Import a CAD model and create an Exploded View animation in Blender 3.0

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  • čas přidán 29. 08. 2024

Komentáře • 192

  • @paularnold2124
    @paularnold2124 Před 2 lety +34

    I was actually thinking about how to do something like this in blender then comes Derek to bless my day...your a real life saver

  • @unp2louad
    @unp2louad Před 2 lety +11

    8-9 months ago I watched your videos, repeated the lessons, and now I can do whatever I want without any tutorials. Thank you for your efforts, prosperity and success!

  • @JaredOwen
    @JaredOwen Před 2 lety +36

    This was great Derek - thanks for sharing your workflow!

    • @DerekElliott
      @DerekElliott  Před 2 lety

      Thanks Jared, love your videos!

    • @sadafrani1921
      @sadafrani1921 Před 3 měsíci

      ​@@DerekElliottfrom where to download obj model of gravgrip?

  • @original_M_A_K
    @original_M_A_K Před 2 lety +1

    THIS is exactly what i needed to know... as im a (new) kitchen designer working with CAD models like faucets, sinks, ovens fridges etc... & my CAD .dae kitchen designs
    you, are, a, legend! thank you so much

  • @r3dshed
    @r3dshed Před 2 lety +2

    Coming from Fusion and only started learning Blender...this is going to take static CAD models to a whole new level!

  • @muwacodjooy
    @muwacodjooy Před 2 lety +14

    This is an amazing lesson! I really hope that you will have the desire to tell more about this topic. I work as a designer in a factory, and mastering blender from your lessons is great progress for me. Thank you!

  • @jamesriley5057
    @jamesriley5057 Před 11 měsíci +1

    I use this workflow a TON. I like that you use the autokey and different colors for each object, and the randomize transform flare

  • @salarycat
    @salarycat Před 2 lety +11

    Awesome tutorial, I learned a lot of important information here, how to handle origins, how to manipulate animation and more. Thanks Elliott!

  • @emilylynn4578
    @emilylynn4578 Před rokem +2

    At the time of writing this, I'm only halfway through the video. But I wanted to thank you, so much, for created such a detailed video going over your process in Blender. Absolutely phenomenal.

  • @efn2024
    @efn2024 Před 3 měsíci

    Man your channel is one of the best most informative channels amongst other blender ones, I appreciate it.

  • @fadhil4008
    @fadhil4008 Před 2 lety +2

    That animation in the end video was soo cool, much appreciated for giving this tutorial for free!

  • @zeeshanmahmood9168
    @zeeshanmahmood9168 Před 2 lety

    I don't normally comment on videos but i gotta say that U dont even know how much we learn from your videos. Much love and respect for you from Pakistan 🇵🇰🤎

  • @heinschultz8970
    @heinschultz8970 Před 2 lety +5

    Not sure if it was mentioned below in the comments, but I've found that FBX exports from Fusion 360, keeps the object orientation and scale as the engineers had it in Fusion. OBJ's I've found to be randomly large, strange orientations and especially the normals being all screwy. FBX didn't have any of those issues....for me.

  • @essentialelephant8850
    @essentialelephant8850 Před 2 lety +9

    Alright one thing I did see missing here is that when you upload big CAD files sometimes they can come with thousands of material slots and many people are having problem with the "remove unused slots" function ... for me it literally does nothing. SO a good work around is to add a basic cube ... select all the parts that have these slots and then join them to the cube... they will then conform to the active object and clear all these slots out for you. Hope it helps and hopefully Blender fixes that soon. ( PS I found this out after removing 600 slots manually AHAH!! )

    • @DerekElliott
      @DerekElliott  Před 2 lety

      Yeah this does tend to be a PITA. Good tip!

  • @company4863
    @company4863 Před 2 lety

    After watch this tutorial 😑 my whole blender life was a lie 😑
    I was keyframing all part separately, but now Know the best way watching this tutorial. Thanks bro

  • @buell41
    @buell41 Před 2 lety +1

    dude. Separate by loose parts. How did I not know that was there? I just saved this final animation the other day as inspiration. Had no idea you made it. Loads of handy stuff here. Thanks.

  • @OldSoulsJazz
    @OldSoulsJazz Před 2 lety +3

    Great tut, thanks Derek! Love the random colors in the viewport tip, haven't used that, super useful. Love hearing you explain how some of this stuff is actually engineered and fabricated too, what a fascinating world, very inspiring!

    • @DerekElliott
      @DerekElliott  Před 2 lety +2

      Yes this type of thing can always be done better with more understanding. A lot of time projects like this start with many many questions to the designers/manufacturers

  • @johnleighdesigns
    @johnleighdesigns Před 2 lety

    Amazing - I had attempted exploded view in the past but wasnt satisfied with the result - this is fabulous thanks so much for figuring it out and sharing with the community!

    • @DerekElliott
      @DerekElliott  Před 2 lety +1

      Aye aye John!

    • @johnleighdesigns
      @johnleighdesigns Před 2 lety

      @@DerekElliott Oh Derek - Im so annoyed with myselff - due to necessity I have had to handle non 3D projects around product photography, design and video/motion - i feel so far behind on my Blender passions Ive just got to get more strict on myselfget back up to speed

    • @DerekElliott
      @DerekElliott  Před 2 lety +2

      @@johnleighdesigns tis a slow but fruitful process

  • @theDesignClass
    @theDesignClass Před 2 lety

    This trick with OBJ files is fantastic! I've been using Stepper for the past 18months and it is fantastic, but having this OBJ technique will help so much! Thank you Derek!

  • @jirongzhang3237
    @jirongzhang3237 Před 2 lety

    this is what I am looking for days. Thank you.

  • @RomboutVersluijs
    @RomboutVersluijs Před 2 lety +1

    I guess it could be handy when you have pulled all the pats apart, is to keyfame them outside the time line. So add location keys and move those keys to -10 frame or so. Very esay to switch back and see how things connect with each other.

  • @rosengrozev3326
    @rosengrozev3326 Před 2 lety

    Derek does it again ... Thanks for the massive value!

  • @harirachit1585
    @harirachit1585 Před 2 lety +1

    Really a great teacher , truly appreciate your contribution

  • @ArthurBittar
    @ArthurBittar Před rokem

    wow this is perfect, straight to the point

  • @reignandbongao9497
    @reignandbongao9497 Před rokem

    I'm learning blender for a kickstarter project lmao. So much great info to apply tp my project. many thanks!

  • @akarmdit2267
    @akarmdit2267 Před 2 lety

    just keeps gettin' awesome indeed ... kudos B and all

  • @Miguellahablios
    @Miguellahablios Před rokem

    Derek, this is so amazing and helped me a lot!!! So clean and perfect introducing!!! I really appreciate your sharing, bless you!! 💯💯💯💯

  • @killme9909
    @killme9909 Před 2 lety +1

    So excited for the new tutorial :)

  • @peggylu9705
    @peggylu9705 Před 9 měsíci

    THIS tutorial SAVE me😳 Thank you Derek🥺🙏🏻

  • @shabbirmerchant7678
    @shabbirmerchant7678 Před 2 lety +2

    You can seperate parts as seperate objects during the Obj import window by checking-in (selecting) option "Split by Groups" in Geometry options.

  • @wingmansion
    @wingmansion Před 2 lety +1

    We use PIXYZ and VRED for CAD tessellation for large assemblies (around 80 million poly) and Blender for clean-up of small sub-assemblies. VRED tessellation is not good and you end up with each patch surface being an individual part. Merge vertices destroys the custom normals. PIXYZ tessellation is very good and it works great with Step files. Has some issues with our JT files, though.

  • @huluinfo1
    @huluinfo1 Před rokem

    you are trully god of blender

  • @yusufkor5900
    @yusufkor5900 Před rokem

    That's AWESOME! I love that!

  • @Tamer_Gomaa
    @Tamer_Gomaa Před rokem

    Great detailed explanation, thanks for sharing
    About your question in 0:18, I think, as you said, that industrial designers showing their hard work, or innovativeness.

  • @yesman.
    @yesman. Před 2 lety

    BRO THANK YOU. I was looking something like this and you saved me

  • @evanlane1690
    @evanlane1690 Před 2 lety +1

    Something that may be really helpful is that rendering video. A lot of bad topology with CAD models, and I'd like to hear your rendering tips to get good looking materials with junk geometry.

    • @DerekElliott
      @DerekElliott  Před 2 lety

      Yes I'll have to do more CAD related

    • @fvalduga
      @fvalduga Před 2 lety

      Exactly. The main issue I had when trying to import CAD models to Blender is having a good topology for easily laydown a good UV map for texturing, usually they have even worse topology than what was shown in this video. I'm yet to find a better solution than importing STEP file in 3ds Max and keep as "body object", so you have perfect UV straight out of the box.

    • @fvalduga
      @fvalduga Před 2 lety

      One more thing...If topology is important for texturing a CAD model, I've seen some videos where people use MOI3D to export a mesh file (fbx or obj) with very clean topology. Never tried myself, but I will take this approach if I would have to stick to Blender as a render package.

    • @DerekElliott
      @DerekElliott  Před 2 lety +1

      @@fvalduga usually with bad topology if it absolutely needs a uv unwrap then working with smart uv project, project from view, cube project, etc or a combo will work out. Mostly with mechanical stuff though I'm using basic procedural textures though and UVs not required

  • @farhadsamadov3598
    @farhadsamadov3598 Před 2 lety

    Thats maaa boyy! Love you Derek!

  • @SHAP00PIE
    @SHAP00PIE Před rokem

    Exactly what i needed. Thank you so much! You gained a new sub

  • @_m3atball
    @_m3atball Před 2 lety

    Great Tutorial! Been wanting to mess around with exploded views from grabcad for a while so this is perfect. Thanks man!

  • @alexandrnaryshev3552
    @alexandrnaryshev3552 Před 2 lety +1

    on 03:18 it looks already perfect for me ;) Nice work!

  • @brainpower3997
    @brainpower3997 Před 2 lety

    Awesome tutorial. I work with an engineering team and am often sent OBJ files. One trick I aslo found was when you import if you twirl down the Geometry option and select split by group. It usually does the separation part you went through in edit mode, but it does this automatically. Its not perfect, but does work very well. Cheers.

  • @yaoyaosam
    @yaoyaosam Před 2 lety

    This is an amazing lesson, learn a lot.

  • @ilbailba
    @ilbailba Před 2 lety +1

    Çok güzel bir video! eminin (ben de dahil) birçok insanın işine yarayacaktır :)

  • @RomboutVersluijs
    @RomboutVersluijs Před 2 lety

    I always love these really practical and very useful vids you make. I still need to finish that camera video. Hahah thanks for reminding me ;

  • @stanleychukwu7424
    @stanleychukwu7424 Před 2 lety

    Nice to see you here again Elliot, been a minute, I believe everything is going well for you and your family!!!! Super great contents on your channel! Merry xmas and a happy new year soon Elliot!

  • @karmapanicker7740
    @karmapanicker7740 Před 2 lety

    this is freaking amazing!

  • @brawyougood2454
    @brawyougood2454 Před 2 lety +1

    I love your tutorial

  • @87osvald
    @87osvald Před 2 lety +1

    Great video Derek!! Exactly what I have been looking for for a while. Can you please continue to make more videos on cad to Blender? The whole workflow (means more complex animations than in this video. And also assign materials and so on)

    • @DerekElliott
      @DerekElliott  Před 2 lety +1

      Sure! At a certain point they're just blender videos but what else do you think would be cad specific you'd like to know?

    • @87osvald
      @87osvald Před 2 lety +1

      @@DerekElliott yeah that's true... I think it's just something about the workflow when modeling products made as cad that it useful. Even if isolated tasks are possible to find in other tutorials.
      I would suggest animation follow a path, both camera and objects. Physics. Is it possible to animate snap fits based on when they hit other parts? Like simulation of clips basically.
      Also water splash, xray beams, fog, and such things could be useful.
      And also add metarials and textures for typical engineering materials (plastics, metals, wood and so on). Alternatively, where to find ready material for blender, for free.
      Don't know if all this makes sense?

  • @Biru_to
    @Biru_to Před 2 lety +1

    2:28 It sounds like you don't understand why this happens. By default blender uses 1 unit = 1 meter. Typically CAD files are set up to use 1 unit = 1mm, so when you don't change the import unit scale, they'll most likely be 1000× times too large. 1 unit = 1cm is also used, so then you'll indeed need to scale it 0.1, and again 0.1 (or just 0.01 once, which is 1/100th the scale, aka 1m > 1cm). If you were using the default unit setup, the model you're using is being displayed as a 16 meter wide phone grip (based on your grid). Considering the model seems to be a iPhone 13 Pro Max, that would make sense, since that phone is about 16cm tall.

  • @vasyl_zinych
    @vasyl_zinych Před rokem

    Thank you!

  • @Greannn
    @Greannn Před 2 lety +1

    I have the plugin step importer. For my workflow pretty neat. This keeps the groups already made in cad.

    • @DerekElliott
      @DerekElliott  Před 2 lety

      is that different than STEPper? I'll have to try

    • @Greannn
      @Greannn Před 2 lety

      @@DerekElliott I just got the name wrong...Sorry. #dontpostlate

  • @MichaelBattlefield
    @MichaelBattlefield Před 10 měsíci

    THANK YOU

  • @IbnAbdssalam
    @IbnAbdssalam Před 2 lety

    great tutorial, thanx derek ✨

  • @bigfilsing
    @bigfilsing Před 2 lety

    In grabcad there's normally a 3D view available and in that 3D viewer there's an "explode" option. That will at least give you some idea of how many individual parts there are "in" the model and save you from downloading and importing into Blender to evaluate.

  • @pinkandreas
    @pinkandreas Před rokem

    Great Show. Thanks. Ist would be Great to see the detail work on the beziers for that cool camera movements incl slow mo parts. Love it

  • @mjmuftah271
    @mjmuftah271 Před 2 lety

    Like always great value 👌 🧡❤

  • @RomboutVersluijs
    @RomboutVersluijs Před 2 lety

    Hahaha this must be the smoothest ad added in a CZcams video ;)

  • @xDaShaanx
    @xDaShaanx Před 2 lety

    Wow a new tutorial from derek :o

  • @adityagawade7593
    @adityagawade7593 Před 2 lety

    Loved it !!!

  • @PrintThatThing
    @PrintThatThing Před 2 lety

    Awesome! So cool. Thanks for sharing this. :)

  • @Oridavis
    @Oridavis Před 2 lety

    Whole 2 mins into the video and I had to subscribe,

  • @ygsg
    @ygsg Před 2 lety

    Nice tut as always!🔥🔥🔥 Will be eagerly waiting for the one you do on the graph editor!

  • @JesTheii
    @JesTheii Před 2 lety

    omg this explodes mind

  • @ThadeousM
    @ThadeousM Před 2 lety

    Thank you Derek always love working through you tutorials! Could you consider adding a summary to the end of your next one.. maybe once you'r done recording you could compile the critical workflow steps as snippets.. I imagine this would work well as content for insta also....
    Appreciate you👊

  • @rallysahil
    @rallysahil Před dnem

    We have the similar use case wherein we need to create exploded views and render it in the React Frontend. Could you Please provide direction on how that can be accomplished efficiently. Moreover we need to click different parts and do action on it.

  • @krzysiekmaslejak4406
    @krzysiekmaslejak4406 Před rokem

    amazing tut!!!!

  • @patomariano
    @patomariano Před 2 lety

    Great video, thank you for sharing

  • @chidharthm4987
    @chidharthm4987 Před 2 lety

    For any Creo users facing problem with their CAD models to perform separating by loose parts after importing an assembly into blender, check the "Split by group" option under Geometry tab on the right side of import window.

  • @onemanshow6566
    @onemanshow6566 Před 2 lety

    Thnx man from libya 🇱🇾

  • @MRLEGOMAN1
    @MRLEGOMAN1 Před 2 lety

    Thanks for this its brilliant

  • @josipasimic3245
    @josipasimic3245 Před 6 měsíci

    Hey Derek, this is exactly what Ive been looking for. Once question, do the CAD files keep their materials when imported to blender?

  • @FurkanGns
    @FurkanGns Před 2 lety

    Amazing bro thanks!

  • @leekolb2027
    @leekolb2027 Před 2 lety

    Very helpful, thanks!

  • @blenderman4174
    @blenderman4174 Před rokem +1

    I want to follow this video like you. Where can I download the modeling file? Is it impossible?

  • @laddagardenshop
    @laddagardenshop Před 2 lety

    Thanks

  • @MrCshx
    @MrCshx Před 2 lety

    You are my saver. Thanks a lot

  • @3DIYOriginal
    @3DIYOriginal Před 2 lety

    Awesome !!! 😎👍🏻👍🏻👍🏻

  • @jtwo6307
    @jtwo6307 Před 2 lety

    this is mega cool tutorial!

  • @RomboutVersluijs
    @RomboutVersluijs Před 2 lety

    Those kind of CAD models are always tricky to work with.most of times it's one big mess with tons of separated parts. It is however a quick way to get these nice models though. It just needs lots of cleaning, mesh merging and fixing :(

  • @andymclanza
    @andymclanza Před 2 lety

    about the scaling, CAD usually works in mm instead Blender use cm

  • @avati804
    @avati804 Před rokem

    great

  • @Einhorn-ut1mm
    @Einhorn-ut1mm Před 2 lety

    Great help. Thx

  • @multiengineer9199
    @multiengineer9199 Před 2 lety

    Thanks sir

  • @elafalsalman-5626
    @elafalsalman-5626 Před 2 lety

    that is so helpful thank u

  • @katarmp4786
    @katarmp4786 Před 2 lety

    hey derek, ive recently checked your instagram and i was amazed by your furniture projects, especially with the chairs! would loove to see some modeling tutorial on those things because ive notice theres no furniture modelling tutorial in this channel, maybe add in something like rotation animation tv commercial style, thatd be great!!

  • @IamShashi98
    @IamShashi98 Před 4 dny

    I know it’s too late to ask but does topology matter in product animation , I mean the cad models here are not having correct polygons…I mean during render time does they pose an issue ? & thanks for you tutorial brother

  • @martined7366
    @martined7366 Před 2 lety

    Thank you so much

  • @dougieladd
    @dougieladd Před 2 lety

    Excellent... would love a follow up on this kinda thing.. thanks man.

    • @DerekElliott
      @DerekElliott  Před 2 lety

      Sure Dougie what you got in mind? Where do we go next !?

    • @dougieladd
      @dougieladd Před 2 lety

      @@DerekElliott Ohh you got me there... I was thinking of 'infographic design' - you know those news graphics you see when they show exploded views of a building...? Or those animations you see in those "buy/build a house" type programmes.. where the views of the object/house kinda build up? Also the animations that show 'the inside' of something... I dunno man I'm a beginner :D :D :D (not really.. just have no talent) :D

  • @andressolar517
    @andressolar517 Před 2 lety

    excellent tutorial (!)

  • @jeremydemarco8697
    @jeremydemarco8697 Před rokem

    Thanks I was using SimLAB to export constraints and animation from SW to blender, but it sometimes get issues with complex assemblies. Your method is solid and without issue, the problem is that I have to do th assembly job twice, one time in SW and then in Blender. BTW Your edges looks so beautiful in the viewport. Are you using HardOPS or it's the genuine chamfers from the CAD model ??? Thanks again !!!

  • @nilavisuals
    @nilavisuals Před rokem

  • @Martin-4D
    @Martin-4D Před 2 lety

    Nice!👍

  • @huebert-design
    @huebert-design Před 3 měsíci

    Hi, thank you for the tutorial. Can you help me to understand how the models are exported? Because your Mesh looks very clean. My customers export messup, that I have to clean up the whole day. Is there a easy solution for solidworks for example, how to export files? Maybe you know something, thank you.

  • @mohamedaymanennachet8490

    I just found your channel it s realllly good thank youu so much, i was wondering if you can do a tuto on the fancy animation you did in the beginnig of the video.

  • @_blender_man_
    @_blender_man_ Před 2 lety

    👍🏻 nice !

  • @rodeobot
    @rodeobot Před 2 lety

    This is great. You're awesome. How am I /just finding out about this channel!?

  • @donegan50
    @donegan50 Před rokem

    Dope!

  • @MsDexter47
    @MsDexter47 Před 2 lety

    what CAD made such cool obj models.

    • @DerekElliott
      @DerekElliott  Před 2 lety

      I think this might have come from fusion 360

  • @jacintduduka9137
    @jacintduduka9137 Před 3 měsíci

    I have a busienss type of question. Whats the price range for this level of quality of animation and how long does someone at your level take to make it?

  • @ong2439
    @ong2439 Před 3 měsíci

    Sir which causes which related to mechanical animation