Cinema 4D Tutorial - Create a Detailed Mars Landscape Using Octane Displacement
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- čas přidán 21. 08. 2018
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In this Octane tutorial, we'll learn how to combine procedural noises to create terrains, then add multiple layers of displacement to them. We'll look deep into fog settings, composition, lighting, and color matching techniques. Next we'll learn how to create displacements by baking out C4D's default noise types, as well as jumping into World Creator for more advanced terrains. Finally, we'll create canyon walls and a vertical composition, as well as optimizing the scene.
Watch how to use Kitbash3D Models to build a space colony tutorial: • Cinema 4D Tutorial - U...
See below for Kitbash3D & displacement map links!
Helpful Links David mentioned:
Kitbash3D: kitbash3d.com/
PureRef: www.pureref.com/
World Creator: www.world-creator.com/
Real Displacement Textures: www.rd-textures.com/
Poliigon: www.poliigon.com/
Megascans: megascans.se/
The Rock Essentials: blendermarket.com/products/th...
Textures.com: www.textures.com/
Osiris LUTs: vision-color.com/products/osi...
Watch our Octane Render Tutorial Playlist: • Cinema 4D Tutorial - O...
Using Octane Displacement for Amazing Abstract Renders in Cinema 4D: czcams.com/users/edit?o=U&vide...
Plastic Vinyl Toy Textures in Octane Render: • Cinema 4D Tutorial - C...
David's List of Essential Octane Resources: arievvisuals.com/resources
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Website: www.arievvisuals.com
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Check out our other tutorials at www.eyedesyn.com
If you have any questions about creating Mars Landscapes using Octane in Cinema 4D, post them in the comments section! If you create anything using this technique, be sure to share it with us!
Share your work with me:
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Thanks for watching!
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Amazing tutorial! I was considering C4D + Octane before, but this completely sold me on it. Thank you!
Absolutely awesome work David! A true masterpiece! Techniques used here are brilliant! Keep up with good work man!
thanks so much!!
Im just a Photoshop CC guy, but having skills like this to create environment, models and animations, using them all together, rendering them - that has got to be an amazing creative outlet and must be very rewarding
I'm so pumped to watch this!
Amazing tut as always! Keep on doing, David!..
What the hell, David! This was a life experience, not a tutorial, besides all so many useful tips and tricks, thank you so much!
hahaha awesome... great to hear!!
thanks, man, and btw in the Layer shader you can just duplicate noises by dragging up or down their thumbnails instead than copy>paste
sweet, thanks for the tip! I felt like there was an easier way to do that, and maybe I knew it at one point but I'd forgotten it.
Brilliant, thanks for share you knowledge David!
This is absolutely amazing, thank you for doing this! Such a beatiful scene and tutorial.
really glad to hear that!!
Thank you ! I was searching for a proper Sand/rocky tutorial for months :D
man, you are a diamond! (watched it all and I don't even have Octane, but how you explained stuff.. waw!)
This is very inspiring! I primarily use 3dsmax, but your techniques are still usable. Although I have to admit I consider learning Cinema 4D.. The workflow and user interface seems easier and more intuitive on some aspects.
I cant thank you enough for this. Its just unbelievable stuff you are teaching us. Helps so much, thanks :)
thanks for the kind words, and really happy that it's so useful!!
Dave this was great, would love to see desert landscape next or what you'd be able to do with the Egyptian kit from Kitbash3d
Yes it would be great to see how you built the space scene.
SOOOO useful, guys you almost made EVERYTHING for GSC, i don't know theyre talent exept commercial, but creatively speaking you are so much above, thank you very much man.
Our pleasure!
Awesome work.. love it.
Great video young Xavier!
Really cool, bro.
I love to see there is RD-Textures used in this awesome tutorial ;)
Go on with your great work !!
Thanks Cristoph!!
Really great tut man, and I think you made Christoph really happy with it too. (He is basically RD-Textures himself!) ;)
This is amazing, thanks a lot!
great tutorials! Really appreciate these.
awesome stuff mate!
Incredible stuff
Man... This is so dope !! Thanks for sharing your knowledges =)
Nice one David! Ur PC is a beast... so smooth performance. Bunch of cool tips.
Jan Sladecko thanks Jan!! It’s a good PC for sure but I edited out all the parts waiting for renders hahah
haha :D
thats incredible.... gonna try that..
A little tip for making fog: if you guys have problem with fog and crashing you can put whole scene into null and change its size to 0.02 and than will default container be enough to cover whole area. And also cinema wont crash.
You can simply change the scale of your project in the options menu
This tutorial is amazing. Enough said.
Thank you so much for this!
I watched the entire thing
And I don't even have C4D
That's what I wanna hear! :)
OMG! Awesome tut man, thank you so much
glad you dig it!
Great tut as always! Thanks!!!
Just amazing
tnx man u are a truly savior
This is awesome!
Awesome!!!
Nice tutorial dude this helps a lot for someone who like to learn landscape modeling
glad to hear it man!
this is crazy, how does one come up with these workflows. amazing
Very very very nice!!!!
Amazing stuff!
The noise, Layer mask option is a game changer
Amazing. Great. To the Point. What a guy you are bro... thank you so much
Amazing tutorial
Beast tutorial!
This is awesome! Thank you very much :)
just what I needed
It is crazy what Kind of results you get in a bit more than just 1 hour without even modeling one single asset.
that is what makes it not crazy :)
i'm just a beginner and this is so amazing! i hope one day i can be this good. thank you
awesome video. Thanks!
It was very interesting and inform. Thanks👍
fantastic work
*this , this is crazy*
amazing!
Thank you so much for the tut... i really learnt a lot!
Glad to hear that!
I found what im gonna watch tomorrow. Niceee
You're a mad genius David.
hahaha thanks!! I love you guys.
Thank you very much for this.
I will say that too : I never miss any of David's tuts
Inspires me to create!
i just love this guy (no homo)
he is so good at it
Yo thanks for the octane tutorials. Please drop the moon base tutorial!
lovely
SO excited to follow this thru as I just started learning C4D, am unable to copy paste the shader tho, it's a bit different on R21, when I hit paste nothing happens, any idea why this could happen?
thanks bro very helpfull
Thank you very mucho for share
This tutorial made me dream of being on a mars mission this night in the far future. It was quite strange looking at the landscapes outside of the strange windows onto a landscape that wasnt planet earth and just exisiting somewhere on Mars.
2:10 - This shot will always make the buildings look small because the angle is high and the also because the resolution of the textures should be MUCH higher. The surface wouldn't look that bumpy from so far away. Just smoothing it out or adding higher resolution textures would make a big difference to the scale.
I recognise the printer behind you and is that an octopus rift sensor on the desk? Great tutotrial.
Epic
The tip about inverting Poliigon glossy maps for Octane roughness maps is gold
Thanks Sawchak!!
Also, just found this: help.poliigon.com/tools-and-add-ons/poliigon-material-converter-addon-for-cinema-4d
oh wow I had no clue that existed! definite time saver!
Wonderful
Thank you! Cheers!
@@eyedesyn awesome tutorial!!! Thanks
you are best octane tutorial person))
can you please share with us your layout style?)
it will be great while following this tutorial
god of cinema4D
i love you
Right back at ya buddy!
I love the way how your material reacts to the light. Is it only drove by the reflection channel ?
✔️ Appreciate your sharing! 🙌 😍 💖
Thanks for watching!
WOW...!!!!!!!!!!!!
wowww
We would want the moon tutorial!
thx for giving me an idea for my next render, haha
Too much to learn, I'm happy just looking
2018 amazing to see this in 2023
CG Jesus is back!
Nice video, Jus watching you do this feels like I learned a lot...Hope you keep the videos coming..Subcribed too
aowsome video
This is awesome and so helpful! Could you make a tutorial showing how to make blowing dust or sand that can interact with the landscape, or maybe some VDB smoke plumes in the background that aren't just comped in but are actually wrapping around geometry or interacting with the scene using dynamics? Is that possible?
Great suggestion! There are plenty of VDB tutorials out there on how to bring those into Octane, I'd check those out and then you can just plop those VDBs into the scene for exactly what you're asking!
@@eyedesyn thanks! I've been messing with the dust preset in ember gen, and it seems like in order to get dust interacting with the geometry you have to bring in your models as colliders in ember gen and then re export the vdbs. Although I'm still confused on how to line it all back up perfectly with position and scale. I'll keep at it. Thanks for the reply!
So great. One question : Is there a version of world creator you reccommend? Can I use the most basic version?
16:48 I knew it was possible! (didn't know how anymore though)
Can show us how u developed that city moon .. becoz I really want to know how u did it . That was good
Hi David, great lesson as always! Around 28:45, how were you able to undo your camera movements like that? Thanks!
John Roche control shift Z is undo view and control shift Y is redo view! Definitely a good one!
if only i could afford octane now.... :thinking: Amazing tutorial and great resource description!
its just 20$ per month, go grab it!
Yep, and the demo is free!
yoo good looks guys. I didn't know about the subscription options at all
great tutorial you made! thanks a lot! Just wondering what computer you use for c4d rendering and modeling?
the Jesus has risen! ty david!
haha no problem dude!
Awesome, thanks! What hotkey are you using to change camera angle? Could not find it in camera settings.
2 + right click allows you to dynamically zoom the focal length
Great tutorial! But wish you used more of your screen for the viewport. Half the screen is a black box.
My computer can barely handle watching this video right now. Holy shit that's a lot of polygons.
David, you've made a very great tut, but 200 dollars is too much for me, so I couldn't use kitbash models. Maybe you can show us how to create this models?
I'd honestly have no idea how to create these models as my modelling skills are pretty garbage. KB3D is wayyyy cheaper than if you were to buy all the buildings individually on something like turbosquid. Adding assets like this into the budget is part of being a 3D artist, especially if you want to deliver in any kind of realistic deadline.
Great tutorial man, hopefully I'll be using some of these methods soon....
Relevant question, but do you think the RTX 2080ti is going to have a significant improvement from what the 1080ti is? The whole ray-tracing focus sounds like a plus for 'content creators' But not sure if it's just Nvidia 'HYPE.' The reason I'm asking I'm in a 50/50 to purchase either the 1080ti or the RTX 2080ti.
It's hard to say until I see actual OctaneBench scores. Some people are saying it's 2x faster, and others up to 6x faster. Either way, that's pretty crazy, so I'm excited, but it's gonna burn yet another hole in my wallet hahah...
The raytracing focus is with regards to real-time game engines. There's a future with that technology, no doubt, but it's different than using Octane. The 2080Ti's have an improved architecture and more cuda cores than the 1080tis, so they'll give you faster render speeds.
The 2080Ti is ~$450 more than a 1080Ti, currently. Who knows, maybe prices could drop further and you could get 2 1080Tis instead of just one 2080Ti. If your budget is limited in the short run, but you intend on investing more as time goes on, then maybe a 2080Ti could be a good choice (purchasing another when the funds become available) because, depending on the rest of your computer setup, you could be significantly throttled when going above 2 graphics cards.
David may you can tell us how u made these ice carvern from your last video? I think you made them with xparticles and maybe some cubes but I cant get that smooth look! btw congrats with this tut, its just a gem!
Thanks!! I did a breakdown on the ice caves video here: arievvisuals.com/tutorials#/walk-with-you-breakdown/
Thank you so much dude! I've to tell that you are inspiring asf!
Awesome to hear!
1:55
Remembered me of IGI 2 lol
Hello, thanks for this amazing tutorial.
I have an issue about create a displacement texture on my displacement map from world creator. Is it possible ?
I tried to add the both material on the plan but it stay plan, no height..
An idea ?
36:21 how did you snap back to the exact same view, even though you were already controlling the camera?