It started like a classic Popeye animated cartoon. Then we see an hand drawn animation taken from an animated cartoon. But the game graphics and sounds almost look like an old Atari game, much less detailed than the Arcade version.
Of course it will less detailed. Arcade machines have hardware that computers like the Amiga have to emulate. Also depends on the company that produces the games. Do they want to spend the effort on gameplay? Or spend it on graphics and have bad gameplay? For a public domain game, it not that bad looking.
The extra level included and the cartoon intro is fantastic. I like how its a polished and improved deluxe version of the C64. Better color palette and new better look. It's my favorite port of the classic arcade game.
I didn't realize the big bully's name was Brutus. Hm. So I guess the dude who stabbed Julius Caesar was named Bluto? "Et tu, Bluto? Well blow me down!"
After the theatrical Popeye cartoon series ceased production in 1957, Bluto's name was changed to Brutus because it was incorrectly believed that Paramount Pictures, distributors of the Fleischer Studios (later Famous Studios) cartoons, owned the rights to the name "Bluto". King Features actually owned the name, as Bluto had been originally created for the comic strip. Due to a lack of thorough research, they failed to realize this and reinvented him as Brutus to avoid supposed copyright problem.
Interesting how Bignonia themed this Popeye port off the cartoon "Popeye the Sailor Meets Sindbad the Sailor" as opposed to the 1960's cartoon which Nintendo's version was based on.
***** The team who brought this game to the Amiga specializes in C64 to Amiga ports. So, this game is nothing put a special c64 port. The Amiga is capable of much better sound and graphics. Of course.
Wow… The Real POPEYE from Bigmonia ! Finally it’s available for the Amiga. After receiving so many votes for this popular C64-game we just couldn’t avoid making it our next conversion… If YOU had a popular C64-game and you wish to bring back the good old memories, send us a letter: Write why you want this game so bad. It might be on Amiga soon… There is no closing-date: All votes will be preserved for our future productions. Contact our new BBS: 01184-18243, Holland (I take no responsibility…..) Time for the credits… The Real POPEYE demo: animation: Martin Heijgelaar & Ard Joosse Music: Christian Blaha Programming: Ard Joosse Original cartoon: King Features Syndicate, Inc. (Pictures taken from: ‘Popeye’s Mirthday’ 1953) The Real Popeye game: Graphics: Ard Joosse Music: Christian Blaha Programming: Ard Joosse Special thanks to Brian Postma for his music-routine ‘Soundman’. We also used his fabulous routine in our former conversion ‘Aztec Challenge’ Contact our new BBS: 01184-18243, Holland (I take NO responsibility…..) Now eat some spinach and save Olive Oil from the big, ugly & mean Brutus…..
that soundtrack for the first 3 mins or so, very wow...
+batlin Yeah
It started like a classic Popeye animated cartoon. Then we see an hand drawn animation taken from an animated cartoon.
But the game graphics and sounds almost look like an old Atari game, much less detailed than the Arcade version.
Of course it will less detailed. Arcade machines have hardware that computers like the Amiga have to emulate. Also depends on the company that produces the games. Do they want to spend the effort on gameplay? Or spend it on graphics and have bad gameplay?
For a public domain game, it not that bad looking.
The extra level included and the cartoon intro is fantastic. I like how its a polished and improved deluxe version of the C64. Better color palette and new better look. It's my favorite port of the classic arcade game.
I remember playing this on NES back in the days. It was one of my first games.
LOL, Olive Oyl walks like a sleepwalker here...
Looking at olive oil she's walking around like she's all tired and lost the will to live
I didn't realize the big bully's name was Brutus. Hm. So I guess the dude who stabbed Julius Caesar was named Bluto? "Et tu, Bluto? Well blow me down!"
Brutus was what King Features used for a while when they thought they didn't have the right to use Bluto (that was another matter altogether).
oooooooooo, scary!
P Ferreira Should be "arf arf arf".
After the theatrical Popeye cartoon series ceased production in 1957, Bluto's name was changed to Brutus because it was incorrectly believed that Paramount Pictures, distributors of the Fleischer Studios (later Famous Studios) cartoons, owned the rights to the name "Bluto". King Features actually owned the name, as Bluto had been originally created for the comic strip. Due to a lack of thorough research, they failed to realize this and reinvented him as Brutus to avoid supposed copyright problem.
Interesting how Bignonia themed this Popeye port off the cartoon "Popeye the Sailor Meets Sindbad the Sailor" as opposed to the 1960's cartoon which Nintendo's version was based on.
Im Popeye the sailor man!
Im Popeye the sailor man!
Im strong with the Finnish 'cause I eat my Spinach,
Im Popeye the sailor man!
Is he also strong with the Swedish? :P
run starts at 3:48
Excellent longplay!
Guys before you judge. This is a free Public Domain conversion/Game. For that, its absolutly ok.
This was like RDR2 to people in the early 80s.
whaaaaaaaaaaaaaaaat? Amiga????????????? Come ooooooooooooooooooooon
alessandro di gennaro I know the Amiga can do better than that, it could've easily reproduced the arcade version.
***** The team who brought this game to the Amiga specializes in C64 to Amiga ports. So, this game is nothing put a special c64 port. The Amiga is capable of much better sound and graphics. Of course.
@@Akira625 It’s part of some sort of vote where fans could request C64 games to be converted to Amiga.
That'll keep the kids entertained for eight minutes.
Wow…
The Real POPEYE from Bigmonia !
Finally it’s available for the Amiga.
After receiving so many votes for this popular C64-game we just couldn’t avoid making it our next conversion…
If YOU had a popular C64-game and you wish to bring back the good old memories, send us a letter: Write why you want this game so bad. It might be on Amiga soon…
There is no closing-date: All votes will be preserved for our future productions.
Contact our new BBS: 01184-18243, Holland
(I take no responsibility…..)
Time for the credits…
The Real POPEYE demo:
animation: Martin Heijgelaar & Ard Joosse
Music: Christian Blaha
Programming: Ard Joosse
Original cartoon: King Features Syndicate, Inc. (Pictures taken from: ‘Popeye’s Mirthday’ 1953)
The Real Popeye game:
Graphics: Ard Joosse
Music: Christian Blaha
Programming: Ard Joosse
Special thanks to Brian Postma for his music-routine ‘Soundman’. We also used his fabulous routine in our former conversion ‘Aztec Challenge’
Contact our new BBS: 01184-18243, Holland
(I take NO responsibility…..)
Now eat some spinach and save Olive Oil from the big, ugly & mean Brutus…..
Blue Jumpman (1987) Amiga
How many people lead this channel?
Was that long intro really necessary?
*after watching the entire video* : ................... yeah , coz that happens
What. The. Hell.
Hiay was looking at the last few uploads to the AMiga Longplays and wanted to ask why they appear here but not on the Amiga 500 playlist?
What the fuck is this ? Is this port official ..... ? Probably not, but I need answers !! What the fuck is this and who made it !?
looks better then the nes version
No no it doesn't
wow so long.
siong r That's what she said.
this was Amiga? Looks like crap.
It was a free Public Domain Game. So...
@TheMightyCat It’s part of some sort of vote where fans can request C64 games to be on Amiga.