10 Ways to Keep your Dwarves Happy | Dwarf Fortress

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  • čas přidán 12. 06. 2024
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    10 Ways to Keep your Dwarves Happy | Dwarf Fortress
    00:23 Keep your nobles happy. Attending meetings acts as therapy.
    01:45 Increase food and booze types.
    03:05 Temples, specific and otherwise. • Dwarf Fortress - Quick...
    04:11 Taverns and Dining Halls. + the need for social time. • Dwarf Fortress - Quick...
    05:51 Quality bedrooms and storing their stuff. • Dwarf Fortress - Quick...
    06:24 Children, toys and chores.
    07:45 Guilds • Dwarf Fortress - Quick...
    09:08 Statues and placed art.
    09:40 Libraries. • Dwarf Fortress - Quic...
    10:28 Mist generators. • Dwarf Fortress - Quic...
  • Hry

Komentáře • 132

  • @TelinArtho
    @TelinArtho Před 11 měsíci +192

    It always surprises me how many people would rather kill their dwarves than try to make them happy. Good list for sure.

    • @jamesderiven1843
      @jamesderiven1843 Před 11 měsíci +17

      I've always trued to work with the existing noble structure - the idea of instantly atomizing a noble feels weird to me. Unlike aquifers its a challenge I normally like.
      However, as the game is currently coded I've had an attack on the capital suddenly drop twenty barons and their families in my lap at weird times and it goes from being a challenge to just being a frustration.

    • @GeoffreyBronson
      @GeoffreyBronson Před 11 měsíci +6

      Can't make an omelette without breaking some eggs.

    • @Tom_Cruise_Missile
      @Tom_Cruise_Missile Před 11 měsíci +15

      ​@@jamesderiven1843atomizing the rich when they annoy me is my favorite power fantasy lmao

    • @jamesderiven1843
      @jamesderiven1843 Před 11 měsíci

      @@Tom_Cruise_Missile Yeah but they're not really all the rich. They have more free time than certain dwarves but until the economy gets put back in the game they're still far more planned-economy semi-scocialists with nicer rooms.They ain't got money.

    • @james-tz8fg
      @james-tz8fg Před 10 měsíci

      Children with beards deserve to be placed in aquariums and submerged in magma

  • @David-uk3nv
    @David-uk3nv Před 11 měsíci +82

    Another one that made a big difference in my fort: Assigning tombs / make memorial slabs for pets.

    • @YOSFP
      @YOSFP Před měsícem

      would make me happy too

    • @X3105i
      @X3105i Před 10 dny

      Man in my first successful fortress so many died could keep up with the tombs and slabs I spend like an hour assigning slabs I had a whole floor as a tomb complex fucking hell was that a chore. I say successful it reached 200 people and people where okay happy. Man DF can be a pain in the ass for micromanaging micromanaging xD

  • @SamaelHellscrem
    @SamaelHellscrem Před 11 měsíci +40

    If the mood of your dwarfs is particularly low the tavern is a godssend.
    Equip the tavern with enough food and drinks for a while and make it a burrow and get your dwarfs in there for a few days (maybe have a side room with beds to)
    Their mood will skyrocket and afterwards you will have a bunch more friends and relationships :D

    • @MOISECRIMI
      @MOISECRIMI Před 10 měsíci +1

      👌

    • @CAMSLAYER13
      @CAMSLAYER13 Před 8 měsíci +2

      Yea, just letting them socialise can do wonders. A fort that is too optimised leaves no time for them to hang out

  • @Sotanaht01
    @Sotanaht01 Před 7 měsíci +11

    I don't know if it still applies because it's been years since the last time I played, but my old strategy for "mist generators" used to be to build my entire fortress along one central 3x3 column staircase, and then put a waterfall in the center tile. Can't remember exactly how to make it safe but I think bars. Anyway, any time a dwarf wanted to go to bed, or work, or eat, or outside, they'd have to pass through the central staircase and the mist. I think it also helped keep them clean as well. It also helped kill my framerate.

  • @tiagogarcia4900
    @tiagogarcia4900 Před 10 měsíci +22

    I can't believe Dwarf Fortress has therapy jobs. But I can easily believe Dwarf Fortress players never use them.

  • @UMCorian
    @UMCorian Před 10 měsíci +8

    Didn't realize how important happy nobles are and guild halls. Great vid.

  • @Techfuse13
    @Techfuse13 Před 11 měsíci +19

    After you described a stockpile of toys I immediately thought of a child pasture.

    • @BlindiRL
      @BlindiRL  Před 11 měsíci +23

      Isn't that just a weird way of saying playpen?

    • @gloowacz
      @gloowacz Před 10 měsíci +15

      @@BlindiRL I am almost 100% certain that DF dwarves would respond with "Isn't playpen just a weird way of saying child pasture?" ;)

  • @cameron571
    @cameron571 Před měsícem +2

    I think my favorite thing to do in dwarf fortress is build a massive library and assemble a huge collection of books. I always try to have two libraries - one public library with like 5 copies of each book, and another for citizens only deep in the fort with the nicest edition of each book and one copy of each. I try to have 3-5 branches of the public library and ensure each has at least one copy of every book by using pedestals to micromanage their book stocks every now and then.
    So one is like their "library of congress" and the other is sort of the library book exchange system. I like to also like my two main hospitals to the two main libraries, and have a tavern and small guard post situated in the same area as well to ensure visiting bards and scholars are staying only a short distance from a place where they can write books for my fort and to ensure visiting mercenaries have somewhere to train with my dwarves. I like to keep all book production and most of the guild and main gathering places aboveground, both to avoid cave adaptation and because it feels wrong to force the humans and elves underground lmfao.

  • @paulgruner9644
    @paulgruner9644 Před 8 měsíci +7

    Very good tips! I love the idea of dining halls inside of the tavern and using guildhalls for teaching and learning. The best is the temple idea. I have so many dwarves frustrated about not praying to one particular deity, despite having a generic temple. I would never have thought of different altars in one big temple.

  • @rottenroadkill3311
    @rottenroadkill3311 Před 11 měsíci +18

    Would you ever do a video on the ways you can best satisfiy dwarven needs? It seems like some needs the player can influence solving for a dwarf, but there are lots of needs that even reading though the wiki and old fourm posts leave me stumped on how to create situations that could satisfy them. This video was super helpful and I learned a ton! Thanks for making it!

    • @Kevin-jb2pv
      @Kevin-jb2pv Před 10 měsíci

      Probably depends on their LUST_PROPENSITY value 😘

  • @unforgiven181
    @unforgiven181 Před 11 měsíci +13

    for the Kids, I make a room with a bunch of Dummy Levers and set it to repeat, have the Kids chores to only do lever operation. Also make a Custom Job making everyone else not use Levers. In the Dummy Lever room I put a stockpile for toys. it keeps them busy and out of the way for the most part. Also if you have kids that super unhappy you can put a Mist Generator in there too. I found the kids end up playing together and get socializing while flicking levers and playing with toys all day.
    If you need some to pull a lever, just hit the ! and the kids will come and pull the lever. this hasn't slowed down Lever pulling much.

    • @benji6651
      @benji6651 Před 11 měsíci +3

      Beautiful emergent situation.
      Well crafted sir

    • @unforgiven181
      @unforgiven181 Před 11 měsíci +3

      @@benji6651 Also if you want your Kids to develop skills, you could set dummy levers in Guild Halls with Toys.

  • @Kevin-jb2pv
    @Kevin-jb2pv Před 10 měsíci +3

    Honestly, that temple idea is brilliant, and I'm taking that idea without hesitation.

  • @arthurbarros5189
    @arthurbarros5189 Před 11 měsíci +4

    Stockpile toys in the chosen guild, open it for all citizens. Children get XP on it early on.
    I used to do it for doctor's guild, but lately I have been doing it in a metalworker's guild. You know, for nice metal artifacts.

    • @peterstedman6140
      @peterstedman6140 Před 8 měsíci +2

      Armor and weapon smith guilds give lots of bling for the military

    • @arthurbarros5189
      @arthurbarros5189 Před 8 měsíci +2

      @@peterstedman6140 one weapon or armor artifact piece for every squad leader! Wooo

  • @Pinnfolk
    @Pinnfolk Před 11 měsíci +5

    I have found clothes to be a massive help. Getting them several " put on an exceptional Item" every year is a massive boost. I don't even need mist generators anymore

  • @FryingMike
    @FryingMike Před 10 měsíci +2

    My favorite quick start mood is 7 miner/engravers lots of food, drink, picks, and axes. One the forts central stairwell is safely under the aquifer is such a simple solution. And quick to make personal palaces with just 8 5x5 rooms around the center stairs. Just a bed and some engravings are enough when the scales big enough.

  • @curious3342
    @curious3342 Před 11 měsíci +37

    Could you do a video on what to do with 'Cheerless' dwarves? They always seem miserable, like time bombs waiting to explode in unhappiness.

    • @BlindiRL
      @BlindiRL  Před 11 měsíci +5

      On what now?

    • @curious3342
      @curious3342 Před 11 měsíci +13

      @@BlindiRL Dwarves with the 'Cheerless' trait. It seems like nothing that happens ever makes them feel anything positive, so they just eventually spiral into misery, and if not spotted sooner than later, throw tantrums. Havn't found a cure for them

    • @christophera.-mckeown130
      @christophera.-mckeown130 Před 11 měsíci +6

      @@curious3342 yeah that's mostly tide to the civilization i had this one civilization of dwarves and everyone there was evil and mean trait. for the most part i didn't have that much trouble with them.

    • @arthurbarros5189
      @arthurbarros5189 Před 11 měsíci +5

      ​@@christophera.-mckeown130sounds like the perfect guys to do an evil embark and go crazy on that sliver dye.

    • @ham8426
      @ham8426 Před 6 měsíci +5

      @@curious3342 I had a legendary bonecarver in one fort, couldn't make him happy for the life of me, eventually retired the fort and started a new fort in the same world and he showed up again but he had some personality changes due to stuff that had happened in the previous fort and his mood had been reset by being generated as a migrant to a new fort. Probably one of my forts happiest dwarves now, still just carving bones, including a masterwork totem made of the head of one of the forgotten beasts we killed, which is decorating his workshop.
      I think he had "prone to depression" or something, still has it too i think but his ethics changing has him actually enjoying things instead of feeling nothing to 90% of thoughts.

  • @MaxYoung-Maxinfet
    @MaxYoung-Maxinfet Před 11 měsíci +1

    I only knew about half of these interactions and have been playing the game since 2014. Thank you for making this.

  • @TheXeioken
    @TheXeioken Před 11 měsíci +10

    Banger guide, alot more detail than your previous guides. Much appreciated my man 💪

  • @Barbarossa19
    @Barbarossa19 Před 5 měsíci +1

    Blind Thanks again for these tutorials. As I said before, I am returning to DF after a year hiatus. The Windows version is new. I'm so glad you are making content on some older topics using the new interface. The Windows version is more accessible especially on days where my autoimmune condition causes so much brainfog. Thanks again

  • @clintharris8519
    @clintharris8519 Před 11 měsíci

    Excellent tips and I love havng the in-depth videos for each available!

  • @matthewwysong644
    @matthewwysong644 Před 10 měsíci +9

    I had this one horribly unlucky kid, born to one of my squad leaders, born in the middle of a goblin siege, and has been present for every single bar fight and beating in the history of the fort. Given this kid expensive things, exempted him from chores, he literally cries on the shoulder of my queen, my duke, and at least one of my three priests each week, and went out of my way to find his favorite animal to give him a pet, and this kid still disassociates or tantrums about once every three months. Any ideas for how to deal with him without ruining the day of my best weaponsmith and his Axelord wife?

    • @lechking941
      @lechking941 Před 7 měsíci

      maybe good to fix what other problems your fort has first.

    • @thedeadwookie25
      @thedeadwookie25 Před 7 měsíci +1

      put him in the atom smasher :)

    • @norsia1946
      @norsia1946 Před 6 měsíci

      Sounds like your fort is a hell hole and the life experiences that kid has had reflects that.

    • @dylbog.
      @dylbog. Před 2 měsíci

      Atom Smasher

  • @ricks5756
    @ricks5756 Před 11 měsíci +4

    I've lost several forts due to my dwarves going from temple, to library, to guild hall, to the tavern. They literally did not do any productive work.
    Edit: taverns are a great way to end up with ware-beasts showing up, killing or infecting everyone inside.

    • @lechking941
      @lechking941 Před 7 měsíci

      sounds like ya chose depression the civ for a base line

  • @ghostlee735
    @ghostlee735 Před 11 měsíci +1

    Was just looking for a video like this the other day, great video as always

  • @chillerwhale1655
    @chillerwhale1655 Před 10 měsíci

    Glad you mentioned the statue gardens. I learned about those while trying to run an all necromancer/int undead fort which was really hard to keep happy. For minmaxing purposes constructions give an additional thought if you have a good architect, and can be made out of expensive metals. Pretty funny how much impact a single tile of gold bridge can have on a dorf’s mood. Also stuffing one of every animal in a cage in your tavern and making it a zoo can give some nice thoughts.

  • @scotttemplar8740
    @scotttemplar8740 Před 21 hodinou

    I just dig through a light aquifer above my main staircase and the dripping water makes it an automatic and safe mist generator.

  • @Cap45T
    @Cap45T Před 11 měsíci

    This video was very helpful and informative, thanks!

  • @blahpunk1
    @blahpunk1 Před 11 měsíci

    Really informative video. I've been playing for a long time and I didn't know some of these. Some of the newer zone types are more important than I thought.

  • @The_Cipollini
    @The_Cipollini Před 11 měsíci

    This video was incredibly helpful, just started DF myself and your content is much appreciated.

    • @BlindiRL
      @BlindiRL  Před 11 měsíci +1

      Glad it was helpful!

  • @eugsmiley
    @eugsmiley Před 8 měsíci +1

    9:08 I use the 'statue gardens' to raise the value of the temples and guild halls.

  • @rcultist2802
    @rcultist2802 Před 11 měsíci

    I actually learned a lot from this video, thanks!

  • @RedHedDes
    @RedHedDes Před 11 měsíci +2

    "The drawbridge technique" lol

  • @headlesschicken175
    @headlesschicken175 Před 8 měsíci

    Legendary tutorial thank you!

  • @EDreyer
    @EDreyer Před 11 měsíci +5

    If you have a tavern. With a glass floor and statues are below it. Do they get the feel of awe from the floor below or is it limited to the same zone and z level?

    • @BlindiRL
      @BlindiRL  Před 11 měsíci +10

      This sounds bad out of context but dwarves can't look up. Lmao.

    • @lechking941
      @lechking941 Před 7 měsíci

      @@BlindiRLdam so gamer and dwarves have on thing in common they dont look up

  • @kenshisaan2207
    @kenshisaan2207 Před 11 měsíci

    thanks for the video!

  • @terracat2255
    @terracat2255 Před 6 měsíci

    Very helpful. Some of my dwarves seem to still just refuse to do things that will make them happy but this definitely helped to improve my population of traumatized children.

  • @anonforuz
    @anonforuz Před 11 měsíci

    thanks for the guide

  • @secfeed6987
    @secfeed6987 Před 11 měsíci

    I had no idea you could do half of these things lol. Still got a lot to learn

  • @marcogypaetus9607
    @marcogypaetus9607 Před 9 měsíci +1

    I've applied a lot of this and usually works well. Except for the kids. Yes I remove the more unpleasant/endless chores, like burial, refuse, stone and wood. Yes, I do make a bunch of toys as soon as I get kids and am careful not to trade too many of them away. They still are grumpy little buggers most of the time. Kids these days, amirite?
    Edit: guess i could remove cleaning as well, since most stuff that needs mopping up is blood/vomit, huh?

  • @vannilasherburt8559
    @vannilasherburt8559 Před 11 měsíci +1

    Very helpful

    • @BlindiRL
      @BlindiRL  Před 11 měsíci +1

      Glad you think so!

  • @ShizaruBloodrayne
    @ShizaruBloodrayne Před 7 měsíci

    oh dude you're a lifesaver

  • @Keys879
    @Keys879 Před 2 měsíci

    I've always found... Have food, Have liquor, have a bed, extra clothes, and keep them out of the rain. Anything else is extra. That and keeping your children from going into psychosis after hauling dead bodies (i'm lookin' at you Labor tab...)

  • @Lurzhanrus
    @Lurzhanrus Před 3 měsíci

    I am really impressed with legendary children on your tab. How?

  • @dankolord
    @dankolord Před 10 měsíci +1

    I dont know why but Taverns and Churches break my dwarves. They basically socialize and worship their gods for days, heck, even weeks at a time.

    • @BlindiRL
      @BlindiRL  Před 10 měsíci +1

      Cuz they really need it

  • @Drraagh
    @Drraagh Před 7 měsíci

    I saw your tutorial on how to do the mist generators powered with windmills in the link, and I see the water wheels in this one, so kinda wondering is the water wheels spinning by the water moving by it as part of the mist generators? Just trying to understand the mechanics of that to build that sort of style.

    • @BlindiRL
      @BlindiRL  Před 7 měsíci

      Water wheels are powering the most generators.

  • @RabidDogma
    @RabidDogma Před 4 měsíci

    How did you create those Dining Halls within the Tavern as separete areas? I can see the little outline, is that an item that creates an enclosed area? I can't figure out how to do it on my own.

  • @clinodev
    @clinodev Před 11 měsíci

    Ooooh, nice!

  • @santapoca
    @santapoca Před 11 měsíci

    Awesome

  • @pr7342
    @pr7342 Před 11 měsíci

    Love you blind.

  • @godluckNgoodspeed
    @godluckNgoodspeed Před 8 měsíci

    "Dog lung biscuits again? Aww man"

  • @christophera.-mckeown130
    @christophera.-mckeown130 Před 11 měsíci +1

    thank bud. i didnt know some of these and want to also ask when you're making a tavern do you have to divide the dining rooms i usually just make one big dining room then make it a tavern it seems to work is there any specific fault in that? i also notice dungeons help a lot and you have to have like one cell per each dwarf in your fortress

    • @BlindiRL
      @BlindiRL  Před 11 měsíci +2

      As long as you have both zones set up there is no fault there

    • @BlindiRL
      @BlindiRL  Před 11 měsíci +3

      For dungeons you need one cell for every 10 dwarfs

    • @christophera.-mckeown130
      @christophera.-mckeown130 Před 11 měsíci

      Thanks for the response ☺️. This has improved my game.

    • @EDreyer
      @EDreyer Před 11 měsíci

      ​@BlindiRL I think the wiki said tables and chairs for at least 1/5 of your population in both.
      From my experience, I just have both, and if it is small, have more.
      Also, just think about travel time. The Tavern is usually one of the first things you build. Later in the game, it is very far away from everything.

    • @christophera.-mckeown130
      @christophera.-mckeown130 Před 11 měsíci

      @@EDreyer i do try to put my food production and my housing of my dwarves close to the tavern it helps alot i have this a i have a volcano fortress in a blessid wilds and it has been going for 17 years my major problem is mostly getting my dwarfs to acquire things i think you had a video that helped me out with that.still had to re change my whole stockpile game that was such a head ace but after it works alot better. until you mentioned that it had to be acquired through hauling never would've figured that out and i never would have realized that my treasure stockpiles were so bad

  • @Phooenixification
    @Phooenixification Před 3 měsíci

    Did i see that right or did you had for example all your metalsmith workshops INSIDE the metalsmith guildhall? Is that just for convenience or does it have a bonus? Does the person crafting socialize at the same time as they craft? And i would guess that they get the decoration bonus from the guildhall while they craft?

  • @truefreak
    @truefreak Před 11 měsíci

    Nice details on the Children and Chores.

  • @Jokervision744
    @Jokervision744 Před 3 měsíci

    Now I've been flooded by ants, and I wonder how to deal with burails, as the layers I dare to use are full of aquafiers... Maybe I move my whole fort to lower levels. Just to see how that works.

  • @TrabberShir
    @TrabberShir Před 7 měsíci +1

    What is up with the waterwheels in the tavern. Is that mist generator self-powering?

  • @whattheheck8979
    @whattheheck8979 Před 10 měsíci

    Queue up crafts as your fortress grows, your dwarves will have a readily available item to acquire when the need comes up

  • @ham8426
    @ham8426 Před 6 měsíci

    Some dwarves just make no sense though, I got an optimist who's pissed and they have a bunch of positive recent thoughts and only a few negative memories, meanwhile I have a few dwarves with a lot of negative thoughts and memories and tend to feel nothing towards alot of things with tons of unmet needs (that they won't fulfill for themselves despite there being temples or guilds to visit) and they're like at most content.

  • @Dann-qp2uw
    @Dann-qp2uw Před 10 měsíci

    Blind! Considering how your dining room is laid out would it be possible to just have everything in one big room??

    • @lechking941
      @lechking941 Před 7 měsíci

      thats one way to try but from memory room stacking DOES dampen things

  • @barrytrepczyk9893
    @barrytrepczyk9893 Před 11 měsíci +2

    How can I be careful with how much alcohol my tavern keepers serve? Do you mean just not employing too many keepers in one tavern?

    • @BlindiRL
      @BlindiRL  Před 11 měsíci +2

      Don't employ to many of them.

    • @peterstedman6140
      @peterstedman6140 Před 8 měsíci +1

      I wouldn't employee one until close to 100 dwarfs and maybe 2 at 200 dwarfs if you have 1 gigantic tavern

  • @rattlesalad4472
    @rattlesalad4472 Před 11 měsíci

    Important note: "crafts dwarfs hauling can fulfill 'Acquire Object' needs"

  • @argotheslicer1654
    @argotheslicer1654 Před 6 měsíci

    Wereisms oh okay (that going over my head that werewolves are in the game)

  • @Zonalar
    @Zonalar Před 10 měsíci +2

    Alot of the classics covered. I've played for 100+ hours so far, and still haven't even TOUCHED soap. The warmachine demands more soldiers for holding back the underground invaders!

    • @lechking941
      @lechking941 Před 7 měsíci

      i got a sugestion *BUILD A BLOODY WALL AND ROOF TO WERE YA WANT TO FARM*

  • @EDreyer
    @EDreyer Před 11 měsíci

    Am I wrong in assuming mist generators could lead to a lot of lag?

    • @BlindiRL
      @BlindiRL  Před 11 měsíci +2

      Not really.

    • @nibnob9
      @nibnob9 Před 11 měsíci

      @@BlindiRL not really wrong? or not really it doesn't happen?

    • @peterstedman6140
      @peterstedman6140 Před 8 měsíci +3

      Most of the lag from water is from temperature calculations but mist generators don't cause a huge amount of that.

    • @EDreyer
      @EDreyer Před 8 měsíci +1

      @@peterstedman6140 thanks for the tip. Maybe one day I get as far to build my own.

    • @EDreyer
      @EDreyer Před 8 měsíci

      @peterstedman6140 thanks for the tip. Maybe one day I get as far to build my own.

  • @drewkimball9346
    @drewkimball9346 Před 10 měsíci +1

    I would be interested in a more in depth clothing setup.

  • @reverendbrown
    @reverendbrown Před 11 měsíci

    cryptHappy, cryptBeer

  • @speedosam5221
    @speedosam5221 Před 11 měsíci +1

    Last couple forts mt guys keep drying of dehydration, i got plenty if booze and even access to water. But i got guys dehydrating before i even get my bedrooms finished. Ts ridiculous, ive had 100+ dwarf fortresses before akso. I dno what i nosing different now

  • @user-gw4oz1rk3i
    @user-gw4oz1rk3i Před měsícem

    Finger Miller Beder issent litterally made of fingerˋs, is it?

  • @hushpool3915
    @hushpool3915 Před měsícem

    2:12
    You can avoid that type of problem by designating specific production line with specific ingredients to create specific booze. That's how it looks like in chain: storage for Pots (mostly it's rock pots) and barrels + Storage of Specific ingredient near entry to workshop room (Cave Wheat, Plump Helmet, Sweet Pod, Pig Tail etc - I prefer 3x3 or 5x5 tile, if it's misty workspace under dump stone layer) => Brewery Workshop => Storage of specific booze. All this linked by storage orders of where it gets items and where to place the product (you need to designate "Take Item" to Pot or Barrel Storage too, because if you don't do that, dwarves won't start the production of booze).
    And there you have it - 4 sources of specific booze that you can control individually. It saves a lot of headache when your fortress is in evil biomes or in sparse lands, like deserts, arctic fields etc.)
    What comes to food, you can just build a 9x9 room with 4 storage of food items with specific types (or 3 food items and 1 booze item type), 2-3 storage tiles of Pots and Barrels and 1-2 storages of Prepared food, which you can link up to unload to dinner room or tavern storages. Cooks usually will use that storage contents, because they use closest items as priority, if you didn't designate production specifically.
    4:15
    Hospitals first, taverns with full stock second. One will benefit from another. But keep some space and coffins ready just in case.

  • @CombustibleToast
    @CombustibleToast Před 6 měsíci

    who is Miss Generators

  • @Xarcolt
    @Xarcolt Před 11 měsíci +1

    :D

  • @Lowride004
    @Lowride004 Před 11 měsíci

    You could also let them kill each other. Without dwarfs, there's no mood problems.

    • @jakesommer3914
      @jakesommer3914 Před 11 měsíci

      The age of Dorf is over.
      The age of "lead cage (two-humped camel)" is NOW.

    • @marcogypaetus9607
      @marcogypaetus9607 Před 9 měsíci

      turns out a dwarve fortress works much better without all these bloody dwarves

  • @EDreyer
    @EDreyer Před 11 měsíci +1

    I don't get far enought to have any dwarfs actually get mad. Have to say Rimworld is really frustrating with moods. Dwarffortress has better balance.

  • @grobbs3527
    @grobbs3527 Před 6 měsíci +1

    Dwarf dead on the ground and turned to bone. On tomb it says his name. But dwarf still on the ground. Set orders and turned off all plant gathering OCD dwarfs. But again still on the floor in front of the tavern. I can not figure this out. Every play through has the same results. Hours of gameplay lost trying to get simple tasks done. Tbh the game is broken and nobody want to admit this. Crazy times for gaming. Crazy times for everything really. 😐