The Ultimate D&D SESSION 0 Checklist!

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  • čas přidán 8. 07. 2024
  • This ultimate D&D session 0 checklist has everything you need to run a session zero before starting a new Dungeon & Dragons campaign! Download the FREE PDF on my Patreon: / 39281630 ⏬ More below! ⏬
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    🎵
    roljui - Seasons
    Bad Snacks - Puppy Love
    Bad Snacks - A Caring Friend
    Endless Love - Natural
    Chris Haugen - Campfire Song
    00:00 - 02:55 What is a session zero?
    02:55 - 03:53 Team Building
    03:53 - 05:05 Scheduling
    05:05 - 07:25 Table Expectations
    07:25 - 09:07 Campaign Framework
    09:07 - 10:41 House Rules
    #dnd #dungeonsanddragons #sessionzero
  • Hry

Komentáře • 505

  • @BobWorldBuilder
    @BobWorldBuilder  Před 4 lety +59

    🌟 FREE Checklist PDF available on Patreon! www.patreon.com/posts/39281630
    ▶️ Tasha's Cauldron OFFICIAL Session 0 Guidelines! czcams.com/video/l6ZV8bjTYZ8/video.html

    • @jacobporter4615
      @jacobporter4615 Před 4 lety +3

      Ladies and Gents, he does it again!

    • @kharnthebetrayer7034
      @kharnthebetrayer7034 Před 3 lety

      Thanks Mate been a real help to me mates and I

    • @zeebonk
      @zeebonk Před 3 lety

      Thanks for the checklist Bob, my new players and I really enjoyed it, and we came up with some really cool campaign ideas!

  • @caverleedahill8099
    @caverleedahill8099 Před 2 lety +602

    My personal fave house rule is that everyone gets inspiration on their birthday

    • @justfiddiculus7736
      @justfiddiculus7736 Před 2 lety +38

      I do it where if you bring snacks for the group then you get inspiration for that session (and only that session)

    • @jconnolly2715
      @jconnolly2715 Před 2 lety +29

      I give inspiration pretty readily, so for birthdays I give a free nat 20 to use on any d20 roll.

    • @MsGinahidesout
      @MsGinahidesout Před rokem +1

      These are great ideas!

    • @hammrshark9881
      @hammrshark9881 Před rokem +2

      So wholesome! I love it!

  • @DUNGEONCRAFT1
    @DUNGEONCRAFT1 Před 3 lety +841

    "Encourage players to privately share any topics they don't want to occur in the game." Very well said. Sensitive, without having to go through a checklist. Also, you get +100xp for Bardy McFly.

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +47

      Yep, this checklist isn’t that kind of checklist. Both Bardy and I are grateful for the XP! Very cool to see you commenting on one of my videos! Thanks, professor!

    • @thodan467
      @thodan467 Před rokem +2

      and do not forget to tell that the group

    • @PatrickThorup
      @PatrickThorup Před 4 dny

      Sorry to tell you, but his house rule is that he only levels up when the dm tells him to 😂😉

  • @ryanedgerton1982
    @ryanedgerton1982 Před 3 lety +397

    I have just discovered your channel, and I've come to a conclusion.
    You are the Bob Ross of D&D.

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +52

      Thank you! I should wear that blue shirt more often 😆

    • @kaelinboone9218
      @kaelinboone9218 Před 2 lety +7

      @@BobWorldBuilderThis is so true I put this on to prepare for my session zero today and I'm in great mood now you've got some kind of magical aura my man.

    • @stevdor6146
      @stevdor6146 Před 2 lety +1

      I was thinking the same thing, i only recently found thr channel and i get serious bob ross vibes.

    • @jimwalker1837
      @jimwalker1837 Před měsícem +2

      It's your world. If you want a happy little ogre in the tavern, give him a couple of friends too!
      Oh, wait! No! Put the chair down! Aaahhh!!!

    • @RWAsur
      @RWAsur Před měsícem

      lmaoooo ​@@jimwalker1837

  • @leonpetrich5864
    @leonpetrich5864 Před 4 lety +277

    I usually meet up with my friends (we are all newbies) for 7 hours. We play a bit of dnd, make a break where we cook some awesome food together, eat it and then keep playing. Makes those 7 hours go by like its nothing.

  • @Vixorous
    @Vixorous Před 3 lety +294

    I like to have a quick, non canon dungeon crawl ready at the end of session 0. That way, if we have time and everyone's ready to go, we can try out our characters and get a chance to get to know each playstyle.

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +33

      I like that!

    • @KirbyUber
      @KirbyUber Před 2 lety +30

      I've just had a thought, You could Pseudo-cannon that crawl by having it be a weird shared dream that all the pc's had! Then they can act on that stuff in character (if you'd like) and gives a fun moment when they meet of "I think we've met" "Nah" "Can't remember where though" or something ^^

    • @michaelc1626
      @michaelc1626 Před 10 měsíci +1

      This is a great idea but in the "session 0" I just went to...that was almost all there was...some of us came with characters, some were new and needed help...I had a character half done, figured I would finish it there, but I spent the entire time helping a newbie make theirs and then the DM was like..."Everyone have a character? Okay let's do it" and went into the short dungeon. No talk about expectations, setting, plans, anything like that. It was fun but looking back I realize it was really a poor session 0.

    • @OOPSALLCAPS
      @OOPSALLCAPS Před měsícem

      I ran Strixhaven and did a dungeon crawl as part of a "orientation day" session.

  • @olie.vini__
    @olie.vini__ Před 3 lety +1138

    My fav house rule is: When a player gets healed back from unconsciousness, he gets a point of exhaustion

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +265

      That's a good move! I've always found it weird how PCs go from being almost dead to totally back in the fight

    • @Kevlar-78
      @Kevlar-78 Před 3 lety +54

      That's a great one. Stealing.

    • @1970joedub
      @1970joedub Před 3 lety +9

      Nice house rule!

    • @sheepmans
      @sheepmans Před 3 lety +91

      We used to use this rule for our games. However, a big flaw we found with it was it doesn't just affect the one PC who went down but the *whole* party since that PC will likely want to long rest immediately to clear the exhaustion. And because the other players are good sports, they'll say "yeah sure we should long rest" so the whole game has to stop just because one person went down.
      Another factor is that it inadvertently makes the game a lot easier because if the party keeps long resting as soon as someone drops to 0, then the party will be at full HP and resources a lot more.
      And lastly, I've tried to avoid those issues by putting the party in more situations where long resting wasn't always an option like with time-critical quests or environmental hazards. However, this just made the player resign and not want to try anything because they had the attitude "no point, I have disadvantage".
      But yeah, if it works for your table then ignore me lmao.

    • @LoTouSXiong
      @LoTouSXiong Před 3 lety +19

      I do the same! Except mine is 2 Lv of exhaustion, so if you go down to 0 3 time you died.
      I also let my players know when they can long rest. Which is usually when they're in a safe environment, like a town.

  • @bassett_green
    @bassett_green Před 3 lety +91

    I think an important point you mentioned that isn't often considered is "you can have a session 0 at any point in your campaign". I hadn't ever really thought of that, and might try to schedule a half-session for a check in every few months

  • @byronkooper
    @byronkooper Před 4 lety +374

    When you said 6 hour marathon, I felt disgusted at myself for allowing my players to goad me into a 14 hour one the other week 😂

    • @BobWorldBuilder
      @BobWorldBuilder  Před 4 lety +105

      That is truly an achievement, my friend. I hope you slept for the next 24 hours haha

    • @byronkooper
      @byronkooper Před 4 lety +38

      @@BobWorldBuilder I believe I slept through most of the day haha but my group are hardcore dnd players and they love to have the long sessions so I get used to it.
      I actually watched all your dragon of icespire peak and lost mines of phandelver for prep for the campaign, so thank you for all your hard work with those videos!

    • @keithgaspard9950
      @keithgaspard9950 Před 4 lety +10

      That's impressive. We try to meet twice a month and we do about 5 hours and that's pushing it. I'm DMing so I'm close to burnt out by the end of it.

    • @BobWorldBuilder
      @BobWorldBuilder  Před 4 lety +20

      Yeah, in my first campaign, we played some early sessions that went most of the day, but if we start in the afternoon or evening, I'm pretty beat after ~4 hours if I'm DMing

    • @stephenmcnally9878
      @stephenmcnally9878 Před 3 lety +4

      @@BobWorldBuilder I do voices and acting during my sessions as a DM. Afterwards I feel spent. It's a lot to keep up with. I do 2 hour weekly sessions online (due to Covid) now and it's more manageable.

  • @HiddenNerdySide
    @HiddenNerdySide Před 4 lety +256

    The "ice breaker" portion of a session zero is severely underrated. If the players aren't comfortable with each other as people, it'll most certainly crossover into the game. I also personally like my players to include what is there character's personal goal. It helps the DM build encounters specifically for that goal and helps the players get excited and invested in their other party members.
    Solid video!

    • @BobWorldBuilder
      @BobWorldBuilder  Před 4 lety +14

      Thank you, and you make an excellent point about character goals! That's something that hopefully comes up when the group is making characters

    • @theuncalledfor
      @theuncalledfor Před 2 lety +2

      Personal goal should be shared only with the DM in secret. The characters can later share it in-game if they so choose.

    • @knightofberenike9633
      @knightofberenike9633 Před 2 lety +2

      I once solved this problem by having my players over for a pancake breakfast alongside the session zero.

    • @thodan467
      @thodan467 Před rokem

      And the playrts goal

  • @jonathanbaughman3691
    @jonathanbaughman3691 Před 2 lety +22

    The first point about asking what players are interested in or want only works if they players actually know what they want. Consistently, I ask my players stuff like “hey, what’s something you want to see in this campaign? What’s something you’ve never faced/seen before and would like to see? How much role play vs how much strategy?” And consistently I get “I don’t know,” as a response.
    They keep coming back to play every week though, so I guess I’m doing something right, but getting feedback can be like pulling teeth sometimes

    • @Delmworks
      @Delmworks Před 10 měsíci +1

      Lord, tell me about it. In a way, the best thing for us to do is just do what WE, personally want and wait for them to complain…😈

  • @boopernator
    @boopernator Před 3 lety +92

    Wait, people don't think about D and D all the time? Like when I'm driving around for work thinking about how I would DM a Beholder as a main Villain behind an epic adventure. Isn't that normal?

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +10

      It is to me! Haha 😆

    • @creativedesignation7880
      @creativedesignation7880 Před 2 lety +4

      I mean thinking about D&D all the time is a bit weird... When would I then think about the other systems I play?

    • @aconama2246
      @aconama2246 Před 2 lety +1

      i do if i don't have audio book and even that was dnd esk
      wheel of time took me 9 months to finish

    • @isaacgraff8288
      @isaacgraff8288 Před 2 lety

      How would I build a Wight as a villain?

  • @ms.aelanwyr.ilaicos
    @ms.aelanwyr.ilaicos Před 3 lety +92

    We have a house rule where each axis of alignment comes in "capital" and "lower-case" intensity. A capital letter alignment means your character values that alignment affiliation and actively pursues it. A lower-case alignment means the character is predisposed toward acts and behaviour consistent with that alignment, but does not consider that predisposition part of its identity. This effectively quadruples the granularity of an alignment description and helps explain how, say, cg, cG, Cg, and CG characters are all the "same alignment".
    While DMing, I also tend to house rule that players have two alignments--their "detectable" alignment, which is the one written on their sheet, and their "smitable" alignment, which is my assessment of what that character's alignment should read after taking into account all of the smitten character's actions. We like to call this smite evaluation an "hard alignment credit check".

    • @ronanmcauley
      @ronanmcauley Před 2 lety +3

      What do you mean by smitable and smitten in this context? doesn't smitten mean you're in love with someone?

    • @ms.aelanwyr.ilaicos
      @ms.aelanwyr.ilaicos Před 2 lety +2

      @@ronanmcauley "Smitten" is the past-participle of "to smite". It's an irregular conjugation. The word you might have expected to see would be "smited", but "smited" is empirically non-standard. But it does also have the meaning you indicated.

    • @ronanmcauley
      @ronanmcauley Před 2 lety +1

      @@ms.aelanwyr.ilaicos sorry I don't know what any of that means, could you explain it to me like I'm five please? I know smite also means "strike with a firm blow" but I still don't understand what you mean by "smitable alignment"

    • @ms.aelanwyr.ilaicos
      @ms.aelanwyr.ilaicos Před 2 lety +2

      @@ronanmcauley If you are using a "smite evil" ability, the "smitable" alignments--the alignments that the smite will work on--are Lawful Evil, Neutral Evil, and Chaotic Evil (and, in my system, the lower-case permutations like Le, lE, le, Ne, etc.).
      The point of specifying between "smitable" and "detectable" is just to illustrate that smite evil might work on a creature that would not be detected by detect evil, and smite evil might not work on a creature that would be detected by detect evil.

    • @ronanmcauley
      @ronanmcauley Před 2 lety +1

      @@ms.aelanwyr.ilaicos oh okay, I think I understand now, thanks. Is Smite Evil a 5e spell? I don't recognise it

  • @ChrisWAnim
    @ChrisWAnim Před 2 lety +49

    the best way I've seen to handle a session that 1 player can't make is to run a simple oneshot with new characters (made by Dm) that delves into the backstory of that missing player. This makes the game world richer, lets players try a class they otherwise wouldn't choose and gives them some knowledge to be invested in the missing player (even to know more about things that player is trying to find in the campaign). Not my idea but it was done by our DM and I have done it since.

  • @TheCrazyPlayer
    @TheCrazyPlayer Před 2 lety +30

    Because I run a very tactically complex game (often at a level my players find extremely challenging), I have Healing potions alway heal for max, but they still take an action to use. This gives my players assurance they well recover a good chunk of HP, but requires them to decide if it’s worth giving up their action for.

  • @theFMTlab
    @theFMTlab Před 3 lety +384

    we have a house rule i find very helpful: should you roll a nat 20 in initiative, you get advantage on your first attack and should you roll nat 1, you get disadvantage. We have found this rule working both for us and against us in many case but what do you guys think?

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +53

      I'm a fan!

    • @charleybrett1663
      @charleybrett1663 Před 3 lety +33

      I like the nat 20 part. I don't like the idea of sitting through an entire round of combat only to have a bad turn when it finally gets round to me. It's particularly harsh on rogues, as you only get 1 attack and you can't sneak attack if you have disadvantage.

    • @theFMTlab
      @theFMTlab Před 3 lety +11

      @@charleybrett1663 true, the rule can be pretty punishing to melee fighters and spellcasters with spells that requires spell attack rolls. However, this is only for the first round of combat.
      Now for the rogue, I would perhaps rule that should they be able to nullify the disadvantage, they would be able to roll their sneak attack should they be able to hit.

    • @Alzhander
      @Alzhander Před 2 lety +12

      My group (playing Pathfinder 1e) have a house rule for a nat 20 and a nat 1 on initiatives. If you roll a nat 20, you get an extra standard action, a nat 1 you lose your move action.

    • @michaelthomas1916
      @michaelthomas1916 Před 2 lety +2

      I recently heard of another nat20/1 rule. 20=surprise round, 1=surprised

  • @martaneon5310
    @martaneon5310 Před 2 lety +85

    A homebrew rule I use is "The Sentinel feat has a size limitation: if you can't grapple it, you can't drop it's speed to 0."

    • @SharienGaming
      @SharienGaming Před 2 lety +8

      "oi giant! no moving - i gots a pointy stick!"
      followed by:
      STOMP - CRUNCH - SQUELCH and a very flat person with a pointy stick XD

  • @PerthScienceClinic
    @PerthScienceClinic Před 2 lety +40

    I have a list of feats that I call my Background Feats, and everyone gets to start with one. They're the mostly the racials and the non-combats... It's nice to see people think about taking Chef.

  • @michaelc1626
    @michaelc1626 Před 10 měsíci +3

    One house rule I have heard/seen and really liked is the "Everyone gets one" rule...where, in the face of impending death, everyone gets the option to not die, and have something miraculous happen to save their character's life...divine intervention, a burst of heroism, something like that. Everyone gets one of those per campaign.

  • @alec2themax
    @alec2themax Před 4 lety +75

    One thing I like to do is ask my players what is one cool thing you want to accomplish within the campaign. Maybe its slay a dragon, kill a king (or save a king), find a cool magic item, etc etc.
    I liked the video a lot Bob, I think I will use some of the things from the checklist the next time I start the campaign

    • @BobWorldBuilder
      @BobWorldBuilder  Před 4 lety +7

      Yeah, that definitely falls under the campaign framework section! I agree it’s important for characters to have personal goals as well as party goals. It creates interesting choices!

    • @disnagburnazog9552
      @disnagburnazog9552 Před 2 lety

      In Warhammer Roleplay this stuff is mechanised - your players and party get Ambitions to get experience for

    • @NoActuallyGo-KCUF-Yourself
      @NoActuallyGo-KCUF-Yourself Před rokem

      I like to ask this question in a more general way: "What would you be disappointed to not experience during the campaign? - any particular setting, theme, fantasy trope, type of character or item or spell?"

  • @HudsonJT
    @HudsonJT Před 3 lety +88

    Went from scared to stoked for my Session Zero tonight.
    What a kick-ass video. Your editing, your casual conversational style, the info itself, all phenomenal.

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +3

      Woo! Thank you for the kind words. I hope it went well :D

  • @creativedesignation7880
    @creativedesignation7880 Před 2 lety +26

    With a new group we usually do two presession. The first one determines rules, how to build characters etc, basically the mechanics parts of the game and also things like narrative tone, genre and setting, so that we have the most basic narative framework laid out.
    In the second presession everyone brings their character (or multiple to chose from) and we determine narrative things like if and how the characters know each other, what their relationships are like, why they decided to go on the same adventure or how they ended up at the same place, their goals, motivations etc.
    We also get to know each other's characters and determine how much the characters know about each other vs how much the players know about the characters.
    It might seem like overkill to have two pressessions, but with an entirely new group things like how to build a character might be points of discussion. We also sometimes play with an alternating DM system as we are usually short on people, who want to only DM and not play and that needs some serious planning ahead.

    • @KirbyUber
      @KirbyUber Před 2 lety

      Though you say it may be overkill, I can totally see where you're going here. As Bob rightly pointed out, players need to know the world and campaign (or at least the beginnings) to really create their character (or at least flesh out a concept) Like where did your character grow up? How would they feel about the different factions and stuff like that.
      The space between the two presessions is the perfect time to actually sit down and create/finalise said character. Also a good time for the GM to make some final prep including any decisions the player mentioned like where they grew up or any background NPCs the GM can weave into the story.

  • @OldKenJablome
    @OldKenJablome Před 4 lety +67

    Bob: "Bardy McFly"
    Me: *spits drink everywhere*

    • @BobWorldBuilder
      @BobWorldBuilder  Před 4 lety +15

      Bardy has become a running gag on the channel, haha 😆 I always take an opportunity to plug him. And one day when I make some merch, that guy’s gonna be on a tshirt or something

  • @austinbogle8795
    @austinbogle8795 Před 2 lety +6

    I tried something very interesting with my last game. It was a new system my players weren't familiar with at all. So I created a whole tutorial game for our session 0. I started them as children in a village during a festival let them play games that taught them the checks, sent them on a short little quest and had them fight the elements and a few weak creatures. It turned into a way for them to see what kind of game was going to be played how they could interact with eachother and the world, it helped establish relationships with npcs and connected them to the world, while teaching them the game. They liked it so much that we are just continuing from there the wanted to play more as children and watch the world build their character. It might not work for everybody or every setting but it was definitely an easy way to pull them into the world.

  • @bigr4u03
    @bigr4u03 Před 3 lety +36

    We have a rule we like for critical hits. Instead of doubling the dice roll or rolling twice the dice, we roll normally and then add whatever a max damage roll would be.

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +8

      I'll have to try that one! I've heard it from a few people now, so it must be a good alternative

    • @ClaireDuhLune
      @ClaireDuhLune Před 3 lety +3

      We just auto max the damage and double all numbers. We enjoy both the protagonists and antagonists being able to land truly devastating blows more often than not since critting and rolling badly feels like trash sometimes.

    • @cwhiii
      @cwhiii Před 2 lety +5

      We use this one too. It's super lame when you crit, then roll 1s for damage.

    • @LordZele
      @LordZele Před rokem

      I may actually try this as well. We all hate seeing crits roll low!

    • @emeraldtiger86
      @emeraldtiger86 Před 8 měsíci +1

      my group does something similar, but it is just max damage. (1d8 is now 2d8, so 16 damage). might be OP but it's super exciting when it lands.

  • @The23rdGamer
    @The23rdGamer Před 2 lety +9

    Thank you for the video, but also HUGE thanks to everyone in the comments with their suggestions here. They're very useful.

  • @hoshiokashi
    @hoshiokashi Před 3 lety +30

    I got broken up with two days ago, and this video is the first time I've genuinely smiled since. Thanks for that, Bob. Your soothing voice settled my anger and distracted me enough to calm down

    • @ryaneye6347
      @ryaneye6347 Před 2 lety +2

      Godspeed

    • @kevinc8369
      @kevinc8369 Před 5 měsíci

      How did things turn out 2 years later for you bud?

  • @art3mis873
    @art3mis873 Před 4 lety +31

    Having a Session 0 in a couple hours! Thank you.

    • @BobWorldBuilder
      @BobWorldBuilder  Před 4 lety +1

      Have fun! Thank you for commenting :)

    • @santiagonutter8052
      @santiagonutter8052 Před 2 lety

      One year since this comment, how did it went??

    • @art3mis873
      @art3mis873 Před 2 lety

      @@santiagonutter8052 We finished after about 9 months, went really well overall! Had so many wild scenarios that we started keeping an “Out-of-Context Quotebook” that we all typed into (sessions were held online). Definitely a hoot to go back and read the quotes and remember what was happening.

  • @sper1585
    @sper1585 Před 2 lety +5

    Just had my first session zero last Saturday. Went well, though we some miscommunication over what "criminal strongholds" ment and two players created assassin charcters thinking there were cartels in my world, interesting idea, but as this is my first time DMing and I've only played 6 times before this, that felt a little more complicated than I'm ready for. Fortunately everyone else in my group are seasoned players, so after a little clarification and discussion We're all on the same page. Communication (actually getting the same idea in everyone's head) is important. Thank you for your tips.

  • @AussieAwesome
    @AussieAwesome Před 4 měsíci +2

    My dm has a lot of house rules and optional rules players can choose from.
    My favourite house rule is, when flanking with an ally you gain +2 to your attack roll instead of advantage.
    And his inspiration rules, you can have up to three inspirations at a time, the dm can grant you inspiration for doing something cool or your ally’s can give you their comradely giving you an inspiration.
    And finely, the number of magic items you can attune to equals your proficiency bonus.

  • @stewartsmalls2024
    @stewartsmalls2024 Před 2 lety +8

    House Rule: Max HP thru level 3. Adventuring is difficult enough without dying from a sneeze. Each class already has a different die and each character a different Con Modifier to allow for Raistlin and Caramon to exist but each will still be different.

  • @chameleonkingdom6517
    @chameleonkingdom6517 Před 3 lety +67

    My favorite house rule is starting everyone’s character at a “level 0” and naturally let the story and choices that the characters make determine their class. I believe this helps from a story aspect transition them from there background to there new life as a an adventurer.

    • @andrellnogueira
      @andrellnogueira Před 2 lety +8

      This makes me remember of campaign where the characters we're designed by making a quiz of the players' personality.
      Like, if someone is very athletic, they get a lot of DEX, if they are religious, their class would probably be cleric, things like that.
      To this day, I want to try this someday.

    • @ShadyMilksYoutube
      @ShadyMilksYoutube Před 2 lety

      really good idea!

    • @Crusader4Eternity
      @Crusader4Eternity Před 2 lety +1

      Yeah I am a big fan of starting at level 0 because actually level 1 is insanely strong. I do however have them select classes already, the biggest issue with not doing that is it is hard to "stumble" into being a wizard. Should take at least a year of study to even be a 1st level wizard and that's being generous!

    • @blackmage6842
      @blackmage6842 Před rokem

      How does one start at level zero?

    • @jerryharris876
      @jerryharris876 Před rokem

      ​@@andrellnogueiraThat could be cool, but what about the players that DON'T want to play a character that is like them (aka, the majority of players -- especially any character after their 1st). You would have to do it another way.

  • @juice3167
    @juice3167 Před 3 lety +26

    A house rule that my DM uses is what I like to call the "sportsmanship bonus". If you are being a good sport about the game, (i.e. fist bumps and high fives after battles, hyping eachother up, etc) than you get a little bit of xp. It's a fun little bonus that allows for quicker level ups. Which has been nice for us newer players who are excited to experience more about the game.
    It's basically just a faster way to get through the first few levels and unlock some abilities if you start at level 1.

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +11

      I love that idea. A similar idea I heard recently is having the players all choose an MVP at the end of the session and that player gets some kind of bonus in the next one

  • @BrothernutSquash
    @BrothernutSquash Před 2 lety +8

    My favorite house rule was the ability to infuse an item with a single cast of a spell that could be released on command. (Or impact, if you asked nicely) The attempt would take the same number of days as the level of the spell, and had both a wis and int check of 10+the spell level, making cantrip earrings a half day project, but a thunderwave cherry bomb a time commitment project. Both checks had to pass for it to be a success, and if both failed, even if not critically, the item was destroyed. It was never clarified, but depending on the circumstances and the DM’s choice, the item was often destroyed by the sudden flow of magic for which it was not designed.

  • @ND_Trickster
    @ND_Trickster Před 3 lety +39

    One of my favorite house rules is Feats on ASI! Everytime a player takes an ASI, they take that AND a Feat of their choice; however, if the Feat would increase an Ability Score, such as Actor's +1 Charisma, you would ignore that particular feature of the Feat.

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +4

      That's a fun rule!

    • @SelwynClydeAlojipan
      @SelwynClydeAlojipan Před 2 lety +3

      It should be possible to allow a player to take a +1 ASI together with any half-feat that gives a +1 stat increase with feat special ability. But your way allows people to add the ASI to any ability score (personal choice) instead of the one defined with the half-feat. It makes for faster and bigger increases in the PCs' powers and features.

    • @isaacgraff8288
      @isaacgraff8288 Před 2 lety

      That sounds awesome! I think I may add that

    • @theuncalledfor
      @theuncalledfor Před 2 lety +1

      I'm not sure I like the rule about ignoring the Feat's built-in half-ASI. But in general I really like this rule.

    • @william4996
      @william4996 Před 2 lety +1

      @@theuncalledfor yeah, generally feats with that bonus aren't very good mechanically. That bonus is what makes them worth taking, some even suck with that bonus. I think I'd alter it slightly so that if you take a very powerful feat I'd lower your ASI to 1 instead of 2. Then it you pick a weaker fest you still get that little bump up.

  • @real_evin
    @real_evin Před 3 lety +15

    Attunement slots = proficiency bonus instead of 3

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +5

      That's a good one! I've thought about doing intelligence score, but this is a nice alternative for not-so-smart characters :P

    • @visinclair3766
      @visinclair3766 Před 3 lety

      Big same

    • @walleras
      @walleras Před 2 lety

      @@BobWorldBuilder Have a minimum?

  • @WeTalkDD
    @WeTalkDD Před 4 lety +27

    Great ideas. Love the takeaway. Who doesn’t think about d&d everyday?!?!!?

    • @BobWorldBuilder
      @BobWorldBuilder  Před 4 lety +6

      Right?! I appreciate the solidarity :D

    • @sleepingdogkungfu9326
      @sleepingdogkungfu9326 Před 4 lety +2

      Everyone thinks about D&D · all day, everyday? ·.·

    • @ClaireDuhLune
      @ClaireDuhLune Před 3 lety +1

      I think about DnD wayyyy to much.

    • @calvinwithun6512
      @calvinwithun6512 Před 3 lety +2

      This is very much me - I made 4 characters within a week from scratch just because one of my friends said he's gonna start a campaign... Even though the campaign doesn't start for weeks...

    • @WeTalkDD
      @WeTalkDD Před 3 lety

      @@calvinwithun6512 super guilty of this too

  • @DavidCartoon
    @DavidCartoon Před 3 měsíci

    Thanks, Bob! I just started a family game last year, having never played before. I’ve found your videos particularly helpful being succinct and entertaining, but conveying the needed information. Please keep up the great work!

  • @TheOnlyMisterC
    @TheOnlyMisterC Před 11 měsíci +1

    Ran my first Session Zero as a new DM yesterday and used your list as a guide, really helped stremaline the convo and help iron out some of the finer details. Really hipped to start playing officially in 3 weeks!

  • @thebuttercuppp
    @thebuttercuppp Před 3 lety +20

    This is fantastic! Thank you so much for sharing this. I'm DMing for the first time, and this has made things so much easier to prep for my upcoming session! Fingers crossed!!

  • @karma___xx7157
    @karma___xx7157 Před 2 lety +2

    Having my first ever session zero as DM tomorrow, this video helped me a lot with the prep! Thank you so much!!!

  • @wasinoorazam9390
    @wasinoorazam9390 Před rokem +1

    Thank you so much for this video. I've been running a campaign for 2 years which was running stale and everyone decided to give it one more shot with a reset and a new session 0. Back when I started, I never played DnD before and now I have, but the problems of a newbie homebrew campaign showed and those video really helped me find out some pointers to get my campaign with my buddies back on track! Thank you again!

  • @alex-sh4wb
    @alex-sh4wb Před 2 lety

    I’m having a lot of anxiety about running a game for people that aren’t just my friend group wanting to mess around for the first time and honestly your voice is so soothing and you made everything so easy to understand that it took a lot of it away!

  • @mingbritson
    @mingbritson Před rokem

    Just recently found your page as I get back into playing after 3-4 years again... Fast becoming one of my favorites! Thank you, thank you, thank you!!!

  • @imolaszabo5266
    @imolaszabo5266 Před rokem

    okay... i am searching for dnd content 0/24 for about a week, but no one could even got my attention to watch their videos more than 2 minutes. than I found you.... The information you share is very useful and straightforward and... you have good vibes so I can finally watch a video from the beginning til the end. And I cant be thankful enough for that. (See, I even wrote a comment)

  • @lastovermind
    @lastovermind Před 2 lety

    Dude, your videos are just so awesome. Clean, concise, and well put together. Thank you.

  • @ironfae
    @ironfae Před 2 lety +8

    The 5e resources may not refer to the specific term “session 0”, but the Starter Set and core books DO offer plenty of ways to begin a game.
    A session 0 is all about how the party plans out their game ahead of time. Preferences dictate requirements.

  • @64bitrobot
    @64bitrobot Před 9 měsíci +1

    Thanks for the checklist bob! I'm about to DM a campaign after shaking off almost a decade of rust DMing, it's nice to have this checklist to use to help jump start the campaign so that I don't have to think of all this on my own. Made me even more excited for my campaign, knowing I'd have this to refer to

  • @rodrigoreis4763
    @rodrigoreis4763 Před 2 lety +2

    I swear this man is like the Mr Rogers of D&D, so soothing, so dedicated to help and teach. ♥

  • @PozerAdultRacingTeam
    @PozerAdultRacingTeam Před 2 lety +7

    I liked the Lost Mines of Pandelver storyline,it had plenty of side quests for added fun.

  • @Shibamanda
    @Shibamanda Před 2 lety

    Hey Bob! Just wanted to say I've been working on building my first homebrew 5e campaign with my frens and have been really loving your content! Your relaxed and frenly demeanor really does a lot to inspire confidence in me as a new DM (giving me a kind of "Okay, I can do this, this can be REALLY fun!" sentiment) while the content you present itself is informative and concise enough to "click" in my brain. Thank you so much for your videos! Really happy to subscribe and looking forward to subbing to your patreon next month (moving this month so I gotta put it off unfortunately)!

  • @TagWallsFeedPeople
    @TagWallsFeedPeople Před 2 lety +7

    You've gotta make space to talk about the X Card or other safety tools (lines & veils, fade to black, etc.) Even if they never get used it's so essential to have some option available and it's disappointing that it only gets a passing mention about off-limits topics and not something broader.

  • @NobleConman
    @NobleConman Před 2 lety

    Brilliant, well done. Love the attitude you bring for new players.

  • @leeshinji
    @leeshinji Před 2 lety

    THANK YOU SO MUCH! This video helps me so much as a new DM trying to set up a campaign for the first time. Really appreciate it 👍

  • @coopermckinlay4023
    @coopermckinlay4023 Před 3 lety +4

    I'm about to start a new campaign and I'm so excited! Thank you for all of this Bob!

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety

      Awesome! You’re welcome and I hope you have tons of fun!!

  • @davidarias5612
    @davidarias5612 Před 3 lety +4

    Love the content and the energy, you deserve way more subscribers. Thanks for all the tips, thinking of running the dragon of icespire peak with friends and your videos are such a big help

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety +1

      Awesome, thank you! And you should totally do run DoIP! :)

  • @anathema1828
    @anathema1828 Před 9 měsíci

    Nice work on the video and thanks for posting this checklist!

  • @kevinc8369
    @kevinc8369 Před 5 měsíci +1

    About to start a new homebrew campaign as a new dm. Session zero starts after my wife and I get back from vacation. It will be a cocktail night and after going over session 0 information we will be spending the rest of the time bonding while painting figures and drinking. 😂😁

  • @TheDirtyDeal
    @TheDirtyDeal Před 2 lety +9

    A couple of house rules for me are:
    1. When rolling HP for level up, roll with advantage, and reroll 1's
    2. Healing potions heal max HP when used as an action, but can be used as a bonus action where you roll for the healing.

  • @killattwilight
    @killattwilight Před 4 měsíci +1

    My favorite house rule for combat is on a Nat. 20 we do max damage plus the roll and modifier. (Makes them feel like a real success) But on a Nat. 1 we have critical failures (hurt a party member or yourself, loose or break your weapon etc.) Now all the bests stories from our group comes out of these rolls.

  • @chriscooper420
    @chriscooper420 Před 2 lety

    The tiny unicorn in your houseplant omg 😭 Thanks so much for this!! I'm starting my first campaign today, and I am so excited for it

  • @tylerking4158
    @tylerking4158 Před 4 lety +9

    At my session 0, I was running DOIP. So I just told them to make an adventuror, tell me their backstory, and decided to world build from there. Also I house ruled that I roll their death saves and don't tell them the results, and i told them that they can take a bonus action to use a potion or cast a low level healing spell.

    • @BobWorldBuilder
      @BobWorldBuilder  Před 4 lety

      This method is how my groups usually do it too. I mostly play with people I know well, and we've mostly been running modules, so it works! This list is meant to cover all the bases for new groups!

    • @gielotjuhh
      @gielotjuhh Před 4 lety

      This is exactly how I ran DOIP, except the potion rule. This is the first time I am running Dnd and a lot of fun, learning and 2 players deaths and they are now ready to take on Cryovain.

  • @chippichawa4843
    @chippichawa4843 Před 2 lety

    Watching this is informative and insightful, thank you for what you did, subscribed and added to a playlist

  • @Kevlar-78
    @Kevlar-78 Před 3 lety +1

    Getting ready to run D&D for the first time in a year with a new group. (Was running Pathfinder 2E)
    Just found your channel. I like your take on the Session Zero.
    Great content ! Cheers 🍺

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety

      Thanks! A lot of these things probably apply to Pathfinder too lol

  • @mistermoonman580
    @mistermoonman580 Před rokem +1

    I wrote up a google survey that listed out various themes and subjects and asked players to rate their comfort levels in engaging with these topics in the campaign. It included everything form common phobias to their “character horniness” level. It also had world themes they may not want to deal with like classism/bigotry/racism etc.
    It allows me to have essentially a cheat sheet for any triggers or just uncomfy situations so I can avoid them outright if need be.

  • @cvd847
    @cvd847 Před 3 lety +8

    Just wanted to say that the editing of this video is really good.

  • @twilightgardenspresentatio6384

    I like finding the map maker in the group and giving them the reins on that while I populate the journeys with encounters

  • @SwedishWookie
    @SwedishWookie Před 2 lety

    I really like a houserule we're using for our Tomb of annhilation. Getting Long rests in the wilderness is nigh impossible unless you find some sort of protective shelter. So a long rest out camping in the jungle just counts as a short rest. (makes even more sense since we take turns keeping watch). Makes the PC's resource management a lot more real.

  • @SI-GOD
    @SI-GOD Před 3 lety +1

    In all of the games I've played recently, session 0 was a series of 5 min conversations over the course of 3 to 4 weeks. But this is the advantage of being roommates with the other players.

  • @Grumpyoldgamer310
    @Grumpyoldgamer310 Před 2 lety +2

    Most people know my game style within the local community so I rarely have a session 0. There is no stealing from the group, magic items and money is divided fairly and equally. My 3.5 campaign was filled with house rules and was fortnightly ranging from minimally 8 hours up to 12 hours per session. I’ve recently finally succumbed to 5th and started running it for my wife and 13 year old son. I’ve been playing and DM’ing for over 36 years and I can hands down say this is the best experience I’ve had in the hobby. Phandalin is what brings joy to the campaign. All the villagers are now stat carded with tonnes of detail thrown in and my wife especially loves going about the village interacting with the npc’s making friends and new allies. I’ve made a point of not home brewing any of the rules, playing them as errata and I’ve combined both starter box sets into one large campaign which will lead into an adapted version of princes of the apocalypse, which will introduce their neighbours to the east. In the time of writing this the campaign has been going for 3 weeks and we’ve had 11 sessions totalling around 33 hours 🤣🤣🤣 they are mid way though 3rd level and are really starting to understand their characters (my wife is a devotion paladin of Helm, son is a champion fighter, and there are 3 npc’s in the party, they both insisted on npc’s to fill the group out and for me to have a voice in the group to lend advice etc as they are both new to the hobby. The first npc is a female life priestess of Sune and my wife’s best friend the next is a kind invoker wizard who actually hates hurting people and what his magic can do to them, and the last is a rough and tumble rogue (thief) who lived in the same orphanage as my sons fighter, in Waterdeep. I was hoping to drop an npc or two down the line but they have grown really attached to them. The main thing with doing it with the family is the ease of access to play (they prefer playing their characters to tv flicking) the fact that they have similar ethics to myself so try to do good in the world. I’ve made her cry so far (the ranch hand breaking down sobbing saying he’s a coward for leaving his friend to die at butterskull ranch) and I’ve brought a rage upon her when returning from the wyvern tor, old own well quests the redbrands had beaten their friend Gareale almost to death, leaving her in a coma (god help the redbrands in the next few sessions) my son is also emotionally invested loving the owner of the Stonehill Inn and his dog Rex, and the village in genaral. So it’s made it such a pleasure Gm’ing for them.

    • @mega_game_play
      @mega_game_play Před rokem

      That sounds amazing. You’re lucky to have such a great family.

  • @jamesgray4465
    @jamesgray4465 Před 4 lety +1

    This is a really great video! Thank you very much, couldn't have came at a better time!

    • @BobWorldBuilder
      @BobWorldBuilder  Před 4 lety +1

      You’re welcome! And thank you for taking the time to comment :)

  • @whatboardgame
    @whatboardgame Před 3 lety +1

    Brilliant video. Thanks for this. Starting my campaign tomorrow.

  • @sesimie
    @sesimie Před 3 lety +1

    Gonnah be using this method today...love your content Bob!!

    • @BobWorldBuilder
      @BobWorldBuilder  Před 3 lety

      Thank you very much! Hope it works well with your group :)

  • @IsaiahDerpeh
    @IsaiahDerpeh Před 2 lety +1

    genuinely as a new DND DM, having never even played before (i just happen to be the most grammar-fluent individual in my group and so decided to take on the challenge) and honestly im only 4 or 5 videos deep into your channel but i must say, i am very pleased with the easily digestible array of information you have shared. I too feel as thought the books are helpful in the moment, but often lack that one thing I need to know. I will surely be buying the The Return of the Lazy Dungeon Masters Guide- for starters- and having someone explain these DM topics makes me feel more prepared. Subscribed :)

    • @kevinc8369
      @kevinc8369 Před 5 měsíci

      So please tell me how did that go?

  • @Jakesmusings
    @Jakesmusings Před rokem

    Just found your channel; 57yo that just got back into D&D - Used to play when it was in a blue box! Love your content, thanks for all the great videos! SUBBED!

  • @IHaveALotOfNamesI
    @IHaveALotOfNamesI Před 10 měsíci

    I think you should make a video about the spellcasting of DnD if you havent already did that. You are a really interesting person, someone i could listen to for hours, i love your voice

  • @dominiquebyerd407
    @dominiquebyerd407 Před 3 lety +4

    The thing is this checklist is also amazing for other systems besides D&D

  • @savageantelope3306
    @savageantelope3306 Před rokem

    Glad my DM did a lot of this stuff already so I’m gonna carry it and definitely take all of these tips for next campaign great video!

  • @dantuga5412
    @dantuga5412 Před 3 lety +2

    Thanks Bob! This was exactly what I was looking for! :D

  • @MackDnD
    @MackDnD Před 3 lety +2

    Dude, awesome video! Really well put together. I've recently started up a tabletop CZcams channel as well, and you present a lot of awesome ideas here.

  • @angrytheclown801
    @angrytheclown801 Před 2 lety

    I use Session 0 to explain odd house rules, rules that won't be used, expectations from everyone, welcoming newbies into the group, character creation, then a movie and food related to the subject matter.
    For instance, I got Heckna on order. When it comes in, Session 0 will probably be Killer Klowns from Outer Space along with popcorn, soda, and corn dogs. Really brings everyone together.

  • @antenna8836
    @antenna8836 Před 2 lety

    Had someone who was making their first character and I was throwing out ideas and we ended up going around for a little while. I stated I'd give them five minutes where I would not be able to listen or speak, and after that five minutes was up they had decided on something and are now playing it.
    Sometimes removing a chef from the kitchen is just as helpful as adding one.

  • @dracmeister
    @dracmeister Před 2 lety

    Our group typically has a playtest at Session 0. Though this more of the fact the current GM for the campaign prepare a character sheet a week prior.
    The playtest is there to see if the players are satisfied with their character and if there's gonna be any last minute changes they want for their character.
    We use to this probe for any problematic rulings nightmares we might encounter and how we're going to deal with those in future sessions, and test gimmicks/specific game mechanic that a character may rely on.
    The Session 0 can incorporated as a short introduction to the story and world, the playtest is more of way how the player characters perform under some short sampler event.

  • @guamae
    @guamae Před 3 lety +7

    My favorite House Rule is that a caster can cast a number of Levels of spells per round equal to their highest spell level.
    1st level Cleric casts Healing Word, they can only do a Cantrip.
    But by 3rd level, they can follow that 1st level Healing Word with a 1st level Cure Wounds.
    And by 17th Level, the Sorcerer can follow up a 6th level Chain Lightening with a Quickened 3rd level Fireball.

    • @theuncalledfor
      @theuncalledfor Před 2 lety

      That makes a lot of logical sense.

    • @Capa2.
      @Capa2. Před 2 lety +1

      What is the house rule at that table to increase the power of martials in return?

    • @guamae
      @guamae Před 2 lety +1

      @@Capa2. they can all do the -5 to hit, +10 damage from Great Weapon Master and Sharpshooter (but with any weapon type) without taking a Feat.

  • @beatacrochets
    @beatacrochets Před 4 lety +2

    This is just what I needed!!!

  • @tshelle8580
    @tshelle8580 Před 3 lety

    Simple house rule: you can either role to persuade/intimidate or roleplay the situation. Really fun if you have a good dm who can do different voices.

  • @ArchaiKM
    @ArchaiKM Před 3 lety

    My favorite house rule was concerning critical hits. For weapon attacks, instead of rolling 2 weapon die and running a chance for snake eyes, you start with a max damage roll (so 8 for a longsword) and then roll a d8 so your crit actually had some meat. If it was a spell or extra from sneak attack or smite, you would do double dice because that could get ridiculous real fast.

  • @ErvilhaGeorge
    @ErvilhaGeorge Před 2 lety

    I just discovered your channel! I am about to start a new original adventure, with a mix between new people and old friends this seems an awesome way to start. Thank you :)

    • @seguaye
      @seguaye Před rokem

      oh my god you live with your dnd group? that sounds incredible

  • @cal5266
    @cal5266 Před 2 lety +3

    When i was new to DND, my DM at the time would ask me what I knew and I as the player didn't know anything from the get go. So I'd be like "idk if I know this." So I'd ask for guidance. Especially since i dont have literally everything in DND memorized. When i asked what my character knew, he told me I was metagaming. Like he'd say because I didnt know something irl, my character couldnt possibly know it. It was so frustrating being new like that and my character being dumb as a box of rocks because of it.

  • @terryh7894
    @terryh7894 Před 2 lety +1

    Just found your channel looks great enjoying it I been playing D&D and dungeon mastering since 1978 I will be looking for more videos

  • @Kugo
    @Kugo Před 3 lety +16

    great channel!

  • @doomslayerplushie6662
    @doomslayerplushie6662 Před 4 lety +5

    Woah was just about to host a session 0 tomorrow and you uploaded this

  • @Zekroth
    @Zekroth Před 5 měsíci

    I went on a full ADHD Fueled panic 30' before session 0 of a new homebrew campaign and this video calmed me down a lot ahhahaha thanks :)

  • @EvelynFTTE
    @EvelynFTTE Před rokem

    Brutal Criticals is my favorite home rule. (Max damage on the extra dice rolled for criticals)

  • @EliSkylander
    @EliSkylander Před 2 lety +1

    My favorite house rule is: you can substitute levels of exhaustion for spare spell slots. No higher than your available spell levels, and only using spells you have.

  • @VividWyzard
    @VividWyzard Před 2 lety

    Needed something for my first campaign and this is great. I am that weird friend that loves ice breakers!

  • @schubudha
    @schubudha Před 2 lety

    Every so often the players and GM vote on the alignment of each character. It is a blind vote and the player's vote counts as two. This helps to keep us all on the same page as far as alignment goes.

  • @OOPSALLCAPS
    @OOPSALLCAPS Před měsícem

    House rules:
    Each person gets an additional proficiency oddly specific to their backstory. Example: a horse girl could use her horse girl proficiency in a variety of ways. Maybe thats a bonus if her roll involves horse lore, horse care or horse riding. Stuff like that.
    For rolling, 4d6 drop the lowest, reroll 1s. Surprisingly, each campaign I've done this its ended up still fairly balanced. Neat.
    Each person starts with a common magic item and can quest for a higher magic item. This also gives the group multiple things to look for and teamwork ad they can map which order to find the things that can help them in the overall plot. All magic items have to be approved by DM at character creation of course though prior to them playing.

  • @johnbenson3024
    @johnbenson3024 Před 2 lety

    Pretty much the only house rules I run are modified crits and you can use a potion on yourself as a bonus action. The crits rule i run with is max damage for the attack, and then do a damage roll as normal and add that to the max. I.e. for 2d8 + 4 if that amount of damage crits it becomes 2d8 + 20. I make sure all my players understand that while their crits will hit harder, so will the enemies!
    Love what you’re talking about with the backstories btw. I built my own setting and I go over the most basic stuff like geography and politics and answer questions about things like the vibe of certain countries or what races generally live where and what life is like for them. Once they have a good sense of what’s going on in the world every one of my characters immediately had a character idea they loved and started asking, “can I do this?” To which my response is always, “Yes you can! That’s now canon!” As we build the backstory together and I start to get a good feel for what they’re going for I throw in suggestions for cool details and we build a story together. It makes it so much cooler and so much easier to build a setting that interacts with the characters in an engaging way.

  • @aeryngoodspeed
    @aeryngoodspeed Před 20 dny

    my favorite house rules that I'm gonna take from my dm and use in my own games are on crits. on a nat 20 attack you roll regular damage dice and add full damage, that way it feels more like a crit. on a nat 1 you roll it again and if you hit another player's ac you accidentally hit them (or if you're not near them you just drop/damage your weapon)