRL
      @BlindiRL  Před 4 měsíci +1

      As long as the mist is still falling.

    • @FasterthanLight11
      @FasterthanLight11 Před 4 měsíci

      ​@BlindiRL It doesnt dissapate over z levels then. Unless obstructed.
      Wonder if I put one over my main stairs if it will go down the whole way. That way everyone traveling gets a dose

  • @Barnabell
    @Barnabell Před 3 měsíci

    and here i was making artificial aquaducts beneath every fort i made to house the tons of river water i would move to generate a spittle of mist...

  • @RoboticMagus
    @RoboticMagus Před rokem

    My fort has a big waterfall right next to it. Too bad it's dangerous to be there, with the constant attacks of flying enemies. Maybe at some point I can create a structure around it and have a new tavern there.

    • @evankimori
      @evankimori Před rokem +1

      Bonus points if you have it hidden behind the water and use a drawbridge to open the secret door to allow NPCs in or out.

    • @wanderingintheabyss
      @wanderingintheabyss Před rokem

      I luckily don't have flying enemies, but I did put iron bars around the waterfall on my current map. And fortifications along the other open walls. Dorfs kept falling in and drowning. And I didn't want elves getting in when my river freezes in winter.

  • @RickStewart1776
    @RickStewart1776 Před rokem

    Are the holes a danger as enemies can path into them?

  • @jdrouse
    @jdrouse Před rokem

    This is a great trick. and hey, I'm the 1000'th thumbsup on this. heyo

  • @Fallouter123
    @Fallouter123 Před rokem

    Why dont just use a hole inside 3x3 ladder with grates, so water flows from river through your base, generating mist.
    This water is also used for drinking, cleaning, and powering waterwheels. Also i find shells on grates sometimes. Drainage is, obviously through fortification.

    • @Fallouter123
      @Fallouter123 Před rokem

      Also, this setup is much more realistic. That's something you clearly appreciate, right?

  • @nutme
    @nutme Před rokem

    "When the mist hits just right"

  • @Cpneuma
    @Cpneuma Před rokem

    Anyone able to quickly explain how to make this larger and/or can you have multiple puddles for more mist?
    Thanks in advance

    • @TrabberShir
      @TrabberShir Před rokem

      Just make sure it is a loop and you can make it as big as you want. For a small loop like this I don't see any increase in mist, but for longer loops it definitely helps.

  • @Smoopadoop
    @Smoopadoop Před rokem

    step 1: build fort under aquifer
    step 2: channel pits through the aquifer and all the way down through your fort
    step 3: build a drain or reservoir or something on the lowest level
    bam free mist

    • @petergraphix6740
      @petergraphix6740 Před rokem +1

      Note there are high flow and low flow aquifers. Doing this on a high flow with no way to shut it off would be... interesting.

    • @jamjalopie9286
      @jamjalopie9286 Před rokem

      @@petergraphix6740 it's actually much more efficient, you have to dig out quite a lot of light aquifer to get a significant amount of water. But yes, heavy aquifer would require a diagonal gap to reduce water flow/cancel pressure if you don't want to flood the tavern!
      I do like powerless mist, makes set up so much simpler when you don't have to get windmills up and running or set up another set of water channels solely for power. But I don't use power much anyway so that might be why.

  • @vineheart01
    @vineheart01 Před rokem

    for some reason my mind went somewhere else when i heard "mist generator"
    i was thinking "trap to turn enemies into red mist" lol

  • @darmakx99
    @darmakx99 Před rokem

    Instant Spontaneous Waterboarding was the name of my band in highschool

  • @anow2
    @anow2 Před rokem +1

    How do you do this across multiple Z-levels? Does this design work?

    • @bronsone4535
      @bronsone4535 Před rokem +1

      I saw the same design on another youtube video, and you can just tie the windmills using vertical axels down through your base to the level where you want the screwpumps to operate above your tavern. It's the setup I'm using and it's great. 2-levels of water seems to be fine, as 3-levels of water can leave stuff 'submerged'

  • @Breakfast_of_Champions
    @Breakfast_of_Champions Před rokem +4

    A bit weird how a small finite amount of water gets pumped around and makes endless spray but hey Dwarves😛

    • @mohreb9069
      @mohreb9069 Před rokem +1

      they can even make infinite power with water, so that ain't the weirdest.

    • @vonsch9793
      @vonsch9793 Před rokem

      @@mohreb9069 This is the real reason dwarves don't drink water... it's WAY more useful in engineering projects!

  • @TheRealBlackNet
    @TheRealBlackNet Před rokem

    just build a double mist generator in my tavern people are very happy now.

  • @olesoleksenko7726
    @olesoleksenko7726 Před rokem

    neat

  • @rsnilssen
    @rsnilssen Před rokem

    I really enjoy your content, and the tutorials do help a lot. However I have one thought, what would you think of an "anti-tutorial"? I.e. the mist generator, I am pondering dropping water through grates near stairs through many z-levels to create a mist waterfall, however, while nobody maybe say it outright, I get to thinking maybe its a bad idea. What I would love, is for you to show all the wrong ways to go about it, show what people have done in the past, and why its a bad idea. What do you think? If you read this, thanks for taking the time. :)

    • @BlindiRL
      @BlindiRL  Před rokem +2

      The wonderful thing about dwarf fortress is there is almost no wrong way to play. There is no real meta and no perfect optimal way to play. I'm not a huge fan of the idea of saying "Your playing it wrong!!!" for the sake of it. Even if the views might end up being good.
      As long as you've dug down far enough to find stone and have dwarves running around your playing it right.

    • @evankimori
      @evankimori Před rokem +1

      The risk you always run with unimpeded falling water (at least AFAIK-I can be wrong) is something Blind discussed earlier-'blocks' of water falling and soaking/waterboarding dwarves instead of creating the Mist effect as a positive which would lead to dwarves panicking and cancelling job orders at random or getting diverted.
      What you can do is break up the falling water with the statue trick as he showed here with the grates (so a statue every 1-2 blocks or statue-grate-statue) and that should at least prevent accidental inconvenience.
      Don't know if that's any helpful info for you.

    • @petergraphix6740
      @petergraphix6740 Před rokem

      About the only 'mistake' you can make (and we call these !!FUN!! in the DF world) is building any kind of feature involving fluids that you have no way to turn off. At the end of the day a raising bridge is one of the most powerful objects in the game.
      Of course once you learn these methods the game will throw building destroyers at you to make things XX!!FUN!!XX

  • @dr.strangelove6118
    @dr.strangelove6118 Před rokem

    Spontaneous waterboarding sounds like dwarf policy on torture 😂

  • @eathr349
    @eathr349 Před 5 měsíci

    All dwarves happy now

  • @WoolyWhiteRhinoTV
    @WoolyWhiteRhinoTV Před rokem

    Ahh yes, strange voodoo magic
    Thanks Magic man

  • @flammableelmo4966
    @flammableelmo4966 Před rokem

    now how the hell do you get vertical axles to work.... i have tried every way possible and no results

    • @BlindiRL
      @BlindiRL  Před rokem

      They need to sit on a gear assembly. Thats often a spot that catches people.

  • @OrkGold1
    @OrkGold1 Před rokem +1

    Could you please do a tutorial on how to remove boulders and plants on the surface so when I make a farm it's not full of holes? Haha

    • @MrTerrakotta
      @MrTerrakotta Před rokem +2

      Hmmm... Have you tried to smooth them and dump a bucket of water on them from above? Works wonders underground (although smoothing is not necessary underground)

  • @tymera
    @tymera Před rokem

    Holy shit. Thats so easy. Thanks gamer

  • @Rockroxxgert
    @Rockroxxgert Před rokem

    Does this also work with alcohol?

    • @BlindiRL
      @BlindiRL  Před rokem

      No, as there is no way to get it out of the barrel reliably and it does not act the same way as water does.

  • @willkydd
    @willkydd Před rokem

    One thing to probably start with: some maps do not have wind, ever.