How To Quickly Improve Your Low-poly Models

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  • čas přidán 19. 02. 2022
  • Heres a quick, short tutorial that will show you how to make make your low-poly or low-fidelity models look better in general. Hope It's helpful.
    I hope you liked the video,
    Like and subscribe for more content :)
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Komentáře • 89

  • @pacman_pol_pl_polska
    @pacman_pol_pl_polska Před 2 lety +96

    Good info, fast delivery. Imagine someone watching classic 1h Blender tutorial about that one thing that takes 5 seconds and then end up here.

  • @transientwaveform1475
    @transientwaveform1475 Před 2 lety +52

    Keep in mind that Gouraud shading is what gives the "smooth" appearance and basic texture-mapping will be unaffected by face smoothing. This is important for PS1 and N64-style art because Gouraud shading is not always used with texture-mapped faces on those systems due to its cost. Also, using auto-smoothing _or_ flat shading will likely cause the exporter to generate extra vertices with different normals as most renderers' basic shaders do not differentiate between smoothed faces and unsmoothed faces the way Blender does. This is important if you are enforcing a vertex budget in your engine as the reported vertex count from Blender will likely be smaller than the export's actual vertex count when exporting with vertex normals. Perhaps unimportant for something like Unity, but if you're making models for a homebrew PS1 game, this is important to know.

    • @rodolfoc.nascimento6301
      @rodolfoc.nascimento6301 Před 9 měsíci +1

      Can I export Gouraud shading model to use in unity and will it still continue with this Gouraud shading?

    • @TheSicklyWizard
      @TheSicklyWizard  Před 9 měsíci +1

      That's dependent on the shading engine in unity. I'm not sure

  • @saakers
    @saakers Před rokem +13

    Marking the correct edges as hard whilst having auto smooth on in the object settings is an absolute GAMECHANGER.
    My entire project leveled up visually, courtesy of that tip.
    Can't thank you enough for this.

  • @Slipdash
    @Slipdash Před 3 měsíci +1

    Came back to notify any new viewers that in blender 4.1 there is now merged with smooth! So now when you want to autosmooth you use the new autosmooth modifier or mark the sharpness without enabling the autosmooth under the normals tab. You can also right click and use smooth by angle which also does a similar thing

  • @masterminer176
    @masterminer176 Před 2 lety +10

    I knew of the Smooth shading previously, but never the Auto-Smoothing! Thanks for pointing this out in your video 👍

  • @mistersideburns6912
    @mistersideburns6912 Před 2 lety +4

    Was always unsure how to work with smoothing in Blender, thanks for showing off these tips!

  • @EIIjot
    @EIIjot Před rokem +14

    Never modelled a character but I have used blender for other things. The amount of quality advice you coherently packed into such a small video is really impressive. I've just subbed :) keep up the quality content, Im looking forward to learning more!

  • @kyleboynton2748
    @kyleboynton2748 Před 2 lety +2

    You came back into the game strong. Love it your stuff is always entertaining and useful, keep it up!

  • @Squinto
    @Squinto Před 2 lety

    I just found you and ravenously watched all your videos. You're a king, this content is beautiful, concise, and extremely helpful. Please make PLENTY more!

  • @citycritteradventures7427
    @citycritteradventures7427 Před 3 měsíci +1

    Keep it up. This helped me to clarify the auto smooth function.

  • @alexroberts6950
    @alexroberts6950 Před 2 lety +7

    Need more succinct tutorials like this... Life saving.

  • @laausk5584
    @laausk5584 Před 2 lety +1

    Nice clear and straightforward. Great editing too

  • @MatheusSouza-wm5nx
    @MatheusSouza-wm5nx Před rokem

    This was actually a really good help, trying to create a nice portfolio and this just made my models a lot better, thanks :D

  • @nibblrrr7124
    @nibblrrr7124 Před 2 lety +15

    1:57 I'm guessing Auto-Smooth is disabled by default as it presumably (?) makes recalculating the shading more expensive, which may make very-high-poly editing a laggy pain. It's a shame, because it is absolutely one of those few "make it look much better with zero work" features for hard surface & low(ish)-poly modeling, so thanks for spreading the Good Word.

  • @luciareyna995
    @luciareyna995 Před 2 lety

    Directly to the point, this saved me a lot of time. Thank you!

  • @BPKDTStudio
    @BPKDTStudio Před 2 lety +3

    Even though I already know these things, Its nice to hear someone else is using the same methods.

  • @MaheshPagar0
    @MaheshPagar0 Před 2 měsíci

    Wow, that Mark Sharp thing is absolute magic.
    Thank you so much.

  • @davidelizalde9847
    @davidelizalde9847 Před rokem

    thanks a lot i've been strugling with that specific function for a while now really thanks man

  • @cxffarelly
    @cxffarelly Před 2 lety

    my man always on point keeep doin this its amazingly useful! cheers from Italy!

  • @josephforjoseph
    @josephforjoseph Před rokem

    This is an important fundamental i didnt even know i would REALLY need to know. Thank you!

  • @cvn013
    @cvn013 Před 2 lety

    Loving this new content from you!

  • @KarateGurke
    @KarateGurke Před 2 lety

    yess please more!! quick and to the point i love it

  • @jackhearts9827
    @jackhearts9827 Před 2 lety

    This will be very useful, thanks so much

  • @Sarm8
    @Sarm8 Před 2 lety +1

    Super helpful, thanks

  • @aghayejalebian7364
    @aghayejalebian7364 Před 5 měsíci

    Excellent video, exactly what I needed.

  • @roundninja
    @roundninja Před rokem

    I didn't know you could combine smooth and flat shading in one object like that, that could be very useful

  • @GorblinRat
    @GorblinRat Před 2 lety +2

    thanks for what you do~

  • @thebigheartyradish
    @thebigheartyradish Před rokem +1

    thanks this helps a lot

  • @usta028
    @usta028 Před 7 měsíci

    great tutorial!

  • @pneuma-studios2036
    @pneuma-studios2036 Před 2 lety

    Brooo Thank you so much. This will come so handy for a complete beginner like me ahaha

  • @StriderWolf
    @StriderWolf Před rokem

    how have I never seen anyone mention that auto smooth feature before. holy crap that is so useful

  • @taskinen1j
    @taskinen1j Před 2 lety

    Very good tutorial, thanks.

  • @Soroosh.S83
    @Soroosh.S83 Před měsícem

    This is very good info for beginners specially the roughness material that I was mind bugllyng so much, it's annoying

  • @fractaldisarray1518
    @fractaldisarray1518 Před 2 lety

    Thank you for this! I didn't understand why mark sharp never did anything!

  • @blulynx2619
    @blulynx2619 Před 4 měsíci

    THANK YOU. I see this *everywhere* and I just wanna yell from the rooftops that these low poly models could be so much better with just a couple clicks!!! I hope this tutorial enlightens all the new low-poly modelers out there.

  • @DonaMaxii
    @DonaMaxii Před 2 měsíci

    I know you know that already, but your video is absolutely life saving. Thank you so much!

  • @shindig9000
    @shindig9000 Před 2 lety

    Oh wow! Super helpful!

  • @hoseinbebany
    @hoseinbebany Před rokem

    Very nice explanation

  • @dr0wsy935
    @dr0wsy935 Před rokem

    tysm used to smoothen a model before printing!

  • @skade245
    @skade245 Před rokem

    Keep in mind to apply scale/all transforms consistently when using auto smooth to ensure that the smoothing is applied correctly, sometimes it will go from looking wack to perfect in one click

  • @filipemecenas
    @filipemecenas Před 2 lety

    Thanks 🖤🖤🖤⚡⚡

  • @5minutemovies977
    @5minutemovies977 Před rokem

    I guess I got lucky, because the mixed smooth/sharp edges is one of the first thing I've learnt in Blender, I'm always surprised when people don't know about it.

  • @dimas7204
    @dimas7204 Před 7 měsíci +1

    I like this video ❤

  • @apehole6248
    @apehole6248 Před 2 lety

    This auto smoothing saved my life lol, thanks x

  • @lolaswift111
    @lolaswift111 Před 7 měsíci

    I wish it could be this simple. It depends on how the models were made

  • @LiminalQueenMedia
    @LiminalQueenMedia Před 9 měsíci

    I FINALLY KNOW WHAT THE SHARP DOES THANK YOU

  • @lr6880
    @lr6880 Před 2 měsíci

    gracias!!!!!

  • @FahadanKhalid
    @FahadanKhalid Před 2 lety +2

    God bless you mr sickly wizard

  • @drvadi
    @drvadi Před rokem

    Really good looking in blender, but when I export the 3D model and import the file in any other softwares it's going back to it's original Low-poly state.... Is it possible to export somehow and still keep the smooth surface?

  • @Stiftoad
    @Stiftoad Před 2 lety +1

    Greetings from a fellow frog man thing!

  • @glennxi
    @glennxi Před 6 měsíci

    I'm having a problem where the models look blocky when exporting them for 3d printing. Anyone know how to keep a model smooth for 3d printing?

  • @ReaperLordGamingChannel
    @ReaperLordGamingChannel Před měsícem

    Dammit, I thought you were 'TheStickyWizard', I am somewhat disappointed now XD

  • @gustavoaraujo8710
    @gustavoaraujo8710 Před 2 lety +2

    if you export the model to unity, does it keep the autosmoothing?

  • @cole6491
    @cole6491 Před 2 lety

    👍👍👍

  • @Am3ricium
    @Am3ricium Před 2 lety +2

    [Edit Mode] Mesh > Shading > Smooth Faces
    is it any different to
    [Object Mode] Right Click > Shade Smooth ?
    Looks like an unnecessary workaround to me.

    • @TheSicklyWizard
      @TheSicklyWizard  Před 2 lety +1

      Not really no. Also I can't do that because of my control scheme, I use 2.7x control scheme so right click actually selects things. If I wanted to bring up that menu I'd have to hit W. Not everyone knows the short cuts, and I even introduced the idea of the Quick Favorite menu, which not everyone knows about either

    • @Am3ricium
      @Am3ricium Před 2 lety

      I guess you have a point regarding quick access menu, its a very convenient feature.

  • @roboforce4397
    @roboforce4397 Před rokem

    100000 likes 💓 to u

  • @VikVaughnMISC
    @VikVaughnMISC Před měsícem

    I just want a gouraud shading option :(

  • @seanchoy236
    @seanchoy236 Před 2 lety

    is there a way to increase the poly count to make the model smooth other than subdivision surface modifier?

    • @TheSicklyWizard
      @TheSicklyWizard  Před 2 lety +1

      There are a few ways, you can add extra loop cuts or do it by hand, I tend to stay very low poly so so I don't normally even use the subdivision modifier

    • @nibblrrr7124
      @nibblrrr7124 Před 2 lety +2

      Beveling (sometimes called fillet/chamfer in other software & real-life crafting) would be an option, if you just want the edges to be smoother - either manually & destructively with the bevel tool, or semi-automatically & procedurally with the bevel modifier.

  • @kevin-bf4ww
    @kevin-bf4ww Před 11 měsíci

    ko - fi like lo-fi i'm dyin🤣

    • @TheSicklyWizard
      @TheSicklyWizard  Před 11 měsíci

      Me over here on Galaxy Brain, pronouncing it like Co-Finance

  • @YaBoiESan
    @YaBoiESan Před rokem

    is there a difference between this shade smooth and the shade smooth option when you right click? Or is that a newer feature?

    • @TheSicklyWizard
      @TheSicklyWizard  Před rokem

      It might be the same thing? I'm not sure what you mean. I don't use the modern control scheme.

    • @YaBoiESan
      @YaBoiESan Před rokem

      @@TheSicklyWizard Oh that explains it. I learned the modern control scheme in college so I assume that the old one didnt have shading options on right click. I mean it looks exactly the same I guess?

    • @TheSicklyWizard
      @TheSicklyWizard  Před rokem

      Yea, I think search in the newer scheme is like space?
      Nah fam that plays animation for me, search is F3.
      I can't bring myself to relearn Blenders ui. I'm set in my ways XD

    • @YaBoiESan
      @YaBoiESan Před rokem

      @@TheSicklyWizard Oh also while I got you here, Do you use different brushes for texture painting? I've tried texture painting pixels in blender but it doesnt rly seem to paint on as smoothly as you did in your PS1 Mascot video. Do you have some special pixel brushes or something?

    • @TheSicklyWizard
      @TheSicklyWizard  Před rokem

      Yes, I do. I can't remember where I posted the brush files but I talked about that in the most recent stream

  • @lucianadominguez6096
    @lucianadominguez6096 Před rokem

    And to think I wasted hours on other youtuber channels duh. thanks!

  • @KramGamesOfficial
    @KramGamesOfficial Před 4 měsíci

    Doesnt do anything to my model

    • @TheSicklyWizard
      @TheSicklyWizard  Před 4 měsíci

      You have to enable auto smoothing in the normals drop-down in the mesh data menu of your object.
      Fortunately this will no longer be the case in future version of blender, and mark sharp will work out of the box without needing to turn on specific options.

  • @Saddawgbro
    @Saddawgbro Před 5 měsíci

    doesnt work 💀