Why Rig in Houdini? | Houdini Rigging Webinar

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  • čas přidán 4. 08. 2024
  • In this webinar, Ian sits down with Owen McCubbin to discuss rigging concepts inside Houdini. Along the way, Owen will share various rigging tips and tricks mixed with details about his latest course, Rigging in Houdini.
    Explore the Course: www.rebelway.net/rigging-houd...

Komentáře • 38

  • @EClavel
    @EClavel Před rokem +7

    Rebelway has helped me up my Houdini skills a thousand fold. Thank you!

  • @tashmikagimanthamusic
    @tashmikagimanthamusic Před rokem +2

    Thank You Rebelway. Just in Time.

  • @edjonacademy7435
    @edjonacademy7435 Před rokem +2

    I where I am with the confidence I have because of REBELWAY. #Once a rebel always a rebel

  • @crediblemulk4638
    @crediblemulk4638 Před rokem +3

    Im a Max/Maya rigger thats moving over to Houdini and KineFX. I did the traditional rigging of the soldier tutorial to give me some insight, but am transferring to using KineFx. I have some grounding (I did the fur dude tutorial) but currently only on H18.5. I have access to H19.0 so will be looking to take this up sooner rather than later. I have been very impressed with the paradigm of KineFx and look forward to taking this further. Thanks for the chat and info, very helpful.

  • @inspirationalgoosebumps6006

    I luv everything about houdini.

  • @slavastokolos2891
    @slavastokolos2891 Před rokem

    Wow! Thank you!

  • @ozgur_yildirim
    @ozgur_yildirim Před rokem +3

    Gpu accelerated deformer nodes and gpu based parallel evaluation mode with cached playback system, maya can handle quite complex rigs when playing back animation at 60 fps. Not to mention that the animation tools and editors in maya are polished and production proven.

    • @rishabhanand5563
      @rishabhanand5563 Před rokem +1

      There is a reason why Maya is top level animation software 😅

  • @yinon_tal
    @yinon_tal Před rokem +1

    Very interesting, thanks!

  • @luisfoscg
    @luisfoscg Před rokem +5

    would like to hear how an animator with limited houdini experience can animate with a kinefx rig

  • @alexgithiora6228
    @alexgithiora6228 Před rokem +4

    Is facial rigging advanced or is it a hack to get something perfect??

  • @SeregaZinin
    @SeregaZinin Před měsícem

    Maybe it's easier and better to use Iclone 8 + Cascadeur?

  • @a.y.k.541
    @a.y.k.541 Před rokem +2

    wowwww

  • @SuperNell69
    @SuperNell69 Před rokem +1

    🤩🤩🤩👍👍👍

  • @isaacait.6679
    @isaacait.6679 Před rokem

    I want to learn houdini and use it as my main (and only) 3d software. But i see a lot of comment online discouraging me. There are a lot varying opinions. I don't even know who to believe. Should I go ahead with houdini?

    • @oparadigma
      @oparadigma Před rokem +3

      Go ahead with your porpose and you´ll find your own way

    • @gregorybennings8718
      @gregorybennings8718 Před 8 měsíci +2

      I bet most of the discouraging comments are from blender zealots.

  • @anaabines4105
    @anaabines4105 Před rokem

    can you add the rigg animated character from houdini into blender??

    • @EClavel
      @EClavel Před rokem +1

      Of course. Houdini plays nice with all 3D packages

  • @volnovhuesos6267
    @volnovhuesos6267 Před rokem +1

    rip dear maya) we do not wnt to learn phyton)

    • @hannesbolman4710
      @hannesbolman4710 Před rokem +2

      Since i am working in Houdini, i don't even want to Touch Maya anymore.

    • @EClavel
      @EClavel Před rokem

      Python is actually still relevant in Houdini…. I mainly use it to store vex I use over and over but I’m sure there’s more applications for it.

    • @hannesbolman4710
      @hannesbolman4710 Před rokem

      @@EClavel also for Pipeline stuff and variables its usefull

    • @ironknightzero
      @ironknightzero Před rokem

      @@hannesbolman4710 But don't you still need Maya for animation? I dunno how mature the animation tools are in Houdini

    • @hannesbolman4710
      @hannesbolman4710 Před rokem +1

      @@ironknightzero Animation/ Rigging is also a perfect Job to do inside Houdini. But most animators and riggers are indeed working with Maya still .. but i worked 9 Years with Maya. Did everything from Rigging to Walter Sim . Enough from all These Crashes and limitations. Love my Job more than ever

  • @Geometrynode
    @Geometrynode Před 5 měsíci

    how do you rig a characters face with a joint or bone based rig? i dont want to use a blend shape rig