How to (Not) Create Textures for VFX

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  • čas přidán 26. 07. 2024
  • In this 2022 Visual Effects Summit talk, Wild Sheep Studios’ Simon Trumpler gives an overview about different texture types and their creation-with the goal of taking away the potentially overwhelming panic especially at the beginning of the career when one must create textures and doesn't know where and how to start.
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Komentáře • 91

  • @MechMK1
    @MechMK1 Před 2 lety +60

    "Don't let perfect be the enemy of good enough" is a quote a lot of artists seem to have trouble with. I'm glad you encourage people to say "No, it's good enough as it is. I need to work on other stuff now."

    • @PacTheOne
      @PacTheOne Před měsícem

      hard to do when you directors like pixel fucking

  • @StylizedStation
    @StylizedStation Před 2 lety +73

    Never thought about taking a photo and using the splatter node in designer to distribute it like in your fire creation example at 31:45 - I learnt so much about working quickly and efficiently in this video, thanks so much Simon!

    • @Falconite
      @Falconite Před 2 lety +1

      Yeah that one is super nifty!

  • @nullvoid3545
    @nullvoid3545 Před 2 lety +34

    This guy is amazing! Best talk in awhile!
    He built A freaking repo just to teach this stuff!

    • @Simonschreibt
      @Simonschreibt Před 2 lety +9

      that's great feedback, thank you! i put a lot of work into it and it is great to hear that it was worth it :)

    • @3dbob891
      @3dbob891 Před rokem +1

      @@Simonschreibt thanks again for your talk, btw listening to you speaking about brushes.. i remembered black ink by bleank, it's a creative art software with wide range of procedural brushes. I got years ago but didn't had much use to it because everything it produces is super abstract but that might be a super powerful tool for vfx shapes, especially stylized

    • @Simonschreibt
      @Simonschreibt Před rokem

      @@3dbob891 Thank you for mentioning this, looks really cool!

  • @godlike1024
    @godlike1024 Před 2 lety +9

    I am engine programmer that have no idea how to do effects, but this was so nice to listen. It was easy to understand and gave nice insight to artist creation process and thinking. Thanks a lot.

    • @Simonschreibt
      @Simonschreibt Před 2 lety +5

      Thank you very much for taking the time to write such a nice comment!

  • @unclejacksimulations9423
    @unclejacksimulations9423 Před 10 měsíci +1

    What a wholesome talk! This was a treat to watch. I'm speechless and can't wait to get started with VFX thanks to Simon

  • @NycroLP
    @NycroLP Před 2 lety +13

    You can tell he is nervous and yet he did a banger of a presentation. Good job man.

    • @Simonschreibt
      @Simonschreibt Před 2 lety +8

      Thank you! :) It was a very nice atmosphere with only cool people around.

  • @timsonss
    @timsonss Před rokem +2

    34:12 this picture conveyes this whole talk perfectly.

  • @cosmicjaybird
    @cosmicjaybird Před rokem +2

    Simon continuing to be the MVP of Game VFX… I’ve been working in the industry for a few years now and I’ve learnt a lot from Simon’s tutorials and VFX breakdowns over the years. (Even got a little fire effect I made inspired by Rime featured on his website before!) - This talk though is perhaps the most useful VFX talk I’ve seen out there. The amount of useful information and little tips and tricks has just blew my mind somewhat. :’D

    • @tanmuxu
      @tanmuxu Před 4 měsíci

      我和你想的一模一样,尤其是关于Rim的火焰。

  • @NhatNguyends
    @NhatNguyends Před 4 měsíci +1

    Super glad that I found this talk! Thank you very much for sharing all the nice stuffs for VFX.

  • @yonjuunininjin
    @yonjuunininjin Před 2 lety +9

    That thumbnail is gold.
    Title is: "How to (not) create textures for VFX" and Simon shows a particles system from Luos, shoots fired :D

    • @Luos_83
      @Luos_83 Před 2 lety

      Yea, this confused me XD
      For a second I thought someone uploaded a pack of mine.

    • @Simonschreibt
      @Simonschreibt Před 2 lety +1

      @@Luos_83 yes, i was a bit shocked as well. i'll write them. makes me look as i'd steel art from others. :(

    • @Luos_83
      @Luos_83 Před 2 lety +2

      @@Simonschreibt GDC does this A LOT, and frankly I'm fine with it, but yea, it would make more sense to showcase something you did :)

    • @Simonschreibt
      @Simonschreibt Před 2 lety +3

      @@Luos_83 Ok, it's fixed now :) They changed the thumbnail.

    • @Luos_83
      @Luos_83 Před 2 lety +2

      @@Simonschreibt whoo! also: awww XD

  • @ItsBaffledd
    @ItsBaffledd Před rokem

    What a phenomenal piece of information. Thank you very much

  • @baktubak
    @baktubak Před 6 měsíci +1

    This talk is incredible for those of us who are just starting out in creating game VFX! Thank you for sharing!

    • @Simonschreibt
      @Simonschreibt Před 3 měsíci

      That's great to hear, I made the talk exactly for that reason!

  • @mitaywalle
    @mitaywalle Před 2 lety +7

    amazing talk and tools, thank you

  • @plastic2666
    @plastic2666 Před rokem +1

    TY!

  • @LiMaking
    @LiMaking Před 9 měsíci

    This is great. Thank you!

  • @isilozcelik
    @isilozcelik Před 5 měsíci +1

    This was super helpful and fun, really enjoyed every second of this presentation. Thanks a lot!

  • @Kateryna-nu9fv
    @Kateryna-nu9fv Před 2 lety +1

    thank you so much! you make gamedev world better :)

  • @obalfaqih
    @obalfaqih Před 2 lety +1

    Thanks for sharing such a very informative talk and creative tips!

    • @Simonschreibt
      @Simonschreibt Před 2 lety +1

      Thank you for taking the time writing such a nice comment. happy to hear that you found it useful!

  • @unrealengine5-storm713
    @unrealengine5-storm713 Před 2 lety +1

    Great talk

  • @nuborn.studio
    @nuborn.studio Před rokem +1

    Nice database project you started! Very helpful for beginners like me. Thanks a lot!

  • @nekrosarts2906
    @nekrosarts2906 Před 2 lety +3

    This was incredibly helpful. Thank you very much, Simon

    • @Simonschreibt
      @Simonschreibt Před 2 lety +1

      Thank you very much for your kind words! :)

    • @CuT7yFlaM
      @CuT7yFlaM Před rokem

      @@Simonschreibt Hello Simon! CZcams recommended your GDC, so glad I got to hear you about the process, super interesting, confirming certain ideas I had regarding producing assets and how to think around certain problems.
      I'm only starting in 3D, and I really enjoy VFX for video games. What practical cases would you recommend to perfect and be attractive for teams and is relevant for being hired?

  • @jacobchrist999
    @jacobchrist999 Před rokem

    Very inspiring! Great talk!

  • @charoleawood
    @charoleawood Před 2 lety +1

    12:30
    This bit is hilarious! Great speech, very practical and instructive

    • @Simonschreibt
      @Simonschreibt Před 2 lety +3

      Fast & Efficient :D

    • @charoleawood
      @charoleawood Před 2 lety +2

      ​@@Simonschreibt
      I don't program or make technical art, but I do write and I have had to learn how to "calm my artist brain down" and go with what works.
      Now, that doesn't mean that I forget quality or my intentions for a story --- often times the easiest path is NOT the best one for a story and its characters.
      But I have learned to go with the flow while also making course corrections, I want to avoid ice burgs and I don't want to betray my characters or themes with lazy, anything-goes storytelling.
      If I didn't learn to quiet my artist brain then I simply wouldn't write, the "gag reflex" (as I call it) would be too great, but even you made the decision of prioritizing quality over efficiency when you created the waterfalls in your example project.
      One doesn't ABSOLUTELY quiet the artist brain, we just calm it so that we can get things flowing --- we don't want to choke the engine with gas and stall out before we even start.
      Gas IS needed to climb hills, but on the downslopes we put our engines in neutral to conserve the gas of inspiration, if the work is flowing there is no need to rely on extra inspiration.

  • @blackpixel21
    @blackpixel21 Před 2 lety +3

    Why is this video under programming talks? I completely miss a Tech Artist Talk section and seems that some videos are in the wrong sections. PS : Great talk, I've seen it live!

  • @maessof91
    @maessof91 Před 2 lety +1

    Thanks you legend!!!!!

  • @syntax_error6882
    @syntax_error6882 Před 2 lety

    very good .. thks

  • @lrgte8285
    @lrgte8285 Před 2 lety

    very helpful

    • @Simonschreibt
      @Simonschreibt Před 2 lety

      That's great to hear. Thanks for the positive feedback!

  • @ricniclas
    @ricniclas Před 2 lety +1

    24:15 oh boy, I didnt knew this!

    • @Simonschreibt
      @Simonschreibt Před 2 lety

      yeah, i have the feeling adobe doesn't know how much gamedev love this feature and they didn't market it so much.

  • @untitled_exr
    @untitled_exr Před 2 lety

    we love u, bro

  • @Ascorbine
    @Ascorbine Před 2 lety +1

    God bless you Simon

  • @ramelo07
    @ramelo07 Před rokem +1

    Besides photoshop, you could also use After Effects for creating textures. It has a bunch of different effects u can use to make procedural shapes, and you can even export png sequences to use as a flipbook in a game engine.

    • @Simonschreibt
      @Simonschreibt Před rokem

      Yes, AE is a very cool tool as far as I know but unfortunately I never got to work with it and it's a but too pricey just to get it for fun. But yes, I saw very cool vfx textures generated with it.

    • @ramelo07
      @ramelo07 Před rokem

      @@Simonschreibt about the pricing part, you could get it for free from "alternative sources". but i wouldnt encourage it (i know internet fbi is listening)

    • @Simonschreibt
      @Simonschreibt Před rokem

      @@ramelo07 True, but I really don't support pirating software as I'd like to be paid for the software I do myself. :D

  • @Azer0sz
    @Azer0sz Před 2 lety +1

    Simon is a GOD :)

  • @garfield8963
    @garfield8963 Před 2 lety +1

    It's really hard to escape the imposter syndrome thank you simon

  • @milztempelrowski9281
    @milztempelrowski9281 Před 2 lety +3

    Sis accent is so ruff. I love it

    • @Simonschreibt
      @Simonschreibt Před 2 lety +1

      Yeah I'm aware of sounding like german scientist :D

    • @milztempelrowski9281
      @milztempelrowski9281 Před 2 lety +2

      @@Simonschreibt as long as you leave se rockets alone it's ok.
      Liebe Grüße, toller talk

  • @Pcdrom
    @Pcdrom Před rokem

    33:15 Damn...

  • @firemyst9064
    @firemyst9064 Před 2 lety

    I wanted to add that in an interview Beeple said something along the lines of the first 10 years he was working on his artwork he created all his assets personally, and he had a similar ideology of that he needed to make all his own assets.
    Now he kitbashes because of course it speeds up his workflow drastically. And I think that it's important for new artists to do the hard work on modeling, drawing, painting, whatever their preferred medium is. But after really flourishing and having said skills, using free or paid for assets to speed up their process is the logical progression.

    • @DarthBiomech
      @DarthBiomech Před 2 lety +4

      Beeple's example is not very useful to follow actually, since he works in a very specific genre of kitchen sink abstract collages. Using kitbashed and bought asset helps cut corners, but you can't cut _all_ the corners - else you'll end up with a sphere, when what was needed is a beveled cube.

  • @youngtran8986
    @youngtran8986 Před 2 lety +1

    Holy molly...

  • @okidokii2871
    @okidokii2871 Před 2 lety

    KIENAAAAAN

  • @Lantalia
    @Lantalia Před 2 lety +2

    It isn't cheating to buy paint, brushes, and canvas

    • @w0nnafight
      @w0nnafight Před 2 lety +2

      yes it is not cheating to download photoshop

    • @schebbi
      @schebbi Před 2 lety +3

      @@w0nnafight Even better, use a free alternative so Adobe doesn't get money with their horrible subscriptionbased payment system

    • @w0nnafight
      @w0nnafight Před 2 lety +5

      @@schebbi 🏴‍☠

  • @monocore
    @monocore Před rokem

    seeing blender and houdini in the same tier made throw up in my mouth a little bit

    • @joa1401
      @joa1401 Před 6 měsíci

      you should see a doctor about that

  • @thisisfyne
    @thisisfyne Před 2 lety +6

    "My name is [insert[, he/him"
    ok bye lol

    • @Simonschreibt
      @Simonschreibt Před 2 lety +6

      bye

    • @godlike1024
      @godlike1024 Před 2 lety +4

      just why ? o.O it is half second of maybe irrelevant info to you. it is no problem to skip that tiny bit of information.

    • @GeekBrony
      @GeekBrony Před 2 lety +1

      Cope

    • @blu3_enjoy
      @blu3_enjoy Před 2 lety +2

      Stands to reason he's soulless artist lol

  • @richardkoszegi6508
    @richardkoszegi6508 Před 7 měsíci

    He/Him omg, really had to mention that, give platform for that illness?

    • @ties_s
      @ties_s Před 7 měsíci

      someone's mad lolllll

  • @aaron-dx7gz
    @aaron-dx7gz Před měsícem

    I'm a blender user. I find it very easy to create almost any texture for vfx easily using blender nodes in material and compositor.