Sea of Thieves: Tech Art and Shader Development | Valentine Kozin | GDC 2019

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  • čas přidán 24. 03. 2019
  • Valentine gives a comprehensive look at the adoption of Houdini by Tech Art while working on Sea of Thieves.
    "Although we only began to learn and apply Houdini mid-way through production, it proved an invaluable tool in the Tech Art toolbelt. This talk explores the deepening link in our workflow between shader development and Houdini tooling with detailed breakdowns of specific use-cases, including lightning strikes, kraken tentacles, vomit and clouds."
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Komentáře • 63

  • @FluxedEdge
    @FluxedEdge Před 5 lety +32

    I wish there were more videos like this. Super informative and interesting to see problems dev studios encounter while working on a game.

  • @evanlane1690
    @evanlane1690 Před 2 lety +1

    Dude..... the more I learn about houdini the more I'm amazed by this talk.

  • @picosdrivethru
    @picosdrivethru Před 4 lety +2

    this guy is such a fantastic blend between art and tech.. really cool, solid stuff.

  • @lifeartstudios6207
    @lifeartstudios6207 Před 5 lety +4

    this is amazingly informative, thank you. I wish I could work with houdini right now, but I have to set time aside to learn it

  • @Dude707LoL
    @Dude707LoL Před 5 lety +3

    this is awesome. Please do more contents like this! :DD

  • @marceli-wac
    @marceli-wac Před 5 lety +1

    Very slow start but gets to the 'good' stuff half-way through the lightning! Great presentation!

  • @voidling2632
    @voidling2632 Před 5 lety +20

    No clue why youtube recommended this to me, don't even have Houdini. And as a matter of fact, the name is quite fitting, i it is indeed magic, I didn't understand one single thing...

    • @voidling2632
      @voidling2632 Před 3 lety

      @Jase Milan you're right! Noone cares at all and in case this is true, which certainly isn't, you don't deserve a girlfriend at all. Get a real job.

  • @YoshiftOfficiel
    @YoshiftOfficiel Před 5 lety +2

    I did not think that the vomit was going to be interesting, great vid :)

  • @TheLetsgodzn
    @TheLetsgodzn Před 4 lety

    Houdini is an such powerful tool, and i wish in future we could watch more tutorials to learn how to do these generators and amazing effects. Actually i only use blender and s. painter, cuz there are many tutorials to learn with, but i cant get same result as houdini shows

  • @shafee360
    @shafee360 Před 5 lety +3

    We wish we could do stuff like that.

  • @krylonpoet
    @krylonpoet Před 3 lety +1

    So with the clouds, how do we check to see if a given position is inside the current vertex's occlusion lobe? I'd love to see that shader code!

  • @keltart809
    @keltart809 Před 5 lety +6

    this is really clever. actually makes me want to pick up houdini again

    • @DirkKool
      @DirkKool Před 5 lety

      Kel T again? Why you gave up son?

    • @keltart809
      @keltart809 Před 5 lety +1

      because learning Houdini feels very overwhelming. From what I can tell simple task requires a lot of setup. I come from a maya background. Currently Learning Modo as well. @@DirkKool

    • @EnriquePage91
      @EnriquePage91 Před 5 lety

      Go for Houdini, it's the future.

    • @FrancoFrames
      @FrancoFrames Před 4 lety

      @@EnriquePage91 Not the future for all things one exemple, for making a 3d unique complex asset
      is not the future lol

  • @workflowinmind
    @workflowinmind Před 3 lety

    Sooo cool!
    Could you share the replaced sample function for the approximate dir light? 41:39

  • @danielkrajnik3817
    @danielkrajnik3817 Před 3 lety

    0:12 I need this jumper! 26:40 damn those are nice clouds 59:15 ha! true

  • @LeoHsieh
    @LeoHsieh Před 4 lety

    These guys rocket!

  • @chikato7106
    @chikato7106 Před 5 lety +16

    That jacket is soooooo epic!!!! I love it, I want one.

    • @tzlawina
      @tzlawina Před 5 lety

      I hope that's sarcasm.

    • @budgiesenpai6894
      @budgiesenpai6894 Před 5 lety

      I hope not, because I want this jacket, too :D @@tzlawina

    • @tzlawina
      @tzlawina Před 5 lety

      @@budgiesenpai6894 Are you a girl? It looks like something my hip grandma would wear.

    • @ReviveNRepair
      @ReviveNRepair Před 5 lety

      @@tzlawina Are you not a fan of shaders? Those are clearly vertices and edges if you didn't notice yo.

    • @budgiesenpai6894
      @budgiesenpai6894 Před 5 lety

      @@tzlawina well, it looks like I am a 26yo hip grandpa now.
      whoot whoot

  • @rekindledphoenix
    @rekindledphoenix Před 4 lety

    That's nice but how did you make the water ?

  • @chikato7106
    @chikato7106 Před 5 lety +2

    Pre-Microsoft Rare was such an amazing time for the company imo.

  • @Francosteiner
    @Francosteiner Před 5 lety

    30:06 NOICE

  • @stinkylando
    @stinkylando Před rokem

    How did you generate the compiled wetmap?

  • @fran.fernandez
    @fran.fernandez Před 4 lety

    any tutorial about how to create the SDF in houdini?

  • @affectreflect
    @affectreflect Před 5 lety +2

    That Voronoi diagram Jacket...godamn..I love it..

    • @jerrynovotnik
      @jerrynovotnik Před 5 lety +12

      I think you need to look up how voronoi pattern looks like..

    • @Dude707LoL
      @Dude707LoL Před 5 lety +1

      @@jerrynovotnik Delaunay triangulation?

    • @jerrynovotnik
      @jerrynovotnik Před 5 lety

      @@Dude707LoL Yep thats basically it ;) Delaunay pattern on this particular set of points or on randomly scattered but with some relaxation/optimization to have all triangles almost the same area. Anything in the realm of triangulated/tessalated mesh is correct.

    • @bendosage3445
      @bendosage3445 Před 5 lety +1

      obviously made in marvelous designer

    • @9of9TechArt
      @9of9TechArt Před 5 lety

      @@bendosage3445 Houdini, actually! Stitched together in Vellum :) Triangulation achieved via remesh node applied on top after simulation.

  • @iamarugin
    @iamarugin Před 3 lety

    TIMESTAMPS?

  • @dadlord689
    @dadlord689 Před 5 lety +1

    Instead of gameplay... I don't know, I think it is overkill. I thought that NVidia Flex is ok for fluids.

    • @phototron3333
      @phototron3333 Před 5 lety

      It looks good but it's quite difficult to mix with non particle based physics.

    • @dadlord689
      @dadlord689 Před 5 lety

      @@phototron3333 I even can't buy it. I thought it will be on PC (

    • @phototron3333
      @phototron3333 Před 5 lety

      @@dadlord689 what would? Sea of Thieves?

    • @dadlord689
      @dadlord689 Před 5 lety

      yes!@@phototron3333

    • @phototron3333
      @phototron3333 Před 5 lety

      @@dadlord689 it's on the windows store isn't it?

  • @wizzenberry
    @wizzenberry Před 4 lety

    Water.

  • @evolicious
    @evolicious Před 5 lety +3

    Nobody plays this game, why are they still modifying it? It doesn't need work, it's already dead.