MOWAS2 vs GATES OF HELL vs MEN OF WAR 2 | AI Comparison

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  • čas přidán 16. 05. 2024
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Komentáře • 84

  • @Dethmeister
    @Dethmeister Před 15 dny +187

    MOWAS2's ai looks to be the most realistic. Don't take any risks with your life and run away from the danger!

    • @bingolos9063
      @bingolos9063 Před 15 dny +6

      Realisitc in what sense ? both games still have problems with the AI

    • @portman8909
      @portman8909 Před 15 dny +3

      What? AS 2 has the most braindead AI in the series and the way units bundle up is awful.

    • @Dethmeister
      @Dethmeister Před 15 dny +11

      @@bingolos9063 Self-preservation is realistic.

    • @Dethmeister
      @Dethmeister Před 15 dny +16

      @@portman8909 It was a joke.

    • @justinsantiago9555
      @justinsantiago9555 Před 13 dny +4

      @@bingolos9063 Like OP said, if you're confronting a soldier with a gun and you have only your bare hands you might as well run away and take cover and/or grab an actual weapon (which is actually how the AI often behaves in all three games), so the AI here is "smart" enough not to foolishly do that. Of course, realistically, if this had taken place at night or a dark place or an area with a lot of concealment, and one had the opportunity disarm/kill the enemy soldier from stealthily from behind, they could try it.
      I mean MOW's and CTA/GOH's AI can be notoriously dumb and braindead unless you did some prescripting. Its one of the franchises' weak points. (here's me dreaming we get vastly improved combat AI in the next successor for GOH or MOW II)

  • @robertharvey5904
    @robertharvey5904 Před 15 dny +73

    MoW AS2 "melee from behind" = "NOPE!!!!" It looks like MoW2 has good infantry AI, but stalls out on armor targets. Overall, I think the AI might be a big plus for MoW2 long term. All three of the games seems to have issues with AI though.

    • @fastasshadow7786
      @fastasshadow7786 Před 15 dny +1

      Mostly they want find a weapons before they actually engaging at them though. That's how Men of War AI work.

  • @blastimir
    @blastimir Před 11 dny +30

    Judging by this video, the AI here is more Artificial and less Intelligent.

  • @krzysztofgradowski3519
    @krzysztofgradowski3519 Před 15 dny +50

    I believe that the IDEAL of the "MoW / GoH" genre lacks the "independence" and "softness" of artificial intelligence - something we have, for example, in the Combat Mission series as TacAI
    AI - needs:
    1. be less 0-1, add intermediate states to many functions and increase the times between them
    2. the need to reduce its reaction time to situations, increase the time of identifying goals (this reaction time should depend on the individual's experience).
    3. units should be more independent, especially if MICRO in this game is very nice, in the case of MACRO, this game is not suitable for managing larger numbers of units, the command output is too "precise" so it would be necessary to add...
    3a issuing area and global orders.
    4 Adding AI softening systems:
    4a add morale and fire suppression system
    4b blind the AI by making them unable to see through bushes as well, and increase the time until they identify or lock on to the target
    5 finally blocking the infantry teams so that the team is not separated by 300 m on the map. Add additional buttons on the GUI for forming or splitting a team, rather than simply clicking on units.
    5a make the team function as a new AI that tries to function better together, stay close and cooperate. Add benefits for teams in the form of accelerated identification, frog movement mode, ammunition sharing, higher morale and a medic that automatically heals soldiers from the back

    • @R4ZORLIGHT
      @R4ZORLIGHT Před 11 dny +5

      CoH 1 had something called squad AI, it was the only game in the series where you could give a squad an attack move and they would seek cover on their own without babysitting.

    • @thephlyingphish5104
      @thephlyingphish5104 Před 9 dny +1

      The first time i have seen someone actually mention the CM games. Both my dad and I play both game series and we have had this discussion on MoW style games with a CM-esque tacAI. Great take!

    • @krzysztofgradowski3519
      @krzysztofgradowski3519 Před 8 dny +1

      @@thephlyingphish5104 oh, I agree! I think that a game combining mechanics, AI, pace and scale from CM and sfx, vfx, visuals, small details and physics from MoW/GoH - it was a perfect combination and complemented each other's advantages.
      Although there is already a CM with better graphics, such as Graviteam Tactics: Mius-Front, but there again the huge disadvantage is the completely unergonomic interface and the complex mechanics presented in such an unfriendly formula

    • @thephlyingphish5104
      @thephlyingphish5104 Před 8 dny +1

      @@krzysztofgradowski3519 Also- graviteam lacks MP and the finer, slower paced combat of CM imo. CM also has a more pick up and play aspect with single battles and campaings instead of large campaigns like graviteam

  • @muhammadmamdouh517
    @muhammadmamdouh517 Před 15 dny +10

    I just want to mention something. The behavior of the AI varies depending on the settings you give it. For example try making advance_ratio 0 and retreating ratio 100. That way the soldier will never run away in front of any number of enemies (or the tank in this test).

  • @Legoman775
    @Legoman775 Před 11 dny +12

    MOW2 tank destroys 1 vehicle and then the AI breaks LOL

    • @SturmFuhrerPK
      @SturmFuhrerPK  Před 11 dny +1

      Fov effect

    • @FrederikoCMR
      @FrederikoCMR Před 10 dny +2

      @@SturmFuhrerPK But there's a gunner on top (?)

    • @squashedkebab6927
      @squashedkebab6927 Před 9 dny

      @@FrederikoCMR HMG has shorter but more wide view. Keep in mind the view is very limited for the sake of multiplayer balance and it doesn't exactly reveal units the same way as different units get revealed easier or harder, for example small camouflaged AT gun is hidden unless you get close to it.

    • @Jorendo
      @Jorendo Před 8 dny

      I think the AI was stunned they one shot that tank, like "Dude you saw that?"

    • @Legoman775
      @Legoman775 Před 8 dny +2

      @@SturmFuhrerPK theres a top gunner... and the tanks are not far away at all lol

  • @jacksheldon8566
    @jacksheldon8566 Před 15 dny +30

    ingame Ai behavior is different. this test means nothing.

  • @emiliodanielgiroseisdedos3981

    Gates of hell is the best

  • @eduardoanzolch6078
    @eduardoanzolch6078 Před 15 dny +10

    So the Germans in Men O' War AS 2 sees tank what is it ment to do disable the vehicle.
    What he does: He advences in the other direction....Bravo.

    • @NAS_Syberia
      @NAS_Syberia Před 13 dny +1

      Must had been Frenchmen SS from Charlemagne

  • @Rogue_Tiger
    @Rogue_Tiger Před 13 dny +3

    The fking running away is great

  • @miller330i
    @miller330i Před 15 dny +6

    Thank you for providing this service!

  • @arthurmorgan2906
    @arthurmorgan2906 Před 15 dny +4

    does anyone have a problem with third person camera of infantry in MOW2? Like wtf it seems completely f***ed up. in GOH it was always great

  • @narth9414
    @narth9414 Před 15 dny +1

    You must have had great laugh with this i sure did.

  • @laflame4323
    @laflame4323 Před 14 dny

    Hi
    I have a few questions and I hope you can help me. I've watched almost all of your guides, but I think I missed some of them. And please, could you record a guide on how to:
    1. Place flags on the map (these are the ones that soldiers capture later in the mission)
    2. How to make the boat stop after discharging the soldiers (e.g. on the Omaha map). disappeared so that there would not be too many of them on the beach.
    That's it, I hope you can help me

  • @_fiend
    @_fiend Před 15 dny +1

    Love to see the grenade bundle blow a T34 top off lmao

  • @kylek29
    @kylek29 Před 15 dny +9

    MOW2 showed some big improvements except for the melee and armor. I'm guessing the failure to fire on more than 1 tank has to be a bug.

    • @ElliottSmith75
      @ElliottSmith75 Před 14 dny +1

      One bug of many.

    • @Daniel-ri5jj
      @Daniel-ri5jj Před 14 dny

      @ElliottSmith75 I haven't seen a bug yet

    • @Legoman775
      @Legoman775 Před 11 dny +2

      @@Daniel-ri5jj theres so many...

    • @SolarNeonFlare
      @SolarNeonFlare Před 10 dny

      i thought it was a feature, i sometimes play battalions as tank division and since you focus on tanks and less inf i figured it's on purpose since you gonna control mostly 1-2 tanks of higher caliber, so u gotta give em orders to shoot at targets since they don't' seem to automatically snipe any showing tank, since you can shoot stuff across the map, i can see why the tanks wouldn't do that without you ordering the moment a target shows up, especially from across the map.

    • @TheFlohRiDa
      @TheFlohRiDa Před 10 dny

      They do independently shoot tanks tho its not clear when ​@@SolarNeonFlare

  • @MichelRangel1
    @MichelRangel1 Před 15 dny +8

    No man of war 2 ao puxar o pino na granada você já fica visível pro tanque e ainda tem o bug do tanque te acertar sem dar tempo pra fugir

    • @MichelRangel1
      @MichelRangel1 Před 15 dny +1

      Ainda tem os problemas de física do jogo em que um cavalo puxa um artilharia como se fosse papel

    • @rafaelbressanini6
      @rafaelbressanini6 Před 15 dny +1

      ​@@MichelRangel1 Cavalos alemães.exe

    • @twitchzando8222
      @twitchzando8222 Před 14 dny

      Qual você acha mlr gate of hell ou o Man of war 2?

    • @MichelRangel1
      @MichelRangel1 Před 14 dny

      @@twitchzando8222 por enquanto o GOH.
      MOW2 ainda precisa de muita correção em mecânicas que foi tiradas

    • @user-bt8cl1nx6h
      @user-bt8cl1nx6h Před 13 dny +1

      Men of war assault squad 2 é muito dahora, mas sinto que os objetivos das missões sempre se repetem, apesar disso acho até melhor que men of war 1

  • @michelcivey4887
    @michelcivey4887 Před 6 dny

    In GoH we need an AI that can creat random maps and AI units that do not need triggers and orders but just try to conquer a certain field or point.

  • @jackstod
    @jackstod Před 9 dny

    The second german nearly made me piss lmao 😂

  • @MiroslavSunjkic
    @MiroslavSunjkic Před 15 dny +14

    I don't know about MoW2, but having played MoWAS and GoH, I can say that the AI of player units is a lot better in Mowas2. In GoH they require a ton of babysitting. To make things worse GoH graphics are such that you have very poor visibility and overview. It feels like trying to find ants and micro them. I only played ostfront I can't speak for Liberation.

    • @schnitzelfritzel6287
      @schnitzelfritzel6287 Před 15 dny +5

      I have only found the need to babysit units in call to arms, as in units will refuse to fire a single bullet unless specificly told to. GoH seemed to iron that problem out despite being a extension of CTA.

    • @kayipsi2626
      @kayipsi2626 Před 14 dny

      in goh there is a button in the top left of the UI that fixes this and makes friendly units have a blue outline while enemy units get a red one

    • @Legoman775
      @Legoman775 Před 8 dny +1

      i see a lot of people not like the AI in GOH, ive never had an issue really with them with good positioning but idk

    • @portman8909
      @portman8909 Před 7 dny

      @@Legoman775The AI reacts quicker in men of war 2 compared to GoH

  • @michelcivey4887
    @michelcivey4887 Před 6 dny

    Die Backspacetaste zur Reduzierung der Spielgeschwindigkeit funkioniert nicht in MoW II. Hab das Spiel zurück gegeben. 🤨

  • @thomasspinola7417
    @thomasspinola7417 Před 13 dny

    weird, in As2 i see the IA in battle be more active

  • @charlieyes4946
    @charlieyes4946 Před 12 dny

    When I was relatively new to GoH when I first encountered an AT grenade I thought Hans ran up to my tank and straight up punched it and knocked out my vehicle
    Turns out he did, he just had an AT grenade in his hand
    Why do GoH soldiers do this

  • @Fulcrox
    @Fulcrox Před 13 dny +1

    Decades and the MOW AI is still potato
    A suicidal potato, i think at this point is a problem with the engine

  • @Alex_von_Konig
    @Alex_von_Konig Před 15 dny +4

    The infantry in mow 2 is smarter, that's a fact. But the game itself is weaker than the same GoH

    • @portman8909
      @portman8909 Před 7 dny

      Needs a realism mode with proper projectile system like GoH

  • @saqartvelosamudamod
    @saqartvelosamudamod Před 7 dny

    Ye mowas2 ai is good but not hole squad of anti tank soldiers can't take out a light tank without you controlling it. Even mods can't make ai smarter. But for that time it was good

  • @89volvowithlazers
    @89volvowithlazers Před 15 dny +1

    Kindergarten, 1st grade and 2nd grade funny thought i think many players do this daily just dont put it together definitely not with your style and production skills or imagination

  • @joe-mn4ln
    @joe-mn4ln Před 10 dny

    These games have barely shown sny improvement in over a decade theyre fun but seriously put some effort in besides reskins

  • @crzwlf4887
    @crzwlf4887 Před 10 dny +1

    Dude MOW2 Looks bad as fck

  • @peeter2624
    @peeter2624 Před 15 dny

    with thousands of hours in assault squad 2 and gates of hell (we dont talk about men of war 2 lmao) I can very confidently say the ai in assault squad 2 is miles ahead of gates of hell and it’s mostly why I still play as2 more tbh

  • @spyritwind2540
    @spyritwind2540 Před 15 dny +2

    How sad. The first two games seem to show you have to micro every unit. MoW2 does a better job but still totally glitched in a couple of these examples. WTF?!?! How can you even call this AI in most of these examples?

    • @Batsot
      @Batsot Před 14 dny +2

      I mean the units are smarter than in most other RTS games. MOWAS2 and GOH are like this after 5+ years of support, so MOW2 shows the most promise imo

    • @portman8909
      @portman8909 Před 7 dny

      @@BatsotPlus there’s a lot more to calculate in this type of rts

  • @rusAdeptuS
    @rusAdeptuS Před 15 dny +2

    Комедия🤣🤣🤣

  • @folker44
    @folker44 Před 14 dny +1

    Dude this does not realy count. In Gates of Hell Elite Infantry will perform way better, way more intelligent in free roam mode than ordinary Infantry. Example, ordinary Infantry has a lower percentage to use grenades on their own. Special forces do this immediately. Same at MoW AS2.

  • @Ealdorman_of_Mercia
    @Ealdorman_of_Mercia Před 14 dny

    mow2 tanks blow up so easily...

    • @SolarNeonFlare
      @SolarNeonFlare Před 10 dny

      not rly, it's due to that heavy tank being so close to these med tanks, they take quite some shits at distance and if it's not a big difference in rank.

  • @misterchoc2893
    @misterchoc2893 Před 11 dny

    All this games looks boring as hell

  • @timotheemc-t7003
    @timotheemc-t7003 Před 14 dny

    Mow II win

    • @charlieyes4946
      @charlieyes4946 Před 12 dny

      MOW tankers:
      >Shoots single tank
      >doesn’t elaborate further
      >all other tanks too scared to fire back
      >🗿

    • @timotheemc-t7003
      @timotheemc-t7003 Před 12 dny

      @@charlieyes4946 the infantry AI, the tank ai is not well in this example but handle well in real game, with some update it should be really better.