One-Man Animation Vlog 005 ALMIGHTY Moho Arm Rig
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- čas přidán 5. 09. 2024
- I built the arm rig from @Poptoogi ( • How to create arm and ... ), based on an arm rig from @MoeU33Hailey. First I was excited for the freedom it gave animators, but then I tried to use it for real…
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About the Series Phungus & Mowld:
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Hired gun and loudmouth Mowld repeatedly drags Phungus, an anxious little alien, from his cushy life as bartender into countless outlandish adventures.
About PIXELBLAST:
Pixelblast is an independent studio founded by Kilian Muster.
pixelblast.net
Full Episodes:
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Due to the series being produced entirely as a one-man operation, production pace is slow. Check out the “Sneaky Peak” production blog to see how the next episode is coming along
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Connect with me online:
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Phungus & Mowld
Facebook: / pixelblastcreative
Twitter: / phungusandmowld
Instagram: / phungusandmowld
Pixelblast
CZcams: / @pixelblast
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Kilian Muster
CZcams: / kilianmuster
Twitter: / kilianmuster
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thanks
I just started to use pin bones for arms, legs and also for controllers. I still think mojo needs to have some kind of built-in xy controller feature and blend shapes
The tip with using the grab handles is really good. I'm going to try that when I get back in.
No words. Your job here is a master class. Thanks you so much
I just started watching your Vlog. Really good information. Very detailed. I've been working on a full-length animated musical. Also a one man operation. So I appreciated all the tips I can get. thanks.
well done mate really solved the problem
but im suggesting to add something more and it is Increase and decrease size of wrist and elbow to really feel the prespective
You're a great teacher👍
fascinating. incredibly useful to see you going through options. thanks a lot Kilian, keep up the great work!
Nice tutorial, looking forward for the next one.
great tutorial sir .
Brilliant! So clearly explained. Thanks for sharing your observations and techniques. I learnt a lot from this video.
That’s awesome Kilian, thank you for sharing it!
Awesome, I washed tutorial again and again , Amazing
Fantastic!
really nice tutorial sir . Thanks for posting this amazing tutorial.
Hi, Is it possible to use Vitruvian bones for head? If so would you parent another head's bone to shoulder or the first head bone? sorry i'm quite new to Moho
Thanks :)
I guess, but then you'd need double the number of sets/switch layers for your mouth. I don't see the benefit.
I've just tried using vitruvian bones for feet and that is useful, because now I can have a side (outside facing), side (inside facing) and front foot all nicely attached to the leg and all of them nicely moving with the foot bone. Before foot turns were a problem if you'd move the foot bone. It's just that the foot turn itself now only has three stages, so it's not very smooth.
Awesome 👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼
Thanks, a lot, amazing
great work!
This is a clever idea but ultimately not that practical imho. Also, vitrurvian bones can solve the foreshortening problem.
I don't think vitruvian bones are a solution when you want a multi-purpose rig. I.e. a rig that has probably 10 or more hand shapes in a switch layer fort hat arm. I wouldn't want to have to recreate or re-sync all those hand layers for each 'arm' I'd create with vitruvian bones, every single time I decided to add a new hand shape (happens often).
nice!! #capitaoprego
As a beginner to animation and Moho, is there any way you can share the rig for learning purposes? You can delete the vector layers.
I've been trying to recreate your example but having trouble. Do you still have pin bones?
If I delete the vector layers the rig becomes pointless. How you bind the vector layers to the rig is an essential part of how it functions.
@@gdeadtoo I'm kind back to using normal bone rigs, so I can get the squash and stretch effect, and when I want to do foreshortening I switch it off. It turns out the "almighty rig" comes with its own set of issues and for most cases a 'normal' rig ends up being less work when you want to animate.
@@KilianMusterright, what was I thinking. As a newbie to Moho, I’m frustrated trying to replicate your lesson. I was thinking if you shared your rig I could learn easier, but didn’t want to “steal” your character’s skin
Tutorial fantastico
hello, I recently just started using MOHO awesome software, when I color my artwork after drawing it in MOHO and then starting to rig it the color keeps leaving the artwork and becoming stretchy any tips?
I'm assuming you're using vectors for your artwork, right? In that case drawing it directly in Moho can be problematic. I usually draw my artwork elsewhere and simply manually 'trace' it. Also I usually don't use separate shapes for colour and outlines (maybe that's your issue?). Could also be a bone binding issue?
@@KilianMuster thanks for the response, however what software you use for your art? Or which one do u recommend because I want to have vector lines I don’t want the quality of my line art to drop.
For backgrounds I usually draw them in Procreate on my iPad (bitmap) but in 4k resolution so I can zoom in a little. If it's a landscape or establishing shot I might just use that as is. For interior backgrounds I then usually trace the work in Moho, that makes it eventually easier for characters to interact with parts of the background. Also adding doors and making rigs for doors opening/closing is easier if it's all done in Moho.
@@KilianMuster thanks
👍
Very nice tip for the sleeve! But I didn't understand the use of the smallest and hidden bones on the rig that is useful for you. Can you explain?
If you only use the IK bones, and you scale a bone considerably, you'll notice that the points of the end of your arm parts (the top of the shoulder or the top of the elbow) will distort, because they scale with the bone. So if you want to stretch the upper arm, the shoulder will appear to extend beyond the joint because it will be proportionally scaled with the bone. However, if you use those small bones to bind the end points of your limbs to the smaller bones, which don't scale with the arm, and will always stay at the ends of the limbs (they'll also always point in the same direction as the limbs they belong to), then your shoulder and elbow points will stay in the same place and only the parts between will extend and grow longer without distorion.
@@KilianMuster Thank you!!!
You didn't show us how you set up the last rig. You only showed the so called almighty rig and not the one you're finally using. Didn't learn anything from this .
I did. I start the explanation at 19:53, showing which points are bound to which bone from 21:53 onwards.
@@KilianMuster but you didn't tell parenting of small bone. the top small bone is parented by the shoulder bone but what about other small bones .create 5 minute video ..and explain it step by step plz . I'm your new subscriber
This is great! I wish I had discovered this sooner! I've struggled with the "almighty rig" (great name) for quite some time. It has actually served me pretty well but it's such a pain to set up. I look forward to trying out your technique.
that's great man , but that's exactly what Mult rush did is his video named "Non-Destructive Bone Scale in Moho" in his channel years ago , you should look it up , but again , great video thanks for sharing
you just silently did things, not good tutorial