What Happens at the End of the Map in Open World Games?
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- čas přidán 2. 09. 2023
- Let's see how open world games and games with seemingly endless maps react when we reach the end of their world maps.
1080p 60fps Gameplay recorded and edited by Nintendo Unity. Consider to like, share and subscribe to support the channel.
Games
Minecraft
Deep Rock Galactic
Red Dead Redemption 2
Super Mario Odyssey
Super Mario 3D World
Factorio
Serious Sam 3
Borderlands 2
Pokémon Mystery Dungeon
The Elder Scrolls V: Skyrim
The Legend of Zelda: Tears of the Kingdom - Hry
As a Canadian, I can indeed confirm this is what happens in Canada. There is just a big lake and snow with no collision.
...you're not wrong...
Yep that’s true alright
I went there once, exactly what it is
Just on the border to avoid people from usa coming in
As an American I can confirm this
For those who didn’t know, the world border wasn’t always there in Minecraft. Instead, we got a phenomenon known as the farlands. In the farlands, world generation errors start happening because the game doesn’t know what to do because of integer overflow. Mobs also didn’t spawn.
Farlandsis still in bedrock! I prefer it over world border because it makes things a little more minutely interesting.
@@jellybelly8672 if it wasn't in bedrock, it would be a feature, but since it is, it is a bug. If it was in java, it would be a good thing, according to literally most of the community.
I remember watching you when I was younger!
W
The farlands made a temporary comeback when the cave and cliffs update was still an experimental feature being taller and skinnier.
The Virgin Worldborder: No, you can't go that way, I will kill you!
The Chad Farlands: Welcome, Traveler, to the forbidden zone. True suffering awaits as you explore what no mortal mind should see, but you are welcome to try.
Yes.
Farlands were cool
Meanwhile Subnautics: "Warning entering the Ecological Deadzone. Adding to the databank."
Oh god no@@Gnar05
@@Gnar05 I'd always immediately turn away and go back to my base. I ain't finding out what's waiting for me.
I'm surprised to see Skyrim, Minecraft and ESPECIALLY Deep Rock Galactic to appear in a NINTENDO Unity video!
Rock and stone
@@Contreth1313 If you Rock and Stone, you're never alone!
@@alexandrefillot9600 rock and roll and stone
ROCK. AND. STOOONE!!
Did I hear a rock and stone?
The Mario Odyssey one is so eerie, falling into an endless nothingness. The model getting more distorted also feels like something out of a creepypasta.
Yea
Float numbers lose precision the further they are from 0.
That means the Mario game is using something from roblox
(probably not)
floating point shenanigans
Would be cool if there were more round worlds: where you can reach your starting location again traveling only one direction.
Space engineers has that
@@Standenanianyes of course it does, otherwise there would be planet down and moon up
Astroneer might interest you then.
Seems like space games seem to do that more. Any fantasy games?
@@101jir some old jrpgs, do this, Chrono Trigger, ff 1 2 3 4 5 6 7 8 and 9 all do iirc
ARK survival Evolved’s world border is terrifying, because if you somehow manage to cross the barrier, your character instantly dies, and your items do not drop. If a creature, like a tusoteuthis, grabs you or the tame you are riding, it can drag you across the barrier, instantly killing you and the tame you were riding
I 100% agree with Ark's barriers being terrifying but I didn't know about the Tuso thing,
I knew that because of your position on the spino saddle that if you go to the tek cave without ever having opening it previously the barrier can kill you because it thought you entered likely by meshing or something
Mario's model distorting may be caused by a loss of floating point precision when the magnitude of his y coordinate is very large.
That's exactly what it is, yeah. You can actually see the same thing happen by falling out of shrines in BotW, and a lot of other games too I imagine
@@squiddler7731jumping off ai_test platform in risk of rain 2
@@squiddler7731 It apparently can happen in Roblox, and there are some games literally dedicated to this fact.
@@purplepikmin3533 That is true.
it's a problem in any software, but why would mario on the pause screen be rendered where you are in the game? there's no reason not to render his model at the world origin, or just prerender it entirely
Would've been interesting to see what a rdr2 version of Canada could bring
Maybe redder and deader.
Probably just killing natives.
Lenny Land
No more guns, and everyone will apologize profusely, no matter where you go, and what you do.
Canada looks like it's home to Rom the Vacuous Spider.
The best part about minecraft's border, it lets you come back in if you try going out of curiosity
I've seen footage of someone who got past the invisible wall in Tears of the Kingdom. The wind there is harsh and a lot of the ground has no collision. And Yiga will still ambush you out there.
Can you link it please?
@@airam1721 czcams.com/video/JV6EwwRV4Dc/video.htmlsi=smUdtFlGL0BZaBBy
Took some looking, but I found the exact one I saw a few weeks ago.
Ha. Clever.
Link for that pls?
@@AzumarillConGafasBvjust look up any zelda game 😉
I was surprised you mentioned Serious Sam without mentioning Spore, where the same thing happens if you go too far into the water. That one’s classic for me
Cell stage?
@@101jiranimal stage
Interesting. Considering they have round maps starting at the tribal stage, I think, I presumed it would be the same for the animal stage and it would just take longer, so I never tested it.
@@101jiryou can actually go to another continent way before City Stage, but it's a glitch and you must press "next stage" once you land, because otherwise the Sea monster will eat you and return you to the nest
@@AzumarillConGafasBv Oh interesting. That's cool, I'll check that out.
The minecraft border was actually added due to massive lag when it was a truly infinite world, and also to stop the farlands from generation
Fartlands*
@@elhsgiuloigtnFarlands*
@@elhsgiuloigtnlmao
@@elhsgiuloigtnShartlands*
@@30-50FeralHogs So true.
In Minecraft Java edition there were ghost chunks with no features between the removal of the farlands and the introduction of the world border (Beta 1.8- Release 1.8)
just like rdr2
@@Lianmuan_UTTD_official Pretty much.
but I first read your comment as "R2D2" and got confused, LOL
@@kinglyzebra6417 lol
Alright grandma
@@whateverIwasthinkingatthetime beta 1.8 was like 9 yrs ago
It said that Mario's still falling to this day...
Probably with that toad u can throw into space.
(insert laughing meme)
Let me guess probably some Nintendo employee forgetting to check for buffer overflow on the position object
Um actually if you go too far down the game will crash 🤓
He went from 1080p down to 144p or less
In TotK I was right up at the border in the Gerudo highlands and a wolf showed up. I tried to let it hit me a few times to see if it would push me through the border, but no, it just limited my knockback.
In the past Deep Rock didn’t have that hard to break material.
You could just fly up(easiest way was grapple + platforms in a pipe mission) and it was so cool doing it once
Love the variety of games lately!
Mad Max: a sand storm kills you
Farcry 6: you unlock a secret ending
The boundaries in Satisfactory are actually pretty scary, as the first thing that would stop you is an endless pit. If you fall into it, you and your items will never get back. You can even see how the map does look from the bottom, with the cost of your items/vehicles. The second boundary is the Death Walls, which will slowly kill you if you stray too far or get too high.
I fear bottomless pits more, but they are also quite interesting, because you can see water flow that goes down there, if the pit collides with an ocean
Average Coffee Stain world border
@@aturtlenearyou100%
Forgot third stage, insta gib if your far enough past the damage barrier. Except on one side they forgot the damage barrier and just have death without warning.
In Skyrim, at the Morrowind- and Cyrodiil Border you can see the Red Mountain and the White Gold Tower past the Maps End. But it's just some nice Fanservice.
Now if only we could see that damn cave. I’ll get you next time, Kirkbride!!!!
To be honest, factorio’s world should loop back around once you reach the edge
my favorite has to Be one of the ATV games (offroad Fury I think), where if you hit the world border, it send you and your ATV ragdolling at mach speeds! Had a lot of fun with that as a kid!
You’re thinking of the MX vs ATV series, but tbh both were part of my childhood and I remember both just as fondly
@@vand5907 no, im 100% positive it was an ATV game, as I've never played MX or heard of it, but it's awesome to see im not the only one with this in my childhood (although it's far from the biggest game of my childhood)
It was Offroad Fury. I had it as a kid too and loved seeing the characters launch into the stratosphere.
@@bensachs5206 ok, I thought so. I never owned the game myself, just had the opportunity to play it at someones house.
Just like Skyrim in Fallout 4 it just says "You can't go that way". There's not much stopping you, but in some places you'll start falling through the floor
In Witcher 3 in Skellige, I went to this island on the northern edge of the map. Parts of the island don't have collision and you will fall through the ground if you explore it.
you know I think instead of having an invisible barrier that stops your progress that trying to go beyond the bounds of Hyrule in BOTW/TOTK should've been a nonstandard game over. Like out in the desert it says "the hero ventured forth into the endless dunes, and was never heard from again" or "following the currents out to sea the hero abandoned his destiny, and Hyrule fell to ruin" shit like that.
one of my favorites is ATV offroad fury for ps2. once you hit the edge of a map, it violently launched you back towards the middle
When I was younger I didn’t know how to do any air tricks, so it was either the big yeet or messing around with the train
I remember riding around in freestyle and getting violently flung to China. It was the most hilarious thing and only now do I understand what that was
Doesn't Goat Simulator do the same?
I removed that now! Me and my friend used to abuse it for fun
It's actually amazing how far you can go in rd2
I love how the Minecraft sheep tried to cross the barrier like you did
Now do it in real life
it just leads to another universe
@@handsomeharold4698 It actually leads to an easter egg where you meet Yog Sothoth
You can do this in real life, all you need to do is just no-clip out of reality, and you'll be taken to a new area called "Backrooms", and apparently there's new content and unique characters there, so you cam explore!
1:40 as someone who once put in 4 yrs into playing DRG before i quit in 2022's year (mostly due to some Toxic Trolls in MP DD'ing might add) yeah, *It's Possible* to dig endless out of the whole map, However *If your not careful* the game will outright *Glitch u completely* out of the map and you'll die by falling into the abyss.
DRG has some bad apples yeah.
6:10 what flat earthers believe 😂
There are some places in Borderlands 2 where there are holes in the map. The easiest one is a bottomless pit by one of the wind socks on the cliff side under the Hyperion Outpost with the mortar, which doesn't have a kill plane and lets you fall endlessly, seeing some of the developer areas below the map as you plummet endlessly. A more interesting one can be visited at The Bunker, but can only be visited during a certain part of the story. Climbing on the edges of the room at the bottom of the elevator, there is at least one hole that leads out of bounds, where there is no kill plane, but there is collision. You can wander the out of bounds parts of the map visible from above, though if you go too far you will find the collision ends.
Theres an easier way to dig to the surface on drg
You need scout with special powder overclock on his boom stick then go into a salvage mission the broken down drop pod will always have a hole at the top with the unkown resource thing (low grav can help with this) now look down with your boomstick,jump and shoot if you need to reload dont grapple if you have row 2 upgrade on fast reload it can help but you dont really need it then when your at the top power attack and it'll create a surface you can stand on and look out (trust me im a Ruby 3 promoted scout)
fun fact: the character distortion that happens in mario oddesy also happens in roblox where if you jump too high in the sky or go very far away, your character will slowly glitch
Heard if you go beyond the null zone of roblox you disappear. Is that true?
We need a real planet like map that just loops forever and ever like actually crossing the world
I like the idea of avoiding a world barrier by having a monster or entity kill you. You still have a border but more natural.
My favorite is with an old MX vs ATV unleashed game where it just randomly catapults you and your bike to the middle of the map.
I removed that now! Me and my friend used to use it for fun
Stop with messages: *I sleep *
“Warning: entering ecological deadzone”
that's not the right message, i'm not sure where that one plays, but the crater edge one is "Warning: Entering ecological deadzone."
@@somenameidk5278 oh right I’ll fix it
"What if we explore the area ahead of us later?"
@@tanveshkaviskar442 *falls off a cliff *
The Skyrim one reminded me of something in elder scrolls online where you get attacked by sea creatures when you go to far out in the water.
Pizza Tower: TECHNICAL DIFFICULTY
Goat Simulator: Launches you backwards
In jack 3 there was a secret like this and i remember that as a kid i was so scary about the water in video games because of this , there were a monster that kills you if you go too far in the water and it's the same for jack 1
The Mario Odyssey one looked like a fate worse than death.
Rock and Stone! Happy to see DRG becoming popular outside its fan base!
To the Empires of Old!
DID I HEAR A ROCK AND STONE?!
Who knew that the Darker side of the Moon in SMO contained a black hole?
One thing that would be really cool to put into open world games instead of a boundary is just make the world "wrap-around" to the other side. I feel like this would be more realistic than just having the world end, or in the case of GTA, just endless ocean. You can even put a huge section of empty, forested area before the map wraps around.
If i remember correctly, I believe final fantasy did this
The problem though is that a lot of these games don't consist of the entire world, and therefore looping wouldn't make geographical sense.
In this zombie game called 7 Days To Die if you try to exit the map on PC you will enter "Nuclear Fallout Zone" AKA The Radiation Zone and will give a debuff called "Deadly Radiation" and will rapidly damage your character and die if you don't get out, and even if you have full hazmat gear it won't reduce the damage taken even if you manage to get to the end there is a gray horizon waiting for you and attempting to cross it, it will turn you around to the opposite direction from the limit
But in the Xbox Or PS4 Version of 7 Days To Die there is a Radiation Damage Resistance.
If the map is random generated / Random Gen and have a lot of medical supplies (mostly medkit to heal from the radiation damage) , a minibike with good stats and a Full Hazmat Set, with the either 501 Quality (Great Tier) or 600 Quality (Flawless Tier) added with the Bandit Gas Mask
I wonder if 7 days took notes from l4d2 they put acid in out of bounds areas to stop hackers/cheating
I'd probably scream like Arthur too if I just randomly fell through the floor like that.
Fun fact: If you play Skyrim on PC theres actually a way to disable the barriers with the game files. I went all the way to the Imperial City in vanilla Skyrim with this trick.
The Imperial City is there in game?
@cabrinius7596 it is sorta. The general shape is. I was kinda disappointed.
@@cabrinius7596You can barely see it from the border but it's basically a sand castle that is blown up to look big
In New Vegas there's a gate in the NCR Outpost that you can open with console commands, but sadly there's nothing cool out there
I wonder why rockstar put so much detail into an out of bounds area of the map
In Sea of Thieves, if you go too far off the map, the sea around you will turn into blood and something will repeatedly keep hitting your ship until you sink and die. Now THATS crazy.
The farlands weren’t removed, they were just moved further out. The farlands were moved from 12550821 blocks out, all the way to 53.9 quadrillion blocks. The farther lands also were moved, from 1.004 billion blocks out, to 4.3124 quintillion blocks!
I liked conan exiles solution where there is like ghost fence and lore to why boundary is there, in fact getting outside of it is like main goal of main quest
"there are no more barriers to cross. all I have in common with the uncontrollable and the insane, the vicious and the evil, all the mayhem I have caused and my utter indifference to it, I have now surpassed"
- mario
There’s nothing weird going on in odyssey, you’re just ascending, it’s normal
The sheep in 1:13 was like: DUDE GET OUT OF THERE, IS TO DANGEROUS
Thank you for your service.
I was just thinking of this, and this video popped up on my reccommended videos😭
skyrim and spiderman 2 share a method where it just tells you you can't go there and puts a wall
Welcome Back!
6:10 That's the most painful-looking OOW falling I've ever seen :O
Me and my Friends made a running Gag out of it when we walk / drive or what ever to the End of a Map. Calling it the Journey to the promised Land XD
You can lower damage from barrier in Minecraft, and even set it to zero. And change its size
5:36 the movement is actually pretty accurate
Despite playing Minecraft for so long, I don’t actually know/remember what would’ve happened if you kept going beyond the world border, in creative mode…?
Doesn’t it actually end twice further from the center or something? And even if so, what would happen if we move the world border there instead? What does the actual edge look like?
IIRC it's like the old farlands phenomena where things start breaking in how they're loaded due to overflow. Barrier is put up before that happens
Not a nintendo only channel anymore
Imagine only talking about dq
Some of those invisible walls can be broken through and you can explore past. Which I find funny because if that's what you want a simple clamp function on the coordinates of the characters location would 100% fix any and all breakthroughs at next to zero processing cost.
The Mario out of bounds glitches give off super Mario 64 personalized copy vibes.
In skyrim you can use a glitch which consists of parkour your way out of cities like whiterun, your character will still be considered in these and the borders of the map will therefore be trespassable, the models are of course smaller and glitchier but you could actually get to cyrodill and see the imperial city with the tower there
Never thought the underwater of Skyrim could be so eerie holy fyck 💀
Also in TotK, you get the same message at the height limit, which is around 3000 on the coordinates
I tried with my favorite game, Final Fantasy XIV... and nothing, a hexagons barrier appears to mark the borders and the maximum height of every map :P
You can clip out of bounds past the invisible "turn back" walls in Oblivion and Skyrim where it ends up being like RDR2
Genshin here:
Our little Emergency food will say "How about we explore the area ahead of us later?",also we will be teleported.
However if you log out and then login again,there is a few seconds time to move outside the area until it teleports us back.
9:48 In VR chat if you find a mirror on a map then face a personal mirror in the direction of the map mirror it will do this
6:40
bro got the soul stone
You should make a Riches of Glitches video on Rabbids Travel in Time!
IF YOU ROCK AND STONE YOURE NEVER ALONE
I unintentionally tried to glide out of the map in BOTW and just felt more inconvenienced by being sent back where I was
the training bag be tweakin fr 💀
My dude is overCHAD. Nice.
super mario oddysey glitch alt title: marios hat turns ultra instinct
This is why invisible walls are an important feature.
So cool
Cool video I think but can you do a video what happens when you cross the multi-verse border please
Ngl knowing they removed the farlands in minecraft is a bit upsetting. They were so eerie
I love how his proof for chunks not loading past the 30M border is just him almost dying after tp’ing past the border
It’s true though, you can see it in Creative Mode
The Mario one is actually kind of eerie though
Minecraft Bedrock edition is way more interesting than Java edition at the world border as the world breaks. You can bypass the Skyrim barrier by doing an out of bounds glitch in Windhelm and get super off the grid
The world gets worse the further out you go, as little as 2k blocks from 0, 0 is all that's needed to start having problems.
The Mario one is sorta like roblox. The further you fall out (and faster?) the more disrobed you get. This happens with the error glove from slap battles when you get slapped by it and when you sit on the vehicle in the fastest vehicle on roblox (or something) and wait a bit.
Mario’s distorted face is caused because all computers estimate numerical values. The further from 0 the numbers are, (in this case, coordinates) the less accurate they are. This is called floating point
6:52 SEA HORSE 💀
also those world limits on factrio are only on teh netndo switch by the way. not on the mac or pc or even steam deck ports at all.
7:39 When you find a supermassive black hole and just dive toward the event horizon
Fun fact: Minecraft's world boarder was actually called the farlands! It was a very curropted data of the world.
Actually all borderlands and wonderland (have played tales) kill the player trying to leave or cliff jumping. I think big rigs has the funniest oob...welcome to 0.0.0
Are Jak 2 and Jak 3 open world games? I know in areas without physical boundaries those two games have things that kill you if you go out of bounds. Jak 2 has the sentry drone with one-shot ammo, and Jak 3 has the sea monster.
This isn’t a Nintendo game, but Jak and Daxter 1-3 has a mechanic where if you try to travel to far away from the map or fall in a restricted area, you’ll be killed by a special enemy that can’t be killed.
Ah yes, *that* fish.
I used to play mx vs atv and they used to just launch you across the map when you hit the boarder. I’d do it on purpose.
Beyond the borders of Skyrim is just an endless empty sea (I forgot what the bottom of it looks like)