The ULTIMATE Halo Enemy Tier List

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  • čas přidán 5. 06. 2024
  • Today, we're ranking EVERY SINGLE enemy in Halo! If you want to do the tier list for yourself, here's the link: tiermaker.com/create/halo-ene...
    Go to hiddenx.gg/ to buy Xbox Gamepass codes, games and more and support ya boy in the process!
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    Cheers to IshikawaRin for the thumbnail! / theishikawarin
    MAJOR thanks to the following Patrons for their extremely generous donations!:
    SifiKILLS and Koga - A tier that doesn't even exist above ICONIC ONE, thank you so much my friends!
    ICONIC ONE:
    Rasha
    Alexis Soto
    DC Wage
    Silfea
    A2AxPhoenix
    Colonel G.A.
    PRIMORDIALS:
    Beefast
    The Vengeful 'Vadam
    Brandon Mihelic
    MendicantDG
    King Civil
    Kirkwood
    Sam S.
    GRAVEMINDS:
    TAGSTER
    Tom Stanborough
    the Carson
    Joe
    Awesone959
    RelevantKitty8 / brennen
    Sean T
    Daftanddirekt
    Jacob Przybylinski
    Luke Renz
    SilentShadow8429
    Timestamps:
    0:00 - Intro
    1:28 - Covenant / Banished
    22:39 - Flood
    28:35 - Forerunner / Promethean
    38:26 - Skimmers
    ►►Thanks for watching guys!
    #HaloTierList #HaloEnemiesRanked #Halo
  • Krátké a kreslené filmy

Komentáře • 1,2K

  • @HiddenXperia
    @HiddenXperia  Před rokem +116

    If you want to do this tier list for yourself, here's the link! tiermaker.com/create/halo-enemies--1416774

  • @hiddendesire3076
    @hiddendesire3076 Před rokem +1240

    I really feel Halo Infinite would’ve been perfect for a Scarab fight. Wide open areas perfect for them. Sure the grapple might make it easy for bordering, but I feel if they went for the Banished version, it could make it harder to actually board. What if instead it involved fusion cores and grappling to slam the fusion cores into the middle piece centered in their back.

    • @Stuntmachine14
      @Stuntmachine14 Před rokem +128

      They could have anti-grapple walls/zones. Helps with gameplay

    • @MarktheCrawler
      @MarktheCrawler Před rokem +83

      Have some upgraded banished scarab with overshields, so the grapple bounces off.

    • @MrNecterPlays
      @MrNecterPlays Před rokem +62

      It was really the biggest missed opportunity for the campaign in my opinion

    • @EskChan19
      @EskChan19 Před rokem +39

      Yeah, they would have made for some awesome roaming world-boss type enemies. And since Halo 2, every game except maybe Halo Reach has had some kinda boarding section. Halo 2 and 3 had Scarabs, 4 had the Lich, 5 had the Kraken. It was always cool and definitely one of the missed oppurtunities that irk me the most in Infinite.

    • @thecourier7964
      @thecourier7964 Před rokem +13

      Or just have the actual on board areas shielded in some way, so you have to break the shield generators around the scarab in order to board it

  • @stingingbear1592
    @stingingbear1592 Před rokem +784

    Hunters being worm-like aliens that make colonies that have their own personality might be my favorite thing about them. It doesn’t affect how much fun I have while fighting them, but it’s something that’s probably be fun for other people.

    • @calsalitra4689
      @calsalitra4689 Před rokem +30

      It also gives them so much potential to be fleshed out that we haven't really been seeing.
      For example, how does their memory work? Their gestalts function as a giant brain, so what happens when that brain splits? Do their memories split evenly between them, or are they basically clones of each other? If they're clones of each other, how long does that memory last Could there be gestalts out there with memories of events centuries ago? What happens if a worm leaves a colony and is able to join a new one? Does that new gestalt gain a tiny bit of insight into the gestalt that worm originally came from? What if a larger Gestalt splits into several smaller colonies that don't have enough brain power to retain the memory of the original? Is that memory split between the Gestalts, is it lost forever, or can those memories be restored when the smaller Gestalts reform together? How smart can Gestalts even get? Mgalegkolo are smart already, but they're one of the smaller forms. How smart can larger Gestalts get?
      What happens when a Gestalt "dies" anyway? The Gestalt collapses when too many worms die, but does that shock kill the rest of the colony as well, or do the remaining worms survive and form a newer, smaller gestalt? Does that newer Gestalt lose all of the memories of the gestalt that came before it, or does it retain some of the memories of it's predecessor? How do the Lekgolo look at this? Do they treat it as a kind of "reincarnation" of the previous individual, or do they treat it as an entirely new individual? If the worms survive the death of their Gestalt, then what happens to every planet that the Lekgolo fought on? Since each Gestalt is a thriving community, even half of a Gestalt surviving can allow for quick reproduction, especially if every Mgalekgolo that died has its own "reincarnation". Does every planet the Lekgolo fought on have Lekgolo colonies now? What about the Glassed planets? Lekgolo should be able to survive underground, and they should be able to burrow down deep enough to avoid the heat, so do settlers on glassed colonies randomly deal with Lekgolo infestations when they start terraforming?
      How much potential do the Lekgolo have to morph into Gestalts? We know they can become bipeds and quadrupeds, but what else can they do? Could they operate an Arthropod form? What about a bird? In Halo Wars 2, Colony can drop caltrops filled with Lekgolo to use as barricades. If those caltrops were built with legs and guns, could the Lekgolo filling them become walking, shooting cover? What about a tank piloted by a Lekgolo gestalt? Could that Gestalt operate the secondary guns? Could that Gestalt counter the weakness of Wraith tanks by operating a gun on the back of the vehicle? What vehicles could they operate in space? Could they use a modified Scarab design to latch onto ships and burrow into them? If they carried a bomb, could such a vehicle singlehandedly destroy anything they burrow into?
      The list of things just keeps going. The Lekgolo are fascinating, but the traits that make them unique don't seem to have been explored in any significant depth. As far as I know, they're still just the big stompy things that shoot good.

    • @W_R_A_T_H
      @W_R_A_T_H Před rokem +12

      How tf did an Arbiter tame them?

    • @markaword1561
      @markaword1561 Před rokem +6

      They were the best in CE, Halo 3 hunters were cool too but CE was the best

    • @koichidignitythief7429
      @koichidignitythief7429 Před rokem +3

      They genocides the Lekgolo that had a taste for Forerunner metal

    • @LAV-III
      @LAV-III Před rokem +2

      They are honestly the most interesting and definitely the most unique alien race I have ever seen. And I have seen many different aliens. The only aliens that I have seen that are pretty similar to them are the slaugth from 40k but they are a really minor race and I genuinely don’t find them as cool as the hunters.

  • @josh11735
    @josh11735 Před rokem +378

    Luc: Puts Sniper Jackal in D tier
    Sniper Jackal: That’s a bold claim for someone who is in BEAM RIFLE RANGE

  • @void9068
    @void9068 Před rokem +424

    Something about the Reach Elite's was just so satisfying. How they side stepped and avoided, but still stood tall in moments to lead squads. The BOB's are also really cool. But Reach's and Halo 1's elites really lived up to their names in terms of being skilled

    • @PackHunter117
      @PackHunter117 Před rokem +40

      Also their front and side and round house kicks were badass

    • @void9068
      @void9068 Před rokem +18

      @@PackHunter117 Without a doubt. Just something about them, really separated themselves from everything else I've faced in Halo. I want to say more beast like, but I think skilled is more the word I want to say, so hard to put it into words

    • @thecourier7964
      @thecourier7964 Před rokem +40

      Reach’s elites were the coolest animated elites in the series, they really seemed sleek, quick, and deadly. Unfortunately that made them somewhat frustrating to fight in gameplay at times.

    • @PackHunter117
      @PackHunter117 Před rokem +10

      @@thecourier7964 Honestly imo they were only difficult as Ultras, sometimes Spec Ops and Rangers, and especially the Generals, Zealots, and Field Marshals. But as long as you kill enough Grunts and Jackals and Skirmishers they’re a lot easier since they can’t join their Covenant brethren and swarm you

    • @HiddenXperia
      @HiddenXperia  Před rokem +41

      yeah Reach's Elites felt a lot like Halo 1's Elites in how their AI was designed, but for me out of all the Bungie-era Elites they were definitely my least favourite to fight

  • @the_catstronaut7037
    @the_catstronaut7037 Před rokem +326

    Took a friend through reach a few weeks ago. He killed one of the suicide grunt, started talking shit to it, and another come around the corner while he wasn't watching and blew him up lol

  • @DodoBird727
    @DodoBird727 Před rokem +331

    Many Bothans died for this information

    • @Goji_Bear
      @Goji_Bear Před rokem +4

      Lol

    • @GoofyGoober12345
      @GoofyGoober12345 Před rokem +7

      This actually made my day! Thanks

    • @SevenHunnid
      @SevenHunnid Před rokem +1

      When i look at the Top, where all the successful people are.. i see NO mexicans 😒it makes me sad. I smoke weed on my CZcams channel & i did a Mukbang inside Lowes.. trying to make it out The Hood💯no kizzzy☄️☄️

    • @wilhelmferdinandiii7430
      @wilhelmferdinandiii7430 Před rokem +2

      I just got done watching a video about Bothans, lmfaooo

    • @STRAKAZulu
      @STRAKAZulu Před rokem +1

      You mean “Manny Bothans”.

  • @spagheddie1673
    @spagheddie1673 Před rokem +90

    One thing i love about the infinite hunters is that electrocuting them with shock weaponry is one of the more effective tactics. Gives the idea that individual worms are being shocked and weakened, breaking them up

  • @SuperMurray2009
    @SuperMurray2009 Před rokem +36

    Halo Reach elites should be in a whole different category of their own.

    • @SamsarasArt
      @SamsarasArt Před 2 měsíci +1

      Especially those ultras with concussion rifles. I hated them.

  • @dextergrif2019
    @dextergrif2019 Před rokem +174

    This tier list reminded me that I really miss the drones and the engineers. The drones were fun gameplay wise to me and I always liked how killing the engineers assists you gameplay-wise but morally you know it’s wrong because they’re slaves of the Covenant. If I’m getting really immersed, I kill them in Reach because Noble Team doesn’t know they’re slaves at that point in the timeline, but in ODST I avoid killing them as Rookie because he learns what they are through the audio logs. As for the other members of Alpha-Nine, I end up killing them because Buck references having killed at least a few. But if I’m just playing for the sake of playing the game rather than for the story, I never kill the Engineers
    Fuck it, I miss the Flood and Prometheans too. I really want a Halo game that has all of the enemies we’ve fought over the years. I was really happy to see the Sentinels again in Halo Infinite and I hope we get to see my buddy the Enforcer again.

    • @Blue_Fire-Chibi
      @Blue_Fire-Chibi Před rokem +9

      I personally would love to see a halo game where we get the chance to watch Banished fighting the Prometheans and the Sentinels while fighting the Flood

    • @Hession0Drasha
      @Hession0Drasha Před rokem +1

      Just make the tracking on promethean weapons weaker and i'd be happy for the soldiers to return.

    • @ChevyRedneckGFX
      @ChevyRedneckGFX Před 6 měsíci

      Drones are an all time favorite of mine

    • @cloutmaster5035
      @cloutmaster5035 Před 4 měsíci

      I love that you do that to get more immersed. When i get marines in my warthog, i try to keep them alive no matter what and see how far i can go with those marines. Sometimes ill give them odd guns so i can mark them like a painted deer in the wild lol

    • @user-hl6rj9nv8k
      @user-hl6rj9nv8k Před 3 měsíci

      The final halo game should bring all of the enemies and allies you meet along the way to face the flood one final time

  • @Tentaclear1
    @Tentaclear1 Před rokem +38

    You forgot the quintessential enemy of Halo:
    *The Live Service*

    • @HiddenXperia
      @HiddenXperia  Před rokem +27

      S+ tier enemy, the amount of damage it does to beloved franchises is frankly insane

    • @kx7500
      @kx7500 Před rokem

      No it’s capitalism

  • @technology5979
    @technology5979 Před rokem +53

    One thing I will say for the Halo 5 Hunters is that the lore guy in me loved that the Hunters finally felt as threatening as the EU made them out to be (and presented the level of challenge 5 year old me thought the original Hunters did before I discovered that a pistol can in fact be a good gun).

    • @Higher-Ground
      @Higher-Ground Před rokem +1

      Same here I use to think the pistol was trash.

  • @Marksman3434
    @Marksman3434 Před rokem +192

    Just a correction, Luc: the specops grunts in Halo CE aren't the only ones that use the fuel rod cannon. There are some I think red grunts in Two Betrayals that also use them.

    • @tylerellis9097
      @tylerellis9097 Před rokem +40

      Those are actually just Spec Ops Grunts colored red by the way. They took the fuel Rod Spec Ops grunt actor variant, colored it red and called it a day.
      Bungie didn’t think the player would notice but with CEA adding extra armor you can see the spec Ops mask on them lol.

    • @DavidsSanity
      @DavidsSanity Před rokem +7

      Halo reach also

    • @sleepshouter5017
      @sleepshouter5017 Před rokem +4

      @@tylerellis9097 oh, so that’s why they had masks. I thought that was an entirely new rank. Like a red grunt heavy or something. Though that does explain the one black spec-ops grunt in two betrayals. They probably just forgot to color that one.

    • @suspiciouslystickysocks8850
      @suspiciouslystickysocks8850 Před rokem +2

      @@DavidsSanity he specifically said Halo Ce. Try reading it

    • @Blue_Fire-Chibi
      @Blue_Fire-Chibi Před rokem +1

      heavy grunts also use them in halo 2 3 ODST and Reach

  • @bobbob-cd9yl
    @bobbob-cd9yl Před rokem +58

    I just did not like how much I could "bully" the brutes in Halo 3. They just did not feel like the imposing forces they are supposed to be. In a way halo 3 bitched out the brutes

    • @falloutspartan416
      @falloutspartan416 Před rokem +16

      That's why I always liked halo 2 brutes a whole lot more. They always felt like they lived up to the name. Trying to push them around was just not an option, but they still had weaknesses that you could exploit.

    • @thecourier7964
      @thecourier7964 Před rokem +14

      Yeah I’m surprised that he grouped infinites brutes all together, and 3’s were over ranked. There are some infinite brutes I would consider S tier and some I would consider D(fucking infinite chieftains).

    • @taleseylad1249
      @taleseylad1249 Před rokem +7

      I also like how that one brute would go apeshit crazy when you killed the other brutes

    • @QuinnShiHuangDi
      @QuinnShiHuangDi Před rokem +2

      I never got this at all. Halo 2's brutes always felt like they were barely a real enemy- more an ammo sink where I had to prioritize ballistic weapons to headshot them. that was the only real way outside nades or power weapons.

    • @SamsarasArt
      @SamsarasArt Před 2 měsíci

      Halo 2 brutes are way better. Halo 3 brutes are like downgraded elites. They're way too easy to kill. Even on legendary they aren't that tough.

  • @Keegbot
    @Keegbot Před rokem +149

    I feel like the Carrier Forms not reacting just kind of makes sense. The combat forms are at least still full bodies and the nerves could still be somewhat functioning, but the Carrier Form bubbles are just a pile of Flood mass and I kind of like the zombified effect of just continuing on even when bullets are raining down on them.

    • @kyleunderhill9126
      @kyleunderhill9126 Před rokem +19

      I dislike the delayed explosion, but I do like the idea of the Carrier Forms not flinching.

    • @michaelandreipalon359
      @michaelandreipalon359 Před rokem +1

      Same.

    • @Higher-Ground
      @Higher-Ground Před rokem +1

      Their supposed to carrier the virus behind the enemy lines of course the grave-mind would put all there durability into the carrier forms otherwise barely anybody would be infected the normal infection form can pop after getting hit by a pebble how’d you think they’d make it into rocky areas with all the debris falling around them.

  • @ledergenbern2499
    @ledergenbern2499 Před rokem +71

    I kind of feel like Reach Skirmishers and Infinite Skirmishers should be ranked separately since the ones in Infinite are just specially trained Kig-yar and not actual T'vaoans.

    • @Blue_Fire-Chibi
      @Blue_Fire-Chibi Před rokem

      technically speaking they are female Jackals rather than actual T'vaoans

    • @LiqquidAss
      @LiqquidAss Před rokem +5

      I thought all skirmishers were female Kig-yar. I'm pretty sure I read that they're monarchs and sexually dimorphic. Same species but different, like men and woman.

    • @CLNCJD94
      @CLNCJD94 Před rokem +4

      Oh shit it’s not the traditional skirmisher species? That explains why they are there then, I thought it was wild the Banished had them.

    • @commanderblargh6300
      @commanderblargh6300 Před rokem +1

      @@LiqquidAss
      If their species was gendered like that, it would be the opposite. The skirmishes would be male and the jackals would be female, it's always the males who get the fancy features among birds.

    • @Mister_RandomGuychannel
      @Mister_RandomGuychannel Před 11 měsíci +1

      @@commanderblargh6300yeah, but i like the feel of the skirmishers being female cuz its just a lot more different

  • @Hunted83
    @Hunted83 Před rokem +29

    Elites are S Tier for me, the honor-bound, stealthily deadly, warriors of the Covenant, I felt were always just as ICONIC as the Chief himself and further so with the introduction of the Arbiter in Halo 2

  • @smoggyben
    @smoggyben Před rokem +30

    The elites in reach are my favourite to fight. They move so much and really test you. On higher difficulties anyway.

  • @Pig3636
    @Pig3636 Před rokem +26

    "Every single enemy in Halo!"
    the marines on Sacred Icon: "oh...ok :("

    • @HiddenXperia
      @HiddenXperia  Před rokem +16

      you mean the Marines on Crows Nest and Pillar of Autumn? 😎

    • @thunderslug1066
      @thunderslug1066 Před rokem +6

      @@HiddenXperia don't forget the marines on Shutdown!

    • @Higher-Ground
      @Higher-Ground Před rokem +1

      @@HiddenXperia wait you kill all the marines?

  • @woodsyjones
    @woodsyjones Před rokem +13

    Don’t forget the rocket flood on Two Betrayals when you fly your banshee in the tunnel. That one always gets me since I never decide to take it out on foot 🤣

  • @darkhawk2463
    @darkhawk2463 Před rokem +21

    That one room in infinite where you get locked in a tiny area with 2 banished hunters always made me happy. Grappling around the tiny area with coils everywhere and the small area that caused the hunters to charge more made it so much more fun

    • @CLNCJD94
      @CLNCJD94 Před rokem +2

      Haven’t played through on Legendary, but on LASO that room specifically is a good place where you HAVE to use all the equipment in order to defeat them.

  • @tTaseric
    @tTaseric Před rokem +54

    I feel like the AI on the Banished Hunters, and partially the Halo 5 Hunters, is fine because they're presented as greater mini-bosses rather than just regular enemies on the Sandbox. Because they're presented as tougher, you don't expect the classic dance to work so you're not frustrated when they don't cooperate with you, unlike the Infinite hunters which are just regular enemies used to punctuate an area like in Halo CE or 2.

    • @hammer8771
      @hammer8771 Před rokem +8

      i was actually thinking that it was a compensation for the advanced mobility options in 5 and infinite, what with grapple, thruster, and repulsor, not to mention the squadmate coop in 5 as mentioned in the video

  • @YourFavoriteCommie
    @YourFavoriteCommie Před rokem +9

    18:41 "You do fight them, in hindsight, very similarly to how you fight the Zealots."
    *Chieftain running headfirst into the water*

  • @lebozo869
    @lebozo869 Před rokem +37

    Honestly the face-cam is great, love seeing how passionate you are about this subject man 😀
    Edit: I also love the whole progression of enemies thing you mentioned. It’s one of the reasons Xcom 2 is among my favorite games of all time

    • @Enlightened_SpursFan
      @Enlightened_SpursFan Před 5 měsíci

      thats one of my favorite games two! have you played War of The Chosen? its a great DLC that gives the game a seriously high-quality overhaul. cheers

  • @SuperGoose42
    @SuperGoose42 Před rokem +40

    I pretty much agree, though I'd rank skirmishers a bit higher. They never really bothered me
    Also, space variants of Elites were always very fun for me to fight

    • @ryanmcglennon7214
      @ryanmcglennon7214 Před rokem +3

      I always thought that trading the jackal shield for insane mobility and flanking capability made them pretty interesting.
      one Jackal bunkers down and push while the skirmishers pulls the players attention.
      they were never really annoying if you prioritized them with precision weapons

    • @SuperGoose42
      @SuperGoose42 Před rokem

      @@ryanmcglennon7214 true true

  • @CoolDrifty
    @CoolDrifty Před rokem +69

    Reach elites on legendary deserve its own class. They’re so much fun to fight, the design and movement is badass, and theyre some of the infuriatingly clever AIs

    • @TheDirvish
      @TheDirvish Před rokem +8

      Right, but something I think is essential for a Halo enemy is whether or not theyre actually FAIR to fight. Its not a real war, its a game, and games MUST be fair. Halo Reach have too many attacks that are INSTAKILLS and dont even have an exagerated easy to read telegraphed attack animation. They can throw perfectly placed grenades faster than you, instantly kill you with one INSTANT hit or kick, radnomly detect you when youre sneaking, their health and shields both fully recharge faster than you and they can run wayy faster than you, which is a bitch because theyll often just randomly charge straight at you and instakill you with some bullshit. Theres also way too many elites of high ranks (On heroic and legendary). Previous halo games would have mostly minors, slightly less majors, a few ultras and zealots sprinkled here and there. Halo reach from heroic and higher is fcking STUFFED with ultras. sometimes youll just randomly have to fight like 5 ultras at once and its bullshit because not only does a full clip for most weapons not drain their shields, but they also instantly recharge. And i mean instantly. You can empty an ENTIRE clip of a dmr into an ultras head and still not pop their shields, then their shileds FULLY recharge before youve even finished reloading.
      Unlike Halo 1, 2, and infinite. Halo Reach Elites are completely unfair to fight and completely unfun to fight on heroic and legendary. Theres only one way to fight them really (Plasma pistol then headshot) and its totally unfair and unfun. Visually though, I COMPLETELY agree that Elites in halo Reach have the best animations in ANY Halo game and are SO cool looking. Im a playable elites guy, and holy shit they were and are to this day my favorite playable elites in any halo game. If they add playable elites to halo infinite later then im going to be so fcking pleased because Halo infinites elite designs are based on the early concept art for halo reach's elites.

    • @kman1893
      @kman1893 Před 11 měsíci +4

      @@TheDirvish bro theyre not even that hard on heroic lmao sayin theyre unfun to fight is silly. What isnt fun is when the halo 2 elite ai breaks and they just stare at you while you mow them down 💀💀

    • @c_rock3512
      @c_rock3512 Před 8 měsíci +1

      Reach elites are by far the best enemy in the series.

    • @samc9133
      @samc9133 Před 5 měsíci +1

      I totally don't get the claims that Reach elites are hard. Are we playing the same games? Halo 2 elites repeatedly kicked my butt on Heroic but Reach elites almost never beat me.

    • @CoolDrifty
      @CoolDrifty Před 5 měsíci

      @@samc9133 that doesn’t mean they’re exceptionally well designed. Halo 2 elites on legendary are just tanky as shit with absurd damage.

  • @rdavidcaro
    @rdavidcaro Před rokem +10

    One enemy that you forgot and I think is very important, the heretic grunts, I just love how different they are from average grunts, thery keep shooting nonstop and are not afraid of discharging all the ammo to you

  • @fanamatakecick97
    @fanamatakecick97 Před rokem +29

    It’s sinful that you didn’t single out shield grunts, stealth elites, nor ranger elites. Jackal marksmen are also worth singling out, given your criteria
    Otherwise, decent opinions, tho saying you don’t kill Engineers in Reach is bogus. No one said war collateral is kind

    • @zombieoverlord5173
      @zombieoverlord5173 Před rokem +2

      Reach ones are fun to kill with a plasma pistol

    • @kachebelka3416
      @kachebelka3416 Před 3 měsíci

      Shield grunts aren’t nearly different enough in gameplay to warrant a different tiering. The shields are too weak to have a significant change in the way you fight them. Maybe extra melee, or a couple extra shots. But not much more. Stealth elites maybe, although they are also quite similar to normal elites, just harder to see and lacking shields. For the ranger elites, if you’re talking about the jet pack ranger elites then yeah I’d say those are different enough to give a different placement. Jackal marksmen no, they are essentially the same as a jackal sniper, just doing less damage and firing faster, making them more balanced. But overall filling the same role as a non shielded, long ranged jackal

  • @SH4D0WdaN0V4
    @SH4D0WdaN0V4 Před rokem +23

    I’m basically like Buck, I only killed.. one or two engineers (very true). Also, I almost felt like Reach Brutes were an attempt at a cross between Halo 2 and 3 Brutes, but they either decided not to or couldn’t do much of anything in the way of hair for them so the Reach Brutes were just really awkward in design. Very nice tier list by the way.

    • @Higher-Ground
      @Higher-Ground Před rokem

      Well I mean there hairless brutes of course there gonna look awkward.

    • @Drone8900
      @Drone8900 Před 6 měsíci

      ​@Higher-Ground Halo 3s brutes are mostly hairless and they look intimidating. Halo reaches brutes just look like fat guys in tribal tattoos. Except for the chieftains. They kick ass

    • @Paniksaw211
      @Paniksaw211 Před 3 měsíci

      I feel ashamed that I have the mcc achievement where you have to kill 10 engineers.

  • @jakespacepiratee3740
    @jakespacepiratee3740 Před rokem +24

    40:17 "Considering that they're Endless, they're Xalanyn in nature. Im pretty sure they're meant to be," - Not really. The Halopedia and the new Halo Encyclopedia calls them an entirely separate species called "Gasgira" Harbinger is a Xalanyn. This is why I think the Endless is a multi-species faction. The only way the Banished would know that the Skimmers were a separate species (as they refer to Skimmers as their species name, Gasgira, in audio logs) must have been from the Harbinger telling them. Plus, there's also things like the Harbinger saying during her boss fight, *"Kill the Spartan! Earn a place among the Endless!"* to the Banished, and she can say to Chief *"I might have let you join us....but no more!"*
    It really makes me think that the Endless is a faction with some type of ancient power...

  • @ThaneAnderson
    @ThaneAnderson Před rokem +4

    That final brute chieftain in infinite keeps me up at night to this day.

  • @Pablogonzalez-zv7vu
    @Pablogonzalez-zv7vu Před rokem +4

    the flood is when halo became a horror game, like i screamed everytime i saw carriers heading for me

  • @lebendigesgespenst7669
    @lebendigesgespenst7669 Před rokem +10

    I personally find that h5’s transition for the knights was a wonderful one. They were a slight bit too tanky in halo 4 and yet way too nimble with its teleport. H5 going full tank was a good thing

  • @meganutoverlord8894
    @meganutoverlord8894 Před rokem +12

    Pretty great list overall imo. I’m surprised your Promethean Knight rankings aren’t reversed, but I also enjoyed the fighting the soldiers more that both iterations of the Knights, so maybe I’m just faded. And, I will die on the hill that only halo 5 and Infinite do the Hunter’s justice in terms of difficulty as the mini-bosses they’re supposed to be.

  • @psionicoculus6093
    @psionicoculus6093 Před rokem +69

    Imagine if in infinite they included scarabs as a mobile fob that you can attack and take over. They just dynamically walk around the map and fight squads of banished for you

    • @itsyaboiadam2061
      @itsyaboiadam2061 Před rokem +11

      Now that would be cool

    • @sydious_s_snake
      @sydious_s_snake Před rokem +3

      It's what everyone was hoping for when infinite was shown, and well.. you know what we did get ._.

    • @mariobadia4553
      @mariobadia4553 Před rokem +6

      You do know that would just completely break the game right? This is why Developers don't stupid fan ideas. You guys would just make a completely unplayable garbage heap of a game

    • @sydious_s_snake
      @sydious_s_snake Před rokem +7

      @@mariobadia4553 yet they could do it with 2007 technology 🤔.. funny that isn't it

    • @psionicoculus6093
      @psionicoculus6093 Před rokem +1

      @@mariobadia4553 lol let me guess, you don't actually know anything about game development?

  • @Keegbot
    @Keegbot Před rokem +4

    That Chieftain at 18:40 you baited into the water killed me dude hahahaha

    • @Keegbot
      @Keegbot Před rokem +4

      “You fight them similarly to how you fight the Zealots”
      *Chieftain just cannonballs into the river* lmao

  • @pert1172
    @pert1172 Před rokem +13

    I sadly disagree with skirmisher as I enjoy fighting them especially assassinating them but I see where you’re getting at👍

    • @NinjaTyler
      @NinjaTyler Před rokem +4

      I think it really comes down to how snappy you are with your aim, if you're faster and more precise with landing shots they are a fun challenge but if you're not as quick and accurate they can be more annoying

  • @kestrel7493
    @kestrel7493 Před rokem +13

    I hated how defensive the odst brutes were. I wish they got confident and charged you instead of hanging back behind cover and shooting an odst. Being more defensive vs a spartan makes sense for them but not an odst

    • @chadam917
      @chadam917 Před rokem +1

      I think that's a design choice to balance out the lower damage of the player in ODST, especially your melee damage. Not necessarily saying it's good or bad

    • @Higher-Ground
      @Higher-Ground Před rokem

      I’d say them being toned down a little was because your weaker in the game.

  • @loverofjesusMKII
    @loverofjesusMKII Před rokem +14

    Something I love about Halo 4 knights that was sorely missing from 5 was this really cool but rare Zig-zag teleport charge they did. Ive only ever encountered it once and have zero clue how to trigger or bait it out.

    • @Grapelordz
      @Grapelordz Před rokem +10

      Kinda surprised it’s only happened to you once. I’m pretty sure it only occurs on the ranged knights, the ones that carry light rifles and occasionally binary rifles. I find it happens when I’m scoped in on them and consistently shooting them. I’ve seen it most on the mission Infinity.

    • @speedyazi5029
      @speedyazi5029 Před rokem +1

      I actually despise that ability (and in general every single teleport ability that the Knights do). Not because the concept of it is bad, it’s the fact it isn’t telegraphed organically or at all. I’m surprised you barely saw this, this was super common in my play throughs, especially heroic.

  • @bluekunt
    @bluekunt Před rokem +7

    The hunters have always been one of my favorite enemies in the entire franchise. Anything involving them is so cool to me.

  • @josephcasper8803
    @josephcasper8803 Před rokem +32

    The sentinel enforcer is s+ teir
    Such a unique enemy
    The hunter is also s teir

  • @jessicagray8852
    @jessicagray8852 Před rokem +4

    The instant you mentioned subvariants, I immediately thought about the spec ops CE grunt

  • @FlamerGamer412
    @FlamerGamer412 Před rokem +6

    It would be really cool to see infection forms crawl over eachother and form something of a wave to chase the player down, and it would be REALLY cool to have the carrier forms fall apart/seep infection forms when they take hits, almost deflating until they’re finally killed. I’m sure that would be hard to program, but would add quite a bit to their character

  • @med5674
    @med5674 Před rokem +10

    While enforcers wouldn’t in infinite i feel adjacent resolution’s bosses are the next evolution of it and I like the idea that at some point after the array was activated he just got bored and decided to add op sentinel beams and rip out the core so he could fit in and accidentally ripped the forward shield in the process

  • @themoltenedge1148
    @themoltenedge1148 Před rokem +8

    I prefer the 5 and infinite hunters tbh. They actually fight like the mini bosses they were meant to be.

    • @cynicalfox190
      @cynicalfox190 Před rokem +2

      The previous hunters being pretty much big standard enemy’s that are marginally harder (sometimes) than the other standard enemy’s really ruins them for me.
      Like you’ve got these hulking tanks made out of a colony of worms with heavy cannons and a shield yet they have a derp ai and are super easy to kill is pretty bad design imo
      Infinite makes them pretty tough, on heroic I thought they were about perfect (except for that one small room which you get stuck in with 2 hunters) like they lose plenty of challenge and serve as mini boss’s is great and the enraged state of the surviving hunter when you kill it’s blood brother is a great mechanic even if it does make the fight even harder

  • @darkspark5854
    @darkspark5854 Před rokem +3

    I still think the promeathians are still unbelievably underrated. But you treated them fairly so respect.

    • @lustrazor44
      @lustrazor44 Před rokem +2

      They’re easily some of the most boring enemies to fight. Every time they showed up I just wanted to turn the game off. There’s 0 variety when fighting then. It’s the same tactic over and over and over. It actively discourages changing things up.
      Big Nono in halo is restricting the player to one style of play.
      They also have 0 personality. They’re just robots.

    • @TheMasterMind144
      @TheMasterMind144 Před rokem +1

      Easily the worst enemies in the series in terms of combat and design, exacerbated by Halo 4 and 5s sandbox tuning and overall gameplay blandness. Enemies designed to look "cool" and have flashy abilities, with little to no regard for how fun they were to fight. And people hated fighting them for a reason.

    • @jasonjobst
      @jasonjobst Před 6 měsíci

      @@TheMasterMind144 I don't know about halo 5, but they seem pretty good in 4. Design is awesome, you can't always range spam them because of the teleport, and you have to usually target their drones before them unless you want a harder fight. Honestly you can say everything sucks in the game because grunts barely do crap, and elites are just as easy to kill compared to the knights as long as you use something like a needler.

    • @jasonjobst
      @jasonjobst Před 6 měsíci

      @@lustrazor44 you can literally say that for every enemy in the game. Tactic: shoot them. As I said to the other guy, they're not so simple to kill when they have drones backing them. Even when they're alone, you have to watch out where they teleport and which weapon they have. As a plus, they also have different types of drones.

    • @TheMasterMind144
      @TheMasterMind144 Před 6 měsíci

      @@jasonjobst Yes, you HAVE to target the watchers first because otherwise you can't even hit the Knights because of that annoying shield, not to mention their other bs abilities like throwing back grenades and reviving them, so every combat encounter plays out more or less the same.
      The teleportation ability of the Knights is also the most garbage game mechanic ever added to a Halo game since you cant interrupt it and they can teleport behind cover and regen shields before you have a chance to do anything about it, making you waste the precious little ammo that the game bothers to give you.
      "Range Spam" is also the only thing you can do to them when the ranged weapons are the only weapons that do anything to them as every other Promethean gun aside from the Light Rifle is garbage, and getting close to them is not viable anyway when they can one shot melee you in a split second.
      There's a reason 343 revamped them in Halo 5.

  • @terrortree
    @terrortree Před rokem +2

    You said "intensive purposes" around 31 minutes, it's "intents and purposes." Great video, love your content.

  • @TheSpeedrunSpartan
    @TheSpeedrunSpartan Před rokem

    Hey luc honestly your tier list is very nice and the way you describe them just make it more good your the best halo youtuber i ever stumbled upon

  • @namedindividual3131
    @namedindividual3131 Před rokem +5

    I feel like an enemy that doesn't react when you shoot them is a good thing for later in a game. Imagine if the Brutes had been teased throughout Halo 2, and then you get to them, and they're actual damn menaces that you have to expend mag after mag to kill. And when they do take considerable damage, they can be even more terrifying!

  • @tranzitboi9354
    @tranzitboi9354 Před rokem +5

    Wow. Very enjoyable video. I think you should do this with a bunch of other things like vehicles and weapons and each game itself. I think a lot of people would love those videos

    • @HiddenXperia
      @HiddenXperia  Před rokem +3

      Thanks! Planning on doing a tier list of all the levels soon as well as a few other things :)

  • @thatfoochepo2520
    @thatfoochepo2520 Před rokem

    bro id never think that id see turok evolution in any of your videos ever, like dude that game was my childhood! it was my favorite game on the ps2, and i still own it till this day. thanks for that little nostalgia trip.

  • @rsg200
    @rsg200 Před rokem +2

    Amazing video man. It really brought me a new perspective on enemy design in halo. Although I do have a problem with the super obvious weak spot on the sentinals in halo infinite. I think it takes away from their aesthetic and I honestly prefer them having a damage type as their weakness.

  • @daka3785
    @daka3785 Před rokem +3

    I love the skirmishers so much. I feel like even though they're the "fast enemies", they also fill in sort of a "basic infantry" niche while still being unique

    • @QuarrelsomeLocalOaf
      @QuarrelsomeLocalOaf Před 6 měsíci +2

      If you're a big Firefight fan, they have to be the most satisfying enemy to fight imo. They go down with one headshot, but they can close the gap in a hurry and deal a ton of damage at close range in a group, so perfectly clearing a wave of them with perfectly placed DMR shots before they can get up in your face and start breaking your ankles is *_super_* satisfying.

    • @QuarrelsomeLocalOaf
      @QuarrelsomeLocalOaf Před 6 měsíci

      If you're a big Firefight fan, they have to be the most satisfying enemy to fight imo. They go down with one headshot, but they can close the gap in a hurry and deal a ton of damage at close range in a group, so perfectly clearing a wave of them with perfectly placed DMR shots before they can get up in your face and start breaking your ankles is *_super_* satisfying.

  • @TironsLegend
    @TironsLegend Před rokem +5

    Only thing I think was missed was stealth enemies. Stealth elites, brute stalkers, and the very rare camo flood. Fighting them all is very different from their base variants so I think they're worth their own entry.

  • @luciferthedoberman8991
    @luciferthedoberman8991 Před rokem +1

    I went into this video saying "He better not put Grunts below B. They are iconic and fill a very important roll in the game" You corrected me in the first 2 minutes. Liked and subbed.

  • @ausest964
    @ausest964 Před rokem +1

    What’s up Luke loved the tier list and I think it would be cool to see more tier lists also do you have any interviews with old Halo devs?

  • @MercenaryWorkshop
    @MercenaryWorkshop Před rokem +6

    Nice list! I think the only things that would be different in mine would be that I’d swap the halo 4 and 5 knight’s positions. I always thought that the halo 4 ones were so annoying cuz of how much they teleport. The only time I remember them doing that in 5 was a very telegraphed forward lunge attack. On the same token the 5 ones are still a bit spongey but at least there’s some precision required in their takedown making them more satisfying imo. I appreciate the sentinel and scarab respect tho. Hype video

  • @Landen69420
    @Landen69420 Před rokem +4

    I wish Guta got here :’(

    • @itsyahomiescott3742
      @itsyahomiescott3742 Před 7 měsíci

      *OMFG I THOUGHT MY COMMENT WAS THE ONLY ONE MENTIONING THE GÜTA!!! I FINALLY FOUND SOMEONE ELSE WHO REMEMBERED THEY EXIST!!!*

  • @TAGSTER_HD
    @TAGSTER_HD Před rokem +1

    Over 40 min?! You spoil us good sir 😁 Love the vid !

  • @pancake1675
    @pancake1675 Před rokem +2

    I love your videos keep up the bloody amazing work

  • @sethmawson2220
    @sethmawson2220 Před rokem +11

    Driveable scarabs in the Infinite BR would be a thing I’d love to see, although maybe a bit broken haha. Imagine having two squads battling it out in scarabs. Sick.

    • @lukecurtis660
      @lukecurtis660 Před rokem +1

      I would love to climb the Boss Elite's (who isn't Jager but I forgot the name of) fortress. I think that would look cool and seeing a naturally occurring Scarab climbing it would be even cooler.

  • @cameronzimmer3202
    @cameronzimmer3202 Před rokem +27

    I really wish another company would make their own halo game, I'd love to see a hardcore rated M halo thats almost a horror game. Im talkin flood that are way more terrifying and plasma that actually melts things. I cant be the only halo fan that wants this, who else thinks this would be cool??

    • @shangothunder1055
      @shangothunder1055 Před rokem +5

      Left 4 Dead Halo people have been asking for over a decade.

    • @cameronzimmer3202
      @cameronzimmer3202 Před rokem +1

      @@shangothunder1055 it needs to happen before i die man haha

    • @lustrazor44
      @lustrazor44 Před rokem +2

      Never gonna happen. Halo has become a franchise for kids unfortunately.

    • @cameronzimmer3202
      @cameronzimmer3202 Před rokem

      @@lustrazor44 yeah i know, like lots of games these days, its very sad

    • @finisterre2415
      @finisterre2415 Před rokem +4

      Having a gore filled Halo game seems like a really awful idea, Halo should be Halo. Not gears of war

  • @TheVengefulVadam
    @TheVengefulVadam Před rokem

    So happy that you're still using Reach Evolved gameplay :D

  • @jckcc
    @jckcc Před rokem

    I'd also add that the Skimmer's headshot feedback is just great. The way their wings explode and they spin around while screaming makes fighting them precisely so satisfying.

  • @firstnamelastname2281
    @firstnamelastname2281 Před rokem +4

    You should make a game by game level tier list I would LOVE THAT

  • @void9068
    @void9068 Před rokem +6

    14:27 Most frustrating part for me. That room with the two hunters. Took me like half an hour on my Heroic run

    • @HiddenXperia
      @HiddenXperia  Před rokem +2

      Yeah the first time I got to that room it took me ages, even though I was playing on Normal

    • @void9068
      @void9068 Před rokem +1

      @@HiddenXperia looking back I should've started my first campaign on normal, it would have saved me a lot of headaches, the harbinger fight I found a little ledge to jump up on, its above the gap on the outer edge, and cheese the chieftain part because it took me probably close to an hour to not to obliterated 😂

    • @ryanh2621
      @ryanh2621 Před rokem +1

      normal with only a sidekick is awful, i do not suggest trying it, that room and bassus was just horrible

  • @greggerroljr7575
    @greggerroljr7575 Před rokem +1

    I love videos like this. It keeps the Bungie universe in tune with the current and up and coming 343 universe. It bring me both together. Thank you.

  • @noahdelo
    @noahdelo Před rokem +2

    I always liked the brutes from reach because they only show up after Jorge dies and the tone of the game shifts to desperately fighting a monstrous enemy, and they felt a lot tougher than in other games, which felt like a parallel to humanity’s fight with the covenant at that point.

  • @RogueOguitarO10
    @RogueOguitarO10 Před rokem +6

    I knew this was quality when I saw the Elite on the top of the S+ tier. Which Elite do you think had the best AI Mr. Xperia? Do you think Infinites Elites rank high in terms of AI?

    • @HiddenXperia
      @HiddenXperia  Před rokem +3

      Halo 1 definitely, Halo 1's Elites still probably have the best AI in the series besides H3's Scarabs

  • @orangeporridge1553
    @orangeporridge1553 Před rokem +3

    Flood juggernaut are in S++ tier

  • @justinruddock5482
    @justinruddock5482 Před rokem

    Literally agreed on every grade holy crap 🔥🔥🔥 great video as always

  • @PackHunter117
    @PackHunter117 Před rokem +1

    You should do a video on the Halo Wars enemies. And EU enemies. Also I figured you were gonna feature each rank from each enemy but still a good video

  • @flawless_Cowboy
    @flawless_Cowboy Před rokem +3

    Bruh hunters are supposed to be aggressive and savage. That's their entire theme throughout the halo games.

    • @kristianlofgren6218
      @kristianlofgren6218 Před rokem +1

      Yeah I feel like giving an enemy a lower rating based on how difficult they were to fight seems backwards for me

    • @flawless_Cowboy
      @flawless_Cowboy Před rokem

      @@kristianlofgren6218 exactly my thoughts. If they were difficult to fight than they were designed correctly.

  • @jakespacepiratee3740
    @jakespacepiratee3740 Před rokem +9

    The gameplay changes in Halo 5 for the Promethean Knights actually made them a lot better. They are robots, they are supposed to be sturdy, you could say the same thing about Sentinels, who also had their own weak spots but were less expansive and dynamic. Also, as a long-time follower of him, its pretty clear to me that Halo Canon was quite disappointed that the Created/Prometheans were not included in Halo Infinite. He hearted my comments lamenting this way back in the day.
    I actually have a proposed visual design change for the Knights now that the Created AI's inhabit them, combine their current composed forms with their original Forerunner armor forms, like long, floating dress-armor type, make the secondary arms larger and more useful, and make their back more like a set of wings you can shoot off to ground them, and give them personalities in the form of whatever Created AI is piloting them!

    • @lukeblack3977
      @lukeblack3977 Před rokem +1

      That’s a fantastic idea! Gives great visual combat feedback and would give them their old 343 aesthetics. I was also very disappointed that infinite didn’t have reworked Prometheans as I feel like as the Created faction they could have been excellent enemies to shake up the loop of just fighting the banished. I had a similar concept of what the created forces would look like. My idea more revolves around the humans that had been composed in New Phoenix. The knights would make garbled human like noises to remind you that there are remnants of a human within the ancient war machines.

    • @jakespacepiratee3740
      @jakespacepiratee3740 Před rokem +1

      @@lukeblack3977 I was actually under the initial perception that the Promethean Soldiers were the Composed Humans before the Lore said that they are also Ancient.
      Also, my redesigned Promethean Knights would also glow the color of the Created AI controlling them, and instead of their face able to open up to a skull, it opens up to reveal of the face of the AI that controls them.

  • @WelshSymbioteSpartan
    @WelshSymbioteSpartan Před rokem +2

    I adore fighting the Flood. Especially on Halo CE, because of how random and stupid they were...with rockets too? Had so much fun. I also loved the Halo 2 mission Sacred Icon. Just because of how much madness was going on, it wasn't just you verses a bunch of enemies, everyone was scrapping haha.

  • @TomFrissy
    @TomFrissy Před rokem +1

    24:05 I kinda like this about the carrier form, it just reinforces that hopeless feeling of fighting a horde of undead monsters.. the flood overall is amazing.. especially the lore around them.. Bungie created their own Lovecraftian story with the flood

  • @Ncrawler6565
    @Ncrawler6565 Před rokem +7

    I'm curious how/where you would rank vehicles in the list as they often felt like they had AI unique to them regardless of what enemy was piloting them.

  • @tyaguy1278
    @tyaguy1278 Před rokem +3

    Damn Halo 4 was so underrated

  • @proftregret6184
    @proftregret6184 Před rokem

    I agree on just about everything good idea for a video Xperia I love your stuff

  • @oskarhedblad7957
    @oskarhedblad7957 Před rokem

    I agree mostly. Only in my opinion combat forms at S+ and ranger forms and endless at D. But great video and thanks foe keeping us entertained!

  • @Flawskiii
    @Flawskiii Před rokem +3

    Take a shot every time he says "Satisfying".

  • @jo3y960
    @jo3y960 Před rokem +4

    Feel like we need more Scarab/ enforcer sentinel Mini bosses. They add so much more flavor to the combat loop and just make for really great set pieces. I also want Halo 2 Scarab like encounters, where they aren't the level itself, but they serve as something REALLY challenging and can be approached in more ways than one (brute force, tactfully, leveling weak spots, etc) and yeah!

  • @ChagrinRex16
    @ChagrinRex16 Před rokem +1

    a tier list of enemies/vehicle from halo wars 1 and 2 you want to see return in infinite would be cool i think

  • @superkaboose1066
    @superkaboose1066 Před rokem

    I too really enjoy the sentinals in H3, glad you ranked them high, I wish we fought them more!

  • @Real_Halo_MC
    @Real_Halo_MC Před rokem +17

    I personally really liked the Halo 5 style knights
    I feel like a mix of both would've worked better though
    Like if most of them were Halo 4 style, then Knight Commanders were the fortified version. Maybe have all of them glowing red like the warzone variant to distinguish them
    Other than that, largely agree with everything. I was really glad when you said you thought that Halo 2 brutes looked amazing but were awful to fight, because Halo 2 brutes are one of my least favorite aspects of Halo 2
    Solid list
    Vehicle tier list next? 👀

  • @loverofjesusMKII
    @loverofjesusMKII Před rokem +5

    I think the Watchers would be much more fun if they just had the hitbox of a Sentinel and did'nt need headshots to kill in a reasonablr length of time. I love the idea of a support unit like them..
    Crawlers need to use walls anc ceilings more and the level design aught to lean into that.

    • @somehaloguy9372
      @somehaloguy9372 Před rokem

      Halo 4 watchers had shields so headshots didn't do anything. Aside from that they actually have very low base health

  • @nanobot8725
    @nanobot8725 Před rokem +2

    14:26 "I used to be a hunter like you, until I took a skewer to the knee"

  • @isimiel3405
    @isimiel3405 Před rokem +2

    the banished hunters pushed my shit in soooo many times

  • @arcanum3882
    @arcanum3882 Před rokem +13

    I think the grapple needs to be removed or nerfed for the next campaign. It makes boarding vehicles and potentially scarabs much too easy, and really traversing and killing enemies too. It destroys ambiance and atmosphere. I doubt 343 will do this, but it just feel so much more like a halo campaign. Boots on the ground, riding in on warthogs with marines.

    • @kyleunderhill9126
      @kyleunderhill9126 Před rokem +2

      I think a grapple counter would solve the issue you mentioned while increasing the sandbox.

    • @somehaloguy9372
      @somehaloguy9372 Před rokem +6

      Last I checked the grapple doesn't work on either Phantoms or Pelicans so idk what made you think it would be enabled to use on Scarabs. You can't even grapple to a Hunters shield, it just won't stick
      You're acting like the grapple can just be used on everything when they literally have the ability to disable it from sticking to certain objects

    • @atonol2271
      @atonol2271 Před rokem

      no I would rather feel like pulling off a Titanfall 2 trick in a Halo game

  • @NorseNoahJ
    @NorseNoahJ Před rokem +4

    It’s kind of sad and ruins the list that you put Hunters in C Tier because they were hard to kill when they are literally meant to be the hardest enemy in Halo

    • @wingerding
      @wingerding Před 2 měsíci +1

      Why it's the same reason he put jackal snipers in the lowest tier, they were too hard on legendary and made the game less fun. He explains that quite clearly, not to mention he ranks 3 different styles of hunter, he ranks the ones from 2 to 4 in S tier literally because they were harder than the first game. So I really have no fucking idea what you're talking about, pay more attention maybe.

  • @9mmking601
    @9mmking601 Před rokem

    This is what I’ve been waiting for

  • @samthebrownman
    @samthebrownman Před rokem

    It’s has taken decades, but the list that nobody knew they wanted, but truly needed has come out

  • @hambonepng1152
    @hambonepng1152 Před rokem +3

    I like skimmers, I hope 343 gives us more lore about them

  • @QueenOfLatex
    @QueenOfLatex Před rokem +6

    The skimmers deserve more points since they hold their weapons like gremlins

  • @Williamswartz
    @Williamswartz Před 3 měsíci

    That first gold elite you run into on halo CE with a energy sword will forever be my favorite/coolest enemy brings me right back to being a child when reminiscing

  • @gxb4dbl00dzz8
    @gxb4dbl00dzz8 Před rokem

    Awesome video bro

  • @maxficarra8024
    @maxficarra8024 Před rokem +4

    You forgot the warden eternal

  • @quantumeasy7004
    @quantumeasy7004 Před rokem +3

    Now this is S tier

  • @unsortedguy
    @unsortedguy Před rokem +1

    Suprised you didn't have an elite jetpack. But great video and list!
    Also I'm so sad scarab have never properly return too :(

  • @mrexists5400
    @mrexists5400 Před rokem

    22:10 when i first heard that scarabs would have their own a.i. before halo 3 was released, was one of the top things i was excited about, seeing that scripted hulking beast in halo 2 and then being told they are coming back and are actual enemies you have to fight. was not disappointed