How OneShot's Fourth Wall Breaks Worked - Technical Deep Dive

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  • čas přidán 10. 09. 2024

Komentáře • 94

  • @maddingue
    @maddingue Před měsícem +211

    “The video contains major spoilers.” Thanks for the warning, I’ll come back later. Taking a note to watch this video after playing the game.

    • @madmakral3841
      @madmakral3841 Před měsícem +2

      How did it go?

    • @aaronruinslives
      @aaronruinslives Před měsícem +17

      Thank you for playing this absolute gem of a game I hope you like it

    • @str4nger-d4nger
      @str4nger-d4nger Před měsícem +6

      didja do it? or still not done?
      no need to rush if not, its a game best played slow

    • @sense.reginald
      @sense.reginald Před měsícem +3

      update us when you're done :3

    • @isabkyes6507
      @isabkyes6507 Před 3 dny

      So? How did it go

  • @Voxelstice
    @Voxelstice Před měsícem +53

    3:08 i'd like to clarify: mkxp-oneshot is ACTUALLY the game engine OneShot is running, it's also a fork of mkxp, which is a reimplementation of RPG Maker XP's engine

    • @towaii
      @towaii Před měsícem +6

      yeah this moment of the video was a little bit weird seeing the most recent commit being from GIRakaCHEEZER themself. good to know

  • @Determ1nat1on
    @Determ1nat1on Před měsícem +166

    Niko do your thing is a hilarious name lmao

    • @TheKd8lvt
      @TheKd8lvt Před měsícem +30

      As a game modder turned professional software engineer, I feel like I have to shout out the best method name I have ever seen.
      intelCPUsAreDumbAsBricks
      Which is the name of a method that takes a single value of any type and returns it, completely unmodified. It also has an annotation to make sure the compiler doesn't optimize it away, implying the compiler agrees with the author.
      I'll leave it up to your imagination whether that gem is in a game or not. It's pretty funny to see, either way.

    • @ocelotmadness6287
      @ocelotmadness6287 Před měsícem +2

      Whats the point? ​@TheKd8lvt

    • @TheKd8lvt
      @TheKd8lvt Před měsícem +10

      @@ocelotmadness6287 I have no idea, that's the best part. Probably nothing but legacy code nowadays, but the original codebase is old enough that it could have at one point been fixing something

  • @lassebq1
    @lassebq1 Před měsícem +23

    I have completed OneShot on Windows before, but I'm about to replay the game on Linux. The fact that even different desktop environments have special handling for desktop wallpaper is super interesting to me. No indie game developer in the world would go that far imo

  • @r_r_r_e_d
    @r_r_r_e_d Před měsícem +75

    0:20 NIko is not just a cat-looking person, they are ABSOLUTELY not a cat

  • @itswilliamanimate
    @itswilliamanimate Před měsícem +61

    3:15
    im not sure if this is a reimplementation of the game; eliza is a developer for oneshot, and they forked mkxp for oneshot, but due to licensing, they need to open source it (which is how you can see that code)

    • @GIRakaCHEEZER
      @GIRakaCHEEZER Před měsícem

      Yeah that github repo seen in the video is just the actual repo for OneShot 2016

  • @ms.awesome
    @ms.awesome Před měsícem +24

    i remember specifically trying to drag the game window when Niko does they're thing and was amazed that they werent just apart of the actual game somehow.. This game is so cool and awesome and i love it so much! And your explanations were great :3 !!

  • @Cmaster25
    @Cmaster25 Před měsícem +40

    As a speedrunner of Oneshot, seeing how these fourth wall breaks actually work amazes me! Loved the video and the visuals!

  • @arena7839
    @arena7839 Před měsícem +20

    "Oneshot didnt perform any dark magic" says the literal wizard

  • @annotated_
    @annotated_ Před měsícem +31

    This video feels like the Hunter R. (a content creator who specializes in animal crossing's code) version for Oneshot. Loved the vid btw!

  • @saprykinzxc
    @saprykinzxc Před měsícem +7

    Really love this game. I have played it about 5 yrs ago and still remember how i cry at the ending

  • @erzaine6545
    @erzaine6545 Před měsícem +17

    I feel like I'm watching magic being revealed to me. Thank you for the detail video and may this video get reccomended to many others

  • @TeemoFatHamster
    @TeemoFatHamster Před měsícem +6

    //Spoilers:
    .
    .
    .
    I still remember the ending, I remember playing it as soon as it came out, every one in a while for whatever reason i keep remembering it, and i always go in my head "i remember you niko".
    I know it's weird to do it, but at the same time it became this fun little ritual i really enjoy doing. The excitement after you randomly remember something like that, you just go "wow! i still hold that moment inside my head"

  • @slugintub
    @slugintub Před měsícem +13

    This was an absolutely amazing video, I really don't get how it doesn't have more views, amazing editing and breakdown of the code.

  • @RaquelCF150
    @RaquelCF150 Před měsícem +9

    Amazing video and very well explained! I was always curious about how they did all that, specially how Niko does their thing xD

  • @e2myearly288
    @e2myearly288 Před měsícem +3

    I've been trying to look into this code for so long now. Thank you for helping me understand this. This is incredible

  • @0neofthoseguys547
    @0neofthoseguys547 Před měsícem +3

    Niko doing the thing being a reuse of the journal program is really interesting and weirdly satisfying. Great video and underrated channel!

  • @qwertyuiop.lkjhgfdsa
    @qwertyuiop.lkjhgfdsa Před měsícem +3

    oh that is fascinating, i never would have guessed offscreen niko was the journal exe

  • @Yipper64
    @Yipper64 Před měsícem +1

    This is without a doubt, my favorite RPG Maker game. It isnt even a contest.

  • @XDDDSXD
    @XDDDSXD Před měsícem +1

    i was so amazed by the oneshot mechanics, when i first time played it. my mind literally blown. so explaining the code from your video. it fascinated me.

  • @SeppelSquirrel
    @SeppelSquirrel Před měsícem +1

    I appreciate the way you built up from the simple to the complex! Due to the ordering of this video's reveals, I was able to guess how the last one was done before you showed it!

  • @marginoferrortheory
    @marginoferrortheory Před měsícem +1

    i've been waiting for this kind of video to see how niko walked out of the window
    great video!!!!

  • @WokWokich
    @WokWokich Před 25 dny +1

    The best video about OneShot, it was very interesting to look at the game code, even though I didn't understand anything^_^
    Amazing video.
    Amazing game.

  • @Eva-zy4gw
    @Eva-zy4gw Před měsícem +2

    Getting caught off guard with the "Yumi Nikki" was so funny Lol. 2:06
    It should have been "Yume Nikki".

  • @Yuti640
    @Yuti640 Před měsícem +5

    one shot is peak!!!

  • @draf800
    @draf800 Před měsícem

    great video, im happy that someone is still making content about this game after 8 years (more views deserved)

  • @centdemeern1
    @centdemeern1 Před měsícem

    As an experienced programmer, the main takeaway for me is that mkxp exists, which is pretty cool. I didn't know about it. The actual implementation of things seemed pretty standard/trivial though (as expected and as they should be)
    If I recall though, I think the game actually reverts your desktop wallpaper to what it was before. I wanted to know some details about where it kept your wallpaper information and what niche features it possibly neglected to include in what it saves. Especially on Windows, wallpapers have some pretty weird and niche properties. (Things like slideshows and other dynamic things. They really experimented a lot with that during the Windows XP - 7 era)
    I also just remembered that Wallpaper Engine exists, which might make the entire mechanic impossible (without disabling WE) for some people. That's... oh well.
    TL;DR: pretty cool video! I liked how a lot of stuff was still implemented in RGSS, by mostly only using mkxp as *bindings*, or wherever it wouldn't be very reasonable
    P.S. I'm amazed they went out of their way to make a Linux version of the game, by the way. Linux has next to no guaranteed-to-be-available standards for anything so the work the devs put in to make it all work in various situations is very commendable.

  • @i_isak1451
    @i_isak1451 Před měsícem

    Amazing video! It was super interesting to see how the mechanics actually work under the hood

  • @CanoTheVolcano
    @CanoTheVolcano Před měsícem

    I believe that Named Pipes are the windows equivalent to Unix Domain sockets, and so Oneshot uses message passing for its IPC rather than shared memory.

  • @Lucas38739
    @Lucas38739 Před 18 dny

    At 22:29 I assume this is one of your tracks you've made? Glad to see that Bejeweled 2's music still inspires tracks made today!

  • @phxcake4012
    @phxcake4012 Před měsícem

    YEAAAAAH IVE BEEN WAITING FOR A VIDEO LIKE THIS..!!!!!!!!!!!!! hi thank you for this

  • @Amonimus
    @Amonimus Před měsícem

    People generally forget that games are software. Displaying the graphics is the normal functionality, but any game in theory has near full access to the computer while it's running. DDLC also relies on tricks that, if you think about it, most games do anyway but don't bluntly say so to preserve suspension of disbelief.
    Though whatever being a programmer spoils meta surprises is subjective.

  • @TalhaOyunda-sb6fy
    @TalhaOyunda-sb6fy Před 27 dny +1

    Great video!

  • @Rasec193
    @Rasec193 Před měsícem +1

    i've only watched the intro.
    The examples look like the kinitopet stuff (i guess the kinitopet devs were inspired by oneshot)

  • @Str4ky
    @Str4ky Před měsícem

    This was hell interesting, thank you for making this video :)

  • @buddybuck3716
    @buddybuck3716 Před měsícem

    This has great explanations! ty!

  • @robertwyatt3912
    @robertwyatt3912 Před 28 dny

    You should do a video on the original “proof-of-concept” version of the game. It’s able to do a few more nasty tricks because it’s a free game.

  • @thisnameisbad3609
    @thisnameisbad3609 Před měsícem +3

    I THOUGHT I'D ALREADY SPOILED MYSELF TOO MUCH TO PLAY THE GAME AND THEN I DISCOVER THERE'S STUFF I DIDN'T REMEMBER BUT NOW DISCOVERING THAT MEANS DISCOVERING THE SOLUTION SO IM FULLY SPOILED AGAIN SO I DONT HAVE A GOOD REASON TO PLAY IT AAAA

    • @solsystem1342
      @solsystem1342 Před měsícem +3

      I think the experience of playing oneshot is really cool. It's up to you of course but I watched a single playthrough before playing it and still enjoyed it.

    • @thisnameisbad3609
      @thisnameisbad3609 Před měsícem +1

      @@solsystem1342 it still has been a bit since ive seen anything so maybe it'll be fun to just read the dialogue. I'll see how much it costs (i might have killed freeware niko :( )

  • @fdsKedi
    @fdsKedi Před měsícem

    Thanks for the explanation!

  • @Random-oy7vk
    @Random-oy7vk Před měsícem

    Omg, I was looking for a vídeo like this for a long time

  • @seazeiscool
    @seazeiscool Před měsícem +1

    i was always blown away by how on earth did they do certain things and this explained it well, awesome video
    also wow only 1k views? very underrated

  • @thecoweggs
    @thecoweggs Před měsícem

    underrated channel.

  • @crycatena
    @crycatena Před měsícem

    Super interesting!

  • @SoyMako
    @SoyMako Před měsícem +1

    this video gonna blow up

  • @BakerBones
    @BakerBones Před měsícem

    YOOO NEW ONESHOT VIDEO ESSAY
    i really gotta finish mine lol

  • @arcturusakerfeels1438
    @arcturusakerfeels1438 Před měsícem

    5:29 Roasted Garlic Summer Sausage

  • @krispyking2450
    @krispyking2450 Před měsícem +2

    16:47 what if u played the game on an unactivated windows? or would how it changes the wall paper still work?

  • @Box_yld
    @Box_yld Před měsícem +2

    24:41
    Sadly on linux version niko will just disapper :(
    (Could be fixed cuz the game got a good amount of updates after i beat it in both windows and linux version)

    • @lassebq1
      @lassebq1 Před měsícem +1

      Looking at the current code in mkxp repo, there's certainly some handling for linux platform too. So I have high hopes about my playthrough

    • @Box_yld
      @Box_yld Před měsícem

      Nice...i will wait until you complete the game

  • @markhladkykh5370
    @markhladkykh5370 Před měsícem +2

    Undertale Yellow Soundtrack

  • @ghb323
    @ghb323 Před měsícem

    somewhat reminds me of windowkill for godot on the final chapter.

  • @vindi167
    @vindi167 Před měsícem

    ok but you frogot the window shake when the lightbulb shatters

  • @Yuti640
    @Yuti640 Před měsícem +11

    Niko! Do your thing!
    *Sunglasses.png*

  • @ninjakai03
    @ninjakai03 Před měsícem

    ONESHOT VIDEO WITH VA11HALLA MUSIC I LOVE YOU

  • @pomelo9518
    @pomelo9518 Před měsícem

    As someone who isn't too experienced with code, I thought completely invisible windows weren't allowed by OSes. Haha

  • @CanoTheVolcano
    @CanoTheVolcano Před měsícem

    was that a community re-implementation on github? because GIRakaCHEEZER was the main writer for the game, i believe.

  • @TehAwesomestKitteh
    @TehAwesomestKitteh Před měsícem

    I should update the modding guide

  • @zaptrap4802
    @zaptrap4802 Před měsícem

    For the desktop wallpapers, when you close the game, the wallpaper reverts back to your original wallpaper. How does the game do this? Does the game store your original wallpaper somewhere before changing it, then restores the wallpaper when the game finally closes? Or is there some windows function that allows temporary wallpapers?
    (This is a newbie question) As for the journal, how does the game make the window transparent? Does it just check what the color of the pixel behind is and then display that? Or do windows windows just have the ability to set a transparency value to the pixels? (I've never seen any other software do this so that's why im asking)

    • @redheaddjg
      @redheaddjg  Před měsícem +1

      @@zaptrap4802 interesting questions!
      I looked back into those wallpaper binding functions and yea, just before the desktop wallpaper is set, OneShot does save the parameters of the old wallpaper into some global variables. There's another function in the binding class called "wallpaperReset" that sets the wallpaper parameters to those old values, so maybe OneShot runs that function when the game closes and is why it can reset it.
      For the journal, I believe the window uses a mask to accomplish its transparency. There are green pixels in the journal images in the places that would be transparent in the window. Those green pixels are masked out when those images are drawn which makes those pixels transparent. I'm not too versed with Windows API stuff so I am not exactly sure on the details of it. On the Unix version of the journal program, the window is set to have a translucent background. The pixels of the images in the unix version are transparent to begin with so there's no crazy masking going on with displaying those.

    • @zaptrap4802
      @zaptrap4802 Před měsícem

      @@redheaddjg Thanks :)

  • @FlameSoulis
    @FlameSoulis Před měsícem

    So... the 7th method... there's ONE other way to pull off the same trick... which I've done in total error, as have many other C++ coders dealing with the WIN32 API directly (they were using SDL, which is much more recommended).
    TLDR.... if you do drawcalls to NULL, this is the desktop itself. So, in theory, you could draw on the screen without creating a window class... and things get very weird. Granted, this is NOT multi-platform friendly at all, and I'm sure that many Linux desktop environments absolutely forbid this kind of action.

  • @ChickenPotato911
    @ChickenPotato911 Před 29 dny

    Pancake For The Niko 🥞🥞🥞

  • @OliAtypical
    @OliAtypical Před 27 dny

    Hearing TehAwesomestKitteh said out loud out of nowhere made me suddenly feel physically ill
    For those who are unaware, TAK draws nsfw of niko, alula, and other underaged characters and has been known to harbor and blindly defend groomers in their discord server.

  • @Terricule
    @Terricule Před měsícem

    Damn ur all reel smart n stuff wow poggers i'm clappin so hard rn!!!

  • @thisnameisbad3609
    @thisnameisbad3609 Před měsícem

    12:53 why did you sentence mix it

  • @AnnasVirtual
    @AnnasVirtual Před měsícem

    language binding is too powerful fr

  • @KNfLrPn
    @KNfLrPn Před měsícem

    Curious: is the narration computer-generated?

  • @pieperson444
    @pieperson444 Před měsícem

    i'd be so fucking mad if a game changed my desktop

    • @Stevoisiak
      @Stevoisiak Před měsícem +2

      The game restores your original background afterwards

  • @aleksitjvladica.
    @aleksitjvladica. Před měsícem

    Why do you talk about this obviously gay video game?!

    • @Turbulation1
      @Turbulation1 Před měsícem +1

      Hmm I wonder how the algorithm attracted you to this guy's videos.

    • @aleksitjvladica.
      @aleksitjvladica. Před měsícem

      @@Turbulation1 Ask the west.

    • @MarteenHobbu
      @MarteenHobbu Před měsícem +1

      ​@@aleksitjvladica. bruh...

    • @michaelepica3564
      @michaelepica3564 Před měsícem +1

      Because its fucking fantastic. And y'know what? Gay people are fantastic too. Womp fucking womp if you don't think so.