QUICK TIPS | Generating Color Mask Renders In Blender (+ Photoshop Masking Tips)

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  • čas přidán 21. 08. 2024

Komentáře • 65

  • @POLYCOSM
    @POLYCOSM  Před 3 lety +2

    Tipjar/Donation Link: paypal.me/POLYCOSMTipjar
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    Timestamps:

    0:00 Video Summary/Introduction
    0:39 Method 01: Randomly Generated Colors
    1:19 Render Too Dark?
    1:45: Method 02: Manually Assigning Colors
    2:55 Using Color Masks In Photoshop
    3:48 Final Words

  • @maxalles
    @maxalles Před 5 měsíci +2

    You can stay in the random flat colour mode, if you don't like the colour (or several same colours are given to different objects), just add any letter or number to the object name and the colour will change to another, and so on until you find the colour you want (the colour is generated based on the object name). You can also combine several objects into one shape (ctrl+j) and the last object that was selected during the merging will take this colour for the entire group of objects.
    I also recommend that in the settings at the bottom where "color management" there is an option "use curves", turn on this option and drag the centre point down, thus immediately increasing the contrast of colours (which will reduce the chances that Photoshop will get confused in similar colours).

  • @SiegeTales
    @SiegeTales Před 5 dny

    Thank you!

  • @a.ezequiellukinskas9527

    Yes! Finally! This! This is what I couldn't find anywhere! How to proprerly make a clown pass controlling the colors and everybody else swows how to set random colors but with random colors you may end up with contiguous objects with the same colour, but this solves it.

  • @pirozhok_d
    @pirozhok_d Před 2 lety

    Thank you so much. I've seen a lot of CGI artists use this technique. But it was only through your video that I realized how they do it.

  • @RafaelMorgan
    @RafaelMorgan Před 3 lety +2

    That's exactly what I was looking for. Thanks! I'm migrating from MODO, on which is just a matter of dragging an alpha channel into the desired material or object you want to mask, and it can save the render in PSD with all masks included.

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Woo, glad this was helpful to you, Rafael! 😄

  • @joywritr
    @joywritr Před 3 lety +2

    You have a lovely voice, it always sounds like you're just about to burst out laughing. :) Thanks for this tutorial!

    • @POLYCOSM
      @POLYCOSM  Před 3 lety +1

      Haha! I am a super giggly person IRL 😆 Glad you enjoyed the video! ☺️

  • @copperrose
    @copperrose Před 3 lety +1

    Just what I needed, thank you so much!

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Whoop, super glad to hear it was useful! 😄

  • @JoJa015
    @JoJa015 Před 2 lety

    Wanted to say this is amazingly quick and easy to do. I am so happy I stumbled on your video. Subscribed!

  • @ChrisBourkeHello
    @ChrisBourkeHello Před 3 lety +1

    Thankyou. Thankyou. Thankyou. Finding this with a couple of hours to go before a deadline - you are a life saver.

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Aww, yay! So glad his was helpful! I hope you managed to deliver on time ☺️

    • @ChrisBourkeHello
      @ChrisBourkeHello Před 3 lety +1

      Almost! Friday afternoon came and went - but we still had the weekend, so we are doing a couple of hours before Monday! Thanks again!

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Woo, you got this! 🙌 Best of luck 💪💪

  • @mazashayeri1411
    @mazashayeri1411 Před 3 lety +1

    Very helpful, thank you! can't wait for the next quick tip on shadow render pass and thumbnail creation :)

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Glad you found it useful, Maz! 😄

  • @ahmetbaykara.mp3
    @ahmetbaykara.mp3 Před rokem

    Love your tutorials!!! Now I can jump to After Effects and add some grunge dirty animated textures to my masks yeeeaaaah :)

  • @usernameprosto
    @usernameprosto Před 7 měsíci

    Thank u very much

  • @bee3D
    @bee3D Před 2 lety +2

    Cool thank you

  • @Novanim
    @Novanim Před 3 lety +1

    Super useful. Thank you

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Aww, you’re most welcome! 😄

  • @Igoreshkin
    @Igoreshkin Před 2 lety

    Thank you. This was really helpful.

  • @InIkigai
    @InIkigai Před 2 lety +1

    Thank you so much!

  • @abelgomezny
    @abelgomezny Před 3 lety +1

    Awesome!!

  • @edudias2
    @edudias2 Před 3 lety +1

    so simple and so useful!!! Tks!!!!! :)

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Glad you found it useful, Eduardo! 😄☺️

  • @JoniMercado
    @JoniMercado Před 3 lety +1

    Great stuff. Awesome.

  • @apioude5718
    @apioude5718 Před 8 měsíci

    It's very helpfull video. Thanks a lot!!

  • @camyzeta
    @camyzeta Před 2 lety +1

    Amazing, thanks a lot! :D

    • @POLYCOSM
      @POLYCOSM  Před 2 lety

      You’re welcome, Juan! 😄😁

  • @LordzChilight
    @LordzChilight Před 3 lety

    Just what i needed, thank you so much 😊

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Aww, glad you found it useful, Arrizky! ☺️😄

  • @OskarBravo
    @OskarBravo Před 3 lety

    Very cool! Keep up the good work :)

  • @mattshackard3505
    @mattshackard3505 Před 3 lety

    Nice one!

  • @AEvans853
    @AEvans853 Před 3 lety +1

    Thank you so much. You are a true lifetime saver. I'm coming from 3Ds Max and the Cryptomatte System of Cycles is driving me insane.

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Aww, so glad it was useful, Zach! 😄

  • @jimmyrochette7536
    @jimmyrochette7536 Před 2 lety

    Thank you i was looking for this well kept gem i knew would exist somewhere but the whole color code is a kind of well kept secret and i was wondering what was the quickest way to assign color to my object in a way i don't necessary have to go manually and paint every object myself the randomize option will be so useful for concept art using a 3d underlay.

  • @YuriAlogna
    @YuriAlogna Před 3 lety

    I think i love you... thanks thanks a lot!!!🥰

    • @POLYCOSM
      @POLYCOSM  Před 3 lety +1

      Haha, glad you found it useful! 😄

  • @peijiangxie1319
    @peijiangxie1319 Před rokem

    thanks for the tutorial, here is the situation I met: the blender only show one color when I try to import a built up background model in Maya into blender, is there any way to fix that? thank you

  • @siyouardi
    @siyouardi Před 3 lety +1

    Any tips on how to tackle the shadows?

    • @POLYCOSM
      @POLYCOSM  Před 3 lety +1

      There is a shadow pass, but it’s not very detailed (you get everything lumped into either white or black - check out my other QT video for this). There also is an Ambient Occlusion pass, but unfortunately that’s as much as I know. 😬

    • @siyouardi
      @siyouardi Před 3 lety +1

      @@POLYCOSM Thanks I’ll take a look.

  • @4u4
    @4u4 Před 3 lety

    Cycles have cryptomatte. Auto assign colors on the different object or/and materials

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Ahh, I almost never use cycles, but that’s good to know! Thanks for the tip ☺️

    • @4u4
      @4u4 Před 3 lety

      @@POLYCOSM да пожалуйста, мне совсем не жалко помогать людям )

    • @Allard888
      @Allard888 Před 3 lety

      Eevee has cryptomattes too with the new version... :)

    • @4u4
      @4u4 Před 3 lety

      @@Allard888 yes. )

  • @coffeediction
    @coffeediction Před rokem

    But what about blender NOT grouping stuff however it wants and have a random color assigned which isnt used yet, while NOT changing the actual materials of my objects. Because the project is linked? Because that is the situation Ive ran into and I cant absolutely find a way to render color masks of each object without changing their material.

    • @menotifilho9903
      @menotifilho9903 Před rokem +1

      Try using criptomattes, this video czcams.com/video/OykO2GkSyUo/video.html explains how to use It in fusion but you can do the same on ps

  • @syqispeaks
    @syqispeaks Před 2 lety +1

    how do you render but?
    i'm rendering it's rendering the main image

  • @emilsvfx
    @emilsvfx Před 3 lety +1

    cryptomatte is much more better this !

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Maybe for cycles, but I strictly only use EEVEE and only need super quick renders ☺️

    • @emilsvfx
      @emilsvfx Před 3 lety +1

      @@POLYCOSM i use eevee as well :) but you can use clay material for cryptomatt, and crate mask for Object or Asset.

    • @POLYCOSM
      @POLYCOSM  Před 3 lety

      Ah, I see! I might have to look into that! Thanks for the tip ☺️