Vertigo 2 Level Editor Tutorial
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- čas přidán 16. 06. 2024
- A comprehensive guide to get started creating custom levels in Vertigo 2.
00:00 - Creating a Level
00:37 - Editor Interface
03:50 - Tools
05:11 - Advanced Props
05:52 - Custom Assets
08:49 - Level Design Tips
10:31 - Uploading Levels
10:57 - Downloading Levels - Krátké a kreslené filmy
I have never seen such a comprehensive and intuitive level editor. You guys did a phenomenal job.
Its actually just one person lol
Amazing, please allow custom enemies, people could make whole new games or make their favourite levels. I would love killzone 2 and 3 campaigns!!
Honestly I am amazed with how accessible this is. This may be the best level editor I have ever seen and I cannot wait to to torture my friends with my creations.
This game was already incredible. But with this new update it reaches a whole new level. Congratulations, this is truly a masterpiece
Ayyy! Thanks so much for including Nullspaces in the video! Haha And awesome tutorial. It's cool to see more things clarified on how they work. 😊
yay!!!!
This guy is the GOAT
Thanks so much man, this is going to be great!
ace, I had so much fun making levels of quake 2 long time ago, now option to build in VR, waw
4:03 Zach... you knew what you were doing
Thank you so much for vertigo 2
He said ‘you can use these shapes to make anything’ as he reached for a cylinder with 2 spheres already on the map 😂
Will the community levels created on PCVR be available to PSVR2 players and vice versa or are custom levels created on a specific platform locked to said platform?
I don't see why not, seems like they are using their own hosting instead of the steam workshop
@@williamsmith6921 I ask because the level editor on PC allows custom textures, audio, and 3D objects. Sony is very strict with what they allow on their console. Like when Fallout 4 allowed mods on consoles, on PS4 the only allowed mods had to be approved by Sony and could not include brand new assets not in the base game.
no sony will never allow custom assets sadly(wich are usually from other games) and if alyx is to go by pretty much the best and most of the mod campaigns use new custom assets.
didn't know they were quite that strict. that's unfortunate for psvr players@@patricklove7055
cool
man i wish there was a multiplayer update
what song is in the background? it seems so relaxing and moody!
also thank you for making the tutorial easily comprehensible.
Edit: found it in game but can't seem to find it in the soundtrack, can you add it please or, if it's in, whats its name?
The song is called Multiverse. Of course it's from Vertigo 2. There's an older version of the song available on Zulubo's channel. The modern version of the song isn't up yet.
Real cinema incoming...
Please make a port of Vertigo Remastered to Quest 3!!!
Is this on psvr 2?
The tutorial was great and i watched it entirely! But how do you spawn things?
No benabart
anyway to mak walls have no coliders?
Export a wall in Blender, import the wall as a custom object, texture it, and set it to have no collision. :) This worked great for my use.
Don't know if these comments are the best place to ask this but does anyone know how to make only certain sections of a map darker to have a ominous flashlight scene? I couldn't fogure that out yet.
With Nullspaces, what I did was make the skybox dark, but areas I needed to be light, with lights. And the dark areas worked out, with the flashlight trigger. You can also have multiple "skyboxes" sorta. In Blender export a half reverse sphere. and use that as the custom skybox for certain areas, if you want. I know this isn't the best solution, but it's worked out great for my use. :)
whens psvr 2
*APPLAUSE*
This is just so exciting. I really can't wait for the game to come to PSVR2. This level creator will fill the void left by the absence of Dreams 🥲
When I bought the game there was no creator mode 😭