A handful of failures from 4,000 hours of timelapsing one game.
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- čas přidán 24. 08. 2024
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Have any timelapse ideas? Let me know in the comments below!
"the game has slowed by about half in the past 8 years"
correction: the game has slowed by about half in the past 5 months*
THe grid-match was quite interesting. Maybe its possible to make the borders passable with missions like the suez-canal, but only when they conquered their own sqare
Make it a bingo square and let the drinking games begin!
Or maybe to make each grid have 1-4 bottle-neck provinces that are the only way to access that grid
Or maybe even make them sea provinces to turn every square into a mini-GB.
Tbh even just bigger cubes would make it for me
Believe it or not the Ottomans were even more OP in version 1.0. Their Ghazis idea gave something like +200% manpower recovery speed.
Yes, triple manpower recovery. And French Elan used to give 33% army morale instead of 20. You can tell that they really had no idea what was and wasn't balanced, since EU3 didn't have national ideas.
I like the "voice-over commentary" quite a bit when you add it to videos.
I remember when France would get referred to as the BBB, the Big Blue Blob, because of how much the French AI would blob in earlier versions of the game. Unfortunately, I didn’t get to see much of it in your time lapses, but a man can dream
Paradox really reined in BBB. Might be fun to see a 1,000 year war time lapse between buffed France and buffed England
Ive made it to 22:26 and greatly enjoy this sorta thing! Its very relaxing and fun to zone out to
I'm actually curious as someone who only got into EU4 within the past year, why did rebels not matter in version 1.0? did they just not have any tangible impact on the country?
Because they didn't scale with technology IRC. You could kill them very easily. On the other hand there was a period where they were totally random and unrest chance was merely how good your odds were of getting rebels and there was no recent uprising modifier. You can do the math on how annoying that is. If I don't make it for the stream, can someone help Benin? I've never seen them do well in time lapses.
To add to that, eu4 has a bunch of events and mechanics that fire rebels for specific reasons. For the longest time, rebels were just random shit and you basically just set a stack of armies to "auto hunt rebels" to solve the problem.
Poor Qing. They would always do so well until they bordered the Ottomans.
But then again, the same can be said for all countries.
And yes, I saw and read the message. At least one person saw it.
you are praticly the only eu4 online video maker i watch. Thanks from my support.
alternate title for this: 1 hour of seeing a map getting painted green
thicc ming collapsing at 16:44 made me cry
Literally 1644
@@Natalie-ez1zc gorge orvil 1644 mingsplosion
@@wennick4859 😡😡😡😡 Georg orfell farming animals
@@ember_flux no no no gēòrgê œrfił agrarian animals is far better
I always really enjoyed the always war timelapses, they are so chaotic!
It was interesting looking at the old patches and recognising how the map looked when I first started with the game (1.13). My, but the game has changed a lot since then
The ultra-aggressive AI game seemed interesting. With a good enough computer one could attempt to run it for as long as it takes for a stable world power to rise, or perhaps it would be an eternal cycle of just carnage
This is a good way to turn your pc into a space heater
@@ioncavegrandma9256 I think you could install EU4 on a big ol' virtual machine in AWS. With enough memory and fast I/O, he could crank through these timelapses
Wait... if you've run EU4 for almost 4000 hours in the last 6 months...
There are only 4380 hours in 6 months. So.... damn. Your poor PC.
4,320*
I used to love trying Morocco when they were flesh pink color early in the game cycle
Ah failed time-lapses, I have plenty myself 😆 I've deleted as much footage as I have used, tho no where near 4000 hours (I think/hope!)
20:57 i screamed out in loud for my green boi. i just felt physcal pain. it is interesting to see that ai could conquer that many land.
22:45 I think they implemented countries diolo announcing desire for specific territories and the AI better prioritized culture groups or missions. Before then the AI would just aim for territory and it would create terrible map gore.
for grids, have it instead of being walls, be that it borders the edge of every grid
what is the upca
United provinces of Central America. It's a tag that's still in the game, but it's exceptionally rare to see the AI form it (for example, the colonial nation's capital has to be in the Central America region, but is part of Colonial Mexico, so most independent colonies just form Mexico)
I kinda enjoyed watching the archives; I've been playing EU4 for about 7 years so it was actually quite nostalgic. Though I will say I watched the whole thing on 2x speed :P
Would be great if you add information when which timelapse begins, you have one hour of movie so it would be helpful.
Next with random sub continents or nations start colonizing or overpowered tribes would be nice. Or a series were the winning nation gets debuffed for the entire series.
EU4 with every country having cores on everything.
Watched it to remember how 1.15 was (versions I began playing the game) and I can confirm, the AI was blobby and agressive as hell
And people say they need to buff the ottomans
I think the version archive could be neat if the versions were side-by-side so you could compare them all at a glance.
Seeing them back-to-back is only boring because you forget what the older versions looked like -- but if you could look over and directly compare different versions at the same time it could be really interesting. Plus the video would be like 10-15 minutes instead of taking ages.
Why do Ming always explode in your time lapse?
Most of my games a decent strong Ming with all Reforms and full Mandate
You should overlay separate windows on top of the usual view of Eurasia + Africa. Those windows, minimized to different corners of the screen, would be the parts of the world that are left out during these timelapses. Basically, one would be the New World and the other Oceania.
The windows would be small enough to not cover what's going on in Eurasia, but big enough that a viewer could roughly follow what's going on in that part of the map.
You could even replace the main Eurasia window with the others, temporarily making Eurasia it's own side window, if the action picks up in that part of the map.
Why were the first and second removed WC attempts so similar? With tver getting big, vijayanagar, qing and ottomans being main powers and it turning into ottomans continuously eating qing?
Well, then my assumption is right.
Can you make a timelapse where country can call allies of allies of allies into a war causing chain reactions and super big wars
ahhhhhh I remember pink Mali, good times
...or !rebel Ottoman as everyone spams
Me: annex TUR MIN
EU4 Timelapses Guy, have you tried running your time lapses in cloud-hosted VMs? You could record 100 intense games at once, becoming a timelapse factory
EU4 but Australia is a highly developed utopia
1 Hour of timelapse?!
you could scramble the grid like a puzzle an mess up the map
What time
Can't a nation expand throughout the grid with the help of allies on the other side? Or is it also affecting coring range?
6 MONTHS?
28:44 instead of showing the whole map you could show specific areas multiple time and show how different they deveolped.
Like China, Hre, Commenwealth and so on. Could give Material for multiple videos.
I love the time lapses but I wonder if this guy ever just plays eu4.
22:26 well I did see it
You're my favorite one.
Make a discord
Me en cantan tus vídeos soi de ablando españo