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TAS - Invictus (All Exits:
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- čas přidán 3. 03. 2019
- Tool Assisted Speedrun of Juzcook's amazing Invictus rom hack of Super Mario World! Every single level of this run is improved from the draft versions to some extent.
This is a tool assisted speedrun (TAS) which means it is completed using tools to sculpt every frame of gameplay to achieve this result. Whilst I built every frame of this run myself, this is not me playing, it is the instructions I wrote being played back.
Timing is from power on until last input to enter the credits level. I might try a second optimisation pass on this, but this is extremely close to the final time I can currently achieve.
0:25 Piranha Pipeway
1:26 Scorched Earth
2:57 One By One
4:10 Sewer Smashin' (Red Switch Palace exit)
4:44 Red Switch Palace
5:35 Sewer Smashin'
7:10 Built To Fall
7:43 Reznor boss fight
8:15 Plumber's Nightmare
9:47 Claustrophobia
10:44 Lake Bodom
12:35 Cemetary Bloom
14:06 Die-Tree
15:44 Frostbite (Green Switch Palace exit)
16:30 Green Switch Palace
17:35 Frostbite
18:55 Rise Again
20:15 Biohazard
21:22 King Boo boss fight
22:08 The Bridge(both exits)
23:01 Kamek Woods
24:32 Stellar
25:43 Absolute Power
26:35 King Boo second boss fight
27:17 Koopa Road
28:15 Invictus
29:33 Kamek boss fight (final boss)
31:05 Credits
Thank you so much for making this and doing such a great job of it. Stellar was probably the highlight for me, and that Biohazard Big Boo fight haha! Just brilliant :)
Thank you!! :D I'm so glad you enjoyed it, and thank you so much for producing the hack, I had so much fun with it and so I really wanted to do justice to it as best I could.
The Boo Fight was marvelous!
Hey Juz, did you see Mario shake his head "no" at the kaizo block at 29:26?
@@scottishduck88 I did and I loved that haha
@@juzcook hey juz, any reason you can see for the ability for mario to swim in lava at 3:41?
That double yump in green switch palace though. Safe to say you passed the scrub test.
lol, thank you! I wanted to do something special for it, and I kinda viewed coming back up through the coins as reversing the troll - vengeance for anyone who failed the double yump. :D
This hack was beautifully created and the music accompanying it is even better. Might be one of the best rom hack soundtracks ever next to GPW2. And this tas was fantastic.
WOW. This is hilarious how Mario just absolutely TOYS with Kamek at the end.
Just watched this on stream and it was epic everyone loved it GG also thanks for some new strats dodeOK
Hey, I just watched the vod - it was so cool to hear your input, thank you so much! :D This was my very first attempt at TASing anything so I had to learn a lot about TASing and SMW speedrunning (I watch a lot but I found that didn't amount to much, lol) and the engine, and I tried to learn as much about the hack as possible so it was so really amazing to hear things I'd missed and be like "oh yeah... :o". I also loved hearing your reactions to all the swag I put in; I wanted to TAS because I love TAS swag and it really made my whole day seeing you watch it through with your stream. Thank you for all your kind words during the video, I'm so glad you enjoyed it!!! :D
Just a few comments from watching:
On sewer smashin':
You can't go under sewer smashin' - the water ends and you fall off.
At the end, I actually missed that I didn't get first frame out on the water in this final version, I do have versions with it in so I'm not sure what went wrong there - thanks!
Claustrophobia key jump you might be able to do, the second key jump is based on the fact that I found a sprite catch of some kind down there. I have no idea why it's there but if you could find a set up to drop it on it, there's no reason it shouldn't be possible. You can actually just stand down there on the key, in this version of the run I'm catching the key after it bounces.
On Lake Bodom you say there isn't a time save on the dolphin room, there is but it's tiny. If you start the room with a swim then move right as you come down so the munchers don't kill you, it's faster than walking. A couple of frames for a good chance of death probably isn't worth doing.
On Die-Tree I took that midway because if I jumped when I did it meant I didn't lose speed from hitting the switch blocks, which does get you in to the pipe faster. Also, that specific midway didn't result in any lag frames (went back and checked) - I did try my best to optimise them out when they occurred throughout most of the run.
Biohazard - breaking the layer 2 was just to make the jump tighter for the audience, it saved 0 time.
On the boss, the drop block going in did cause mega lag in some setups I tried on that fight, this final version has the block moving a little faster to try to mitigate that. The total lag frames for the three hits were 3 for the "throwing-upwards drop-kick", 8 for the "conveyor belt", 1 for the "get-dunked-on". I tried hard to find set ups to minimise it; you can see a ridiculous amount of lag in my first draft of this level: czcams.com/video/mK3OcbwCLR0/video.html
Kamek Woods - the hard part for the set up to get up to the pipe off Kamek was to be able to jump around the munchers fast enough to change the spawn height. A spin jump isn't enough without changing the spawn height enough.
Stellar - I had no idea you could get P-speed there! That was a definite oversight.
Kamek fight - I could actually hit with the shell earlier but it always seemed to cost frames the less I let the boss get in on screen. I don't have a good explanation for why, but it always seemed to add more fadeout lag frames so I settled for hitting at that point.
Overall, I don't know exactly which strats a human runner could emulate - I think red switch palace jump down is very tight and I don't believe the Frostbite double penguin bounce is possible at all, I had to manipulate the spawning of the second to get it to be at the right height oscillation to make it possible - it was by far the biggest time sink in the whole run. That said, I would *love* to see a human pull it off. I really hope some of the strats used work out if you do try them, I couldn't ask for more than if this somehow contributed in some way to RTA runs. Good luck! :D
@@Iyerbeth Yo the amount of detail you just went into is epic. Ty never expected to know any of that. I myself as a player feel Tas' s are under rated as Dode taught me how to set my timer for runs based off frames. A lot of work went into this it's very obvious keep at it this is amazing and taught me a lot!
Thought of you when i watched this :)
I’ve seen a lot of tas videos but this has got to be the coolest hands down! So much swag it’s ridiculous!
I love ultra difficult Kaizo Mario levels. They've raised designing levels for Super Mario World to an artform.
Definitely agree!
How can this Video Only have 1,5k views? This deserves so mich more attention
Thanks! :D
Awesome TAS,feels great to see the full run after the months of work on it :)
Thank ye! Feels great to finally get this version online. :D
29:57 it was at this point that kamek realized he'd messed up. I like that this tas almost comes across as mario going mad with power from all the extra features given to him in this rom hack 😂
Great work on this; it's a super entertaining watch!
Congratulations man, incredible job!
Thank you so much!!
Unlike Other Kaizo Hacks,Which Probably Take Place At Random Lands,I Think This One Takes In The Mushroom Kingdom Because The Hack Has Mario And VLDC Music.
Hey just so you know I made my own tas of this game for fun and linked back to this vid in my description. Idk if this means anything to you but thought I should mention it.
Thank you so much for the link, and for letting me know about your TAS! I left a longer comment on your video, but I just wanted to be sure to thank you here too, and to recommend your video to anyone who sees this comment and is looking for more Invictus which... let's be honest, should be everyone, it's a wonderful hack, lol. Good job on completing that project!
This the coolest and most creative kaizo hack ever!
I wish i could play like a TAS T.T
21:23 WHAT ???? OH GOD !
i dont even play these games or know how many of those tricks work but holy shit this is amazing
This looks like a beginner’s kaizo hack. I still certainly couldn’t beat it, but it looks like a good place to start for getting into those sorts of hacks.
This would be a "difficult" kaizo hack. You are thinking of Quickie World, unless your idea of "moderately challenging" is Sheffy 2.
@@Ssssssnakeisone I really haven’t seen a lot of kaizo hacks in my time, but comparing this to something like Living on the Edge, it definitely seems easier
@@8squared007 L.O.T.E. is a single-level, TAS-only offering. It isn't playable by humans, at all. Invictus is playable by humans, who occasionally use TAS strats in rta's. If you try to play Invictus, you will quickly realize it is one of the harder options out there.
Beginner kaizo is stuff like Super Ryu World, maybe Super Dram World at this point would be considered "easy" by people who grind relentlessly at kaizo, or again, Quickie World, which is a great intro hack.
Looks easy! I'd only need about 100 years but I'd definitely could do that too!
Why do you only have 80 subs? You deserve wayyyy more.
Very entertaining and impressive TAS here. How many hours of work went into this would you say?
Thank you so much!! I'm not actually sure how long went in to it overall, it was my first major TAS project so I learned a lot doing it and definitely got better over the project. I do have Discord logs from towards the end of the project where I was spending 10 hours a day on the the weekends on it, and I'd estimated to a friend that from start to polished it was taking 6-8 hours per minute of gameplay so somewhere in the region of 300 hours I think seems about right.
There were some sections (the double yump in green switch, and the penguin jumps at 18:19 in particular) where I'd complained that it was taking 4-5 hours to get a couple of seconds out how I wanted them to look, and when I realised I needed to do the penguin section a second time after I broke it with optimising the level, that was a bit of a nightmare, lol.
@@Iyerbeth Jeez I never got the notification for this comment.
No problem! I'm always impressed to see SMW TASes.
6-8 hours per minute of gameplay is crazy! Definitely showed. TASing can definitely be a nightmare at times haha so I understand that completely.
Idk who this Tas person is.. but they got some sick moves....
Nice TAS!
Congrats!
From 14:38 to 15:20 you can skip climbing the vines with walljumps, which could save tons of time
Unfortunately it’s not possible to wall jump in this hack because it has a patch applied which prevents the clip you need to grab the wall, except for on stacked 16x16 blocks. As an example of blocks you can wall jump on in this hack (but which I couldn’t find a use for) I have this unlisted video from some testing: czcams.com/video/y6DZ7tgw7Z0/video.html
boo fight was my fave. all that free falling was awesome
Well done!
speedruns when?
SWAGGIN
There's a few places that could potentially be faster (like with wallclips, block duping, etc.), but good TAS nonetheless.
Jenna Sloan With the asm patch on the hack a lot of wall and block interactions are fixed unfortunately as the player is more aggressively pushed out, though every time I watch it I find things I definitely wish I’d done better. And thank ye!! 😄
Just like watching ryukahr play it for his first time
Best compliment I could ever hope to receive on a video. :D
4:54 xD
Poetry in motion. XD
Who is this madman and how did he get these powers!?
25:43 music whiplash
Nice dude 👍
A lot of these songs sounds like Keygen or cracktro music. Does anyone have a tracklist for the songs in this hack?
Juz uploaded a full OST with the hack. :)
czcams.com/video/XFLr0mQMhhY/video.html
How do u pass the very first part he doesn't fly over the black flower as soon as he shoots from the pipe...?
It’s just playing with the hit boxes. To make it more fun to watch, a lot of the jumps are intentionally as close as they can physically be without causing a death. Holding jump slows your descent so I’d play back the section removing the jump key frame by frame until it’d cause a death, and then going back to the closest one that worked. Also I use a script when I’m working out the inputs that highlights the hit boxes and gives me information about the game state which helps a lot with that.
why the heck that mario is having seizure by tas in 4:54
how is this screen transition made? (like the Megaman) [2:58 'one by one']
My experience with actually creating rom hacks is very limited - I only make TAS and tools to assist me with that for the most part. I had a quick look about anyway and I can't find any specific asm for it and it looks suspiciously like vertical camera snapping so if I had to guess I'd assume it's achieved using camera snapping in lunar magic somehow combined with a large static camera region. But this really is just a guess, I don't know is the honest answer.
Unfortunately though, I just play hacks and use edits to investigate what might be possible on a level - I've never actually made one. Check out smw central if you're interested though, I'm sure you could find help there! :)
How did you swim in the lava @ 3:41?
Turns out the lava is actually water with a kill box, and the kill box doesn't *quite* extend to the bottom of the lava graphic. I couldn't go any higher at all without dying though.
@@Iyerbeth Brilliant!
What's the name of the first song playing on the title screen?
It's called 'Shoot Your Load' - here's a link
czcams.com/video/6z6oUTHx3FA/video.html
When did HaruMKT change her name?
Hahah thats Praying Hands from Castlevania over the credits
8:52 UHHHHHH
Isn't using checkpoints @14:55 illegal for TAS?
Nah it's not, but it's often a good idea to because they can sometimes cause lag frames, and also it just looks cooler to skip them. In that section, the jump is actually designed to hit the very left edge of the on/off button to despawn the blocks fast enough to maintain maximum possible speed all the way in to the pipe, the checkpoint was just incidental.
I heard Megalovania and was like 'Yes.'
V cool subbed
Super Mario Ninja
What's the song at 21:20?
wescat796 you mean on the big boo fight? Meet the robots- mega man 9
@@waffleiron1959 bet gloox fam
Someone should recreate this in Mario Maker 2
is this a kaizo hack?!
Samuel Mauldin Yup, you can check it out over on smw central - www.smwcentral.net/?p=section&a=details&id=18238
:)!
♥