0:00 Video Summary/Introduction 0:39 Method 01: Randomly Generated Colors 1:19 Render Too Dark? 1:45: Method 02: Manually Assigning Colors 2:55 Using Color Masks In Photoshop 3:48 Final Words
You can stay in the random flat colour mode, if you don't like the colour (or several same colours are given to different objects), just add any letter or number to the object name and the colour will change to another, and so on until you find the colour you want (the colour is generated based on the object name). You can also combine several objects into one shape (ctrl+j) and the last object that was selected during the merging will take this colour for the entire group of objects. I also recommend that in the settings at the bottom where "color management" there is an option "use curves", turn on this option and drag the centre point down, thus immediately increasing the contrast of colours (which will reduce the chances that Photoshop will get confused in similar colours).
Yes! Finally! This! This is what I couldn't find anywhere! How to proprerly make a clown pass controlling the colors and everybody else swows how to set random colors but with random colors you may end up with contiguous objects with the same colour, but this solves it.
That's exactly what I was looking for. Thanks! I'm migrating from MODO, on which is just a matter of dragging an alpha channel into the desired material or object you want to mask, and it can save the render in PSD with all masks included.
Thank you i was looking for this well kept gem i knew would exist somewhere but the whole color code is a kind of well kept secret and i was wondering what was the quickest way to assign color to my object in a way i don't necessary have to go manually and paint every object myself the randomize option will be so useful for concept art using a 3d underlay.
thanks for the tutorial, here is the situation I met: the blender only show one color when I try to import a built up background model in Maya into blender, is there any way to fix that? thank you
There is a shadow pass, but it’s not very detailed (you get everything lumped into either white or black - check out my other QT video for this). There also is an Ambient Occlusion pass, but unfortunately that’s as much as I know. 😬
But what about blender NOT grouping stuff however it wants and have a random color assigned which isnt used yet, while NOT changing the actual materials of my objects. Because the project is linked? Because that is the situation Ive ran into and I cant absolutely find a way to render color masks of each object without changing their material.
Tipjar/Donation Link: paypal.me/POLYCOSMTipjar
-------
Timestamps:
0:00 Video Summary/Introduction
0:39 Method 01: Randomly Generated Colors
1:19 Render Too Dark?
1:45: Method 02: Manually Assigning Colors
2:55 Using Color Masks In Photoshop
3:48 Final Words
You can stay in the random flat colour mode, if you don't like the colour (or several same colours are given to different objects), just add any letter or number to the object name and the colour will change to another, and so on until you find the colour you want (the colour is generated based on the object name). You can also combine several objects into one shape (ctrl+j) and the last object that was selected during the merging will take this colour for the entire group of objects.
I also recommend that in the settings at the bottom where "color management" there is an option "use curves", turn on this option and drag the centre point down, thus immediately increasing the contrast of colours (which will reduce the chances that Photoshop will get confused in similar colours).
Thank you!
Yes! Finally! This! This is what I couldn't find anywhere! How to proprerly make a clown pass controlling the colors and everybody else swows how to set random colors but with random colors you may end up with contiguous objects with the same colour, but this solves it.
Thank you so much. I've seen a lot of CGI artists use this technique. But it was only through your video that I realized how they do it.
That's exactly what I was looking for. Thanks! I'm migrating from MODO, on which is just a matter of dragging an alpha channel into the desired material or object you want to mask, and it can save the render in PSD with all masks included.
Woo, glad this was helpful to you, Rafael! 😄
You have a lovely voice, it always sounds like you're just about to burst out laughing. :) Thanks for this tutorial!
Haha! I am a super giggly person IRL 😆 Glad you enjoyed the video! ☺️
Just what I needed, thank you so much!
Whoop, super glad to hear it was useful! 😄
Wanted to say this is amazingly quick and easy to do. I am so happy I stumbled on your video. Subscribed!
Thankyou. Thankyou. Thankyou. Finding this with a couple of hours to go before a deadline - you are a life saver.
Aww, yay! So glad his was helpful! I hope you managed to deliver on time ☺️
Almost! Friday afternoon came and went - but we still had the weekend, so we are doing a couple of hours before Monday! Thanks again!
Woo, you got this! 🙌 Best of luck 💪💪
Very helpful, thank you! can't wait for the next quick tip on shadow render pass and thumbnail creation :)
Glad you found it useful, Maz! 😄
Love your tutorials!!! Now I can jump to After Effects and add some grunge dirty animated textures to my masks yeeeaaaah :)
Thank u very much
Cool thank you
Super useful. Thank you
Aww, you’re most welcome! 😄
Thank you. This was really helpful.
Thank you so much!
You’re welcome! 😄
Awesome!!
Thanks, Abel! 😄
so simple and so useful!!! Tks!!!!! :)
Glad you found it useful, Eduardo! 😄☺️
Great stuff. Awesome.
Thanks, Joni! 😄☺️
It's very helpfull video. Thanks a lot!!
Amazing, thanks a lot! :D
You’re welcome, Juan! 😄😁
Just what i needed, thank you so much 😊
Aww, glad you found it useful, Arrizky! ☺️😄
Very cool! Keep up the good work :)
Thanks, Oskar! 😄
Nice one!
Thanks, Matt! 😁
Thank you so much. You are a true lifetime saver. I'm coming from 3Ds Max and the Cryptomatte System of Cycles is driving me insane.
Aww, so glad it was useful, Zach! 😄
Thank you i was looking for this well kept gem i knew would exist somewhere but the whole color code is a kind of well kept secret and i was wondering what was the quickest way to assign color to my object in a way i don't necessary have to go manually and paint every object myself the randomize option will be so useful for concept art using a 3d underlay.
I think i love you... thanks thanks a lot!!!🥰
Haha, glad you found it useful! 😄
thanks for the tutorial, here is the situation I met: the blender only show one color when I try to import a built up background model in Maya into blender, is there any way to fix that? thank you
Any tips on how to tackle the shadows?
There is a shadow pass, but it’s not very detailed (you get everything lumped into either white or black - check out my other QT video for this). There also is an Ambient Occlusion pass, but unfortunately that’s as much as I know. 😬
@@POLYCOSM Thanks I’ll take a look.
Cycles have cryptomatte. Auto assign colors on the different object or/and materials
Ahh, I almost never use cycles, but that’s good to know! Thanks for the tip ☺️
@@POLYCOSM да пожалуйста, мне совсем не жалко помогать людям )
Eevee has cryptomattes too with the new version... :)
@@Allard888 yes. )
But what about blender NOT grouping stuff however it wants and have a random color assigned which isnt used yet, while NOT changing the actual materials of my objects. Because the project is linked? Because that is the situation Ive ran into and I cant absolutely find a way to render color masks of each object without changing their material.
Try using criptomattes, this video czcams.com/video/OykO2GkSyUo/video.html explains how to use It in fusion but you can do the same on ps
how do you render but?
i'm rendering it's rendering the main image
view render
cryptomatte is much more better this !
Maybe for cycles, but I strictly only use EEVEE and only need super quick renders ☺️
@@POLYCOSM i use eevee as well :) but you can use clay material for cryptomatt, and crate mask for Object or Asset.
Ah, I see! I might have to look into that! Thanks for the tip ☺️