Double Pendulum x Blender 4.1 = BEAUTIFUL CHAOS!

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  • čas přidán 26. 07. 2024
  • Let's do some Chaos Theory in Blender! In this video, you will learn how to create a double pendulum using math equations, Geometry Nodes, and Simulation Nodes. This will form pendulums that move in the most realistic way possible! I will also show you how to set custom objects as the pendulum and have multiple pendulums simultaneously! Enjoy the video!
    📖 Get Your Copy Of The Big Nodebook NOW: mtranimationgumroad.gumroad.c...
    Subscribe if you want to see more:
    / @mtranimation
    Link to Omega equations:
    drive.google.com/file/d/1JvCu...
    Get Access To The Project File:
    Gumroad: mtranimationgumroad.gumroad.c...
    SOCIALS:
    Fiverr for personal Blender lessons: www.fiverr.com/mtr_animation
    Instagram: @mtr_animation
    Timestamps:
    00:00 Swinging demonstration!
    00:40 What is a double pendulum?
    01:11 Import curve as pendulum
    01:51 Importing parameters
    03:55 Simulate Theta values
    05:30 Simulate Omega values
    09:04 Update x and y position
    14:18 Controlling initial values
    15:19 Multiple pendulums
    19:56 The Big Nodebook
    20:30 Custom objects as pendulum
    25:04 Make pendulum draw a line
    29:30 Thanks for watching :)
    Inspiration for formulas:
    www.myphysicslab.com/pendulum...
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/danijel-zambo/su...
    License code: GQA2SRLJE9INGLJ8

Komentáře • 42

  • @ratuldebnath8134
    @ratuldebnath8134 Před 22 dny +1

    You are getting crazier everyday

  • @rensmanders8439
    @rensmanders8439 Před měsícem +7

    Omg! He did it again! Wonderful!😱

  • @allanwalker6856
    @allanwalker6856 Před měsícem +5

    I laughed so hard when you show that formula 🤣 Once Again A Great Tutorial.

  • @bigbluespike5645
    @bigbluespike5645 Před měsícem +6

    Damn, this is so impressive! That's some way underrated content.

    • @mtranimation
      @mtranimation  Před měsícem +1

      Thank you so much! Really appreciate it :)

  • @ScubaDude1960
    @ScubaDude1960 Před měsícem +4

    Wow. That was the coolest Blender tutorial I've ever seen. But, by the time I finished it, my head exploded and I had to take a nap.

    • @mtranimation
      @mtranimation  Před měsícem +3

      Haha thank you! Hopefully you can recover ;)

  • @nekriomycin90000
    @nekriomycin90000 Před měsícem +1

    Well explained indeed.

  • @oltimeri8256
    @oltimeri8256 Před měsícem +3

    we getting out the hood with this one (but fr fire tutorial)

  • @helloruler-tests8045
    @helloruler-tests8045 Před měsícem +1

    Love this

  • @user-by2es3gw3j
    @user-by2es3gw3j Před měsícem

    when we rotate the instances, you can just take the angle of Theta1 and Theta2. Mathematics is great, thanks!

  • @timothymyers7492
    @timothymyers7492 Před měsícem +1

    Fantastic thank you! 👏

    • @mtranimation
      @mtranimation  Před měsícem

      Thank you very much and you're welcome! :)

  • @BarathkishoreKanagarasu
    @BarathkishoreKanagarasu Před měsícem +3

    ahh mann watched full. understand nothing. subscribed. so cool. imma lean. 🔥🔥🔥🔥🔥🔥

    • @mtranimation
      @mtranimation  Před měsícem +2

      Thank you so much! Believe me, it's okay not to understand at first :) as long as you have fun the understanding will come eventually!

  • @Limbo_Design
    @Limbo_Design Před měsícem +3

    Dude you really are an ideology, I swear,

  • @zack3danimation666
    @zack3danimation666 Před měsícem +2

    Great tutorial

  • @supergamer8030
    @supergamer8030 Před měsícem +1

    You should have more followers!

  • @SaintSaint
    @SaintSaint Před měsícem

    Dang. I Just wanted to learn how to attach a hinge to an object that was already hinged... and I went down a rabbit hole.

  • @nicolanarracci
    @nicolanarracci Před měsícem +1

    It¡s fantastik, beautiful, thank you, please do more (aling euler to vector is deprecated and in the future dosen't exist, alternative?)

    • @mtranimation
      @mtranimation  Před měsícem

      Thank you so much! Yes the "Align Euler to Vector" node will indeed be replaced by the "Align Rotation to Vector" node!

  • @udayviswanath3770
    @udayviswanath3770 Před měsícem

    In the swinging demonstration section there are different kinds of projects, can we get the all tutorial please for that, it seams awesome

    • @mtranimation
      @mtranimation  Před měsícem

      Thanks!! Which part of the swinging demonstration do you mean specifically?😁

    • @udayviswanath3770
      @udayviswanath3770 Před měsícem +1

      ​@@mtranimationI liked the heads following the pendulum edge and that tracking by moving the face and that material is too nice that been applied to the face that is some much awesome and thanks for response and I am glad I heard the question from u.

  • @TheMegaMinx
    @TheMegaMinx Před měsícem +1

    Great Tutorial!!! Is there a way to delete the lines after sometime? Or if they just scale down or fade like in the intro? THX!

    • @mtranimation
      @mtranimation  Před měsícem +1

      Thankyou!!! You can try to track the age of each point with the Store Named Attribute node and then delete the point after a certain age :)

    • @TheMegaMinx
      @TheMegaMinx Před měsícem

      @@mtranimation Thx, I whish I knew this much of geo nodes lol

  • @nathamiel-nolan
    @nathamiel-nolan Před měsícem

    Oh I see everyone in the comments are saying how this tutorial is wonderful and all that (that's true I looove this tutorial, learnt a lot of thingies and.. wow I didn't know we can do this kind of things in here). But I will also say I had a problem with the pendulums not rotating to any direction (22:03), even if the XYZ position is following the tight path... :/

    • @mtranimation
      @mtranimation  Před měsícem +1

      Thank you! To make that part work maybe first have a look at around 23:30 if your original pendulum is in the same position and rotation as mine. If not, rotate it so that it does (and maybe ctrl-a to apply scale)

    • @nathamiel-nolan
      @nathamiel-nolan Před měsícem

      @@mtranimation Unfortunately, my pendulums are moving with the index points but they are not facing the "upper" point that they should rotate to, even if I changed what was necessary, and applied all transforms by taking the same length, location and rotation than your base pendulum...
      (length of 1 meter, facing -Y with the origin point at 0;0 on the world cursor in the center of the canva)

    • @dacode2blender
      @dacode2blender Před 22 dny +1

      @@nathamiel-nolan Maybe you turned the pendulum in object mode and need also to apply the rotation?

    • @nathamiel-nolan
      @nathamiel-nolan Před 22 dny

      @@dacode2blender I did just that again, but didn't work either, I do not know what I messed up...

  • @jmoconcept6672
    @jmoconcept6672 Před měsícem

    Thank's a lot, learned many things ! One question : why is gravity value nothing to do with the usual -9.81 ?

    • @mtranimation
      @mtranimation  Před měsícem +2

      Thank you! :) Let me try to explain that as easy as possible: If we would make that value node -9.81, the pendulum will go crazy because this number is too strong (has to do with some scaling factor in Blender). So when you divide this by 1000 you get -0.00981. If you round this number you get -0.01 which is easier to type and for the pendulum it does not matter that much since it's such a small difference :) Hope that helped!

    • @jmoconcept6672
      @jmoconcept6672 Před měsícem

      Crystal clear, thank's !

  • @BarathkishoreKanagarasu
    @BarathkishoreKanagarasu Před měsícem +3

    ahh math again 🫥