Every Hero's "Worst" Card: Core Set Edition - with

Sdílet
Vložit
  • čas přidán 21. 07. 2024
  • Every card has a silver lining. Join me and Boomguy from Winning Hand podcast as we delve into each hero's kit, identify their "least good" cards, then rank them in the last half by saying nice things!
    Winning Hand Podcast: / @winninghandpodcast
    Into the A.M. (10% off!): intotheam.com/VTheory
    Discount code: VTheory
    Patreon: / villaintheorymc
    Channel Membership: / @villaintheory
    Discord: / discord
    And thanks to Hall of Heroes for being such a fantastic site to see the cards!
    00:00 Intro
    01:14 Spidey's "worst" card?
    06:51 Black Panther's "worst" card?
    10:37 Iron Man's "worst" card?
    13:17 Captain Marvel's "worst" card?
    16:15 She-Hulk's "worst" card?
    21:19 Ranking each hero's "worst" card
    39:41 Outro
  • Hry

Komentáře • 111

  • @WinningHandPodcast
    @WinningHandPodcast Před měsícem +19

    This is a genius idea for a video series! Thanks for having me, VillainTheory!

  • @syamealleon5587
    @syamealleon5587 Před měsícem +8

    Great video. For she-hulk, I at least play Legal Practice because of some side scheme or things I need gone. I never willingly resolved Ground Stomp.

    • @VillainTheory
      @VillainTheory  Před měsícem

      I suppose as someone who perhaps plays mostly plays 2-player, I have someone else to take cares of schemes more efficiently and more targets for Ground Stomp

  • @webwarriorfanatic
    @webwarriorfanatic Před měsícem +4

    I love this idea. Before watching, my worst 5 cards are:
    Spider-Man - Webbed Up
    Captain Marvel - Helmet
    She-Hulk - Legal Practice
    Iron Man - War Machine
    Black Panther - This is really hard… Can i pick the energy resource version of Wakanda Forever? 😂
    Can’t wait to see how my picks line up with yalls!

    • @VillainTheory
      @VillainTheory  Před měsícem +1

      Love those choices! Black Panther was pretty difficult

  • @TheMegaSage
    @TheMegaSage Před měsícem +3

    I always enjoy your videos VillainTheory, and this was a really amazing and fun idea, but the best thing about it is I have a new channel to watch in WinningHand. Really enjoyed his delivery and insightful comments.
    This was all around a great video.

  • @danielcraig6615
    @danielcraig6615 Před měsícem +2

    Webbed Up: This card is also great for a nasty minion that you cannot deal with right now. Or neutralize a few rounds… and maybe win in that time.
    Spider Tracer: Underrated. Yes it is not the most ideal threat removal card however, 1) if gets around patrol and confuse. 2) it removes threat from ANY scheme. 3) It does matter who defeats that minion. 4) 1 for 3 threat removal is above the cost curve.

    • @VillainTheory
      @VillainTheory  Před měsícem +1

      The minion use is interesting! I do think most minions attacks aren't bad enough to justify a 4-cost card to stop them twice, but I'm sure there are a couple of cases where it is. Wish we'd explored this in the discussion!

  • @DanOddson
    @DanOddson Před měsícem +3

    Long time viewer of VillainTheory but I just started listening to the winning hand podcast last week and it is great so this is a very timely video 😀

  • @sedlak87
    @sedlak87 Před 25 dny +1

    One think you missed with Spider Tracers - you can play it in Alter-Ego and defeat the minion with some ally - thwart in alter ego :)

    • @VillainTheory
      @VillainTheory  Před 25 dny +1

      Great point!
      On the one hand I want to say it's unusual to stay alter-ego for long with Spider-Man (and most characters really), so usually you'll be in hero form at some point during the round and able to play Tracers + defeat a minion regardless. Like how most heroes would be hero form at some point in the round to just take a hero action to thwart.
      However that is excellent if you go alter-ego and draw Tracers from Moongirl or something similar. I like it.

  • @DMTip
    @DMTip Před měsícem +3

    For Spider-Man, it's interesting that his two worst cards get better in multiplayer. You've got more chances for minions to hit the board and more activations you can stop with Webbed Up to protect other players while still getting your Spider Sense card draw

    • @Guyito775
      @Guyito775 Před měsícem

      Agree with you there. Spider-Man blocks for 2 and probably himself with that. Solid card especially if he is the protector.
      With spider tracer I was thinking of an aggression deck with the aggression attachment that gives them patrol then using into the fray to defeat the minion to remove a lot of threat? Maybe my lunch time

    • @VillainTheory
      @VillainTheory  Před měsícem

      Definitely. It feels like a lot of the core set was aimed at multiplayer, more so than most modern designs at least.

    • @spiekerboxx
      @spiekerboxx Před měsícem

      I feel like they have seen how popular true solo is since the inception of the core box.

  • @wkylegreen
    @wkylegreen Před měsícem

    Great vid! Looking forward to the rest of the heroes!
    I really like the format where you say the negative up front and end on a positive.

    • @VillainTheory
      @VillainTheory  Před měsícem +1

      Thanks! I'm glad you like it and it's fun to get that positive ending

  • @DMTip
    @DMTip Před měsícem +1

    I have great memories of using Legal Practice in the SCL with She-Hulk... definitely saved me in a few games, even if it was inefficient.

    • @VillainTheory
      @VillainTheory  Před měsícem

      Well that's cool! It is definitely a card she will sometimes have to play...

  • @underthewronghat.0101
    @underthewronghat.0101 Před měsícem

    I've used Ancestral Knowledge in my Black Panther "expensive" protection deck, where he has a lot of expensive upgrades. I always pull three double-resources back into the deck and just keep playing expensive cards. Fantastic in Multiplayer.

  • @shanepheeney9029
    @shanepheeney9029 Před měsícem

    Great Topic and colab! Great discussion with including the positive aspects of the cards too. Love it!
    Will aim to catch all "waves".

    • @VillainTheory
      @VillainTheory  Před měsícem

      Awesome! Thank you! I'm really excited to dig into some of waves 2-4 especially.

  • @samfirth1592
    @samfirth1592 Před měsícem

    A very enjoyable video, thank you both. I've got a long drive tomorrow so discovering the Winning Hand Podcast is well timed!
    I'm aware that none of the following make Web Tracer a great card, but in its defence:-
    -it can combo off Angela and Looking for Trouble when playing aggression, which I find quite fun
    -I think the way it's worded (ie doesn't "thwart") means it gets around crisis icons and patrol minions, which can be useful in some niche situations. I might be getting the rules wrong there though...
    In defence of Webbed Up, there are a few powerful minions with a lot of health and high attack or nasty effects when they attack (eg Radioactive Man making you discard a card from your hand) that it negates for a couple of turns whilst you look for a Swinging Web Kick or just wear them down.

    • @VillainTheory
      @VillainTheory  Před měsícem

      Oh fantastic, I hope you enjoy their podcast!
      Great points too. I do think there's an argument to say Webbed-Up is so expensive that it's barely worth using on minions, even on a minion like Radioactive Man (2 damage and 2 cards lost across 2 rounds, vs. playing a 4-cost card (effectively 5 cards lost from hand if paid for without resource generators)), but that is very interesting use to consider! And so thematic to just web up an enemy to buy you time.

  • @underthewronghat.0101
    @underthewronghat.0101 Před měsícem

    We have a She Hulk home-rule. She starts with Gamma Slam in play as an upgrade (like Valkyrie's Death Glow) which still costs 4 to activate. When you use it, it goes out of play --but if you use Legal Practice and max it out with a full 5-thwart for 5 cards, then you replace Gamma Slam. This makes GSl more accessible, and LP more fun! However, Ground Stomp is a very situational card --much better in multi-player. We only play multiplayer, so GSt hasn't been disappointing.

    • @VillainTheory
      @VillainTheory  Před měsícem

      That's a fun home-rule! And makes Legal Practice seem so much cooler. I like it.

  • @samstevens180
    @samstevens180 Před měsícem

    What an interesting concept! It's really fun to look back at some of the clunky aspects of the older hero designs in the game. It makes me wonder how differently some heroes might be represented in the game if, say, they started with X-men in the core set and got to the Avengers around Wave 5.

    • @VillainTheory
      @VillainTheory  Před měsícem

      I really think they would look very different! But I suppose we'll never know....unless they ever do new versions?

  • @j_atkinson
    @j_atkinson Před měsícem

    Great video! Can't wait to see more. I can't argue with the selections either.

  • @jasco.gaming
    @jasco.gaming Před měsícem +1

    Does Superpower Training save both of those Spider-Man cards?
    I play a lot of multiplayer and honestly it's pretty great getting a tracer when a friend has a minion they're about to KO so we get the threat and then I can web up to protect two other friends and still play another card because Spider-Man has a lot of money.

    • @VillainTheory
      @VillainTheory  Před měsícem

      It helps Webbed Up but I don't know if it saves it. Though it's already at its best in 4-player. With dedicated thwarting on the team, Superpower Training is good but in solo I never bother with player side schemes on Spidey due to his bad thwarting and it's no priority at 2-player.

  • @metascrub285
    @metascrub285 Před měsícem

    I personally think webbed up is underrated. Stopping two activations is such a huge tempo swing imo. Also, it multiplayer its value goes up as sure it may not outright defend you but your mates will really appreciate not getting attacked.

    • @VillainTheory
      @VillainTheory  Před měsícem

      Hey that's fair. I did agree with putting Webbed Up at the top of these options when ranked against each other. I still think it's generally poor value for its cost but it has a place.

  • @underthewronghat.0101
    @underthewronghat.0101 Před 26 dny

    Not sure I'm reading the rules right, but both Ground Stomp and War Machine get around retaliate, because it just says, "do damage," not "attack." Whenever we run into a retaliate situation, we're always reaching for some of those [non-attack but somehow damage them anyway] solutions.

    • @VillainTheory
      @VillainTheory  Před 26 dny +1

      You're correct on the rules! The problem is that it's usually more cost-effective to take 1 Retaliate damage than pay for poorly costed card. But sometimes it's great.

  • @jonathanpickles2946
    @jonathanpickles2946 Před měsícem +2

    Captain Marvel's hat is her worst card because the other contenders have an energy resource which she can make good use of.
    Otherwise I agree with the choices. I actually quite like Ancestral Recall. BP always has some critical cards at different stages of the game and this helps get them. He's also usually resource rich. I've played him a ton recently in Justice and it's been one part of the engine to really unlocking him. Webbed up suffers from the way expensive cards in this game should be disproportionately strong as they're disproportionately hard to play and it isn't. Warmachine also suffers from this and an overcosted ability. Discounts and buffs tend to exacerbate the problem.
    Spider Tracer is great since I started with both in my hand against expert Klaw with the minion being Weapon Runner (old story).
    It's hard to find GOOD cards in She Hulk's kit. Ground Stomp is one I can't remember ever playing though.
    Very fun exercise I look forward to more. I expect the power levels will rise gradually as there are fewer dogs nowadays but still some head scratchers.

    • @VillainTheory
      @VillainTheory  Před měsícem

      Carol's helmet was a big contender for me but it's not a huge difference haha. So strange that she's very powerful but has several subpar cards.

  • @prufrock1977
    @prufrock1977 Před 5 dny

    Loved this. Looking forward to the future discussions

  • @boardgametime3727
    @boardgametime3727 Před měsícem

    Love winning hand!! Great collab. Thanks guys 🙏🏽🔥

  • @LostHalfBreed
    @LostHalfBreed Před měsícem +2

    The only time I've actually liked playing ground stomp was in a 3 player game to get rid of 3 toughness. I'd say its usefulness definitely improves by player count.

    • @j_atkinson
      @j_atkinson Před měsícem

      I think that will be the case for a large portion of the cards moving forward.

    • @VillainTheory
      @VillainTheory  Před měsícem

      Definitely! Different player counts are so interesting to consider with different cards

  • @Raelyn
    @Raelyn Před měsícem

    Definitely Webbed Up for Spidey. I see it as a 7 cost card in practice. 4 cost to play it, and 1 cost for the effective resource of the card itself being played. Then you're missing out on the opportunity cost of two extra cards to draw, nullifying backflip's use in your deck and preventing you from drawing deeper into what you want. Playing a 1 cost ally would trump Webbed Up for me every time. Spider-Tracer will always have potential to have value (plus it's cheap, which I wont knock) because Shadow of the Past will always find a way to hit you lol.
    BP's is Ancestral Knowledge. I get the point of it is to put missed upgrades back into your deck, but it doesn't really do much for you.
    For Iron Man it's War Machine no question. My most played hero of all time, I can maybe count on one hand the amount of times I've played Rhodey. Just too expensive for a bad effect that's barely gonna help you, it's not happening. In a world where War Machine was good though, my vote would go to Stark Tower. I think it's a bit of a trap card that can sort of hurt your tempo when played early (and late you shouldn't need it).
    Cap Marvel is hard, she's just good overall. I go with her Helmet. I like playing for tempo, I'm rarely gonna find the time to invest 2 resources for increasing my defense when I'm not building her to defend, I'm thwarting or attacking. Crisis Interdiction is admittedly not good, but I think if you build her around Aerial it's fine. I like Superhuman Training for her and getting out Cosmic Flight with it.
    She-Hulk, come on. It's Legal Practice. Ground Stomp is not gonna be winning any medals, but atleast it's not tanking my entire hand to get a facsimile of value.

    • @VillainTheory
      @VillainTheory  Před měsícem

      Haha, looks like we're basically in agreement!

  • @shadowjeric
    @shadowjeric Před měsícem

    I really do think spider tracer is worse then webbed up. The minion requirement is just painful sometimes, and even if there is one you often have to use a swinging web kick to take out the minion and I'd rather send those toward the villian.

    • @VillainTheory
      @VillainTheory  Před měsícem +1

      That's fair. Maybe it's a player count thing but I don't find it as difficult - though it was still my next choice!

  • @danielcraig6615
    @danielcraig6615 Před měsícem

    Ancestral knowledge: Yeah not the best but every playable. Shuffle Nick Fury, Double Resource and Wakanda Forever… or an upgrade you need that got discarded for some reason.
    War Machine: The best reason to play him is to get him out of the deck so he gets out of the way of your repulser blast. And I think if you use his action and the “cost” of the damage defeats him he doesn’t even do the damage? But he can deal 8 damage for 4 cost with the flexibility of an ally. Not the best but it’s ok. And the Shield trait has some uses.
    Crisis Interdiction: It has the energy resource icon which is very useful for her. And if you need a thwart it is there. But yes bad value.

  • @johnwaynemcclung8056
    @johnwaynemcclung8056 Před měsícem

    Black Panther was also the first hero I ever played, VT! I just finished playing Iron Man 10 times (twice in each aspect), and I didn't play War Machine a single time. I'm actually wondering if I've ever played him.

  • @slycooperscane
    @slycooperscane Před měsícem

    I think ground stomp is better than you're giving it credit for ESPECIALLY in multi-player since it hits all enemies, not just the ones you're engaged with. But even outside of multi-player I think it has a lot of use for when the enemy starts to swarm, multi villian scenarios or you have 2 attack allies but three health minions which is very common. Also while it does exist even as the game grows, there aren't a lot of cards that allow you to hit every enemy at the table at once.

    • @VillainTheory
      @VillainTheory  Před měsícem

      It definitely has some use, though 1 damage across the board has big limitations. For 3 hp minions, She-Hulk can just attack. And for every 3 hp minion, there are plenty at 2 or 4 hp where Ground Stomp won't help your 2 ATK allies. But it definitely has uses, there's a reason it wasn't my initial choice!

  • @tromdial7719
    @tromdial7719 Před měsícem

    I would have said Spider-Tracer too until Iceman, those new aggression cards have finally made Tracers fun.

    • @VillainTheory
      @VillainTheory  Před měsícem +1

      That's great to hear! It's always fun when new cards help old ones

  • @awesomeanimal
    @awesomeanimal Před měsícem

    It’s wild to me that spider tracer beat webbed up. neither are great, but webbed up scales much better at multiplayer and helps at least somewhat with steady and stalwart villains. it’s too expensive, but if we’re factoring in the two cards lost into the cost then we need to factor the resources needed to defeat a minion assuming it’s even in play.
    when you consider how varied minions are, you’ll probably have to spend 2-4 effective resources plus 1-2 basic powers to defeat them, making it way more expensive, especially for only 3 threat.

    • @VillainTheory
      @VillainTheory  Před měsícem

      I'm glad Webbed-Up has its fans!
      For what it's worth, I believe most minions that are seen in a typical game are usually defeated anyway, so the cost to defeat them isn't really an extra cost for Spider-Tracer. It's an extra hoop to jump through however, and the awkwardness of sequencing and bringing that all together at the right time? Horrible solo - but much like Webbed-Up improves with other players around, there are plenty more minions in multiplayer and other players to help slay them. It's super easy to pay 1-cost, drop it on a minion the team was always going to defeat, and go about your turn. That's 3 threat removed for the team.
      Contrast with an defensive card that's already overpriced baseline, on a hero who is already really good at defending, that blocks Spider-Man using his best most efficient card (Backflip), stops him drawing 2 cards in solo play, and potentially still stops him drawing 1 in 3-4 player unless you're 3rd or 4th in the turn order (and even being 3rd isn't good enough if the villain is also stunned and/or other players are alter-ego). There are a couple of scenarios where I think it shines but I don't even think it's worth it for most of the steady/stalwart villains.
      Every card has its uses, and Spider-Tracer was the other card in contention for me, but I absolutely do not need Webbed-Up while Spider-Man needs all the thwarting he can get. And in multiplayer, Spider-Tracers gets better as well. So that was my logic really!

    • @awesomeanimal
      @awesomeanimal Před měsícem

      @@VillainTheory Great points! I’d argue that while it is significantly better in multiplayer, there can still be some odd sequencing issues with others having to save their events and activations after spider-man’s turn, especially if he’s last. Not a big deal though.
      And while the card draw is nice, it’s important to note that you’re either using his basic power or a defense event to mitigate the incoming damage. Two extra activations and not needing to pay for defense events seems to even out in my head (though you’re probably more familiar with the math than i am)
      And finally, i was referring to the total cost of resources to defeat a minion as more of a combination than totality. So a minion might require 2 activations or 2-3 resources (4 if it’s a nasty one) or some smaller combination of both. But you are right that they need to be defeated anyway

  • @Anondod
    @Anondod Před měsícem

    I think these cards show that the design early on was much more focused on multiplayer, with solo more as an afterthought. In a game with three or four players, being able to do damage to all enemies can be pretty strong if you look at the pure numbers. Spread-out damage is generally less valuable of course, so I still think Ground Stomp and War Machine are marginal. If Ground Stomp had been an Attack I think it might have been stronger, since then you could have used Martial Prowess to help pay for it or Warrior Skill to boost the damage.

    • @VillainTheory
      @VillainTheory  Před měsícem

      Boosting Ground Stomp's damage could get crazy haha! Agreed, there's definitely advantages to some of these in multiplayer

  • @nicolasarevalo6024
    @nicolasarevalo6024 Před měsícem +1

    Webbed up is not only better than tracers in higher difficulty villains, but a good card. Usually It costs way more to defend a villain's activation than its cost, plus it ignores stalwart.

    • @johnwaynemcclung8056
      @johnwaynemcclung8056 Před měsícem +1

      I'm a solo player, and I agree with you on this. A lot of times, I don't even use Spider-Tracer when there is a minion because I play with a lot of allies to make up for Spider-Man's lack of threat removal, and they have often already taken care of the threat.

    • @VillainTheory
      @VillainTheory  Před měsícem +1

      I would say it's quite a lot cheaper to play two 2-cost allies if we're factoring in the power of them attacking/thwarting using their abilities as adding immense value. And they can then block just fine. Webbed-Up does avoid boost cards but if it stops 2 attacks against you, you draw 2 cards less over the turns, putting it basically up to 6-cost + the card itself. And prevents you from using Backflip should you draw into it.
      Its first use against stalwart is good but it's rare there's ever one activation to stop worth 4-5 cost in my mind. But it's fun that it can do it!

    • @johnwaynemcclung8056
      @johnwaynemcclung8056 Před měsícem

      @@VillainTheory True, though I guess I have a recency bias, too, since I've been playing every hero in every aspect against Sentinel, and, generally speaking, one can't use allies to block against Sentinel without putting oneself at great risk. One cool thing about playing Sentinel is seeing how effective it is to get to use your allies for their full lifespan on the board (rather than chump blocking with them -- and sometimes using fewer allies for some heroes than I normally would). 🙂

    • @jonathanpickles2946
      @jonathanpickles2946 Před měsícem +1

      I'd say I've mostly played Spiderman in a Voltron deck with 3 buffed allies, no chumps and even there it's hard to play. Solo it's the fact that it doubles down on something he already does well and has the anti-synergy with his spider senses on top.

    • @VillainTheory
      @VillainTheory  Před měsícem +1

      @@johnwaynemcclung8056 Sentinels is a fun scenario to encourage that, that is fun!

  • @mjdblue7
    @mjdblue7 Před měsícem

    I love this! Excited for more

  • @LukeDawson22
    @LukeDawson22 Před měsícem

    Well I'm glad Villain Theory was negotiable with Webbed Up vs Tracer... Oh wait, not so much. For me its not even close how much more usable Webbed Up is over Tracer. Yes its expensive but its never a dead card.

    • @VillainTheory
      @VillainTheory  Před měsícem

      I mean, I did go with Boomguy's choice twice in this video and we only went with mine once, I hardly think I was unreasonable. I do still stand by Webbed-Up but it's okay to have different opinions

  • @scottguiler
    @scottguiler Před měsícem

    If War Machine had 2 thart, toughness, aerial and avenger I would pay 5 for him.
    Piercing is also a good shout.
    Captain Marvel is rich and aerial is a very desirable trait these days.

  • @ScrimshawCladence
    @ScrimshawCladence Před měsícem

    It’s such a shame that Ground Stomp isn’t an attack event, or else it’d have amazing potential in Aggression. But that does mean you can use it while Stunned, which might be useful every once in awhile.

  • @bbyowll
    @bbyowll Před měsícem

    Really enjoy this one!

  • @jearnett
    @jearnett Před měsícem

    Spider tracer is, for me, such a feel bad card, whereas I am agnostic on Webbed Up.

    • @VillainTheory
      @VillainTheory  Před měsícem

      I like Spider Tracer but it definitely improves in multiplayer

  • @danielvanvuuren8075
    @danielvanvuuren8075 Před měsícem

    Great video

  • @underthewronghat.0101
    @underthewronghat.0101 Před měsícem

    Thinking more about the economics of Webbed Up. Sure, I get where you're saying the effective cost is 5 in two player, or 6 in solo --but you're forgetting another cost savings... No need for defense for two turns. Because you may (or may not) be playing a couple 0-1 cost defense cards if the villain is attacking, that saves you 0-4 resources. Situationally, it can be more economical to play Webbed Up, even in solo.

    • @VillainTheory
      @VillainTheory  Před měsícem +1

      That's the thing. It's generally worth around 2 resources to deal with an attack. Webbed Up means you don't have to commit anything to defense, because you already committed to Webbed Up. But since all Webbed Up does is prevent attacks, it is your defense. So Webbed Up is 2.5 (ideal multiplayer situation) to 3.5 (solo) effective resources per attack to defend, ultimately being more costly than usual.

    • @underthewronghat.0101
      @underthewronghat.0101 Před měsícem

      @@VillainTheory Mmm. Usually, it costs 1-2 resources + exhausting Spidey to deal with an attack. Webbed Up keeps you ready for other things --er, although 2 attack and 1 thwart aren't spectacular options... ;-)

    • @VillainTheory
      @VillainTheory  Před měsícem +1

      That's a fairly expensive way to defend in the modern game and not ideal. If it's something like Desperate Defense or Not Today in Protection, you get other benefits from those such as readying or threat removal! And generally Unflappable will then trigger, something else Webbed Up prevents.
      Other ways to get better value would be defending with Backflip, an ally, or simply defending for 3 and later healing through Aunt May.

  • @torlumnitor8230
    @torlumnitor8230 Před měsícem

    How would You feel about War Machine if the ability was take 1 damage instead of 2?

    • @VillainTheory
      @VillainTheory  Před měsícem

      That would be a LOT better and, while still not a high priority in most solo scenarios, he starts to look like a good multiplayer ally.

  • @joshieofsmeg
    @joshieofsmeg Před měsícem

    She-Hulk the best hero Hulk?! Blasphemy! Looking forward to seeing more of these.

  • @blackdaz3
    @blackdaz3 Před měsícem

    Really nice idea

  • @jonahg3713
    @jonahg3713 Před měsícem

    For Spidey, I think the fact that you can fetch Webbed Up with Superpower Training makes it better than Spider Tracer, but they both bad cards

    • @VillainTheory
      @VillainTheory  Před měsícem

      That's a fun way to use it! If Spidey can find the thwarting haha

  • @rickmel09
    @rickmel09 Před měsícem

    i would have chosen the nemesis for all of them xD

  • @sedlak87
    @sedlak87 Před 26 dny

    I don't think I have ever played War Machine (IM ally) maybe once but not sure. It's so bad I can't even.

    • @VillainTheory
      @VillainTheory  Před 26 dny

      We still don't know what War Machine did to deserve being designed this way

    • @sedlak87
      @sedlak87 Před 26 dny

      @@VillainTheory I think he only works in 4 player games. From what I know the game is primarly designed around multiplayer. Then he can work in some scenarios I guess

  • @TheVlad1616
    @TheVlad1616 Před měsícem

    War machine isn’t just Iron Mans worst card, he’s one of the worst cards in the game. I don’t think I’ve played him. If playing solo, I’ll swap him him with basic WM ally who is playable at least

  • @Ddwlf27
    @Ddwlf27 Před měsícem +1

    One thing not mentioned with Ground Stomp is that it is a superpower, meaning Deft Focus can discount.
    Even at 2ER, it's not good but I've certainly played it more than War Machine (and legal practice)
    But overall, I agree with this list.

    • @supermax64
      @supermax64 Před měsícem

      It was mentioned at the end when VT was talking about the positives of the card.

    • @VillainTheory
      @VillainTheory  Před měsícem

      As supermax mentions, I did shout it out in the later half. But it's still kinda rough. Interestingly, lots of comments are positive on Legal Practice. I wonder if it's the player count difference?

  • @gregkelton81
    @gregkelton81 Před 16 dny

    When next episode?

    • @VillainTheory
      @VillainTheory  Před 15 dny

      It's probably not my next video, but the one after!