Now I just want you to imagine that I get various configurations of procedural materials (water, fire, ice, wood, etc.), give them suggestive names, assign them a fake user, and then save the configuration. Now I can create any object and assign any procedural material to it with just one click.
Very useful info! I knew it saved data block but didn't understand the why to Blender defaulting to deleting unused it datablocks. Thanks for the explanation
Excellent tutorial Brandon! You have an awesome way of making complex subjects straightforward and easy to understand. I didn't even think about setting up Fake Users to create a default Blender file that already contains the things you regularly use and need! That's awesome! Thanks for all you do to help others learn 3D art and Blender. I hope you and your loved ones had a wonderful Valentine's Day and I hope you have a fantastic rest of your week! 😃
Thanks for another informative vid, Brandon. I had half an idea what the Fake User did but my mid-2012 Mac is so slow to render anything, I'm barely building materials and certainly not attempting full renders, animations, compositing etc. I just don't have the years to spare. 😁 But I will replace it sometime soon when Apple stop short-selling us with overclocked 5nm chipsets.
HAHAHAH...l don't know about that but thank you so much!
Před rokem
Really useful videos, thank you! I'm new to blender and, coming from a basic knowledge of Cinema 4D, i was wondering where blender save materials. In Cinema 4D you create materials inside a dedicated panel that contains all of them and then you can drag the materials you want onto the desidered mesh. Blender system confused me so much :D
How does this work with animations? I have a single rig and made an idle, run, and walk animation, but then suddenly the idle has a 0 in front of it. I've had to set it to fake user so as not lose it. But the idle animation works, it seems clearly assigned to the rig. I never unassigned it. How do you make it a "real" user?
please block him ”3d InspirationTuts” his explaining about blender.. he is scamming his own subscribers and is taking away money from them i have proof.
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Easy, straight to the point. The best video on the topic one could watch.
Now I just want you to imagine that I get various configurations of procedural materials (water, fire, ice, wood, etc.), give them suggestive names, assign them a fake user, and then save the configuration. Now I can create any object and assign any procedural material to it with just one click.
Fake Users! It's not what we thought it was LOL 😅! Thank you Brandon -- Really great explanation.
Thank you! Always nice to get some positive feedback. Take care!
Great explanation that finally made the concept "users" click for me - thank you!
Awesome, thank you again!
I was only brought up to this video after losing my animation lol. You eloquently explained the subject! Thank you.
Top notch tutorial, I was glued to the screen the whole way through. It's unfortunate that this type of information doesn't get a lot of clicks.
Great video as always!! Appreciate the deep dive and simple break down
It's these little bits of info that when put together make using Blender easier to use. Thanks for the vid!
Thanks again, I appreciate the continued support!
Enlighting, thx from Germany.
Very useful info! I knew it saved data block but didn't understand the why to Blender defaulting to deleting unused it datablocks. Thanks for the explanation
I have been using blender for 3 years now. Thank you for the information
Excellent tutorial Brandon!
You have an awesome way of making complex subjects straightforward and easy to understand.
I didn't even think about setting up Fake Users to create a default Blender file that already contains the things you regularly use and need! That's awesome!
Thanks for all you do to help others learn 3D art and Blender. I hope you and your loved ones had a wonderful Valentine's Day and I hope you have a fantastic rest of your week! 😃
Nice tutorial. I've been wondering what the fake user button actually does. And it's actually really useful.
Thank you! Yes, I think it's pretty important to at least be aware of. Take care!
Thanks for another informative vid, Brandon. I had half an idea what the Fake User did but my mid-2012 Mac is so slow to render anything, I'm barely building materials and certainly not attempting full renders, animations, compositing etc. I just don't have the years to spare. 😁 But I will replace it sometime soon when Apple stop short-selling us with overclocked 5nm chipsets.
Thank you sir
Always wanted to know what are those, but was too lazy to actually google it:)
This is god information for us the mortals
HAHAHAH...l don't know about that but thank you so much!
Really useful videos, thank you! I'm new to blender and, coming from a basic knowledge of Cinema 4D, i was wondering where blender save materials. In Cinema 4D you create materials inside a dedicated panel that contains all of them and then you can drag the materials you want onto the desidered mesh. Blender system confused me so much :D
great job!
Thank you!!
Thanks for this, I was wondering why my textures kept deleting themselves after i had saved a file.
hi can you do one for material data on how to export it please and thank you im using 2.90
How does this work with animations? I have a single rig and made an idle, run, and walk animation, but then suddenly the idle has a 0 in front of it. I've had to set it to fake user so as not lose it. But the idle animation works, it seems clearly assigned to the rig. I never unassigned it. How do you make it a "real" user?
Like and little comment to help with algorithms:)
Thank you so much!!!
@@Brandon-3D Thank you so much, you taught me to render with alpha channel, all of the tutorials are clear and straight to the point
please block him ”3d InspirationTuts” his explaining about blender.. he is scamming his own subscribers and is taking away money from them i have proof.