i kind of dig the dream-like painterly effect of deep learning based denoising too, for some reason. it can also look like a stylized stop-motion animation, i think.
Imo the transition from low-sample to high sample was more interesting visually. Guess it would be kinda tedious to recreate as you can't keyframe render samples, but there's always some stupid hacky way...
This looks super convenient for quick lookdev and materials that EEVEE can have problems with showing and cycles taking too long and many samples to remove noise. Sucks that I bought my GTX 1060 one year prior to RTX coming to the market and now 2060 costs just as much money, but with so much more future-ready features like these :/ Other than that, I can't wait for the day they solve/minimize the temporal noise (the rotoscope-like effect during animation) then you wont even need overnight animation renders or needing to send it to render farms (to an extent).
Wonder if calculating the denoised image with every sample iteration is resource intensive. When I read about this feature I thought it would be like lux render and do the denoising only when the viewport sample target is reached.
Funny thing is that this viewport denoiser seems to work also on CPU Cycles, I checked, and it didn't use GPU for that at all, or the filtering didn't tax my card (GTX 1080) at all (Windows 7, just this one GPU, so any GPU compute is heavily "felt", and I didn't feel anything). It probably needs Nvidia card and drivers in the system nonetheless though.
i am putting a new machine together and purchased the evga 2060 ko ultra for the better times rendering in blender. I think i might get a second one now just because of this.
Radeon Pro Render for Blender 2.8/2.81 also has a GPU accelerated ML/AI denoiser (viewport & final render) which works on any GPU/CPU out there (Nvidia/AMD/Intel). www.amd.com/en/technologies/radeon-prorender-downloads radeon-pro.github.io/RadeonProRenderDocs/plugins/blender/machine_learning.html
Hey buddy, did you end up using the viewport animation render to render the final animation? That doesn't seem to take render passes into account. Just wondered how you rendered out the animation. Looks great, thanks!
@@Heavypoly Thanks man. Those viewport renders just turn up grey for me, apparently render passes are not taken into account for that. Could be the latest build or something. Anyway, no big deal. Thanks!!
@@Heavypoly I think it's a version issue maybe. It's clear the viewport render option doesn't actually render, as everything just turns out grey. I can do viewport renders of the standard viewport just fine. Anyway, no biggie. Thanks anyway menn
Hi ! I receved my RTX 2080 super today and I'm happy with the viewport denoising :) I'am doing some test BUT I don't know how to denoise the final render (F12) that is noisy for now... can you help me ?!
hey, i've got an issue with this feature, and i thought maybe you could help me. I have 2070 super, but when i toggle viewport denosing at optix ai-accelerated, everything turns gray, and at the top left corner where it usually says how many samples has been already rendered, it just says 'cancel'. Any idea what is going on?
I would wait the second gen of Nvidia RTX card before buying but cool tech or maybe see the AMD implementation but i am not sure it will be out in 2020 Well anyway this is exiting ps the low sample animation is super cool
@@mortenstenberg5452 I bet it's an nvidia driver update. check when that happened and if it coincided with the issue, I'd clean out and reinstall blender afresh if I were you, preferably a newer release. Good luck bro!
YES heavypoly doing 3D content! Seems to be all heavypaint (which is cool dont get me wrong). But nice to see the 3D viewport again. Cheers
i kind of dig the dream-like painterly effect of deep learning based denoising too, for some reason. it can also look like a stylized stop-motion animation, i think.
Yea...it's very organic. Only a matter of time before someone uses this in production!
Imo the transition from low-sample to high sample was more interesting visually. Guess it would be kinda tedious to recreate as you can't keyframe render samples, but there's always some stupid hacky way...
yes, stylized stop-motion is the feeling exactly. like everything was made by hand with finger-tip indents.
That animation reminds me of a 1995 video game cutscene. 🤔
Goddamn it, the speed at which blender is evolving is over the roof! thanks for the heads up buddy. 2.82 released officially too... dayum!
That hand-painted Loving Vincent movie could have saved a ton of time with this
That rendering at the end looks fantastic to my eyes
Damn that's awesome, love that effect too. Time to install 2.83
So glad I got a 2070, this looks like a really cool feature!
I love the painting effect more than realistic.
I just tried that and wow, huge difference. It feels like e-cycles.
This looks super convenient for quick lookdev and materials that EEVEE can have problems with showing and cycles taking too long and many samples to remove noise.
Sucks that I bought my GTX 1060 one year prior to RTX coming to the market and now 2060 costs just as much money, but with so much more future-ready features like these :/
Other than that, I can't wait for the day they solve/minimize the temporal noise (the rotoscope-like effect during animation) then you wont even need overnight animation renders or needing to send it to render farms (to an extent).
It works on your 1060 in the 2.90 alpha.
Very nice! The animation flickering was expected, but I wonder how well it deals with texture or even regular, small scale patterns?
yea it will mush up textures in an interesting way
Wonder if calculating the denoised image with every sample iteration is resource intensive. When I read about this feature I thought it would be like lux render and do the denoising only when the viewport sample target is reached.
Funny thing is that this viewport denoiser seems to work also on CPU Cycles, I checked, and it didn't use GPU for that at all, or the filtering didn't tax my card (GTX 1080) at all (Windows 7, just this one GPU, so any GPU compute is heavily "felt", and I didn't feel anything). It probably needs Nvidia card and drivers in the system nonetheless though.
That's great. But does t work in my pc :/
Are there coming some new crazy blender tutorials?
i am putting a new machine together and purchased the evga 2060 ko ultra for the better times rendering in blender. I think i might get a second one now just because of this.
It super fast on 2 RTX 2080 Ti. If need a new nvidia GPU might as well wait for the RTX 3000 series this year.
Nice...no i want an rtx...wich theme are yo using for blender? looks nice
I use a custom setup, search 'HEAVYPOLY install 2.8' on my channel
Radeon Pro Render for Blender 2.8/2.81 also has a GPU accelerated ML/AI denoiser (viewport & final render) which works on any GPU/CPU out there (Nvidia/AMD/Intel).
www.amd.com/en/technologies/radeon-prorender-downloads
radeon-pro.github.io/RadeonProRenderDocs/plugins/blender/machine_learning.html
Can you render one with high sample?
Is there a way to render with it or is it just for viewport?
How does it perform when rendering things that are _supposed_ to be noisy, like sand? Does it know the difference?
Hey buddy, did you end up using the viewport animation render to render the final animation? That doesn't seem to take render passes into account. Just wondered how you rendered out the animation. Looks great, thanks!
Hey man, yea used viewport render for the final animation
@@Heavypoly Thanks man. Those viewport renders just turn up grey for me, apparently render passes are not taken into account for that. Could be the latest build or something. Anyway, no big deal. Thanks!!
@@Wstyle weird, they should look identical to what you see in your viewport (you gotto be in camera view if you want to render the camera)
@@Heavypoly I think it's a version issue maybe. It's clear the viewport render option doesn't actually render, as everything just turns out grey. I can do viewport renders of the standard viewport just fine.
Anyway, no biggie. Thanks anyway menn
So won't work on GTX 1660 ti only RTX 2060 and up?
Yea
Hi ! I receved my RTX 2080 super today and I'm happy with the viewport denoising :) I'am doing some test BUT I don't know how to denoise the final render (F12) that is noisy for now... can you help me ?!
Oh ! in "view layer properties" just activate "denoising" and click on "Optix AI-Accelerated" :) Thanks for your video !
I have built-in nivedia card - dell laptop... Optic don't work ... What is the solution
"I'm gonna have to run out and get a new graphics card" (as I just bought a RTX 2070 super) lol
hey, i've got an issue with this feature, and i thought maybe you could help me. I have 2070 super, but when i toggle viewport denosing at optix ai-accelerated, everything turns gray, and at the top left corner where it usually says how many samples has been already rendered, it just says 'cancel'. Any idea what is going on?
in low sample its like deep dreaming,but more soft,idk
2060 faster then 1080 if youre using OptiX, its crazy
I would wait the second gen of Nvidia RTX card before buying but cool tech
or maybe see the AMD implementation but i am not sure it will be out in 2020
Well anyway this is exiting
ps the low sample animation is super cool
i cant get it to work for the life of me.
it's shown in the beginning of the video
do you have an RTX card?
Houssam Assila i do, 2080 super. Ot just crash blender for me. I Bet its a bug.
@@mortenstenberg5452 I bet it's an nvidia driver update. check when that happened and if it coincided with the issue, I'd clean out and reinstall blender afresh if I were you, preferably a newer release. Good luck bro!
Hold on, you were Asian this whole time??? Lmfao😹😹😹
mmmyep