How Blizzard Treats Doomfist
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- čas přidán 26. 04. 2023
- Doomfist bug list
docs.google.com/document/d/1m...
Songs used in the video:
• Hongkongaton
• Requiem for a Dream - ...
Some sources:
Lifeweaver petal vs doom ult
/ worst_ult_in_the_game_...
Brig 4-man stun
/ first_potg_with_new_ra...
reinhardt slam thru wall
/ i_dont_even_know_what_...
karq season 1 tier list
• Overwatch 2 - SEASON 1...
getquakedons thoughts on doomfist
• My thoughts on Doomfis...
nerfed doom movement
• Tank Doom Mobility Is ...
flats reaction to Brig buff
• Brigitte is going to r...
danteh overwatch league
• Danteh's DOOMFIST is C...
xqcs reaction to seagulls video
• xQc Reacts to The Stat...
mentioned streamers
/ maxdresy
/ maxdresy
/ getquakedon
I love this character - Hry
As genji mains, we understand doom mains. As doom mains, we understand genji mains.
I main both.
Genji doesent have any problems, any bugs, anything at all. He Just normal. Doomfist is Just... Sad
@Catoflado Genji is underpowered, especially for a hard hero, and hes buggy, too.
aren’t genji and doom mains just interchangeable, if you play one you play the other fs.
i main both and i want to kill myself ngl
Doomfist balance dilema:
If you're so f*cking good at Doom and don't miss a single opportunity = Doom is OP because of techs
If you miss one single interaction = Doom is dogshit
I couldnt have put it into words better than you
Honestly true, when I pop off it’s amazing for that brief interaction, then if the enemy team is actually decent they’ll focus up and counter me. Still have a fun time though, his mobility is to entertaining bro.
But like, what character doesn't seem op when played by someone who's really fucking good at them? Tracer? Fckn unkillable. Genji? Holy shit how is he everywhere at once. Ana? Fck me she Hits every sleep. The list goes on. Balancing like that is really questionable at best because everything would have to be nerfed if we only take a look at the good players. Stuff should be balanced for average players, seeing how the average usually holds the largest amount of the playerbase and is therefore more balanced for a larger part of the community. The best players can learn to deal with strong heroes (unless they are 1-trick ponies that can't put 2 and 2 together) and the worst players probably won't Touch those character that require loads of skill to play because they'll feel unrewarding, AS THEY SHOULD. Once you get better they will feel more rewarding. We are pampering people too much, everything has to be enjoyable or it needs a fix and it's fucking stupid. Everyone I'd a crybaby nowadays and it's annoying, I'm not even an exception in this case, I cry alot too because of mei. Doesn't mean she's op and needs a nerf tho...
@@KryptoKn8 the thing is a good doom is unbearable,they’re constantly punching, tanks cant move, and supports cant exist, hes the worst case of high skill ceiling being unbearable to play against
@@KryptoKn8 that's why it's a dilemma. if someone's really good at Doom, they're gonna drop 40+ kills. if you never played Doom and starts playing it, it IS hard AS FUCK to learn how to get value out of him.
The worst part is the counters, the moment you finally start doing good on Doomfist the entire enemy team agrees to screw you in particular. Playing against a Sombra, Orisa, Ana, and Pharmacy all at once just feel AWFUL, and it's really common
Literally every game
Overcome and adapt,
@@theelites2326 the team will throw once doom gets countered, there is no over come
@@theelites2326😐😐😐
Bro and your team will do absolutely nothing to counter the enemy. Feelsbad
Blizzard: Nerfs the heros with high skill ceilings
Also Blizzard: Buffs the braindead heros that counter said high skill hero
...I miss brandito :(
You and me both
This dude brandito really left at the perfect time
Its so rare to see doom mains on my games nowadays. I remember encountering one last week and the guy was just dipressed. We two were the only ones in comms and shared our experiences with playing a trash can character(genji and doom respectively). We won that match pretty easily and by the end of the match the doom said this was the most fun he had while playing doom since season 2 buffs. He also stated how he usually has to keep chats off and out of voice comms because of the amount of hate doom players get. Its hard for you doommains out here man, i feel you. Btw that doom main and i are now very close friends lol
I’m happy for you bro, but he’s so right, getting trashed down the mic is at least once every game and if it isn’t ur teammates it’s the enemy
What rank was this in? Im currently hovering around bottom of masters and plan to climb into gm by the end of the season, and yea, where im at, people doubt me, and genuinely show suprise when i do well
Realy? in ASIAN server alot of people play doomfist master 5+ and almost all the time they win, i hate him when i play vs doom and i love him when my tank play him , free win for us.
Ur not lying. And it’s specifically the dps saying ur the problem when they are getting diffed by da other team dps.
Thank god I’m not the only one whose suffered the hate doom mains get, I worked my ass of to learn this tank, and the fact people immediately say “gg I guess” and “you’re throwing by playing” is so disheartening,
for a genji main, i can feel this, they buff the characters that counter fun to oblivion
Used to main genji so I can relate, stay grinding brother
Yeah, literally every charecter in the game is a counter to genji
I feel like making it so the complex too play heros are almost top heros ONLY ONCE youve learned how too play them fully. then characters that are easier too play are like a constant balanced level just below that would work fine.
have easy characters in the middle of others
have complex characters very meh untillllll you master them.
Meaning ur efforts in learning a harder and cooler character are shown by ur minorrrrr skill advantage.
@@Im_Rosey Which is not really the case cuz those complex heroes (Genji, Doom, etc.) are still either worse or at the same level as the easier picks when fully mastered. You shouldn't be getting the same amount of value for more effort required. You should be getting more, it's common sense
@@Arhivite i find that lodgic very flawed, mostly because of how shitty that is, imagine having to give up on a certain hero because you will never get the same amout of value as someone just as good as you, its a shitty design philosophy, what you usually see in games is those more complex characters having downtime in between their effectiveness, this allows other characters to be effective without being constantly more effective that the more complex characters, someone (in a ideal balenced game) shouldnt be locked out of playing a certain character cause “past this level it doesnt matter if you’ve mastered your hero, this hero mastered is way better” thats such a demotivating thing to people trying to learn and could lead to overwhelming high rank metas
Even as a support main who has ptsd from Dps Doomfist, I still feel bad for doom players.
Karq understands ow almost as much as the devs do.
Flats is even worse
Most of those GM+ streamers like KarQ, Flats, Jay3 etc just dont know the game anymore. They got to where they were bcos of mechanical skill and good game understanding in like season 5 of OW1, a completely different game to later in OW1 much less OW2 and they dont know what lower ranks are like. I smash my head against a wall whenever I hear them comment on "oh these golds/plats actually know how to group up".
@@gabelowe1226 flats ain't even a gm player anymoee
@@akshayakshay2081 Flats is so dramatic I can't watch him lmfao.
>Pharah gets a minor booster buff
Flats: "OH MY GOD THIS IS GOING TO BREAK THE GAME!!! THIS INSANE! LITERALLY IS GOING TO MAKE OVERWATCH 2 UNPLAYABLE"
RIGHT????? Why don't people say this more often?!
I find it so funny how blizzard put an actual good Doomfist idea IN AN APRIL FOOLS UPDATE 😂
The lingering brig bash stun on punch pisses me off so much, it BAFFLES me that it still hasn’t been fixed.
It shouldn't even stun Doomfist in the first place. It makes no sense. Doomfist punch and rein charge stunning each other makes sense because they're both stuns. Brig dashing forward and being able to cancel doom punch and rein charge makes 0 sense. With that logic, Genji should be able to dash at Reinhardt and doom to cancel their abilities too.
imagine if every character had as much room for error as brig (or most of the supports in general). it would be impossible to miss an ability
@@masift1494 Doom should NEVER be knocked down mid empowered punch by anything except for sleep imo. The punch is supposed to be more powerful than normal punch, why can brig bash, junk trap, and rein pin all stop him completely in his tracks and knock him down???
yeah it's been like that since the early beta, I don't think it's getting fixed at this point
@@masift1494 No, that's a huge reach.
i still report bugs constantly and try to show them the issue with his techs so we can get back the beta techs. (i try all the time)
I give balance feedback sometimes (again) but maybe thats just the copium hitting that they might listen this time...
in ow1 i was so worried about doomfist being reworked to a tank. im like what if hes boring, what if his techs are gone, what if hes easy af... then i got to play the alpha and found a bunch of sick techs with him and im like you know what its not that bad and i think players who love punch botting OR playing rollout / slam uppercut doomfist would love the new doomfist.
beta 1 comes out he was much weaker than alpha but he was nearly perfect in balance and fun.
then everything went downhill in season 1. techs gone, balance is shit.
awful buffs in season 2.
in live overwatch SEASON 1 doomfist was his BEST state & season 2 was actually bad.
beta 1 doomfist was actual best state though. i wont include alpha because yall never experienced that and it was a fresh rework so it needed testing.
dont get me started on his bugs either zzz. we've been dealing with bugfist since his release.
blizzard needs to realize they have the resources to talk to players who have 2000+ hours on a single hero that play them at a top 500 level.
they have OWL players who play doomfist giving similar feedback but buff the hero in the wrong ways like in season 2. like how man? you have the resources. please use them.
its not just the doom community. its almost every hero. genji, mercy, doomfist, sombra, mei, cass etc...
i main genji too and it's so sad seeing them say genji doesn't need buffs cause his stats seem fine. it's probably nano blade that makes his stats look good. his normal gameplay is so dogshit for how hard he is to play and master.
Love your videos Quake, ur the reason I even start playing as Doom, I finally reached masters 2 thanks to your techs, that Doom guide of yours was so helpful. Thanks! ❤
@@gappy3799 W
Meanwhile Widow, Sojourn and Sombra are still ruining the fun of every lobbies
I've just accepted that Doom and Genji are gonna remain trash for the rest of their time in this game. And if BY ANY CHANCE they get buffed, they're gonna be giga-nerfed and made worse than before.
So much of my frustration and sadness for doom and ow put into one video. Very well made and edited :)
Thank you duuuude
@@Fuellow alggg
And what’s especially frustrating to me is that I think they were on to something with the empowered punch, since Doom Tank needed something besides movement and block. But instead of seeing what else he needs/should get, they just megabuffed everything and got scared when doom was good for 1 week.
Like it feels natural that the next step would’ve been something akin to EX moves in fighting games. Maybe 2-3 charges where only 1 fills overtime, the other 2 need damage/blocked damage to fill. And they’re spent when you need it instead of “hold onto a very predictable and obvious empowered punch”.
@@VVheeli I wish they'd just get rid of empowered AND block, bring back uppercut, and make punch do more damage by default just a little
That way he's almost dps doom again but is a tank and has to play corners lol idc block already sucks enough to where you have to play corners
The moment Quaked and zbra start talking THAT badly about him I knew there is no more hope
They always was in ow1
Overwatch has a hate boner for high mobility assassins. RIP tank fist and genji.
"Making the game slow and boring since 2018", That's a good slogan
I think his ult should launch targets up in the air with an uppercut, and his slam on the way down should be a cylinder that reaches up to the skybox so it can hit air targets. At least that way his ult can have intention instead of just being a "oh shit I used all my cooldowns and need to get away" button
In the reveal animation for doomfist he slams the ground in a circle launching genji in the air, that’s how I think they should make it, it fits him perfectly
Why does wrecking ball's slam pop people into the air but Doom's ult doesn't? Like its an ultimate, it should be more powerful
@@masift1494 Because Doom is a fighting game character in an FPS that lost his combos and all his movement tech because the devs decided he needed to be a tank for no reason.
@@youtuberobbedmeofmyname There absolutely was a reason, dps doom wouldve been absolutely busted in ow2 with all the cc removed. They didnt do a good job though
@@youtuberobbedmeofmyname no reason is a BIG stretch
The editing for this was actually so good
thank you homie, means a ton
yeah ikr that video was amazing
It reminds me of Ricky Rays’ csgo videos
Very true. I think they also added some great points in the vid. At 6:10 I am so sympathetic to this sentiment. These developers have a dream job. They have peak prospects in making life long and often impactful entertainment medians that if done well literally people will talk a DECADE! On how well you did. Yet most of them just see the big dollar bills and thats all they chase after. Its tragic. Especially since even if they probably aren't the millionaire I'm sure the average big triple A developer is making ham over fist more money then most people.
incredibly made video. I don't even play doomfist this shit still was fire
cheers, appreciate the feedback bro 🔥
Doom was the character that got me back into overwatch when it had become stale. Such a unique and interesting hero I genuinely didn't think blizzard still could make.
Never was any good at him, but it was always fun.
It's no wonder I've never touched ow2
The transition to OW2 wasn't as hype as I expected it to be as a Lucio player; holy fuck, his boop is horrid, and I understand how doom players feel having Blizzard strip a character of something that made you fall in love with them in the first place. Zenyattas kick launches people further, what the fuck???
and don’t even get me started on lifeweaver, the horrors
Your pain is felt in the doom community as well
Yeah, zen and brig are just the better supports to use when it comes to displacing enemies horizontally (have to say that because lifeweaver) and as someone who saw the ow1 montages with awesome lucio boops and tried to play him a bit its just obvious that they made it absoluteley dogshit
@@BobOrKlaus yea lucio now you only use it to for his speed on brawl and dive comps, his boop is just some extra dmg you can have without much need to aim
not to mention that the support passive was a nerf to specifically Lucio; he can't sustain himself in a fight as well as before in exchange for passive healing when not fighting which he could already do
Doomfist was never meant to be a tank and it shows.
He'd be better (and would make more sense) if they kept his abilties the same and turned him into a tank (with a bit lower damage and more HP and buffed passive). They probably didnt intend for him to he an assassinating Dps by design, moreso a brawler. RP 100 max with no wall impact stun on 4s CD, 25-75 slam, 50 uppercut.
I’d sadly disagree; I think this was the natural change Doom should’ve gone down. Doom in his OW1 state was unbalanceable. Very cool, but so tough to make DPS doom work that Blizzard would’ve never gotten it right. And in the later years of OW1, all Doom was at mid-diamond level was a knowledge check of “know your rollouts or perish”.
Tank Doom I felt was more true to the character and had a more natural fit of frontline disruption compared to his rollout assassin old ways. It’s just Blizzard made everything Doom players like “a bug” and patched.
Meanwhile Ball movement tech and Tracer’s upward blinks are “as intended”.
literally all they had to was make punch do half of the damage and remove his one shot. and maybe give him his range back on slam. i don’t think any doom players would complain about that
he literally was but ok. blizzard just screws everything up beyond repair and plugs their ears
He always felt like a tank. He was so hard to kill in OW1 but drastically more lethal, which was the definition of unfun. He made Ana and Zen unplayable at times. The *only* people that miss DPS Doom are Doomfist players.
As a former doom player, they ruined my boy and they continue to make him worse.
This is my new favorite overwatch video and I'm not even shitting you. It is so well made my lord. Fellas listen up we must stay true to our roots and stick with doom till the end. It may get hard out there for all of us and it might get old sometimes. But we have the respect of each other and for each other. Keep improving we got this. Stay strong and fist on
damn bro thank you, we must stay focused 💪
@@Fuellow you got my sub bro
Doomfist was my top pic for four years. now I can barely bring myself to play him😢
U gotta agree that they gigabuffed doom in the second season's start, but the nerfes were too much
+ doom was not designed to be played as a tank
they did not giga buff him they were a net nerf see the reason everyone thinks that is because they dont play doom as someone with 1300 hours on doom it easily noticeable his “gigabuff” was so shitty only good part was 3second punch. the guy complaining in the video GetQuackedOn also showcased why it was a nerf over a buff if you’re interested in watching someone who knows what they’re talking about
He was kinda shit at Season 2 cause of the nerf to empowered punch's stun
My fellow Doom main brothers, I have not touched Doomfist since the last days of OW1, and have been happily in retirement since.
My sincerest condolences🙏
Remember when one punch was all he needed?
those were the days lol
The amount of delusional players who thought Doom punch being able to 1-shot someone at point blank range inconsistently was OP meanwhile widow sits in Timbuktu and 1 shots them across the map and that's somehow ok. lmao
@@Fuellow yea now its 3 shots, seismic slam, missed punch, block, empowered punch, and 2 more shots is all he needs
@@sonkingritenowdon't forget the meteor strike for charge after you miss powered punch, plus a melee
@@nilevelum ofc how would i forget that
Respect for all doomfists I recently picked him up to unlock ramattra without blowing my brains out and had to change my whole mindset, I'm not DOOMFIST I'm limp wrist. Dude should have reaper levels of damage for how much commitment has to happen to do something
Exactly what I think he should have a hitscan shotgun with a big DMG hitbox like reaper and deal the same DMG right now is so weak and extremely hard to land
Blizzard isnt just out of touch with the doom community, many others too, mercy for example of a hot topic, ball pretty much too as well as sombra getting changes towards dealing damage (all heroes that i play) and they change the exactly wrong things about them, took mercy movement, gave ball more survivablity, make sombra feel like a gimmicky solider tracer mix... And probably many more that i have no idea about because i dont play many other heroes
And yet they didnt remove what everyone found so annoying about sombra. Kinda just made her worse for her fans and still kept her as one of the least fun to fight against characters.
@@isaacargesmith8217 yeah, and with what they said until now they will just make her worse to play again, and still not make it fun to play against
Fr and now they’re buffing Mei’s primary fire so that she has a stronger slow effect 💀
They are out of touch with the Genji community as well, for years. We are screaming that we want Genji to be good outside of Blade, and they nerf his normal kit so many times, instead of addressing what 90% of Genji complainers point out, which is Blade paired with DMG Boosts. I've been saying it, return his shuriken DMG to 28/29 and just remove the ability for Dragonblade to interact with DMG Boost (Nano, Mercy DMG, etc.) and people are gonna be happy. They complain about Nanoblade and this removes Nanoblade 1 shot, while keeping him effective in his neutral. We Genji players literally hate being Bladebots, we hate Nanoblade, for years and Blizzard just keeps making him a Bladebot with every change made. They are so out of touch it's unreal
I like how everyone is clearly explaining the problems and then xqc comes in like flubalubaloo
It’s ok guys!!!1!!1!!! Alec Dawson looked at his Excel spreadsheet and Doom actually has a 49% winrate so he’s actually good !!!1!!1!1!!!1!!!
Sounds pretty stupid. But he's a situational tank and that's a damn good win rate for a hero with a longer bug list than a CVS receipt.
@@Vandassar Almost every hero has a near 50% winrate, it doesn’t mean shit. Balancing around winrate without context is a terrible way to do it. Remember when he said they weren’t gonna nerf Sojourn because her winrate at diamond and below was not as high as masters and above?
@@LaiLai-2111 they do use context though. Many players do not find it fun to get juggled for 15 mins and they also don't like getting one shot from seemingly nowhere.
The problem with characters like Doom, Sombra, Ball and I guess Mei is that the more fun they are, the worse the game is for everyone else who plays.
Who do Blizzard side with? The few Doom mains or the majority of people who wouldn't even notice if those chars were removed from the hero roster.
@@Vandassar Well if they side with the 9 people who wanted Brig buffed why can’t they side with us and fix the game breaking bugs?
@@LaiLai-2111 That's a very fair point. I still don't get why they bothered with brig when there's so many other issues in the game.
As a Rein main, I feel the world needs more Doomfist. There's no better tank matchup.
rein v rein?
@@willmcclard206 other Reins are stupid. I wanna punch Doom with my hammer.
Rein vs ram
Dudeeee I love fighting Reins as Doom! So much fun
@@willmcclard206 u probably havent seen it go down before cause fighting rein as doom is a showdown
What’s that you got a single kill? Ok nerf doom
As a Moira one truck I've been learning to play doomfist and the sheer amount of flaming I get when I play either character is unreal
I don't even play tictok Moira (mostly)
im guessing you're kinda used to the hate comments since u play moira, otherwise im sad to say, get used to it :(
@@Fuellow I'll play Moira regardless -- it's fun getting 30+ kills and outhealing our other support too. You feel godly. I enjoy Doomfist but people do get more mad about him than Moira. I picked Doom the other day in comp and the reaper on our team stopped, looked at me, and used the voiceline "no" lollllllllllll
As a Ball main, we face the same struggles: The enemy team hates us, our own team hates us, we have a lot of techs to use, it takes skill to both pick up and master our heroes, and it takes about 5 seconds into a match before the enemy team goes Sombra-Bastion-Zen-Ana-Hog to counter us.
Luckily Ball is in a decent balanced state now after he got both buffed and nerfed i hope Doom mains will get the same luck. Blizzard should reward high skill heroes 🙏🏻
No you don't...
Never have
Ball was always a high skill high reward mf
But doom has mostly always been high skill mid reward except the alpha and that 1 week in s2
The rest has been high skill mid reward or perhaps sometimes even high skill low reward
The only thing similar is high skill
And the contempt they get
But ball has always gotten more value
Heck his nerf was a reasonable nerf and if anything it didn't really matter much since at the end of the day the buff and nerf resulted in a net buff styll
But in the criterias that doom got nerfed ended up with a net nerf instead
And they nerfed the wrong things
The ball ult nerf was logical
The doom empowered nerfs coupled with a whole second nerfed on normal punch was straight up dumb
@@jackiejackyjaqy...7219 Nah, Doom has always been better than Ball up until season 3 when Ball got buffed. Even before OW2 released.
In OW2 up until season 3, he was not high skill high reward at all. You had to do 3 times the effort for half the value of say another dive tank like Winston or Dva.
Now that Ball got buffed and Doom is bugged i'd say Doom is worse than Ball.
@@TSGC16 No ball has been better if you can play him
Whats worse is that theres such discord between the lore of THE doomfist being this Herculean threat and in game getting hit with a fully charged punch from *THE DOOMFIST* is just 50 damage
OW1 doomfist was not fun to play against, I'm sure he was fun to play but one shots are never fun, especially not with extreme mobility and high survivability
This isn't even about us Doomfist mains dooming or downplaying their main. This is actually sad.
Bunch of clowns, this is what the new Ow2 dev team is
watch it get worse next season lol
@@Fuellow cant wait for the next support hero that boost the enemy team damage
teleport teammates to enemies
you know its bad when super starts playing valorent
I really like that guys idea that said to give back uppercut and bind it to the reload, I was so upset when I found out they were taking it away from him. I hate power block so much, it’s such a stupid ability.
They haven't yet killed my love for doomfist but by god they are getting close
I agree and we are not even asking for big buffs.
Imo this are buffs that Doom could need:
75 armor so 375 health and 75 armor
or
less spread/ more damage on primary fire
or
50 more hp
Just something that makes him more viable.
Or you know
Shout/charm effects on his block
So it wont behave like rammatra blocks
If they cant do damage buff or atk buff, just make him annoying to deal with
@@3takoyakis true I mean yes Doom has a good survivability but as soon as this is the case the enemy Team switches to Sombra,Zen and Bastion and you just have to switch
As a Genji main and former doomfist player (I gave up on the hero) this video is very relatable and well done.
There is this bug with Genji where your camera gets stuck even after your dash completes for like half a second and it fucks with your aim. You try to do a flick right after finishing a dash and only half your flick is registered bc there's some stupid ass bug that keeps your camera locked. It was in overwatch 1 and then they fixed it. And I think the bug reappeared again like season 2 or something and it still hasn't been fixed
I'm a casual who barely even plays overwatch but this was a great video
Cheers dude!!
This was an amazing video explaining the main problems of the state of the game and the transition of Doomfist as a tank. I had 53 hours on doom last season with a high of D1. My experience was not very blissful because I know what Doom can do with the skill ceiling he once had.. but now either you have to switch tanks to something more in meta or cope with the dogshit that blizzard has made him. Hopefully this creates as much conflict as Doomfist does to reach blizzard and jumpstart a new mindset in making the game better in general.
cheers man, I do hope they bring back beta overwatch 2 doom he was so much fun
As a sombra main I feel this video so much. Like it used to be down to a decent sombra to counter a good doom but... Literally everyone and everything can counter him now. Even the new map designs just counter him.
This is an insanely good video, great work, I’ll be sharing this everywhere
cheers man, actual homie
blizzard has to be paying streamers to keep saying that doomfist is good so they can keep him nerfed
Except when slam or punch just don't work correctly, my biggest problem is the 4 second punch cd and the recharge of bullets, the stuns are also a dead sentence even kiriko suzu can put doom in danger.
I stoped playing Doom because my skill isn't consistent and because even when im carrying team fight and doing the most damage and use my punch to cancel ultimate or abilities like roadhog heal people tell me to switch(and i feel doomfist is the easiest tank to counter right now there are too many weaknesses).
its insane how almost every hero counters doom in a way, even doom counters him lol
I'd argue Junker Queen is severely more counterable
@@una-muraNOT ANYMORE 😂
Dooms best counter is map geometry
This is why whenever I see a Doomfist player on my team I put my whole trust in them as opposed to my teammates who ask for them to switch off.
I do not understand an ability called Block that doesn't block things. I don't mind Rocket Punch not being a one hit wonder, and exploits are exploits, they're clearly not meant to be part of the game, so I don't mind those being gone either. I get that YOU CAN be good at Doomfist, and I would argue that I win with him a lot more lately. But the design of Doomfist as a tank is insulting. As a DPS, he was the unstoppable force. You were speedy, you did high damage, and if you didn't manage your cooldowns, you'd die, so it felt awesome and intense to dive in, get two kills, and leave. But as a tank, I feel he should have the "immovable object" mentality applied. Forget Rocket Punch, let him do a broad swing that sends everybody back. Give him a Block that actually blocks. It's stupid that you can take lethal explosives to the face and be okay, but a sleeping dart knocks you out of your one defensive ability. And who the fuck is playing a character called Doomfist to have his primary source of damage be a shotgun hand? How about a character called Doomfist acting as his namesake. A punching guy. Give him some martial artist moves as a primary fire instead of a shotgun hand. Let this new tank character function as a fuckin' tank. Melee abilities, melee primary fire, high health to compensate, keep the idea of him knocking people around.
Any other tank is immediately viable. Instead of fixing their punching tank, they just made a new punching guy, and he's infinitely better. Almost all of them have some ridiculous high-damage or instant-kill ability too. Unless if your Doomfist is fucking ZBRA himself, a Doomfist up against a Reinhardt is gonna have the worst time of his life. Other tanks don't require their supports to get two kills, Doomfist does. I think I have about 90 hours on him, and most of my games with him are wins now, but he's so unsatisfying to play. Your gigantic fist that hums with power will phase through and miss a Moira, but if you play Reinhardt and charge next to Moira, you'll instantly suck her into your charge. Wrecking Ball can freely knock people around left and right like it's nobody's business and then punch them to death. He's a superior Doomfist, especially because he can instantly give himself shields and run away. Junker Queen is a DPS hero with an Ana grenade and bleeding effect for an ultimate, a shotgun that is hitscan and can be reloaded, a shout that gives extra health to everybody, and a melee ability.
Despite having Doomfist on the cover of their games, ads, promotions, and otherwise, it is clear that the developers kind of just hate Doomfist. Your shotgun isn't hitscan, it's incredibly weak, and you can't reload it, you have to wait for it to recharge. Your Block is easily countered and contributes little. Your giant hand needs to be pixel perfect on its target when there's a sticky grenade, a javelin, a support's vampiric draining ability, fucking turrets, and traps that all have a wide area of sucking in their targets and require no skill to aim. You get to slam down on people and hope to land two to three headshots as your main source of damage. And if you, the tank, the guy responsible for fighting the other tank, have to fight the other tank, you are just going to die without a support pocketing you. Roadhog's brainless hook and shotgun combo can ruin your day, Orisa can stun you, knock you back with a twirly spear, and then shoot you while getting an immovable perk and extra health. Reinhardt can charge you and swing at you wildly. Junkerqueen can just shoot you and axe you, because her shotgun is hitscan, and your shotgun isn't. Sigma can get knocked around, but then he moves his shield up after you use your abilities, leaving you to Block and realize that you're just not going to kill him. Wrecking Ball and Ramattra are just you, but better in every way. This isn't even touching up on how every tank has a game-changing super powerful ultimate, and your ultimate is there to either get lucky kills or catch somebody on cooldowns.
But no, the real issue is that one-trick Junkrat morons need their 145 damage projectiles to be faster because they climbed through the ranks with the easiest character, and now that they need to use their brain, they can't, and get focused. Mei, a DPS character, isn't tanky enough with her two tank abilities and high-damage-high-CC primary fire. You know what, Cassidy needs a second charge on his homing missile, so that he can just really make sure to get that easy kill. Let's paint Ana blue and she can go nuke a big tree somewhere, she's certainly the most interesting character in the game, somehow. Damn, Doomfist sucks and is unsatisfying to play? Let's make yet another tank that punches. His name is gonna be Twinklefarts, and he's gonna be four feet tall, fat, and instant-kill people with his punch ability, and it'll totally be fair. Fix Doomfist? Better kit? Cringe, didn't ask, L take, bozo. Truly, us Blizzard developers know what the fans want.
It's so sad the state of this game, I was having so much fun playing at the launch of Overwatch 2, playing Doom and Genji, getting higher ranks. Playing as those 2 characters right now is horrible. RIP my two mains :'c
In overwatch 1 doomfist was bad enough, but they’ve somehow made him even worse to the point he’s a throw pick
I have over 600 hours on Doomfist. We just want some love up in here Blizzard
how the mighty fall, i hope doom can revel in his glory once again as a fun character, that isn’t borderline broken mechanically
I used to be a Doom main back in OW1 from essentially when he came out. I saved up my comp points for the gold fist just before OW2 came out. When I first heard of Doom becoming a tank, I thought "Ok, this could work if they do it right, a bit more health never hurt." Then I saw the gameplay of Flats trying it out during the beta. "Ok, so they've removed his uppercut and replaced with a block, not too bad." Then I played him. I initially thought I must've been playing him wrong, maybe the charges fist brought back the fist's full power? That would be fair enough, right? No. He's just really shit now. I've wasted my competitive points on my only gold weapon for an unplayable, useless character
I get your point but expecting a cc ability that does 105/120 damage (depending on when you played him) that has a 4 meter blastback radius potentially hitting a whole 5 man team or at least 2-3 players most of the time
To be doing 250 instead
Brev that shit charged up more often than pulse bomb back then but would be getting 4× the value pulse bomb an ultimate does
That wasn't the bad thing in tankfist
It was a lot of other stuff not the punch damage or knockback and all that
Dooms the only tank that takes skill to play and yet he’s the most fun to play and it’s crazy how blizzard and some of the community try their absolute hardest to make doomfist useless. But doom mains never give up “those who fall with be forgotten. Those who rise up their names will be remembered for ever”
one day doom is gonna be everywhere. so much emotion was put into this video about one character in a video game.
They made the most hyped up character in years of overwatch and made him the worst tank in the game.
they hyped the rework up so much only to make him worse than ow1 lol
where he already was the WORST dps
@@Fuellow Well i wouldn't call him the worst dps, i think if played properly, he would have been the most broken hero in the game. Like a good doomfist back then would destroy regardless even if you ran sombra or pharah or any other sort of stun or flying type hero against him. Doomfist truly is hit or miss pick though ngl.
There’s just a decent amount of heroes that Blizzard doesn’t understand how they currently impact their game, why people play them, why they worked as they did.
Doom is absolutely one of them, same with Sombra, Mercy, Genji. Like 80% of the changes they’ve done to them even in OW1 are either useless, nonsensical, or completely alienate their followers from the rest of the playerbase.
I love the effort you put into this, i subbed bro keep it up.
Cheers man
I gave up trying to use his primary fire to confirm a kill if they're not in my face as now I just menacingly chase them while punching
Lmao I respect it, more reliable
i'm happy he's bad right now, he's so unfun to play against with the stun every 4 seconds
I respect that, he’s not the funnest to play against lol
you must be the unluckiest player in the world considering he has to get empowered punch (nerfed) from block (nerfed) and then manage to get hit in the first place with a shitty hitbox/a giant tank standing in the way and then hit a wall to get stunned (nerfed) and then not get bailed out by literally any defensive/support ability
At least you can kill him since he has to get close to use punch unlike Orisa and her spear which she can throw from anywhere
Love playing Doom, but they haven't treated his gameplay loop with the love deserved.
We signed up to fly, punch, demolish. Now, its hop, tap someones HP, then Block until you can tap someone slightly harder.
Great style of editing I could watch this all day
I think tank Doomfist is a good idea. Its just he doesn't feel like Doomfist. Doomfist as a character wants to create chaos/conflict to make humanity stronger. But he doesn't feel like that, maybe if they brought back the slow on slam or make the block retain charge in between using it so that you can have charge Doomfist.
doomfist lore wise is basically cool thanos, ingame HE’S the punching bag not the other way around
@@Fuellow The uppercut on his reload button sounds like a great idea, another idea I tried in the workshop was while crouching with Doom and using slam, he slams the ground in front of him instead of flying forward, that way slam can be used as both an approach option and used for consistent close range damage.
Heck how about while using seismic slam in the air, pressing crouch while midair will immediately send Doomfist to the ground just like in Lúcioball that way you have more control of where you'll land as Doom
It’s funny how the top dog Overwatch streamers that never play Doomfist say he’s a top tier pick when he’s so hard to get value out of it’s laughable
Amazing video, The most high quality overwatch content i’ve seen in ages. Much love dude
eyo thanks man, means a lot
only 60 seconds and i don’t feel alone in my struggles
Wanted to make a video like this months ago, but you executed it exactly as it should've been. It really covered everything, well done
damn, this video really shows and sums up blizzard balancing team in a nutshell
Mercy Players: First time?
Mercy mains when they have to be slightly careful instead of being untouchable AH-64 Apache helicopters with zero-skill decent healing:
At least Mercy has her movement added to her kit and not stripped from her
The reason they can’t balance doomfist is because the people that made him lost their contracts or where moved to a different project.
Fuellow too clean with it
cheers man, im always on top lmao
it hurts how accurate this video is. great video btw
I joined late season 2 of OW 2 and immediately speedran doom after seeing him. I absolutely love him, and would love to see him buffed. It's so rare to actually have a fun game as doom because everyone is playing junkrat or sombra or pharah or soldier or bastion or echo or symm so you just get stuck getting flamed for dying and being told to jsut swap tanks.
Could not believe you only have 500 subs after watching this, top tier editing, funny af
cheers man, appreciate it bro
this is so messed up
need to nerf genji
LMAO this is too true, they always nerf him
Honestly I’ve grown accustom to the 4 second cooldown, but I do still believe if you cancel the punch before using it the cooldown should be reduced to 3 (or 2) seconds. Aside from that it’d be cool if his ultimate descends faster or did significantly more area damage.
Doomfist is by far the most entertaining tank in OW2 for me currently. Ever sense OW2 came out I’ve been enjoying playing Tankfist. Ik I’m in the minority opinion of thinking Doom’s fun but I just enjoy him. I hardly attempted playing him in OW1 which I don’t regret, but it is what it is I suppose.
-I think they should bring back uppercut but have it on a paired cooldown with power block, meaning you have to choose between one or the other (i.e. if you uppercut power block also goes on cooldown). This means you have to choose between either a more offensive or defensive playstyle. Using uppercut to get that extra 50 burst damage to secure a kill where you usually wouldn't have also means sacrificing your only defensive ability and chance to get empowered punches (the strongest part of dooms kit) for the next 7 seconds. I think this would add a different playstyle to tankfist. In lower ranks people charge the fist very easily but in higher ranks not so much - giving him uppercut back gives him more options and not having to rely on empowered punch as a crutch.
-To add more power to the slam they could also add an empowered slam mechanic wherein if you block the required damage you get a 75 dmg slam + 30% slow, but if you choose to use the empowered slam then you can't use the empowered fist afterwards so you have to choose between one of them. However if you cancel the slam before it impacts the ground you can retain the empowered charge on the fist, similar to how when you cancel empowered punch you can keep the empowered punch. If we were to put uppercut back in the game the way I suggested most doom mains would probably use that way more than power block cos it is way more fun as an ability but by adding an empowered slam perhaps more players will be incentivised to use this tank-like defensive ability because of the reward of being able to choose between empowered slam or empowered punch.
- Also I would trade the stun on his normal punch for the 3 second cd back. 4 second punch feels awful plus im pretty sure those that hate doom would support this too cos they don't like getting stunned. In exchange for losing the stun on his punch they could give back the slow to his slam.
- For his ult I think they could give him an ult similar to primal rage. I'd call it Beserker. In this form he essentially turns into dpsfist (i.e. has the dmg output of dps doom) but with tank hp. During that form his powerblock is replaced by uppercut entirely - losing that defensive ability to essentially force him to be offensive in this ult. To make up for losing the defensive cooldown his hp increases to 500; his max. overhealth increases to 700 and the shields he gains per targets hit is increased to 50hp/enemy hit compared to the normal 35hp/enemy hit to incentivise doom players being more aggressive, and obviously his dmg output is much higher than before. The more offensive you are, the more overhealth you get (obviously being capped at 700 hp).
-In his ult punch does 250 dmg like dpsfist BUT to avoid the entire cast getting one shot they can make it so that only the target hit by the centre of the punch's hitbox (i.e. the enemy doom is aiming at) takes the full damage whereas everyone else only takes half of the damage, so realistically it can only one-shot one person. The slam can have a damage-scaling mechanic like the old slam but instead of being dependent on height it can be dependent on airtime - the longer he is in the air for the more dmg it does. I'd say in this form slam does a minimum dmg of 75 and a maximum dmg of 125.
- The form can last like 12 seconds considering all his dmg dealing abilities are tied by cds so he can realistically only get 1 uppercut/slam in that form and like 3 punches, so it should last a little longer.
-This would be a pretty damn strong ult, maybe even broken but considering tank ults are meant to be game changing ults the current meteor strike imo especially with the nerfed empowered punch just can't compete. U literally just bellyflop on ppl and do negative dmg. This beserker mode ult is way cooler and is a throwback to the dps doom we all miss so much. Plus it's kinda like Kratos' Spartan Rage form from God of War wherein like Doom he's usually tactical and then once he pops that ult he just turns into a full on brawler and throws caution to the wind.
I don't think I blinked once during this video, well done sir
this is a masterpiece of a video thank you for calling out everything
just needed to rant lol
as a doom main since his release and little over 1k hours,doom is in a solid state right now. with the hog and orisa nerfs he feels better but sombra still hard counters him
Yea but just like zbra and uaked bring up, we legit end up with at least 1 major bug ruining a pick, our positioning, ruining our value per game. CONSISTENTLY. Name another character that has that that has had this since release and that STILL never gets addressed
solid like cardboard
Literally just isn't in a good state. Way harder to get value out of compared to other tanks.
The amount of rage I feel when playing Doom sometimes is immeasurable. Either the enemy team just completely shuts Doom down, or I'm getting perma-hacked/discorded, or I just get a bug and my ult will fail to kill a rezzing Mercy despite landing right on top of her. It's a slog even if i manage to win.
When I see Zen and sombra or Ana on the enemy team I insta switch off Doom lol, so infuriating
This video literally just described everything I’ve been thinking about doomfist ever since overwatch 2 came out.. I was a doom main in overwatch 1 but I’ve had a tough time figuring out how the hell im supposed to play tank doom and most of that is because I don’t really see the point in playing him anymore lol. So sad to see a character I used to love playing so much be reduced to this (although granted dps doom was far from perfect lol)
Imagine Quake could balance doom lmao
He'd revert him back to beta 1 ow2.
give doom uppercut back
I mean, Doomfist in Lore is one of the most dangerous people ever . In game I fear mercy more than doom.
And NOW With the FUCKING NEW GRAV GRANADE it’s almost impossible to have fun with doom
That one week of doom being great 😢
how they massacred our boy
It was, Especially when my brain was rotting from hearing many people calling it Dead by Daylight just because Doom was finally strong. 💀
Doomfist overall isnt a bad hero. But compared to other tanks, he is extremely easy to counter. If you are popping of as DF, what are the enemies gonna pick? Ana, Brig, Sombra, Sym, Orisa, Pharah, just to call a few counters. If 2 of these are played, DF becomes nearly unplayable or EXTREMELY hard. Ana is picked 90% of the matches. Compare him to Rein. You press rightclick and leftclick as Rein and become one of the most efficient tanks in the game. Not to mention Reins absurd Shift Hitbox. Meanwhile DF always flies past a Ramatra in Nemesis form with rightclick.
Oh and not to forget, DF ultimate is so goddamn useless. Most of the time you use it to protect yourself from certain dangers. Like wtf? Any other tank uses his ultimate to secure a push or hold a point for a few seconds, and DF has to use his ult to escape the enemy team cuz he lacks defensives (AS A TANK).
Genji mains and doom mains will forever understand eachother
That being said i suffer twice as much for being both
Same, I should've just stuck to one tricking reaper, lmfao.
Great editing man, keep it up 🤯
thank you!
I've got it worst as a doom and genji main they have never liked these 2 characters
very entertaining video, It's kinda sad to see how out of touch Blizzard is honestly, every season feels like a major let down with rarely much to make up for it, I only started playing when Overwatch 2 came out, so for me the game was extremely fun for a bit since it was **new** to me, but it's kinda sad to see how fast it wore off, now I've sunk around 250 hours into the game, gotten masters on two accounts, and don't see any reason to keep grinding, the hero balancing is beyond terrible, the ranked system/players as a whole also suck ass, and even unranked feels ass considering half the people are try harding and the other half are just having fun.
at least the game being shit made a good video lmao
Cheers man, easy to poke fun of this game lmao
As I genji main and a person who want to try doom this hits home thx for the video.
Very well done, great job with the video!
What’s that dooms the hardest hero to get value with? Ok here’s mercy hold m1 and reach top 500
Or even better, just go to the options to change the settings so that you can press the button for healing/DB instead of holding it. Still don't know how people play this boring a$$ hero.
@@SpiritedFalcon Movement
@@KURENANI It's terrible
@Spirited Falcon get good, and then you'll understand its possibilities
@@KURENANI Didn't mercy players themselves say its terrible? Anyway, I don't wanna play this boring braindead hero (if you enjoy it, good4u). I prefer doing rollouts with Doom, Hanzo, Genji etc.
gonna comment and like to bump this shit up cus I like to play casually with my friends and i always feel like all the cool movement based characters like doom feel so precise and finicky. sometimes i feel like im just playing him wrong but after seeing the hitboxes of the attacks in the video it just makes me annoyed
eyo cheers dude, but yh this video proves that it’s okay to blame the game lmao
informative. Removing skill expression is exactly what they've been doing to mercy movement too