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Cosmoteer Basic Crew and Shipscaling Guide

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  • čas přidán 14. 08. 2024
  • In this guide i will explain to you how basic Crew Management and Shipscaling works in order for you to not waste your Ships potential or make your Crew jump overboard.
    0:00 Intro
    0:13 Topics
    0:26 Why even care?
    1:05 General Crewmanagement (Priorities)
    2:24 General Crewmanagement (Assignments)
    3:26 Archetypes
    4:23 Placement
    5:02 Movement
    5:48 Scaling Strategies
    6:25 Example Deckgunbrawler (1.5 Million Credits)
    7:29 Expand Startership
    8:01 tl;dr
    8:12 "Nice to know"
    10:18 Outro

Komentáře • 74

  • @Polar_Onyx
    @Polar_Onyx Před rokem +58

    to be clear most competitive players only use about 4-5 crew roles. with just 1 supply role you can just assign them to a factory if you want them to do ammo or assign them to a reactor if you want them working on power or a storage if you want them to do supply.
    Also keep in mind assignments are more important than priorities in most cases because most inefficiency comes from crew walking between jobs on opposite side of the ship rather than switching jobs in the same area.
    to sum up the topic: start by assigning redshirts and place them next to where they need to be, then place operators in unused space, lastly add/assign priority roles if necessary.

  • @Oneye.
    @Oneye. Před rokem +29

    Nice video! As Polar Bear said, I'd say assignment is more important than roles in most cases, and you can get away with 3-4 roles even in extremely optimized competitive ships. Operators are definitely the easiest and probably most important crew role, so I'm glad you covered them first. Good rapid-fire tips at the end too.

    • @reek7518
      @reek7518 Před rokem +4

      When is the next Oneye video? As the official winner of the first tourny since launch, I'd love to see some of your ship set ups and crew management ;).

    • @Oneye.
      @Oneye. Před rokem +1

      @@reek7518 Second tourney*
      I'll make one when I have the time and motivation. A competitive ships breakdown is a good idea though, thanks. In the meantime, if you want to look at my ships I've posted a couple on the Excelsior Discord server.

  • @deplorabledegenerate2630
    @deplorabledegenerate2630 Před rokem +42

    I just need all my ships to be extremely phallic. That's all that matters.

    • @captaincaffeine
      @captaincaffeine  Před rokem +12

      to assert dominance?

    • @deplorabledegenerate2630
      @deplorabledegenerate2630 Před rokem +18

      @@captaincaffeine One of many reasons. If I do play multiplayer I want to see how many people just disconnect immediately when they see my big battle cruiser.

    • @captaincaffeine
      @captaincaffeine  Před rokem +21

      "Supreme excellence consists of breaking the enemy's resistance without fighting"
      -Sun Tzu
      Carry on, Sir.

    • @dastronomical4020
      @dastronomical4020 Před 6 měsíci +2

      @@deplorabledegenerate2630 is the multiplayer coop or openworld or what? i dont have the full game i play demo

    • @deplorabledegenerate2630
      @deplorabledegenerate2630 Před 6 měsíci

      @@dastronomical4020 I haven't played in a while, I'll boot it up to see if anything changed when I get home, the single player is open world but the multiplayer is more of an arena thing where you bring in ships you saved the model of to have a fun little battle.
      The single player does get repeatative after a while, it isn't quite like say No Man's Sky at launch, but it could stand to have a little more depth to go with its breadth.

  • @nobodyWasHere942
    @nobodyWasHere942 Před rokem +14

    Probably the best tutorial series I’ve seen on Cosmoteer

  • @BoristheBlade
    @BoristheBlade Před 8 měsíci +2

    Just finished all your guides, absolutely fantastic. Thank you

  • @NickAndriadze
    @NickAndriadze Před rokem +8

    Wow, what a series this was... I've been a little critical with some of the points you made in the last few videos, but in the end I still love all of your amazing well-edited guides to bits! As a person who'd call myself ''someone who knows a lot about the game,'' there are still many, many small niche facts about crew assignments I didn't know about and will definitely help me. I'm sure this will help many skilled veteran players as well...
    May I wish you luck for your next journey, captain, hope you'll return to Cosmoteer soon enough 👍

  • @toastypops3818
    @toastypops3818 Před rokem +2

    Good to see another video from you Captain!

  • @TheLittleLizardMan12
    @TheLittleLizardMan12 Před 13 dny

    hey man I loved these videos when I was just starting out and they were super informative with no funny business in-between. It would be super cool if you could make these videos for barotraumas ship building system as well as a lot of guides tend to be either over complicated or not well made

  • @sirtommenom2949
    @sirtommenom2949 Před rokem +2

    Thank you very much Captain, you helped us new recrutes a lot and we wont forget that

  • @foxelling
    @foxelling Před rokem +1

    Didn't breathe for 2 weeks while waiting for a new video

  • @Tinyuvm
    @Tinyuvm Před 3 měsíci

    Even tough It was already done by other youtubers, I want to see an Starsector guide from this channel!

  • @philippmbaum
    @philippmbaum Před rokem +3

    Great series! Hope you will do more cosmoteer content in the future

  • @juanolotgn
    @juanolotgn Před rokem +1

    Both cosmoteer and other game recommendations and guides would be welcome - thank you thank you

  • @Zero-4793
    @Zero-4793 Před rokem +3

    my latest ship (organically grown in campaign) uses less than 50% reccomended and works amazingly

  • @marklewis1457
    @marklewis1457 Před 2 měsíci

    Dude you don`t post your playthroughs on youtube? Going crazy to watch you actually playing, learned a lot from you! Ty!

  • @HuslWusl
    @HuslWusl Před 11 měsíci +2

    I've just started playing cosmoteer and I'd love to have a simple guide on miscellaneous things like the explosive charge, hyperdrives and tractor beams.

  • @wrisq
    @wrisq Před 9 měsíci +1

    really wish you would make more videos or stream.

  • @SephirothsBIade
    @SephirothsBIade Před rokem +2

    Always assign operator crew in full groups. IE if you have 3deck cannons and 2crew quarters, assign both crew quarters to all 3deck cannons. Crew is assigned randomly 1 quarters at a time, and does not adjust for other assigned qurters. If you split the assigning so each quarters was assigned to 1deck cannon and shared the last, you can run into situations we're the first quarters filled all 4 seats of the shared deck cannon resulting in the other deck cannon only having 2 of the 4 needed crew so you end with 1unmanned deck cannon 2manned deck cannons and 2crew per quarters doing nothing.
    This is catastrophic when it happens to ships with 2 bridges as it will disable the entire ship

  • @big-boi8890
    @big-boi8890 Před 6 měsíci

    For specialists, I like to do operators, fire suppression crew, battery loaders, factory loaders, and weapon loaders. It’s redundant, but works.

  • @Loniak98
    @Loniak98 Před měsícem

    i hope to see you make new videos about the new MRT and the chain gun!

  • @pontusvongeijer1240
    @pontusvongeijer1240 Před 9 měsíci +1

    Oi! Make more videos! They are awesome! :D

  • @bruhder5854
    @bruhder5854 Před 8 měsíci +1

    My biggest issue with this game's way of dealing with crew priorities is that you can only assign people via their quarters. If have a small ship and want 3 people working supplies and 3 people handling weapons whilst having only 1 crew quarter on the ship, it's tough luck. You'll have to manually assign them in everytime

  • @infinityc2859
    @infinityc2859 Před rokem +3

    Can you do a fame guide (specifically when you should add your mothership into your fleet (without being starved for crew) and also general tips for ship building perportional to system difficulty (like what you should have when fighting level 1 level 2 level 3 etc. enemies)).

  • @JossOwX
    @JossOwX Před rokem

    Your videos made me a better Commander. Thank you comrade

  • @harrygenderson6847
    @harrygenderson6847 Před 10 měsíci

    An additional note to add! I did some testing of crew movement carrying batteries to ions through different lengths of hallways. I made sure that 1 crewmember is walking through their own 1 width of hallway to power up an unpowered (but crewed) ion beam, 19 times back and forth. The difference in time for the different lengths of hallway should be purely movement speed based. I'm not sure if the movement speed changes whether or not the crewman carries an item, so these are average. Linear regression gave me 3.3 m/s, but 3.2 m/s gives better predictions of some of my other tests, plus a more conservative estimate may be preferable for design purposes.

  • @davidyostrum604
    @davidyostrum604 Před rokem +1

    Already out??? I'm so excited!!

  • @csfhusker5874
    @csfhusker5874 Před rokem +1

    Thanks man this series has helped me a ton

  • @bottleofcat
    @bottleofcat Před 5 měsíci +2

    Bro post more videos its been a year we are lacking updated cosmoteer videos, please bro 😭

  • @fabinator4865
    @fabinator4865 Před rokem +1

    Nice Video, can you show how you set up your Role priorities? idk how to setup loader supplier and gunner

  • @justgoodvibes1500
    @justgoodvibes1500 Před rokem +1

    Thank you

  • @yunusemreakca626
    @yunusemreakca626 Před rokem +1

    Cosmoteer lore would be cool

    • @captaincaffeine
      @captaincaffeine  Před rokem

      good idea. dont know if i want to do that currently though because there isnt *that* much to dig into.

  • @scouty1922
    @scouty1922 Před 11 měsíci

    6:04 *It's called the "Model Cancer" for a good reason*

  • @budthespud3226
    @budthespud3226 Před rokem +2

    Very useful videos for new comers to the game.
    Ever consider doing reviews on mods you enjoy or you feel other players would find useful in enhancing the gameplay?

    • @captaincaffeine
      @captaincaffeine  Před rokem

      i already got some suggestions for mod reviews and i might tab into that. i for one however have only played vanilla thus far.

  • @lysandergassier7141
    @lysandergassier7141 Před 11 měsíci +1

    Nos WE need a chaingun review and guide😅

  • @georgehadley9080
    @georgehadley9080 Před 3 měsíci

    thank you!

  • @lebensraumimostenfinden7531
    @lebensraumimostenfinden7531 Před 10 měsíci +1

    pls make a vid about the gatling

  • @marcelvastolorde652
    @marcelvastolorde652 Před 3 měsíci

    How do I build or properly set up a ship that is supposed to orbit around an enemie and shoot with it's weaponized side? Could you make a tutorial on that

  • @fernandogouveia2924
    @fernandogouveia2924 Před rokem +1

    I loved your guide, my dude! I would love something focused on railguns, I think it's extremely clunky to set the railgun to only fire at the specified target, and having to mannualy move the ship into position.... is there an easier way?

    • @captaincaffeine
      @captaincaffeine  Před rokem

      unfortunatly the railgun is indeed rather "unique" in its playstyle. The only thing i can reccomend is railfanning.
      You setl your railguns to only fire when they are aligned with your intended target (fire at target) and not when it can hit the enemy ship anywhere (fire at will).
      Good Railfanning guide by Saris
      czcams.com/video/HbLLa-qr6Kw/video.html
      My attempt at explaining Railfanning (with timestamp)
      czcams.com/video/TAbcIxIu-P4/video.html
      edit: unless thats what you mean with "manually move". But i dont think there is an easier way ^^" sry

  • @IsilionNELE
    @IsilionNELE Před 8 měsíci +1

    any videos on the new chaingun?

  • @ArousedRat1
    @ArousedRat1 Před rokem

    I love these videos so much

  • @thedismayer1196
    @thedismayer1196 Před 11 měsíci

    I know this is awhile back but can someone explain the math behind 7:00 why do we need only 6 crew members between the engines and reactor?

  • @huginn1879
    @huginn1879 Před 8 měsíci

    What to do if I need 3 people for a role/spezialisation?

  • @theeraphatsunthornwit6266
    @theeraphatsunthornwit6266 Před 11 měsíci

    7:40 that ship seem op

  • @dairiskuznecovs7233
    @dairiskuznecovs7233 Před rokem

    "crew limit exists to ensure you have challange" meanwhile me steamrolling systems with a basicly square of dakka
    "Hugh hueghh ill fucking do it again"

  • @gcl2783
    @gcl2783 Před 8 měsíci

    This was useful.

  • @noot3778
    @noot3778 Před rokem

    can someone pls help i have enough crew quarters and bunks and i generate enough power but it still says that the power isn't connected or smth and also the control room isn't operational for some reason

    • @captaincaffeine
      @captaincaffeine  Před rokem

      did you maybe forgot to place doors?

    • @noot3778
      @noot3778 Před rokem +1

      @@captaincaffeine oh no i figured it out it was bc i had the game paused and if u have it paused it keeps saying that u arent generating enough power until you unpause it

  • @johnshepard7630
    @johnshepard7630 Před rokem

    Thank you for the video: Question and clarification: Crewsize suggestion:
    laser/capacity of 4
    Small Reactor/Charge Size 1
    4/1=4
    Does that mean I need 4 crew PER small laser?!

    • @captaincaffeine
      @captaincaffeine  Před rokem

      you dont NEED 4 people. the "maximum" is because the game never takes more than 4 crewmembers at any given time to charge the laser. if your laser is empty, it has 4 empty charges. so the game will send 4 crewmembers with 1 charge batterys to the laser. the reason why i implemented this info is due to the fact that sometimes people have such inefficent traveltimes that their laser runs out of power even with 4 crewmembers charging it.
      they then try to compensate by throwing more crewmembers at the problem but even with 100 crewmembers assigned to this task, the game will never send more than 4 in this case. never.

    • @johnshepard7630
      @johnshepard7630 Před rokem

      @@captaincaffeine So 4 individuals can be assigned to X at any given time.
      TDLR:So the point is to have literally, as you mentioned, short travel time to something.
      Turns out I placed smaller generators closer to the point I needed and it all works mostly fine now.
      ----
      I just fixed something ebcause I kept throwing more crew to charge things and I couldn't figure out why half of them stayed still.
      So even thoguh this reminds me of RIMWORLD is not as indepth, in RIMWORLD I could have a chain over long distance doing a single task if I wanted to.

  • @r.a.6016
    @r.a.6016 Před rokem

    I never know how many crew each component needs. This...kinda helped...bit unclear...

  • @Zero-4793
    @Zero-4793 Před 11 měsíci +1

    more videos when? :(

  • @averywhitaker3513
    @averywhitaker3513 Před rokem +1

    I now have to wonder just how fast crew is. Like, how long does it take for one unit to cross 10 blocks at 100% speed

    • @harrygenderson6847
      @harrygenderson6847 Před 10 měsíci +1

      I did my own testing on this, it's 3.2~3.3 m/s, wiki says ~3.25 m/s.

  • @legendaryone696
    @legendaryone696 Před rokem

    the mathhhh!!! where are you getting this maatthhhh 😭😭😭😭😭😭

  • @Pisoix
    @Pisoix Před rokem

    can you do railguns next?

  • @feardieshogun8153
    @feardieshogun8153 Před 8 měsíci

    i hope you doin fine

  • @chickennuggetman2593
    @chickennuggetman2593 Před 3 měsíci

    where he go...

  • @BlindGuardianCz
    @BlindGuardianCz Před 9 měsíci

    I seriously hope they will rework this and add some automation. I absolutely hate recharging shields and engines with crew. I think that Rimworld Save our Ship has superior ship mechanics.
    At the moment I'm saved by mods ( shields cooldown and cable age ) . But I would love to design conduits and stuff....

  • @bc6504
    @bc6504 Před rokem

    coment

  • @turtletipper1851
    @turtletipper1851 Před 10 měsíci

    Scaling makes me sad.

  • @dariuspatiserul2087
    @dariuspatiserul2087 Před rokem

    Bro dead