3D Gaussian Splatting in UNREAL ENGINE 5 is INSANE!

Sdílet
Vložit
  • čas přidán 28. 05. 2024
  • 3D Gaussian Splatting is one of the MOST PHOTOREALISTIC methods to reconstruct our world in 3D. Now we've done the tests but its no good till we bring them into Unreal Engine 5 to see if we can use it for different purposes. We are doing that using a plugin which is available on Unreal Engine Marketplace. Tested the quality, performance, crop tools and even set up some cameras and even made some tiny cinematic videos.
    3D Gaussian Splatting for Real-Time Radiance Field Rendering Paper:
    repo-sam.inria.fr/fungraph/3d...
    Unreal Engine 5 Gaussian Splatting Plugin Link:
    www.unrealengine.com/marketpl...
    Shoutout to Maged for the Pyramids Drone footage
    Join our discord server:
    / discord
    If you wanna see us to do cool things follow us here too:
    Instagram: / badxstudio
    Twitter: / badxstudio
    TikTok: / badxstudio
    LinkedIn: / badxstudio
    Bad Decisions Podcast 🎙️:
    podcasters.spotify.com/pod/sh...
    Our personal handles: (if you wanna stalk us)
    / farhad_sh
    / farazshababs
    / farhads__
    / farazshababi
    / farhadshababi
    / farazshababi
    #unrealengine5 #3dgaussiansplatting #3dscan #gaussiansplatting #3d #3drender #nerf #unrealengine #blender3d #blender #drone #ai #photogrammetry #vfx #cgi
  • Zábava

Komentáře • 314

  • @ArtificallyIntelligentAi
    @ArtificallyIntelligentAi Před 8 měsíci +66

    That Unity joke made me fall out of my seat laughing. Super relevant right now.

    • @badxstudio
      @badxstudio  Před 8 měsíci +4

      Hahahahha exactly why that came :D Honestly that was improv not scripted :D

    • @mikda360
      @mikda360 Před 7 měsíci +1

      ..you fell out of your chair laughing? It was THAT funny?

    • @ArtificallyIntelligentAi
      @ArtificallyIntelligentAi Před 7 měsíci +2

      @@mikda360 a lil bit =)

    • @kaihawaii8924
      @kaihawaii8924 Před 6 měsíci

      I like Unity too, but that joke is badass!!

  • @chadbonanno5724
    @chadbonanno5724 Před 8 měsíci +6

    YES! Thank you for going live and explaining some of the questions! you guys ROCK!

  • @joelface
    @joelface Před 7 měsíci +3

    Looking forward to your next video on G-Splats! So fun to see you experimenting with it.

    • @badxstudio
      @badxstudio  Před 7 měsíci

      Thank you Joel! As we speak we have at least 3 more Gsplat videos we are working on so stay tuned

  • @astr0_th3_man84
    @astr0_th3_man84 Před 8 měsíci +14

    I've been waiting for something like this to happen. What a time to be alive!

  • @xXWillyxWonkaXx
    @xXWillyxWonkaXx Před 8 měsíci +48

    Respect. I think you guys are following into the footstep of the Corridor Crew. I like the flavor that you bring with the video scripts/montage. Subscribed.

  • @OlliHuttunen78
    @OlliHuttunen78 Před 8 měsíci +7

    Cool! Very nice video again! It was interesting to see how Kenjis UE plugin runs in practice. Great job!

  • @Edilyon
    @Edilyon Před 8 měsíci

    Thx guys ! Looking forward seeing where all of these new techs lead us

    • @badxstudio
      @badxstudio  Před 8 měsíci

      You are absolutely welcome and damn are excited about it too!

  • @r.m8146
    @r.m8146 Před 8 měsíci +2

    This just keeps getting better and better!!

  • @tyler.walker
    @tyler.walker Před 8 měsíci +3

    Really great video, I’m definitely subscribed to continue having fun with you guys! 😂

    • @badxstudio
      @badxstudio  Před 8 měsíci

      hahahha man it's gonna be amazing

  • @jpmeniconi7818
    @jpmeniconi7818 Před 8 měsíci +4

    You guys are the best, literally! Big hug from Chile!! I will try GSplats this weekend for the terrain of my architecture thesis project, to see if next week I can bring all together to UE5. Hope everything works :)

    • @badxstudio
      @badxstudio  Před 8 měsíci +1

      Dudeeee big hugs to you! oooooh that terrain idea would be so cool! Would love to see how that turns out. Bring it on in our discord

    • @danielb.2873
      @danielb.2873 Před 7 měsíci

      Exactly what I'm going to use this for. Maybe not in Unreal but web-based

  • @JonnyRay82
    @JonnyRay82 Před 7 měsíci

    Dude!!! This is SO COOL!!!! I can't believe how far back the detail goes

  • @fnytnqsladcgqlefzcqxlzlcgj9220

    thanks for bringing interest to these new/old techniques!! :)

  • @pgjohnson5504
    @pgjohnson5504 Před 8 měsíci

    Yessss.!!!!Awesome!!!Thank you for testing this app. Now I buy Thanks!
    More Gaussian!!!!

  • @nwbrne
    @nwbrne Před 8 měsíci

    Pretty awesome video, thanks for sharing!

  • @brettcameratraveler
    @brettcameratraveler Před 8 měsíci +4

    Very exciting! Have you done any side-by-side tests on if shooting 1080 vs 4K vs 50MP stills vs HRDI vs RAW give and significant quality advantages in the final g-splat?

    • @badxstudio
      @badxstudio  Před 7 měsíci +2

      That's a brilliant video idea we are destined to try! The next few videos are going to be slightly different tho but its coming for sure.
      Hint for next video: Easiest Method to do 3D Gaussian Splats!

  • @CannedSoup283
    @CannedSoup283 Před dnem

    for certain applications, you could make crazy games like this

  • @god1994FATHER
    @god1994FATHER Před 8 měsíci +2

    Guys, please, try this in VR! UE+3GS+VR it will be mind-blowing, I sure 🙌🏻

    • @badxstudio
      @badxstudio  Před 8 měsíci

      Yeah buddy, that will be the next experiment ...we have them all lined up.. Virtual Production, VR and etc.

  • @Mowgi
    @Mowgi Před 8 měsíci +12

    I love the enthusiasm of you guys. You keep inspiring me to learn and try new things.

    • @badxstudio
      @badxstudio  Před 8 měsíci +2

      Great to hear that buddy 🙌🙌

  • @RamadaArtist
    @RamadaArtist Před 6 měsíci +2

    Okay so, hear me out. As an artist, a traditionally trained painter and one who's pretty familiar with 2D digital illustration on a tablet, this has me imagining a new level of digital painting tool. Instead of working on a tablet, you'd wear a VR headset and paint splats directly into three dimensional space with a motion controller.
    Imagine a 3D rendered scene in Unreal, that's hand painted into space and looks like an impressionist painting. I want that. I want to be able to do that.

    • @badxstudio
      @badxstudio  Před 6 měsíci +1

      Wow that sounds absolutely nuts! That would look soooo coool!

    • @lethargicmosquito
      @lethargicmosquito Před 4 měsíci +1

      i think you can do that in dreams for ps4/ps5

  • @bingbang9643
    @bingbang9643 Před 7 měsíci +1

    I wanna use this to keep the same camera angle i intended but stabilize shaky shots.
    I'm a freak of stabilization and this seems like the ultimate solution.
    maybe some basic masking the 2 methods might fix the sky? or the colors will differ too much?
    nice work keep it up.

  • @runimation
    @runimation Před 6 měsíci

    Hi there. Nice vid but I struggle with a small detail. Maybe you can give me a hint? How do you link the gauss to a cinema camera actor instead of the viewport to render out?

  • @Haruchemy
    @Haruchemy Před 6 měsíci

    Amazing content! Keep it up!

  • @andreyzubkov8435
    @andreyzubkov8435 Před 7 měsíci

    Looking forward to making my house and neighborhood a map in a future video game with like a minute of video from my phone. This is insanely cool.

  • @marcupitzerra6206
    @marcupitzerra6206 Před 6 měsíci

    Hello guys, first I want to say amazing work as always!
    Do you know if there are other methods of cleaning your splat aside from cropping with the plugin? Is it possible to do it with another 3d software like blender?

  • @Krappenschittz
    @Krappenschittz Před 8 měsíci +1

    Thanks for hearing me out!

  • @rubberdog
    @rubberdog Před 8 měsíci

    Totally blown away!!

  • @CooperScans
    @CooperScans Před 7 měsíci

    How are you able to get the GS visible in the CineCameraActor for the rendered cinematics. When I look through my camera the GS is not visible even when the GS is directly in front of the camera?

  • @Atharv0812
    @Atharv0812 Před 8 měsíci +1

    Gaussian splatting can be the future of 3d rendering

  • @DannyOnateArt
    @DannyOnateArt Před měsícem

    excellent video! What is the name of the program to preview the frame sequence, when you drag the mouse, move forward or backward in time?

  • @lucvandemoortele8544
    @lucvandemoortele8544 Před 7 měsíci +1

    Thanks a lot for sharing this !
    I was very impatient to find a way to get it in UE (I was searching for it, found your video)
    I hope we will get it Twinmotion as well in a not too far future...
    And of course to be able to edit the splats !!! That would be great !

    • @badxstudio
      @badxstudio  Před 7 měsíci

      No worries at all! Yesss if we can edit the splats it would be such a game changer!!!!!

  • @Thatindianguy.
    @Thatindianguy. Před 8 měsíci

    This is getting crazy!!!

    • @badxstudio
      @badxstudio  Před 8 měsíci

      Completely out of control haha

  • @Atlas_Redux
    @Atlas_Redux Před 6 měsíci +1

    Heads up, there is a new plugin out there now that has supports importing edited PLY files, so you don't have to deal with floaters, objects, distortions and areas that you don't want. I can't post link because of CZcams's horrible filtering, but there is literally only two plugins on Marketplace right now, so :P

    • @demonhogo
      @demonhogo Před 6 měsíci

      whats the name

    • @Atlas_Redux
      @Atlas_Redux Před 6 měsíci

      @@demonhogo Just search for them. Again, there are only two 3D gaussian splatting plugins on the store. Also, Super-Splat now can export to native 3DGS PLY, so you don't need compatibility plugins anymore, all plugins will work, including the free ones.

  • @nand3kudasai
    @nand3kudasai Před 7 měsíci

    pretty cool vid, thanks.
    i m new to this channel but it sounds you guys come from film. i'm a gamedev, so i see it from that pov.
    i find Gaussian Splatting interesting, though i really think mesh reconstruction with nanite could give better results, and speed. specially on the text of the signs (depending on what you want to do). (also reflections, light and collisions).
    though i'm actually interested to know if actually the performance diff between both.
    if GS are 100% on niagara it might outperform nanite (given it might be simpler).
    though on a game, i wouldn't want to use up all my gpu with GS, the game itself would be demanding.
    It would be nice if you guys could share the gpu consumption of playing in the scene. i wonder if you could do stuff in VR like virtual stuff (like a "walk around somewhere" or "see this stuff").
    i think the cool stuff on GS was the part where it captured the "floaters" i think that makes for cool clouds. but i think volumetric clouds are actually better, though maybe less realistic.
    another point might be how it works with collisions lights and reflections. i think GS visualization might be much less flexible in that regard.
    i really hope Epic adds GS directly to the engine, it might just be a cool thing to mix with other pieces. Maybe for certain things, like an intro animation (like FFVII e.g.), or mountains on the distance or buildings.

  • @darthtechnologies553
    @darthtechnologies553 Před 7 měsíci

    I wonder how well it could render a scene if you got more scans closer to parts of objects and more angles too! This has a lot of potential

    • @badxstudio
      @badxstudio  Před 7 měsíci

      Probably more detail then? I mean this is all still too early! But have u seen our newest video? We even turned movies to 3D with this

  • @Moshugaani
    @Moshugaani Před 8 měsíci +6

    I think that the issue with the sky generating weird gaussians could be remedied if the software knew what certain parts of the images are supposed be like. For example you could mark parts of the image and tag them as "sky" or "far away background" and it would then know to generate those splats far away instead of how it is now. Someone would just have to code in that functionality first. :D

    • @badxstudio
      @badxstudio  Před 7 měsíci +1

      I hope something like that happens ASAP! NEED IT!!!

  • @TheGameChanger-77
    @TheGameChanger-77 Před 7 měsíci

    Hey, which software are you guys using for video playback?

  • @danielmilyutin9914
    @danielmilyutin9914 Před 8 měsíci

    I'm curious if one can do in-game rendering with this.
    Like do (2 or more)-stereopair for inner rendering -> do GS estimation -> display rendering with GS.
    Some optimizations come to mind. As I can get GS can allow some extrapolation on multiple frames for static scene when view camera moves.
    So one can do inner rendering less frequently.

  • @tombittikoffer412
    @tombittikoffer412 Před 8 měsíci

    For GSs I can open in the python view they don't show up one I import with the plugin and drag into scene with a light. Is there any niagra prerequisites which need installed? It shows when I edit the BP but not in a blank scene, even scaled large and small. Any sanity checks I can perform? Geo shows up fine in the scene, just not these BPs it creates in a blank scene.

  • @377omkar
    @377omkar Před 7 měsíci +1

    Need some details video how you did it, cabt understand how that splater came or was processed , really confused that how the plugin dose it, dose it take image sequence directly and dose it or we need other software to make the gaussian spaltter ???

    • @j.carlosneria179
      @j.carlosneria179 Před 3 měsíci

      i wanna know too, did you find anything about it?

  • @kgdllc
    @kgdllc Před 3 měsíci

    This is very nice.

  • @lobau_
    @lobau_ Před 8 měsíci

    7:21: that Chrono Trigger "End of Time" vibe

  • @detcader_
    @detcader_ Před 7 měsíci

    It seems this technology could also serve as the perfect LOD bias setting, instead of switching out for a lower poly model you can just switch to the Gaussian representation.
    I imagine it will be very useful for open world games, like assassins creed or cyberpunk 2077.
    It seems that with the combination of these technologies with things like DLSS and Gaussian rendering we can get games to both look better and run better than native, but easier said than done lol.

  • @unlockpuertorico
    @unlockpuertorico Před 8 měsíci

    This is dope! Just learning about this new tech as I would like to find ways to innovate with my drone work in the 3D world 😊.
    Btw if you want to use some footage from Puerto Rico for these videos I’ll gladly provide one just to see you do some magic with it 🙂
    Keep up the good stuff! 🍻

    • @badxstudio
      @badxstudio  Před 7 měsíci +1

      Hey broski! Love it. Sure thing you can always join our discord and share it with us there

  • @enlightendbel
    @enlightendbel Před 7 měsíci

    Imagine Microsoft integrating this into Flight Simulator. It's already scary realistic looking at times. With this, it would become indistinguishable from real life.
    This as a tool in creating movies, shows and I can even see plenty ways to make this useful in 3D games, if it really takes down the processing power to achieve this level of realism, it's going to be a big thing in all media going forward.
    One issue I see though, the lighting and shadows from the time of day you record in are baked into it. To make this useful in games, you'll need to figure ways to convert this to a neutral lighting, so you can apply lighting to it.

    • @badxstudio
      @badxstudio  Před 7 měsíci

      100% agreed. This is still at a very early stage and we already have Unity and UE Plugin. Probably there will be updates to lighting and shadows in a very near future

  • @EazyE206
    @EazyE206 Před 8 měsíci

    Yall innovating at record speeds

    • @badxstudio
      @badxstudio  Před 8 měsíci

      Hehehe jus wait till you see the next videos!!

  • @haikeye1425
    @haikeye1425 Před 6 měsíci +1

    Nice!!!

  • @Mr_Dee
    @Mr_Dee Před 8 měsíci

    Supercooool!!! Would it be possible to grab an hdri with rendertargets and then use this hdri to light additional 3D objects in the scene with it?

    • @badxstudio
      @badxstudio  Před 8 měsíci +1

      Hmmm interesting question. Not too sure but would love to try!

  • @haikeye1425
    @haikeye1425 Před 6 měsíci +2

    Welcome to new UE Plugin: "UEGaussianSplatting: 3D Gaussian Splatting Rendering Feature For UE"

    • @badxstudio
      @badxstudio  Před 6 měsíci

      Yo yo are u the dev for the new plugin ?

    • @haikeye1425
      @haikeye1425 Před 6 měsíci +2

      Yep, that's me!@@badxstudio

    • @badxstudio
      @badxstudio  Před 6 měsíci

      Send us an email or DM on Insta, we love to know how you developed it@@haikeye1425

  • @377omkar
    @377omkar Před 7 měsíci

    What is the software used for gaussian splatter

  • @rajeevnikam6118
    @rajeevnikam6118 Před 7 měsíci

    Hello team, just a random question , can we create 3D models using guassian splatting ?

  • @RiverReeves23
    @RiverReeves23 Před 8 měsíci

    I really want to see more!

    • @badxstudio
      @badxstudio  Před 8 měsíci

      2-3 Videos of Gaussians coming your way already this coming week ❤️❤️

  • @arne6617
    @arne6617 Před 8 měsíci

    hey, i played around with that tool aswell in UE5 but i didnt get to the point to make the different parts of my gaussian splatting scene look seamless. you know what i am talking about? its dependet on where your viewport camera is. it seems as if certain parts of the gaussian splatting scene jump from one resolution to another. were you able to solve this? i looked it up in the documentation but i think i did something wrong. just for now i prefer the "sibr gaussian viewer" from the original github documentation.(just for viewing)

    • @badxstudio
      @badxstudio  Před 8 měsíci

      Hey are you talking about a seam (line) in your splat? If thats so check the documentation. You have to reimport it with a new console command to change the import method

  • @fdjafklasdfafdahlfkadf6989
    @fdjafklasdfafdahlfkadf6989 Před 8 měsíci +26

    So technically you could create a photorealistic 3d scene traditionally, then, pan the camera around virtually every single angle and take a video of that… then create a 3d Gaussian world based on that world.

    • @badxstudio
      @badxstudio  Před 7 měsíci +6

      Yep so technically you can do this in video games too :D

  • @robmulally
    @robmulally Před 7 měsíci

    Nice! Could you use a negative volume or something to crop the unused parts?

    • @badxstudio
      @badxstudio  Před 7 měsíci

      Wait didn't we do that in this video? :D I think we did crop it for abit

    • @robmulally
      @robmulally Před 7 měsíci

      @@badxstudio you cropped it, but I know for a mesh in ue you can crop or do a Boolean, I'm not sure with this point system if it can do same. Like shape a Boolean shape b to leave hole, might be a way to remove the objects in sky.

  • @mae2309
    @mae2309 Před 8 měsíci

    amazing stuff!!

  • @GiulianoGolfieri
    @GiulianoGolfieri Před 7 měsíci

    Hi guys and thanks for all the great content.
    I was wondering to use this technique to test infrastructure assessment with drones (imagine capturing a full bridge by flying around and under it). Do you think this could work? And do you think that using a reference object for sizing it would be possible to take precise measures of parts of the structure?
    Trying to understand if this technology could be useful to replace complex photogrammetry missions to some degree.

    • @badxstudio
      @badxstudio  Před 7 měsíci +1

      Funny enough we were just having a conversation about this between us ... You can bet that eventually these technologies will be used to perform precise measurements but we assume that it is not a 100% there yet when compared to expensive machines and detailed photogrammetry. However since the question was brought up, we are going to attempt to do a measurement test and see how accurate the results are. Stay tuned broski!

    • @GiulianoGolfieri
      @GiulianoGolfieri Před 7 měsíci

      @@badxstudio great! 😍

  • @LeeBrenton
    @LeeBrenton Před 8 měsíci

    So cool guys!

  • @theblankuser
    @theblankuser Před 7 měsíci +1

    The price of the plugin is worth it honestly

    • @badxstudio
      @badxstudio  Před 7 měsíci

      100% agreed. It got updated today again

  • @unparalleledcavern
    @unparalleledcavern Před měsícem

    Splat only showing in live mode, not in viewport. Is there a fix for this?

  • @marinomazor.adventures
    @marinomazor.adventures Před 7 měsíci

    Hei! I have just downloaded Unreal and tryed to connect with Luma but it seems Unreal is 5.3 and plugin is for 5.2? Any help?

    • @badxstudio
      @badxstudio  Před 7 měsíci

      Broski this is not luma! This one is different ... its gaussians!

  • @jayAreLive
    @jayAreLive Před 7 měsíci

    in theory you could make a scale model town and use that as your training
    right?

  • @CyrilPreiss0
    @CyrilPreiss0 Před 6 měsíci +1

    Could you compare the unreal paid plugin and the luma free one ? Is one better than the other one ? Fps ? Yours videos are great btw

  • @RaulFrizado
    @RaulFrizado Před 8 měsíci

    I'm having pain because I have to wait for the next video

    • @badxstudio
      @badxstudio  Před 8 měsíci

      hahahahah brother it's cominggg very soon

  • @markinmkn
    @markinmkn Před 7 měsíci

    Could you provide the link to download the photos to imput, like the piramid ? I love your channel!!

    • @badxstudio
      @badxstudio  Před 7 měsíci +1

      The photos are huge buddy, come on our discord and we figure out a way to give you the .ply file or the footage

    • @markinmkn
      @markinmkn Před 7 měsíci

      ohh thats pretty good!@@badxstudio

    • @markinmkn
      @markinmkn Před 7 měsíci

      I am on discord channel, how can you provide me the ply

  • @yomamagaming6736
    @yomamagaming6736 Před 8 měsíci

    Wow, just Wow.

  • @joseph.cotter
    @joseph.cotter Před 8 měsíci +1

    So now what we need is for DJI to add a feature to their drones to be able to define a target for calculating a flight path for taking splat maps

    • @badxstudio
      @badxstudio  Před 8 měsíci +1

      hahaha we tried Photogrammetry with our DJI Mini Pro 3 and the trick was to use the target tracker and keep taking photos. Similar thing can be applied here

  • @enderty1
    @enderty1 Před 7 měsíci

    Anything to use gaussian splatting in blender? I've seen a tweet from a guy who creates tutorial to make 3d gaussian splatting, so I just want to know if it exist / its possible to make. Any Response is appreciated.

    • @badxstudio
      @badxstudio  Před 7 měsíci +1

      Downloaded a plugin from github but unfortunately that didnt work for us! Im sure it will come soon 🤟🏼

    • @enderty1
      @enderty1 Před 7 měsíci

      ​@@badxstudio thanks for the response , and yea hopefully it Come Out sinon 👍

  • @Appleloucious
    @Appleloucious Před 7 měsíci

    Dayum you bros have some uncanny valley qualities! : D
    Only 1m4s in tho really liike it so far!
    One Love!
    Always forward, never ever backward!!
    ☀☀☀
    💚💛❤
    🙏🏿🙏🙏🏼

    • @badxstudio
      @badxstudio  Před 7 měsíci +1

      Cheers hahaha thanks a lot mate

    • @Appleloucious
      @Appleloucious Před 7 měsíci

      Thank you for your enthusiastic self and being authentic : D
      @@badxstudio

  • @Deuterium0115
    @Deuterium0115 Před 7 měsíci

    How is performance? Is this something we might see in a game ... or something that I might use to create a VR game that runs on Quest 3? Does this need as much VRAM as GSplats usually need?

    • @badxstudio
      @badxstudio  Před 7 měsíci +1

      Crazy fast and very high FPS. Probably not at this stage but for sure in future yes. It is very fast to view and render.
      We are going to test it in VR in the coming week.

    • @Deuterium0115
      @Deuterium0115 Před 7 měsíci

      @@badxstudio amazing can't wait to see it!

  • @manishprajapati4582
    @manishprajapati4582 Před 7 měsíci

    It's amazing 🤩, can i use this in unity 🙄 ?

  • @hypherak47
    @hypherak47 Před 8 měsíci +1

    Hi just a short question can we achieve this with low vram gpu like rtx 3050 laptop edition with 4 gb vram the unreal engine works fine but it's the gaussian splatting I'm concerned about? Thankyou in advance

    • @badxstudio
      @badxstudio  Před 8 měsíci +1

      So you can't currently train your Gaussians with a GPU that holds less than 24gb vram ... BUT here is a solution!
      Polycam just announced Gaussian Splatting on their website which is available for free.
      You can test it there

    • @hypherak47
      @hypherak47 Před 8 měsíci +1

      @@badxstudio ohh great. Thank you so much for helping.

    • @EmanueleBlackBulbToscano
      @EmanueleBlackBulbToscano Před 8 měsíci

      ​@@badxstudioyou can train with less than 24 gb i'm doing this with a mpbile rtx 3080 with 16 gb...up to 30000 interactions. With lower vram i Guess you should at least reach 7k interations where the 3dgs is saved as a first checkpoint.

  • @gandepuun
    @gandepuun Před 8 měsíci

    Absolutely amazing. Link to the Unreal engine plugin please

    • @badxstudio
      @badxstudio  Před 8 měsíci

      www.unrealengine.com/marketplace/en-US/product/3d-gaussians-plugin
      there u go!

  • @christianghiron9937
    @christianghiron9937 Před 8 měsíci

    do you think it would be possible to import a 360 video from a camera mounted on top of a Mavic3?

    • @badxstudio
      @badxstudio  Před 8 měsíci +1

      Should be! We havn't tried it tho!

    • @christianghiron9937
      @christianghiron9937 Před 8 měsíci

      @@badxstudio this would be awesome! Think of the amount of details you could reach

  • @TheChrisNong
    @TheChrisNong Před 8 měsíci

    Hi. Were these locations shown as niagara particles? Wish you showed how the added lighting would’ve affected these scenes 😢

    • @badxstudio
      @badxstudio  Před 8 měsíci +1

      Yes they convert to niagara particles with this plugin! Don’t worry we are doing a video about it soon!

  • @shinnokgaming_
    @shinnokgaming_ Před 8 měsíci

    Have to try with 360 cameras to get the whole spots , then u got a really good map

  • @user-hc1vy6wn5j
    @user-hc1vy6wn5j Před 2 měsíci

    I want to know if the size of the trained large-scale scene model is very large? A simple model I trained myself can reach several hundred MB

  • @pgjohnson5504
    @pgjohnson5504 Před 8 měsíci

    What about an indoor Nerf vs GSplat. ? I’m going buy this app next Friday and try with the Polycam Splats. And hopefully get around to the regular splat set up. Hopefully these can replace costly reshoot builds where we have to recreate a portion of a Set. And the background is just out of focus anyway
    Can you test Polycam Splat Vs Original Splats?
    Awesome channel BTW!

    • @badxstudio
      @badxstudio  Před 7 měsíci +1

      Next video is on polycam splats ;) There is a hint for ya!

  • @BenEncounters
    @BenEncounters Před 7 měsíci

    You guys rock!! I don't have a very powerful machine so before when I tried importing NeRFs inside Unreal with another plugin it would crash. Do you think those Gaussian Splatting can load on a less powerful machine? Would you make a test file available to try?

  • @marlaoutatsgamingcollectibles
    @marlaoutatsgamingcollectibles Před 7 měsíci +3

    I'm curious, how heavy is a scene like this in terms of memory usage ?

  • @waitisthatcobalt
    @waitisthatcobalt Před 7 měsíci +1

    damn, thought you guys were gonna throw a third person character in there real quick over a plane so he can walk, and just make the plane transparent or something. That would've been real simple but cool. either way this is awesome

  • @GenarAltinisik
    @GenarAltinisik Před 8 měsíci

    amazing

  • @Felhek
    @Felhek Před 7 měsíci

    Using this technology on security cameras.
    The videos captured by them.
    Exploring the environment to have a better look and understanding of the scene

  • @Dmaradona1997Shady
    @Dmaradona1997Shady Před 7 měsíci

    Can you do a 360 video inside a city and use this as HDRI/sky dome for a game?

  • @miranda.cooper
    @miranda.cooper Před 8 měsíci

    I tried doing photogrammetry with Google street view domes and it didn't work but I wonder if you could do it with this?

  • @Juno006
    @Juno006 Před 7 měsíci

    Ah yes, UEFN my home, can't wait to see what you guys do with this

    • @badxstudio
      @badxstudio  Před 7 měsíci

      Dude just a little teaser for ya ... UEFN is on our Roadmap HARD!! Just wait and see over the next few months

    • @Juno006
      @Juno006 Před 7 měsíci

      @@badxstudio sure !!! 😀

  • @Ariesblack90
    @Ariesblack90 Před 8 měsíci +3

    Ur tutorials are the best they are so immersive and on point just like your awesome work

    • @badxstudio
      @badxstudio  Před 8 měsíci

      HELLLOOO SIR! good to see you here

  • @holgi3115
    @holgi3115 Před 8 měsíci

    Here we go)

  • @VooDooEf
    @VooDooEf Před 8 měsíci

    very soon we won't be able to tell 3D from real life, wow!

    • @badxstudio
      @badxstudio  Před 7 měsíci

      It's getting crazy out here man!

  • @Andreas28
    @Andreas28 Před 7 měsíci

    You guys have to try gaussian splatting with a 360 Camera

  • @coreym162
    @coreym162 Před 6 měsíci

    Just imagine the Gaussian Splats Robots and self-driving cars would produce. They'd be able to "videogame" your life and generate maps for everywhere you go.

  • @SandroMedia
    @SandroMedia Před 8 měsíci +1

    PLEASE do this real time!!! The end of problems with stream 3d content! 🤯🤯

  • @hytalegermany1095
    @hytalegermany1095 Před 7 měsíci

    How to create such point clouds?

    • @badxstudio
      @badxstudio  Před 7 měsíci

      You can either train your own using your PC or you can now use a website like Polycam that has their own Gaussian splats. .. we have an upcoming video dropping tomorrow night literally about that!

  • @yuanyuanfeng9118
    @yuanyuanfeng9118 Před 6 měsíci

    It always failed when I train my model, and shows cuda out of memory, anyone can help ? My GPU is NVIDIA RTXA6000 48G, and I input 999 pictures , they are 10G in total.

  • @user-ps6mj8pv4h
    @user-ps6mj8pv4h Před 7 měsíci

    We need some Aeria 51 footage to analyse the place better :P

  • @SinanAkkoyun
    @SinanAkkoyun Před 7 měsíci

    Reflections don't work with that plugin right? Imagine UE5 implementing GS themselves
    Thank you for the video!

  • @Project.Eternal
    @Project.Eternal Před 7 měsíci

    The tool is AWESOME ! I see you started from pictures or videos but would it be possible to start from google earth? :) Would it work with point cloud from construction site?

    • @danielb.2873
      @danielb.2873 Před 7 měsíci

      Check out Cesium real world 3d tiles

    • @badxstudio
      @badxstudio  Před 7 měsíci

      Possibly! We have another video on our channel for importing Google Maps into UE

    • @Project.Eternal
      @Project.Eternal Před 7 měsíci

      @@badxstudio yeah I tried and commented about it, but this one the quality is much better ahah thanks for the reply you guys are dope af!

    • @badxstudio
      @badxstudio  Před 7 měsíci

      Big love brother

  • @SpirusFilms
    @SpirusFilms Před 7 měsíci

    can you edit the niagara system?

    • @badxstudio
      @badxstudio  Před 7 měsíci

      Yes you can! We actually played around till we enabled shadows on the niagara now! But our experience with niagara is insufficient and therefore we havn't been able to fully utilise it!

  • @captainofthewhitetower
    @captainofthewhitetower Před 3 měsíci

    Guys in the drone videos. I wonder if the drone goes 360 how it is going to be ?

  • @inteligenciafutura
    @inteligenciafutura Před 8 měsíci

    I am doing an independent project, honestly many hate artificial intelligences, but I love them, without it I cannot carry out my project.

  • @simonjacksparrow
    @simonjacksparrow Před 8 měsíci +1

    Also polycam has now added a feature for this.. but experimental and only 200 photos

    • @badxstudio
      @badxstudio  Před 8 měsíci +1

      Yes, and we are going to test that in the next video