Thoughts on Nintendo's latest squid/kid simulation program, delivered almost early enough to be relevant to someone Patreon support: / nerrel Discord chat: / discord
I don’t get how netcode isn’t a top priority. Many fighting games have skyrocketed in relevance just by adding rollback netcode. Nintendo could sell anything with “now it works” as the slogan.
The reason I've heard from a friend is that because Japan has such a more dense population, it's so much less of an issue for them, and we just get their games for them to make some extra side cash pretty much, there's less reason for them to actually support the West's communication issues.
@@jubbydubby8275 The dense population argument doesn't cut it, imo. I've played Smash matches with friends of mine that live in the same city as me over a stable internet connection and still gotten tons of unstable matches and disconnects. It's definitely not that.
I don’t know if Nintendo are technically incompetent and their senior management who make these decisions have now idea how to implement good online services, or just don’t care enough but their online has always been pretty poor quality. It’s like the games they make are the priority and any online things are only a last minute thought. That’s fine when games didn’t need or use a lot of online, but for games like Splatoon or others where online provides almost all of the longevity of a game it’s not good enough any more.
Its always fun when you’ve lost a splat3 match and you think “dang, i really wasnt on top of my game there, i hope i wasnt dragging my team down” and then the game goes “your achievements: most ground inked, most enemies killed, most home turf inked”
Still true to this day. The way they dedicate themselves to putting 7 decent people and one person playing blindfolded and with their feet every single match is astounding. Feeling absolutely dragged down no matter how much time and effort you put into it because the game cant be damned to take 20 extra seconds to form the matchmaking is such fucking bullshit
@@doozy5184 definitely! Witcher 3 actually has a huge interactive world to explore outside of the Gwent card game. Beyond splatoon 3's card game is a fun multiplayer shooter.
Yup, that talk about Netcode and Switch Online was necessary. It's good to inform people what they might be getting into. Thanks for the review! Edit: After an update, they improved the delay by a whole half of a second (a lot for an FPS game) and most of the communication errors are gone. I gotta hand it to the devs, they really put in effort to squash those issues. Good on them!
I was like sounds great, maybe I'll get a switch, oh ya Nintendo is ransoming online play for an online game that they'll never drop the price on and gate features (maps) to curtate play.... Oh, nvmd then....
@@IrvineTheHunter the map rotation isnt as bad as people say, and once you unlocked ranked and when x and league are added you will be able to play anything at the same time
@@IrvineTheHunter To be fair, once you get Anarchy battles unlocked, you have 3 modes with two maps active. And once X and League Battles come out as well, people assume there will be 5 modes with two maps on constantly. It's a middle ground but I can accept that.
Quick question for someone who hasn't played online with switch. If you're in the same room with someone can you connect with them directly like you could with DS or are you still fucked and have to connect with Switch Online? My brother and I are looking forward to the Megaman Battle Network collection but it's gonna be pointless to try and play together if we can't connect in the same house.
@@animeking1357 It depends on the game, though somehow the Switch's local network connection between Switches is often even worse than online, to the point that it would be a better experience playing over the internet than through a local connection even when both Switches are right next to each other.
nerrel is such a amazing narrator , for me as an spanish person trying to comprehend english language i find soo amusing, i can't understand how nerrel makes everything soo understandable with fast pace dialogue, it makes english professors look like boomers in comparison, kudos nerrel
@@reev9759 well it depends where you from, but in Latin America a lot english professors usually exaggerate pronunciation and when they talk sound like robots and use expression anyone who's native language is english would never use, in comparison Nerrel English is very compressible
The hard-to-find lockers were a pain in the ass when I was actively seeking them out. I didn't even understand they were in the lobby at first, and when I was directing my partner to try to find it, I almost had to take the controller from him to find it because he just thought that dark wall was part of the background. It was a very weird choice to have the locker room hidden in plain sight like that.
Because those lockers have to load in, get data, models, ect. Likely they do that so it lessens load times since you can fill them decently well. It is also likely to protect players from any exploits such as placing 1,000s of items to cause things to lag or crash.
Same, I was confused for 20 minutes before I found it in the lobby (I was searching the main street and trying to find where it was online). I thought that the door was a part of the background too since it didn't appear until I interacted with it and the interact icon was tiny.
@@Buglin_Burger7878 dude, whats inside the lockers only properly load when you inspect them not from outside of the room via the lobby. they shouldve had done like any of the other stores and put a giant sign above its door to show what that thing is, this is a game realism can be dammed if its to give proper directions and level design guidance.
I appreciate they made the areas outside the actual game modes so fleshed out, but they really give you no direction on how to access certain things. I had to Google how to find the lockers and how to get to the Tableturf Battle area/edit your deck
You always surprise me with how in-depth you are with your short reviews. Good on you for mentioning every little thing, however small they might be and actually criticize the things that need polish. Great video!
I think part of Nerrel's appeal to me is how succinct he is. Still has the occasional good joke or tangent but is otherwise straight to the point and is bang on more times than not. Feels like a lot of reviewers waste time on purely descriptive language *and then* move onto their actual opinions (sometimes going 80/20 where they will say this is what the game objectively does and then a few sentences at most on what that makes them feel). Don't know about you, but while someone looking at a review may know nothing about the game and will need those descriptions, spending most of a video or article copy-pasting the Wikipedia article doesn't seem efficient to me.
A note about your complaint at 2:37, Steelheads are actually programmed to pair up with Slammin Lids on purpose to shield themselves. This leads to a new counter however-- baiting the Slammin Lid to slam, which instantly kills anything underneath it, regardless of whether their weak point is currently out or not.
@@Gulliblepikmin From just... Playing the game. I'm in eggsecutive VP at 188% hazard level. I notice Steelheads will very often wait in place under a Slammin Lid, even when far away from any players, whereas usually they will waddle until close enough to lob a bomb. It's definitely no coincidence.
This is a really good review and one I've been hoping for. I want to add a few small things For flick stick Splatoon does sort of have a work around, Y as a camera reset defaults to the direction you are facing, while this is no where near as good usually it does actually work well with Squid Roll. If you do a backward squid roll combining Y flicks the camera to face that direction. I still don't personally care much if they add it but some form of functionality is there. I do also want to give Squid Roll more credit. The ability is super fluid but the skill in being able to parry attacks and a burst movement option tied to it is huge. But most importantly squid rolling of walls allows moving through stages to be way easier, and in general makes using the walls way less of a bad option. In Splatoon 1-2 approaching via wall was kind of terrible because it was predictable and slow, but being able to roll and shoot while falling and use squid surge adds much needed mixup options that make climbing them feel like a more balanced option. I think with time and players being used to them it will be even more clear how nice a change it is. I do hope the netcode can improve but that and the map design to me are the big disapointments as a hardcore fan. That being said I still agree its easily the best game in the series, and a lot of QOL improvements are nice. Hopefully we can see more improvements through the continued updates.
The netcode definitely feels worse than in Splatoon 2 so far. Laggy moments are occuring a lot more often: Situations where I'll kill someone after they've taken cover, moments where I somehow get a kill despite not hearing any hit markers, magic trades long after I've already gotten the jump on someone, etc. Hopefully it will improve as time goes on. UPDATE: It seems to have improved quite a bit in recent months.
@@PickledKong64 @FlameLFH Splatoon 3 has the exact same net code as splatoon 2, it was data mined and confirmed to be the case. You guys are gaslighting yourselves
Another thing they added for 3 is that your ranks and unlocked/bought gear are stored on their servers. Did you know that in Splatoon 2 that was all stored IN YOUR SAVE FILE? That's why 2 didn't support the cloud save back up, because you could just restore your rank from a back up save. Crazy, right? Now if your Switch has to be replaced you can download your save and get right back in it.
REALLY?! omg i literally lost all my save data in 2 because my switch broke and i got it replaced so glad they fixed this now i don't have to worry about it
@@BlazedKiller308 Yeah. Storing ONLINE PLAYER RANK in a save file is the dumbest thing they could have possibly done. You could literally edit your save to change your rank.
I think another huge improvement the game did is that they actually gave you a reason to use your coins now. You can find the same piece of gear you already own from a shop to upgrade it to have more sub abilities and now they have a mini gacha game with coins at the lobby. they also got tickets for the weapons and if you really want a specific weapon like me that wanted the 52 gal from the gecko I can just pay 3 tickets to get them quicker. makes it more welcoming for older players that just want to play with their main weapon from the very start without having to deal with the long level up process. Also the fact that you can in theory get any gear with any ability you want, although the grind is big for it, the fact that it’s an option it’s just really nice to have. Overall a lot of good changes
Oh man, this is gonna be interesting. Nerrel and Splatoon seems like a neat combo! I’ve been undergoing a crippling addiction to this game, which I barely had at all when Splatoon 2 came out. After 100% completing Alterna with every single weapon I’ve just been doing countless Salmon Run matches and grinding cash for some sick gear. I’ve actually been digging Tableturf quite a bit, once you understand the rules it becomes a nice little distraction to whittle away at while petting your cat or something. My only major grievances are the frequent connection issues, and the baffling way in which Scales are distributed. Right now there’s not much incentive to actually slay Cohozuna when your performance feels so disconnected from your loot. Regardless, I’ve been having an absolute blast with this game. College and basic housekeeping are the only things keeping me from just marathoning Anarchy Battles all night.
The losing animation thing is really great. I can now actively point my middle finger and scream horrible swear words at them while looking at them. In Splatoon 2 it felt more like you were screaming at your own team but that’s thankfully no longer the case because the enemies are always the A holes my own team is NEVER at fault (I swear)
The netcode in 3 has been a much worse experience for me than 2. Yesterday I tried playing with a friend and had 15 disconnects, errors, and similar things happen in two hours.
Yeah I went back to play splatoon 2 and it felt so much more stable in general. I’m hoping once the initial release hype starts to fade away it’ll get better. Sidenote people are so much less aggressive in splatoon 2 it’s insane
It is still surprising that flick stick isn't an option considering that turning on gyro doesn't let you look up or down with the stick. If flick stick was an option, that would make sense. But as is, I would still want to look up or down with the stick with gyro aiming
They STILL haven't fixed that? The fact that I can't look up and down with the stick if gyro is turned on is the only, singular reason I don't use gyro in Splatoon. Hasn't at least one playtester or dev mentioned giving the OPTION after 7 years?
@@enzog1078 sure you don't need it. Like how in some racing games you don't need to use the triggers and can just use the face buttons. But just like in those games, the other controls are better
2:39 This is a totally correct point, and I've been screwed by it more than once, but a single sacrifice play or quick dodge through that Slammin' Lid's drop zone will make it drop onto the Steelhead killing it instantly, and opening up that Slammin' Lid for damage by anyone who can get above it, AND halting the output of mobs from the Slammin' Lid.
Yeah, it’s actually worse in 3. Not only do you have to watch the winning team gloat, but it’s longer than the previous games too. There’s like 3-4 different results screens you have to watch before you can opt into the next game.
If you haven't played the octo expansion, you should do so. The singleplayer campaign in 3 is the follow up to the expansion. For those who have played it, how do you think it compares to 3's campaign? I personally liked the expansion more.
Octo just barely beats 3's campaign, but its close. 3 has mercifully few of those painfully difficult levels, but Octo's ending is a religious experience. They're both great at the end of the day.
I’m not sure if I’m alone in this opinion, but for me the single player campaign really felt like just more octo expansion with a new (and I will say the best) hub world, and due to the huge similarities between the two, including the ending, while not mechanically but in the core concept of the reason for the fight, it all felt like a rehash with having the scenery of the levels be floating objects, to navigating a building, and a grand finale with some major consequences, but more on that last part in the spoilers below. Also, the change in scenery from desert to snow was kinda a bummer, since I liked the desert part of the game very much as far as the hub went. Gonna go into spoilers & more detail below, so be warned! I think having the worlds not each have a boss is a bit strange, or at least to me, and the bosses felt lackluster compared to the designs and mechanics in 1 and 2. I enjoyed the building of tension before a boss started, and the uniqueness to each design too. This time it’s just the announcers, and that’s a huge miss, since you know what to expect by the time you get to the first boss, and I think each boss is sorta mechanically lacking as you kinda just shoot them until they’re down, where the other bosses in the series had a mixture of shooting but also threw in some obstacles such as climbing. Luckily, Grizz has a pretty fun fight, though I do wish there was more to it, an extra layer or something perhaps? The final boss of the first game is still my favorite for the variety DJO introduces with having to chase him and overall using all the mechanics of the game in some way, and while Grizz does kinda have this you more or less just collect continently placed salmon eggs and chase him as he kinda slowly attacks you one attack at a time, opposed to S1’s Octavio’s more layered attacks. As far as the final phase goes, I wish we were more involved somehow, rather than just sucking up the goop and fighting the same enemies we’ve been fighting the entire game. Have smallfry (or I guess bigfry in this case) be controlled by the player, maybe have Octavio throw bigfry like how it works in game as a replacement for the bomb. (Also, I expected DJ Octavio to make a reappearance as a 2nd to final boss when he was taken away by the goop, but no, he just reappears for the finale. Rather unfortunate since I think he has the best bosstrack in the game.) Also, is it just me or is the enemy variety this time around lacking? I noticed they didn’t use every enemy from the previous entry, and even then not a lot of new additions to the enemy cast were made, which is disappointing since I really liked the new enemies, I just wish more were introduced. If I think of anything more I’ll add it to this conversation or this message, and apologies for how rambly this is.
Had always been interested in the series, but for some reason or another didn’t pick em up. It came out at the perfect time for me between jobs, and has been a fun time learning all the ins and outs of the mechanics and controls. Very satisfying when it all works right, but man those network issues kill about half my playtime… I’d still recommend it just for being a shooter that’s downright fun.
for real dude, you’re my favorite reviewer and one of my favorite channels on youtube. You just have a way of really getting across how you feel in a real genuine way instead of a “youtuber” way and that’s really refreshing! so happy that you keep making videos man they really make my day :)
Something important to know is that all gear is viable now, you can change even the main slot on the gear with enough chunks, truly the splatlands hold the drippest people in this world
I'm so deeply glad it's good. I've spent the entire time since its announcement silently despairing whether all that time waiting would be wasted on a game that didn't hold a candle to 2, but I can safely say this is the best one yet. Ain't perfect, not by a long shot, not with how janky the online is. But when it shines, it shines bright.
I could never get into the feel of the controls of the Splatoon games, gyro or no-gyro. Could never quite put my finger on why that was. I’m guessing that its being entirely third-person, and that the ink is pulled downward by gravity, are part of the explanation, though.
It's a good thing the gameplay is so good because those communication errors and other internet-related issues are super irritating (though for me, they did happen much less often outside of Turf War). Otherwise, Splatoon 3 is great; the connection problems are my only major issue with it.
I will say this, very positive Splatoon 3 does in fact have its own dedicated server. My uni's wifi is Type D, which doesn't support P2P connections. Whenever my friends wanted to play Splatoon 2, we would have to connect to a mobile hotspot. Splat 3 does work on my uni's wifi, so it can't be P2P connection
According to Oatmealdome they use a new server system for matchmaking but the normal gameplay is peer to peer: twitter.com/OatmealDome/status/1571264799119495168
So splatoon 3 kinda sorta if you squint hard enough has.... Uhhhh not dedicated servers but servers that will act as relays to an otherwise normal p2p session on restricted nat types. It does mean more latency but nintendo probably figured "better than nothing"
Yeah, the stringers seem a bit weird at first. If you're not charging them, they're short-range spread guns. If you are charging them, you can take people out in about two hits. I've grown to like the Reef-Lux, mostly because Tenta Missiles and because it covers ground quickly, which is a fair payoff for non-exploding arrows.
Regarding flick stick controls: You can use the "re-center camera" button (X) to snap the camera in the direction your character is facing. So if you want to quickly turn the camera, you don't need flick stick controls. Just walk your character towards that direction (which you'd probably be doing anyway) and then re-center your camera.
Going from the splatoon 3 beta back to playing splatoon 2 was like playing smash wii U after trying Ultimate. The changes aren't too obvious starting out unless you're very experienced with the game, but returning to the old one feels so slow and poorly designed by comparison.
Your reviews are always fair, funny, and insightful. It's an instant click when I see a new vid from you. I think the card game is quite fun, but I just haven't spent too much time on it because I'm grinding out levels to get weapons.
Is there no option to make the gyro aim in splatoon 3 let you aim vertically with the gyroscope AND analog stick? It feels really bad to me as a result because no other shooter does this even botw
I also wish you could do more in the lobby while waiting, I'm sure there's some technical reason why but I should be able to interact with things like the terminal, lockers, and friends online while waiting.
I agree with the positivity even after losing. My W/L ratio is horrible and and i still have fun and never came out frustrated. Id also like to talk about localization. But ill spare you the details and just say that is fun
It wouldn’t hurt for Nintendo to just hire any programmers for networking and servers, anybody who is good at making online servers please apply a job at Nintendo to fix this plz.
I wasn't looking for a reinvention of the series with this game, but I do still wish it offered more new content over 2 than it did. 2 launched with Salmon Run and got Clam Blitz in a post-launch update. For upgrading your progression, it also introduced food tickets and ability chunks. I don't see anything on that level that's new in 3. It's all expansions to pre-existing content. The modes that are new, Tricolor Turf War and Big Run, are ones you can only play once every 1-3 months. I also noticed there's a massive dropoff in number of weapons, stages, and music tracks right now compared to 2 because they're repeating the same strategy of maintaining engagement through free updates, which probably could've been done in a better way.
One of the biggest upgrades from 3 to 2 that I think would've been cool to mention in that section was the near entirely overhauled special selection. The specials in Splatoon 2 ranged from broken unintentionally to broken intentionally, and while some of the larger offenders are still in the mix (looking at you, map wide homing missiles that reveal your location and force you to move to not get one shot) I don't think there are any strictly bad specials in 3.
I stopped playing 2 around the start of 2019 (i got it in august 2017) and coming back to it felt very weird Now im using gyro (i was a sticks user) and the change is big
As a Splatoon 1/2 player I'm surprised to see Nintendo actually commit to making the news skippable and removing the Salmon Run schedule. Felt like something they would never change it despite the complaints. Maybe map rotation has a chance to get adjusted as well. Just will have to wait til Splatoon 4 for it lmao
At first seeing the other teams winning screen instead of the loss screen was a good addition and I totally would of aggreged with your point about it, then they added emotes. Taunting emotes. That's when I realised I much prefer the loss screen.
Its not THAT bad, most of the time its turf war that has the shoddy connection compared to every other mode, it does have its issues that need to be addressed with online but its nowhere near as bad as it was at 1 and 2’s launch
Nice quick review that sums up the game and delves into all of the relevant details pretty damn decently, awesome work. Good editing too. pretty valid points raised with the critique too. I basically play splatoon like it's flick stick tbh, highest sensitivity and using the camera reset button repeatedly to do quick 180's "Like an uninteresting board game" *cutting to gameplay of repeatedly placing the highest number cards at random* made me laugh
For the bosses on top of each other problem, in that specific instance you could've killed the steelhead by triggering the falling of the slammin' lid. It's a common strategy at higher level play. Some people even keep them alive a while so they can do it repeatedly.
quick note; the gyro reset button also doubles as a sort of flick stick control now, because it will turn your entire aim into the direction you're holding to move. so if you're looking one way and hold the opposite direction to move and hit y, you'll flip the camera 180 degrees. it's a bit harder to use than most flick stick controls but i think with regular stick controls this might open up an even higher skill ceiling for those willing to practice it
infuriating how nintendo still drags their feet in regard to online. anyway great vid nerrel, its rare to see gaming youtubers have something actually intelligent to say about new games
Has anyone else finished a battle, got past the results screen and winning team's victory animation, and loaded back into the lobby only to see a message that says the battle was not completed? I hate that.
I am loving the game. I just wish we got another game mode to play. I know the card game is supposed to be it, but it is kinda meh so far. Also why do I have to be online to play it...against bots? Thank you for showing me where the lockers were. I honestly had no idea where to find them.
I clicked immediantly. Nerrel you could post just about anything at this point. Ever since I first heard your voice I was locked in and I've no plans of leaving any time soon.
Honestly I really like tableturf, it's surprisingly fun and the fact that there's a surprising amount of effort put into it like the unique card art and the chiller versions of existing tracks are really nice and the campaign being weird and harder, closer to octo expansion, as well as being different and tone and aesthetically is really nice Otherwise I agree with you This game is great and NSO is horrific :)
I don’t get how netcode isn’t a top priority. Many fighting games have skyrocketed in relevance just by adding rollback netcode. Nintendo could sell anything with “now it works” as the slogan.
The reason I've heard from a friend is that because Japan has such a more dense population, it's so much less of an issue for them, and we just get their games for them to make some extra side cash pretty much, there's less reason for them to actually support the West's communication issues.
@@jubbydubby8275 The dense population argument doesn't cut it, imo. I've played Smash matches with friends of mine that live in the same city as me over a stable internet connection and still gotten tons of unstable matches and disconnects. It's definitely not that.
I don’t know if Nintendo are technically incompetent and their senior management who make these decisions have now idea how to implement good online services, or just don’t care enough but their online has always been pretty poor quality. It’s like the games they make are the priority and any online things are only a last minute thought.
That’s fine when games didn’t need or use a lot of online, but for games like Splatoon or others where online provides almost all of the longevity of a game it’s not good enough any more.
@NeoGears
It's so weird seeing you here. Nice to spot you though
classic Nintendo
Its always fun when you’ve lost a splat3 match and you think “dang, i really wasnt on top of my game there, i hope i wasnt dragging my team down” and then the game goes “your achievements: most ground inked, most enemies killed, most home turf inked”
the true enemy is not the octarians, but small children
Still true to this day. The way they dedicate themselves to putting 7 decent people and one person playing blindfolded and with their feet every single match is astounding. Feeling absolutely dragged down no matter how much time and effort you put into it because the game cant be damned to take 20 extra seconds to form the matchmaking is such fucking bullshit
I paid $60 for this amazing card game. There’s even some great side modes where you shoot ink and swim in the ink.
You're telling me it's more than just a card game?
@@doozy5184 definitely! Witcher 3 actually has a huge interactive world to explore outside of the Gwent card game.
Beyond splatoon 3's card game is a fun multiplayer shooter.
tableturf slaps harder than most people give it credit for, and the music....
this..... "ink game" you speak of. is it DLC?
Those side modes might seem kinda useless at first, but they actually play a very important role! Those modes are how you get more cards.
I'm glad you've taken the role of unofficial spokesperson for gyro controls
Yup, that talk about Netcode and Switch Online was necessary. It's good to inform people what they might be getting into. Thanks for the review!
Edit: After an update, they improved the delay by a whole half of a second (a lot for an FPS game) and most of the communication errors are gone. I gotta hand it to the devs, they really put in effort to squash those issues. Good on them!
I was like sounds great, maybe I'll get a switch, oh ya Nintendo is ransoming online play for an online game that they'll never drop the price on and gate features (maps) to curtate play....
Oh, nvmd then....
@@IrvineTheHunter the map rotation isnt as bad as people say, and once you unlocked ranked and when x and league are added you will be able to play anything at the same time
@@IrvineTheHunter To be fair, once you get Anarchy battles unlocked, you have 3 modes with two maps active. And once X and League Battles come out as well, people assume there will be 5 modes with two maps on constantly. It's a middle ground but I can accept that.
Quick question for someone who hasn't played online with switch. If you're in the same room with someone can you connect with them directly like you could with DS or are you still fucked and have to connect with Switch Online?
My brother and I are looking forward to the Megaman Battle Network collection but it's gonna be pointless to try and play together if we can't connect in the same house.
@@animeking1357 It depends on the game, though somehow the Switch's local network connection between Switches is often even worse than online, to the point that it would be a better experience playing over the internet than through a local connection even when both Switches are right next to each other.
nerrel is such a amazing narrator , for me as an spanish person trying to comprehend english language i find soo amusing, i can't understand how nerrel makes everything soo understandable with fast pace dialogue, it makes english professors look like boomers in comparison, kudos nerrel
Makes English professors look like boomers because....why? That was an odd comparison.
Nerrels on dunkey level
@@reev9759 Found the boomer
@@reev9759 well it depends where you from, but in Latin America a lot english professors usually exaggerate pronunciation and when they talk sound like robots and use expression anyone who's native language is english would never use, in comparison Nerrel English is very compressible
@@TheTigersAssassin please stay on the topic of boomers
The hard-to-find lockers were a pain in the ass when I was actively seeking them out. I didn't even understand they were in the lobby at first, and when I was directing my partner to try to find it, I almost had to take the controller from him to find it because he just thought that dark wall was part of the background. It was a very weird choice to have the locker room hidden in plain sight like that.
Because those lockers have to load in, get data, models, ect. Likely they do that so it lessens load times since you can fill them decently well. It is also likely to protect players from any exploits such as placing 1,000s of items to cause things to lag or crash.
@@Buglin_Burger7878 still wouldn't have killed them to put up a sign.
Same, I was confused for 20 minutes before I found it in the lobby (I was searching the main street and trying to find where it was online). I thought that the door was a part of the background too since it didn't appear until I interacted with it and the interact icon was tiny.
@@Buglin_Burger7878 dude, whats inside the lockers only properly load when you inspect them not from outside of the room via the lobby.
they shouldve had done like any of the other stores and put a giant sign above its door to show what that thing is, this is a game realism can be dammed if its to give proper directions and level design guidance.
I appreciate they made the areas outside the actual game modes so fleshed out, but they really give you no direction on how to access certain things. I had to Google how to find the lockers and how to get to the Tableturf Battle area/edit your deck
You always surprise me with how in-depth you are with your short reviews. Good on you for mentioning every little thing, however small they might be and actually criticize the things that need polish. Great video!
I think part of Nerrel's appeal to me is how succinct he is. Still has the occasional good joke or tangent but is otherwise straight to the point and is bang on more times than not.
Feels like a lot of reviewers waste time on purely descriptive language *and then* move onto their actual opinions (sometimes going 80/20 where they will say this is what the game objectively does and then a few sentences at most on what that makes them feel). Don't know about you, but while someone looking at a review may know nothing about the game and will need those descriptions, spending most of a video or article copy-pasting the Wikipedia article doesn't seem efficient to me.
A note about your complaint at 2:37, Steelheads are actually programmed to pair up with Slammin Lids on purpose to shield themselves. This leads to a new counter however-- baiting the Slammin Lid to slam, which instantly kills anything underneath it, regardless of whether their weak point is currently out or not.
Oh boy, another Salmon Run mechanic for the brain damaged 8 year olds I always get matched with to not understand.
Though I've seen that happen a fair few times, it might just be a coincidence. Where did you get this info?
I’ve had it happen to me once or twice
I didn't know that!
@@Gulliblepikmin From just... Playing the game. I'm in eggsecutive VP at 188% hazard level.
I notice Steelheads will very often wait in place under a Slammin Lid, even when far away from any players, whereas usually they will waddle until close enough to lob a bomb.
It's definitely no coincidence.
This is a really good review and one I've been hoping for. I want to add a few small things
For flick stick Splatoon does sort of have a work around, Y as a camera reset defaults to the direction you are facing, while this is no where near as good usually it does actually work well with Squid Roll. If you do a backward squid roll combining Y flicks the camera to face that direction. I still don't personally care much if they add it but some form of functionality is there.
I do also want to give Squid Roll more credit. The ability is super fluid but the skill in being able to parry attacks and a burst movement option tied to it is huge. But most importantly squid rolling of walls allows moving through stages to be way easier, and in general makes using the walls way less of a bad option. In Splatoon 1-2 approaching via wall was kind of terrible because it was predictable and slow, but being able to roll and shoot while falling and use squid surge adds much needed mixup options that make climbing them feel like a more balanced option. I think with time and players being used to them it will be even more clear how nice a change it is.
I do hope the netcode can improve but that and the map design to me are the big disapointments as a hardcore fan. That being said I still agree its easily the best game in the series, and a lot of QOL improvements are nice. Hopefully we can see more improvements through the continued updates.
Hey, Chara, I'm interested in hearing your opinion on S3's stage design. Do you have a video about it or plan on making one, by chance?
The ending of this video perfectly encapsulates the feeling of paying for Nintendo's online service.
The netcode definitely feels worse than in Splatoon 2 so far. Laggy moments are occuring a lot more often: Situations where I'll kill someone after they've taken cover, moments where I somehow get a kill despite not hearing any hit markers, magic trades long after I've already gotten the jump on someone, etc. Hopefully it will improve as time goes on.
UPDATE: It seems to have improved quite a bit in recent months.
This is actually why I sold the game. I’m just gonna stick with one and two
@@PickledKong64 You're sorely missing out on Hero Mode and Salmon Run plus whatever DLC campaign is coming next. I understand your decision, though.
@@PickledKong64 @FlameLFH Splatoon 3 has the exact same net code as splatoon 2, it was data mined and confirmed to be the case. You guys are gaslighting yourselves
"hopefully it will improve" is the attitude Nintendo makes bank from
@@FyrenRei Yeah, I'm sure it'll be the same after they fix the bugs. It's very obviously not identical
Another thing they added for 3 is that your ranks and unlocked/bought gear are stored on their servers. Did you know that in Splatoon 2 that was all stored IN YOUR SAVE FILE? That's why 2 didn't support the cloud save back up, because you could just restore your rank from a back up save. Crazy, right? Now if your Switch has to be replaced you can download your save and get right back in it.
REALLY?! omg i literally lost all my save data in 2 because my switch broke and i got it replaced
so glad they fixed this now i don't have to worry about it
@@BlazedKiller308 Yeah. Storing ONLINE PLAYER RANK in a save file is the dumbest thing they could have possibly done. You could literally edit your save to change your rank.
I think another huge improvement the game did is that they actually gave you a reason to use your coins now. You can find the same piece of gear you already own from a shop to upgrade it to have more sub abilities and now they have a mini gacha game with coins at the lobby. they also got tickets for the weapons and if you really want a specific weapon like me that wanted the 52 gal from the gecko I can just pay 3 tickets to get them quicker. makes it more welcoming for older players that just want to play with their main weapon from the very start without having to deal with the long level up process. Also the fact that you can in theory get any gear with any ability you want, although the grind is big for it, the fact that it’s an option it’s just really nice to have. Overall a lot of good changes
Since gear can be upgraded past star level 3, I'm expecting the xp boosts you get from it to make the chunk grind much more bearable, but we'll see
You’re much clearer and more specific than 99% of reviews and it’s appreciated.
Oh man, this is gonna be interesting. Nerrel and Splatoon seems like a neat combo!
I’ve been undergoing a crippling addiction to this game, which I barely had at all when Splatoon 2 came out. After 100% completing Alterna with every single weapon I’ve just been doing countless Salmon Run matches and grinding cash for some sick gear. I’ve actually been digging Tableturf quite a bit, once you understand the rules it becomes a nice little distraction to whittle away at while petting your cat or something. My only major grievances are the frequent connection issues, and the baffling way in which Scales are distributed. Right now there’s not much incentive to actually slay Cohozuna when your performance feels so disconnected from your loot.
Regardless, I’ve been having an absolute blast with this game. College and basic housekeeping are the only things keeping me from just marathoning Anarchy Battles all night.
My heart broke when he disrespected table turf lmao. I love that game mode
The losing animation thing is really great. I can now actively point my middle finger and scream horrible swear words at them while looking at them. In Splatoon 2 it felt more like you were screaming at your own team but that’s thankfully no longer the case because the enemies are always the A holes my own team is NEVER at fault (I swear)
💀
I’m glad that someone made a review I could really trust!
Never thought nerrel would make a splatoon video
Oh come on its got gyro aim, he gotta
Man, wouldn't it be CRAZY if a multi-BILLION dollar game company invest a bit more money improving their online service? That's CRAZY, right?
The netcode in 3 has been a much worse experience for me than 2. Yesterday I tried playing with a friend and had 15 disconnects, errors, and similar things happen in two hours.
Yeah I went back to play splatoon 2 and it felt so much more stable in general. I’m hoping once the initial release hype starts to fade away it’ll get better.
Sidenote people are so much less aggressive in splatoon 2 it’s insane
2 was also a hot mess at launch.
@@leftovernoise it so wasn’t
@@PickledKong64 it so was
@@meta9492 so was it?
11:30 those were the worst 30 seconds i've ever experienced on youtube and i've seen the brick video at least ten times by now
It is still surprising that flick stick isn't an option considering that turning on gyro doesn't let you look up or down with the stick. If flick stick was an option, that would make sense. But as is, I would still want to look up or down with the stick with gyro aiming
They STILL haven't fixed that? The fact that I can't look up and down with the stick if gyro is turned on is the only, singular reason I don't use gyro in Splatoon. Hasn't at least one playtester or dev mentioned giving the OPTION after 7 years?
@@QuintessentialWalrus you literally don’t need to though. It’s perfect how it is lol
@@enzog1078 sure you don't need it. Like how in some racing games you don't need to use the triggers and can just use the face buttons. But just like in those games, the other controls are better
@@enzog1078 Perfect for you, sure. How would you be affected if other people had the option to change it for themselves?
@@QuintessentialWalrus It's so strange because literally every other Nintendo game with gyro controls let's you look up and down with the stick.
I actually hate seeing the enemy team win more than seeing my team lose.
2:39 This is a totally correct point, and I've been screwed by it more than once, but a single sacrifice play or quick dodge through that Slammin' Lid's drop zone will make it drop onto the Steelhead killing it instantly, and opening up that Slammin' Lid for damage by anyone who can get above it, AND halting the output of mobs from the Slammin' Lid.
"When you lose, the game doesn't rub it in your face"
proceeds to show the winning team doing emotes to rub it in your face
Yeah, it’s actually worse in 3. Not only do you have to watch the winning team gloat, but it’s longer than the previous games too. There’s like 3-4 different results screens you have to watch before you can opt into the next game.
It just rubs it in your face a different way. I guess whether it's better or worse depends who you ask
8:09
This is why Nintendo has it's netcode the way it is. Nerrel solved the mystery of it all.
Heh. Nintendo's online gameplay in a nutshell.
If you haven't played the octo expansion, you should do so. The singleplayer campaign in 3 is the follow up to the expansion.
For those who have played it, how do you think it compares to 3's campaign? I personally liked the expansion more.
Octo just barely beats 3's campaign, but its close. 3 has mercifully few of those painfully difficult levels, but Octo's ending is a religious experience. They're both great at the end of the day.
Honestly, I'm not sure which one I prefer between the two. They're pretty neck and neck for me in terms of being great single player modes.
@@sentientblender the painfully difficult levels were some of the best (except matchmaster with the rapid, that was just evil)
I’m not sure if I’m alone in this opinion, but for me the single player campaign really felt like just more octo expansion with a new (and I will say the best) hub world, and due to the huge similarities between the two, including the ending, while not mechanically but in the core concept of the reason for the fight, it all felt like a rehash with having the scenery of the levels be floating objects, to navigating a building, and a grand finale with some major consequences, but more on that last part in the spoilers below. Also, the change in scenery from desert to snow was kinda a bummer, since I liked the desert part of the game very much as far as the hub went.
Gonna go into spoilers & more detail below, so be warned!
I think having the worlds not each have a boss is a bit strange, or at least to me, and the bosses felt lackluster compared to the designs and mechanics in 1 and 2.
I enjoyed the building of tension before a boss started, and the uniqueness to each design too. This time it’s just the announcers, and that’s a huge miss, since you know what to expect by the time you get to the first boss, and I think each boss is sorta mechanically lacking as you kinda just shoot them until they’re down, where the other bosses in the series had a mixture of shooting but also threw in some obstacles such as climbing.
Luckily, Grizz has a pretty fun fight, though I do wish there was more to it, an extra layer or something perhaps? The final boss of the first game is still my favorite for the variety DJO introduces with having to chase him and overall using all the mechanics of the game in some way, and while Grizz does kinda have this you more or less just collect continently placed salmon eggs and chase him as he kinda slowly attacks you one attack at a time, opposed to S1’s Octavio’s more layered attacks. As far as the final phase goes, I wish we were more involved somehow, rather than just sucking up the goop and fighting the same enemies we’ve been fighting the entire game. Have smallfry (or I guess bigfry in this case) be controlled by the player, maybe have Octavio throw bigfry like how it works in game as a replacement for the bomb.
(Also, I expected DJ Octavio to make a reappearance as a 2nd to final boss when he was taken away by the goop, but no, he just reappears for the finale. Rather unfortunate since I think he has the best bosstrack in the game.)
Also, is it just me or is the enemy variety this time around lacking? I noticed they didn’t use every enemy from the previous entry, and even then not a lot of new additions to the enemy cast were made, which is disappointing since I really liked the new enemies, I just wish more were introduced.
If I think of anything more I’ll add it to this conversation or this message, and apologies for how rambly this is.
@@EnderMan59 but 3 has every single enemy from either game, except the octoball which is only in splatoon 1.
Guilty Gear community when a character is gender nonconforming: 😃 / 👿
Splatoon community when _everything_ is gender nonconforming: 😻😻
Had always been interested in the series, but for some reason or another didn’t pick em up.
It came out at the perfect time for me between jobs, and has been a fun time learning all the ins and outs of the mechanics and controls. Very satisfying when it all works right, but man those network issues kill about half my playtime… I’d still recommend it just for being a shooter that’s downright fun.
for real dude, you’re my favorite reviewer and one of my favorite channels on youtube. You just have a way of really getting across how you feel in a real genuine way instead of a “youtuber” way and that’s really refreshing! so happy that you keep making videos man they really make my day :)
Something important to know is that all gear is viable now, you can change even the main slot on the gear with enough chunks, truly the splatlands hold the drippest people in this world
As they say in the splatlands
"you lip-synch, we drip ink"
I'm so deeply glad it's good. I've spent the entire time since its announcement silently despairing whether all that time waiting would be wasted on a game that didn't hold a candle to 2, but I can safely say this is the best one yet.
Ain't perfect, not by a long shot, not with how janky the online is. But when it shines, it shines bright.
Nerrel is an Aqua Teen Hunger Force fan. Just when I thought he couldn't get any better, he goes and raises the bar. Fuck I love Nerrel.
What’d you expect
He should totes review zombie ninja pro am tho
Anarchy battles have two rotations now. Maybe you only play turf war, but I think this is a big improvement.
He might not be level 10 yet
@@brain_cell He has played Splatoon 2, so he can do anarchy battles without getting to lvl 10
It’s an improvement, not really a fix to the problem he has with the rotation system.
I could never get into the feel of the controls of the Splatoon games, gyro or no-gyro. Could never quite put my finger on why that was.
I’m guessing that its being entirely third-person, and that the ink is pulled downward by gravity, are part of the explanation, though.
It's a good thing the gameplay is so good because those communication errors and other internet-related issues are super irritating (though for me, they did happen much less often outside of Turf War). Otherwise, Splatoon 3 is great; the connection problems are my only major issue with it.
i've never gotten a "the connnection is unstable" message in this game
I will say this, very positive Splatoon 3 does in fact have its own dedicated server. My uni's wifi is Type D, which doesn't support P2P connections. Whenever my friends wanted to play Splatoon 2, we would have to connect to a mobile hotspot. Splat 3 does work on my uni's wifi, so it can't be P2P connection
Omg same I’m so glad that I was actually able to play it with my college’s wifi too, that was one of the reason I almost didn’t get it at launch
@@ailma0400 Yeah, it would've sucked for the both of us if it didn't work
According to Oatmealdome they use a new server system for matchmaking but the normal gameplay is peer to peer: twitter.com/OatmealDome/status/1571264799119495168
@@Nerrel Gotcha, my bad for the error
So splatoon 3 kinda sorta if you squint hard enough has.... Uhhhh not dedicated servers but servers that will act as relays to an otherwise normal p2p session on restricted nat types. It does mean more latency but nintendo probably figured "better than nothing"
Thank you for making me watch a video about a franchise i've never played.
8:09 Some people would pay good money for that.
With the steelhead under the Slammin Lid at 2:47, if you swim under and squid roll out of the lid's shield, it'll slam onto the steelhead, killing it
Honey wake up, Nerrel posted a video.
Also I'm leaving you for Nerrel.
I could listen to you talk about anything. Your voice is so smooth, and you articulate yourself so well.
I love whenever Nerrel talks about gyro so much, it makes me sit through a video about the Nintendo franchise I despise the most.
Same
lol why
Yeah, the stringers seem a bit weird at first. If you're not charging them, they're short-range spread guns. If you are charging them, you can take people out in about two hits. I've grown to like the Reef-Lux, mostly because Tenta Missiles and because it covers ground quickly, which is a fair payoff for non-exploding arrows.
I wish Nintendo would experiment with more New IP. Arms was kinda a failure but I hope they haven't detered from them.
Arms sold 3M copies..
Regarding flick stick controls: You can use the "re-center camera" button (X) to snap the camera in the direction your character is facing. So if you want to quickly turn the camera, you don't need flick stick controls. Just walk your character towards that direction (which you'd probably be doing anyway) and then re-center your camera.
Going from the splatoon 3 beta back to playing splatoon 2 was like playing smash wii U after trying Ultimate. The changes aren't too obvious starting out unless you're very experienced with the game, but returning to the old one feels so slow and poorly designed by comparison.
I could rewatch the intro so many times, ATHF will never get old. Not even a Splatoon fan but great video.
I'm really hoping we get a future silent Hill 2 remake video after it comes out. I'm curious to hear Nerrels thoughts
Nerrel: the moai statue level was boring
Everyone: 🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿
3:05 tbh. This is my favourite mission in the game. It just so satisfying to cover literally everything perfectly
Thank you for not making hour+ long padded out reviews. Your stuff is always such a blessing
Your reviews are always fair, funny, and insightful. It's an instant click when I see a new vid from you. I think the card game is quite fun, but I just haven't spent too much time on it because I'm grinding out levels to get weapons.
Nerrel what have you done. Your going to put Splat 2 videos in my recommendation feed
2:45 this is actually SUCH a great scenario. Anything spawning under those UFO guys are free golden eggs.
I never had any camera issues. I don't think I had any problems with the single player that weren't my own fault
2:40 Bad example used. Trigger the saucer one and it insta kills the bomb one.
Yeah, at a higher level you kinda have to learn to use the bosses to kill the other bosses.
@@Rarchieo Meanwhile Steel Eel will ink block your chance to kill or revive anyone when spawned atop another boss.
Is there no option to make the gyro aim in splatoon 3 let you aim vertically with the gyroscope AND analog stick? It feels really bad to me as a result because no other shooter does this even botw
The one thing nerrel forgot. No they didn't add it and it's extremely annoying, though I got used to it pretty quick
It's been like that in every Splatoon game.
@@Gestersmek that sucks :( cause I sure don't like it. I'd like the option to aim in every direction with the stick and gyro at the same time
It's so much faster, smoother and more accurate to gyro up. It's also easier to make your center all catywompus if you at vertical stick movement.
@@RiahGreen I don't think he forgot it. It's how the past 2 games have controlled and it works really well
I also wish you could do more in the lobby while waiting, I'm sure there's some technical reason why but I should be able to interact with things like the terminal, lockers, and friends online while waiting.
When he showed where the locker room was all along I dropped my jaw
I agree with the positivity even after losing. My W/L ratio is horrible and and i still have fun and never came out frustrated. Id also like to talk about localization. But ill spare you the details and just say that is fun
My connection is hard … and unstable.
This game has been gaslighting me into thinking my internet connection is way worse than it actually is.
It wouldn’t hurt for Nintendo to just hire any programmers for networking and servers, anybody who is good at making online servers please apply a job at Nintendo to fix this plz.
I actually think getting rid of the loose animations is a downgrade. Looses should feel like losses
Yeah, losing is a part of life, and encourages you to do better next time.
Yea and they were pretty funny lmao
What the hell Nerrel uploaded a new vid almost a week ago? This didn't appear on my feed SCREW YOU CZcams!!!
I wasn't looking for a reinvention of the series with this game, but I do still wish it offered more new content over 2 than it did. 2 launched with Salmon Run and got Clam Blitz in a post-launch update. For upgrading your progression, it also introduced food tickets and ability chunks. I don't see anything on that level that's new in 3. It's all expansions to pre-existing content. The modes that are new, Tricolor Turf War and Big Run, are ones you can only play once every 1-3 months. I also noticed there's a massive dropoff in number of weapons, stages, and music tracks right now compared to 2 because they're repeating the same strategy of maintaining engagement through free updates, which probably could've been done in a better way.
yeah i wish they kept all the Splatoon 2 weapons and just added more on top of that for 3
One of the biggest upgrades from 3 to 2 that I think would've been cool to mention in that section was the near entirely overhauled special selection. The specials in Splatoon 2 ranged from broken unintentionally to broken intentionally, and while some of the larger offenders are still in the mix (looking at you, map wide homing missiles that reveal your location and force you to move to not get one shot) I don't think there are any strictly bad specials in 3.
0:13 aqua teen hunger force
Hell yeah
splat 3
also holy shit they knocked it out of the park with this banger soundtrack again
This is how reviewing is done.
shoutouts to the gays, the furries, and the gay furries
I stopped playing 2 around the start of 2019 (i got it in august 2017) and coming back to it felt very weird
Now im using gyro (i was a sticks user) and the change is big
As a Splatoon 1/2 player I'm surprised to see Nintendo actually commit to making the news skippable and removing the Salmon Run schedule. Felt like something they would never change it despite the complaints.
Maybe map rotation has a chance to get adjusted as well. Just will have to wait til Splatoon 4 for it lmao
At first seeing the other teams winning screen instead of the loss screen was a good addition and I totally would of aggreged with your point about it, then they added emotes. Taunting emotes. That's when I realised I much prefer the loss screen.
i love your style and its refreshing to hear positivity from you, especially on a game i love
Your video had me wanting to finally try this franchise out… until I got to the end bit about the shoddy netcode & lackluster servers.
Its not THAT bad, most of the time its turf war that has the shoddy connection compared to every other mode, it does have its issues that need to be addressed with online but its nowhere near as bad as it was at 1 and 2’s launch
Loving the Carl quotes in the beginning
other people have probably said this, but the point sensor is still in the game, alongside the line marker/angle shooter
Lol love that Metroid game not found bit at the beginning.
I didn’t pay attention to the Splatoon 3 updates leading up to its release but this video genuinely has me excited to jump back to this franchise.
Saw this from Squid School’s stream, really good video!
Was just thinking about picking this one up, but the netcode's a dealbreaker for me, banger video though, thanks nerrel
video could have done without the rapejoke at the end, but other than that this was one of the most compact and interesting reviews I ever watched.
Nice quick review that sums up the game and delves into all of the relevant details pretty damn decently, awesome work. Good editing too. pretty valid points raised with the critique too.
I basically play splatoon like it's flick stick tbh, highest sensitivity and using the camera reset button repeatedly to do quick 180's
"Like an uninteresting board game" *cutting to gameplay of repeatedly placing the highest number cards at random* made me laugh
For the bosses on top of each other problem, in that specific instance you could've killed the steelhead by triggering the falling of the slammin' lid. It's a common strategy at higher level play. Some people even keep them alive a while so they can do it repeatedly.
I have 75 hours in this game and have not once seen the locker room’s location until you mentioned where it was at. What a disgrace
quick note; the gyro reset button also doubles as a sort of flick stick control now, because it will turn your entire aim into the direction you're holding to move. so if you're looking one way and hold the opposite direction to move and hit y, you'll flip the camera 180 degrees. it's a bit harder to use than most flick stick controls but i think with regular stick controls this might open up an even higher skill ceiling for those willing to practice it
infuriating how nintendo still drags their feet in regard to online. anyway great vid nerrel, its rare to see gaming youtubers have something actually intelligent to say about new games
U can stick flick by walking toward the camera and pressing (y)
Not really comfortable
glad to see my favorite Salmonid frotting youtube channel is back
Has anyone else finished a battle, got past the results screen and winning team's victory animation, and loaded back into the lobby only to see a message that says the battle was not completed? I hate that.
That happens because somebody disconnected on one of the teams.
I am loving the game. I just wish we got another game mode to play. I know the card game is supposed to be it, but it is kinda meh so far. Also why do I have to be online to play it...against bots?
Thank you for showing me where the lockers were. I honestly had no idea where to find them.
I clicked immediantly. Nerrel you could post just about anything at this point. Ever since I first heard your voice I was locked in and I've no plans of leaving any time soon.
It's been 7 years since the first Splatoon?! I'm getting old
Honestly I really like tableturf, it's surprisingly fun and the fact that there's a surprising amount of effort put into it like the unique card art and the chiller versions of existing tracks are really nice
and the campaign being weird and harder, closer to octo expansion, as well as being different and tone and aesthetically is really nice
Otherwise I agree with you
This game is great and NSO is horrific :)
the nintendo online subscription is literally the only thing stopping me from actually picking this game up and enjoying it thoroughly
This is why I believe Microsoft (the company behind this subscription bullshit that somehow inspired Nintendo and Sony) is a danger to the industry.