Blender UV Straightening - Beginner Friendly Tutorial

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  • čas přidán 23. 04. 2022
  • In this beginner friendly Blender tutorial I show you how to straighten your UV maps easily.
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Komentáře • 63

  • @Loriba
    @Loriba Před rokem +32

    If you have multiple islands press L instead of A so it only selects the island you're on

  • @vmascreate
    @vmascreate Před rokem +14

    All the time I have wasted messing with UVs trying to get then right. This will same me a ton of time. Thank you!

  • @STANNco
    @STANNco Před rokem +2

    4:13 is the usefull part. thanks i never knew about "follow active quads" till now!

  • @designnimbus
    @designnimbus Před 11 měsíci +1

    Excellent explanation. Thanks for your effort.

  • @ekyanso4253
    @ekyanso4253 Před 2 lety +3

    You just saved me a lot of headaches. Thank you so much.

  • @GrandAdmiralZen
    @GrandAdmiralZen Před 9 měsíci +1

    Perfect tutorial, thanks so much man

  • @my4127
    @my4127 Před rokem

    This is super helpful! Thanks!

  • @erfanzandi1362
    @erfanzandi1362 Před rokem

    wow awesome video thanks man.super helpful.

  • @DrRecio
    @DrRecio Před 8 měsíci

    Geezuz, What you just did was help me a lot, I don't understand UVs very well and with this I have solved a big problem, hank u so much

  • @henrysteven137
    @henrysteven137 Před rokem +1

    dude thank you so much, this was perfect

  • @salvadorj5662
    @salvadorj5662 Před 2 lety

    So good! Thanks so much

  • @redblueghost5163
    @redblueghost5163 Před 26 dny

    THANK U SO MUCH!

  • @Greenman4890
    @Greenman4890 Před rokem

    Works perfectly thanks

  • @kristinakostova1436
    @kristinakostova1436 Před 5 měsíci +2

    Thank you very much for this tutorial I was stuck in a project for hours without any help from my mentor and this is the only solution that I found that helped me, you are the best!

    • @Ruan3D
      @Ruan3D  Před 5 měsíci

      Glad it helped! 🤘🏼

  • @sinyuu7361
    @sinyuu7361 Před 5 dny

    thans a lot its really help me

  • @Naku022
    @Naku022 Před 9 měsíci

    thanks this really helped

  • @davideblonda6159
    @davideblonda6159 Před rokem

    Thanks so so much!

  • @MrAsag
    @MrAsag Před 11 měsíci +1

    nice!

  • @yojan69
    @yojan69 Před 9 měsíci

    Really thank u so much

  • @rotajulien140
    @rotajulien140 Před 4 měsíci +1

    thank you

  • @bambaboyzstudio
    @bambaboyzstudio Před 5 měsíci +1

    Thanks

  • @TravisRayLive
    @TravisRayLive Před 11 dny

    It got things straight, but it didn't solve the stretching. The checkered pattern squares are supposed to be the same width + height, and you can see this one has a ton of stretching in areas where it bends, thus your texture will also look wonky.

  • @jasperdrop6474
    @jasperdrop6474 Před 6 měsíci +1

    thank you so much for this !!

    • @Ruan3D
      @Ruan3D  Před 6 měsíci

      No problem 🤘🏼

  • @daboubet
    @daboubet Před rokem +1

    wow! my deepest appreciation to this post. You saved my day

  • @tamias3196
    @tamias3196 Před rokem

    Thanks, didn't know how to fix a UV map because I accidentally scaled an edge to zero, remade it using this

  • @nikolagvozdenovic7489

    thank you very much!

  • @itechMakos
    @itechMakos Před rokem +1

    Beast!

  • @cresusdeguenon6837
    @cresusdeguenon6837 Před 2 lety

    Thanks guy

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv Před 7 měsíci +1

    Magnificent! thank you

  • @hipered
    @hipered Před 8 měsíci

    thank you :)

  • @The-Skyking
    @The-Skyking Před 4 měsíci +1

    Anyway to do it to all of the islands at once? Great tutorial! Thank you.

  • @Galllam01
    @Galllam01 Před rokem +1

    THANK YOU OMG YOU SAVED MY LIFE

  • @_lucamoreira
    @_lucamoreira Před 10 měsíci

    savior

  • @connorjday5133
    @connorjday5133 Před rokem +4

    What a legend, this is exactly what I was looking for.

  • @Nykey97
    @Nykey97 Před rokem

    You are the saviour of my suffering. Thank you T-T

  • @Toebiscuit
    @Toebiscuit Před 4 měsíci +1

    This works beautifully! Too bad there's not an add-on that does this. UV Squares doesnt work in 3.5. =[

  • @NOOB-nm3ej
    @NOOB-nm3ej Před 10 měsíci

    thanks..

  • @junsangjz1242
    @junsangjz1242 Před rokem

    Hi! Thnx for the tutorial.
    I'm having problems tho.
    My uv is fixed as i can see in the uv editor but the checker texture that I've applied on my object is still distorted.
    Wgat to do!?

  • @uxooo
    @uxooo Před 11 měsíci

    i cant fix mine i have a pool banister and its stretched and i just dont get how i can change it

  • @mistube
    @mistube Před 11 měsíci

    ime abit confuset here..... if you look at your tube at 5.44 after you have made follow active quads, alot of the tiles on the tube is different size and squeezed especialy in the left corner where it bends. so the texture seems to be streatched still. if this was fabric on furniture for a client. this would not be good. so what are we missing here ?

  • @TimeMacrozoom
    @TimeMacrozoom Před 2 lety

    Hi thanks, I have a problem
    For example, I created a new plane at the center of the world, then duplicated the plane, raised it a little along the z-axis, and then pressed shift+r and repeated 50 times to get 50 planes along the z-axis
    Then select all in the uv editor to expand it. The question is, can the 50 planes obtained in the uv map be sorted from high to low according to the original 50 planes?
    In the uv editor, the 50 planes are sorted from the left to the end, and the corresponding 50 planes are expanded from high to low. I would like to ask how to get an orderly uv arrangement. ?

  • @muhammadasgharali6914
    @muhammadasgharali6914 Před 8 měsíci

    Hi... I have follow your tutorial but material not fixed.... :( ??

  • @Matheuspnr2
    @Matheuspnr2 Před 3 měsíci

    not every hero uses capes, some are just bald

  • @A.DHorrorShow
    @A.DHorrorShow Před 10 měsíci

    I have applied it helpfully but am not 100% satisfied plz help

  • @vincent3599
    @vincent3599 Před 4 měsíci +1

    My model is tris and quads is there a way to still do this without converting everything into quads

    • @Ruan3D
      @Ruan3D  Před 4 měsíci

      Oo that’s a good question, I haven’t tried it yet… Will let you know if I figure it out.

  • @manonthedollar
    @manonthedollar Před 4 měsíci

    Is there a way to make Blender do the straightening of the UV quad without manually scaling? That seems like something a computer should do lol

    • @moshidoes3d
      @moshidoes3d Před měsícem

      There are add-ons for this. I know TexTools, but there may be more

  • @7oca7hos7
    @7oca7hos7 Před 9 měsíci

    tutorial starts at 4:08

  • @malikshah392
    @malikshah392 Před 12 dny

    But still some squares looks warped. No?

  • @PiterTraceurFA
    @PiterTraceurFA Před rokem +1

    skip to 5:30

  • @elyssa.c90
    @elyssa.c90 Před 4 měsíci +1

    Yeah, no. Doesn't work.