The AI will recover from all crashes and will be able to find and drive back to the customized race route. It will try to dodge every other player, street racing AI, or traffic AI as long as it detects them via its visual field which faces to the front direction (panning out to the left and right) of the vehicle. So if you try to attack it from the rear it will not be able to see you, but if you brake check it from the front then there is a general possibility for it to be able to dodge your maneuver. Either way, it will always try to prevent further colliding in any hit event by steering into the opposite direction of the detected hit event location and navigate back to the race route.
This is an asset for the unreal engine marketplace, it includes AI or NPC drivers which are programmed to race in games www.unrealengine.com/marketplace/en-US/product/street-racing-ai
The deformation system is not activated inside this product, but the necessary components can be imported from the city sample demo, although this can be a complex process. All vehicles are still in their original form, exactly like they're presented inside the city sample vehicles asset www.unrealengine.com/marketplace/en-US/product/city-sample-vehicles
All methods used are explained in chapter 2.2 inside the product documentation drive.google.com/file/d/1gy5StRz9JeCZGU8nQIJPXUjirW8yvjEm/view?usp=sharing
Insane man your the best keep making vehicle/racing asssets pleaseee
beautiful
You should've shown us what the ai would do if you hit it. really hard to judge this asset from this video.
The AI will recover from all crashes and will be able to find and drive back to the customized race route. It will try to dodge every other player, street racing AI, or traffic AI as long as it detects them via its visual field which faces to the front direction (panning out to the left and right) of the vehicle. So if you try to attack it from the rear it will not be able to see you, but if you brake check it from the front then there is a general possibility for it to be able to dodge your maneuver. Either way, it will always try to prevent further colliding in any hit event by steering into the opposite direction of the detected hit event location and navigate back to the race route.
sew kewl
New game in-development??
This is an asset for the unreal engine marketplace, it includes AI or NPC drivers which are programmed to race in games www.unrealengine.com/marketplace/en-US/product/street-racing-ai
does it have crash physics ?
The deformation system is not activated inside this product, but the necessary components can be imported from the city sample demo, although this can be a complex process. All vehicles are still in their original form, exactly like they're presented inside the city sample vehicles asset www.unrealengine.com/marketplace/en-US/product/city-sample-vehicles
Nav mesh or spline?
All methods used are explained in chapter 2.2 inside the product documentation drive.google.com/file/d/1gy5StRz9JeCZGU8nQIJPXUjirW8yvjEm/view?usp=sharing