'The Flash' Slow Motion Lightning in Houdini | Pro Houdini Tutorial

Sdílet
Vložit
  • čas přidán 8. 09. 2024
  • In this video tutorial, Andrew Sutherland will show you how to create a Flash inspired slow motion lightning effect inside Houdini.
    Get the Project File: www.rebelway.n...

Komentáře • 21

  • @KevinAntony
    @KevinAntony Před rokem +3

    Thanks for the opportunity ⚡

  • @mandatoryfx
    @mandatoryfx Před rokem +5

    Can you recreate Iron Man nanotech effect?

  • @CortesFantásticosOficial

    Can you recreate Godzilla's Atomic Breath?

    • @Rebelway
      @Rebelway  Před rokem +4

      Great Suggestion!

    • @richardkao2339
      @richardkao2339 Před rokem +1

      czcams.com/video/ZJ5zOWV5T70/video.html

    • @CortesFantásticosOficial
      @CortesFantásticosOficial Před rokem +1

      @@richardkao2339 Awesome! I liked that building destruction.

    • @richardkao2339
      @richardkao2339 Před rokem +1

      @@CortesFantásticosOficial thanks!, it is not a good atomic beam example, but I hope that's what you are looking for:)

    • @CortesFantásticosOficial
      @CortesFantásticosOficial Před rokem

      @@richardkao2339 In the future I intend to make a web-series that involves VFX, would you participate in the scenes involving destruction?

  • @pompachakraborty5224
    @pompachakraborty5224 Před rokem +3

    Okay so this is really dope but i have been scratching my head on one particular thing..... and it is multi solver. The tutorial present in youtube currently are outdated and besides none of them have any sort of complexity. Can you make a simple tutorial on how to setup a multi solver from scratch? Like imagine this 'flash slow-mo' fx combine with flip water with ripples and rbd debris to illustrate the character running on watery surface and breaking through a wall......
    Not trying to be greedy but i had this cool idea few months back where a big robot uplifts a fishing boat from a dockyard. Basically i wanted to create the fx of metal bending when the robo fingers firmly grips the edges of the boat.... and then slowly rises up revealing his full scale from the ocean water. I successfully animated it and even created the flip sim. But completely got lost in metal bending effect. I dont know how to tell houdini that robot fingers are very heavy weighted whereas the boat structure is relatively light hence it will 'bend' the form during griping it. I WOULD gladly buy the course if you make one on this topic cuz your explanation is really top notch.

    • @Alexcius2
      @Alexcius2 Před 7 měsíci

      u have amazing concept , hope u got it

  • @renaultazul
    @renaultazul Před 22 dny

    Hello!, Is it possible to get the HIP file, to take a look? After minute 32 of this tutorial, my sim is not working correctly. Only breaks the very first floor stone, the others keep intact.

  • @mazsari
    @mazsari Před 2 měsíci

    Hi! The project file download link not work for me any reason. Thanks the video.

  • @jaymaurya8070
    @jaymaurya8070 Před rokem +2

    Which renderer are u using?

    • @user-mu6zp2cn3y
      @user-mu6zp2cn3y Před rokem +1

      Arnold

    • @jaymaurya8070
      @jaymaurya8070 Před rokem

      @@user-mu6zp2cn3y is it gpu based or cpu?

    • @Shashwat_445
      @Shashwat_445 Před rokem +1

      @@jaymaurya8070 Arnold supports both, but, GPU is kinda useless cause GPU rendering in arnold gives you more noise that CPU and doesn't support Xgen hairs !

    • @Noah-qd4ts
      @Noah-qd4ts Před rokem

      @@Shashwat_445 that’s the case for maya, but Houdini has its own grooming tools, so Arnold GPU is totally fine

  • @MartorTF
    @MartorTF Před rokem

    Hello, can you tell me what you did at 34:32 in the inputs tab from the geometrywrangle ?

    • @aieuosama
      @aieuosama Před rokem

      i got lost here as well. the floor is not breaking

    • @android_lime
      @android_lime Před rokem

      @@aieuosama try reducing 120 to 1 or remove the if statement.