How To Quickly Improve Your Low-poly Models
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- čas přidán 19. 02. 2022
- Heres a quick, short tutorial that will show you how to make make your low-poly or low-fidelity models look better in general. Hope It's helpful.
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Good info, fast delivery. Imagine someone watching classic 1h Blender tutorial about that one thing that takes 5 seconds and then end up here.
Aah, the power of brevity.
Keep in mind that Gouraud shading is what gives the "smooth" appearance and basic texture-mapping will be unaffected by face smoothing. This is important for PS1 and N64-style art because Gouraud shading is not always used with texture-mapped faces on those systems due to its cost. Also, using auto-smoothing _or_ flat shading will likely cause the exporter to generate extra vertices with different normals as most renderers' basic shaders do not differentiate between smoothed faces and unsmoothed faces the way Blender does. This is important if you are enforcing a vertex budget in your engine as the reported vertex count from Blender will likely be smaller than the export's actual vertex count when exporting with vertex normals. Perhaps unimportant for something like Unity, but if you're making models for a homebrew PS1 game, this is important to know.
Can I export Gouraud shading model to use in unity and will it still continue with this Gouraud shading?
That's dependent on the shading engine in unity. I'm not sure
Marking the correct edges as hard whilst having auto smooth on in the object settings is an absolute GAMECHANGER.
My entire project leveled up visually, courtesy of that tip.
Can't thank you enough for this.
Came back to notify any new viewers that in blender 4.1 there is now merged with smooth! So now when you want to autosmooth you use the new autosmooth modifier or mark the sharpness without enabling the autosmooth under the normals tab. You can also right click and use smooth by angle which also does a similar thing
I knew of the Smooth shading previously, but never the Auto-Smoothing! Thanks for pointing this out in your video 👍
Was always unsure how to work with smoothing in Blender, thanks for showing off these tips!
Never modelled a character but I have used blender for other things. The amount of quality advice you coherently packed into such a small video is really impressive. I've just subbed :) keep up the quality content, Im looking forward to learning more!
You came back into the game strong. Love it your stuff is always entertaining and useful, keep it up!
I just found you and ravenously watched all your videos. You're a king, this content is beautiful, concise, and extremely helpful. Please make PLENTY more!
Keep it up. This helped me to clarify the auto smooth function.
Need more succinct tutorials like this... Life saving.
Brevity is an art
Nice clear and straightforward. Great editing too
This was actually a really good help, trying to create a nice portfolio and this just made my models a lot better, thanks :D
1:57 I'm guessing Auto-Smooth is disabled by default as it presumably (?) makes recalculating the shading more expensive, which may make very-high-poly editing a laggy pain. It's a shame, because it is absolutely one of those few "make it look much better with zero work" features for hard surface & low(ish)-poly modeling, so thanks for spreading the Good Word.
Directly to the point, this saved me a lot of time. Thank you!
Even though I already know these things, Its nice to hear someone else is using the same methods.
Wow, that Mark Sharp thing is absolute magic.
Thank you so much.
thanks a lot i've been strugling with that specific function for a while now really thanks man
my man always on point keeep doin this its amazingly useful! cheers from Italy!
This is an important fundamental i didnt even know i would REALLY need to know. Thank you!
Loving this new content from you!
yess please more!! quick and to the point i love it
This will be very useful, thanks so much
Super helpful, thanks
Excellent video, exactly what I needed.
I didn't know you could combine smooth and flat shading in one object like that, that could be very useful
thanks for what you do~
thanks this helps a lot
great tutorial!
Brooo Thank you so much. This will come so handy for a complete beginner like me ahaha
how have I never seen anyone mention that auto smooth feature before. holy crap that is so useful
Very good tutorial, thanks.
This is very good info for beginners specially the roughness material that I was mind bugllyng so much, it's annoying
Thank you for this! I didn't understand why mark sharp never did anything!
THANK YOU. I see this *everywhere* and I just wanna yell from the rooftops that these low poly models could be so much better with just a couple clicks!!! I hope this tutorial enlightens all the new low-poly modelers out there.
I know you know that already, but your video is absolutely life saving. Thank you so much!
Oh wow! Super helpful!
Very nice explanation
tysm used to smoothen a model before printing!
Keep in mind to apply scale/all transforms consistently when using auto smooth to ensure that the smoothing is applied correctly, sometimes it will go from looking wack to perfect in one click
Thanks 🖤🖤🖤⚡⚡
I guess I got lucky, because the mixed smooth/sharp edges is one of the first thing I've learnt in Blender, I'm always surprised when people don't know about it.
I like this video ❤
This auto smoothing saved my life lol, thanks x
I wish it could be this simple. It depends on how the models were made
I FINALLY KNOW WHAT THE SHARP DOES THANK YOU
gracias!!!!!
God bless you mr sickly wizard
Really good looking in blender, but when I export the 3D model and import the file in any other softwares it's going back to it's original Low-poly state.... Is it possible to export somehow and still keep the smooth surface?
Greetings from a fellow frog man thing!
I'm having a problem where the models look blocky when exporting them for 3d printing. Anyone know how to keep a model smooth for 3d printing?
Dammit, I thought you were 'TheStickyWizard', I am somewhat disappointed now XD
if you export the model to unity, does it keep the autosmoothing?
From my experience yes
👍👍👍
[Edit Mode] Mesh > Shading > Smooth Faces
is it any different to
[Object Mode] Right Click > Shade Smooth ?
Looks like an unnecessary workaround to me.
Not really no. Also I can't do that because of my control scheme, I use 2.7x control scheme so right click actually selects things. If I wanted to bring up that menu I'd have to hit W. Not everyone knows the short cuts, and I even introduced the idea of the Quick Favorite menu, which not everyone knows about either
I guess you have a point regarding quick access menu, its a very convenient feature.
100000 likes 💓 to u
I just want a gouraud shading option :(
is there a way to increase the poly count to make the model smooth other than subdivision surface modifier?
There are a few ways, you can add extra loop cuts or do it by hand, I tend to stay very low poly so so I don't normally even use the subdivision modifier
Beveling (sometimes called fillet/chamfer in other software & real-life crafting) would be an option, if you just want the edges to be smoother - either manually & destructively with the bevel tool, or semi-automatically & procedurally with the bevel modifier.
ko - fi like lo-fi i'm dyin🤣
Me over here on Galaxy Brain, pronouncing it like Co-Finance
is there a difference between this shade smooth and the shade smooth option when you right click? Or is that a newer feature?
It might be the same thing? I'm not sure what you mean. I don't use the modern control scheme.
@@TheSicklyWizard Oh that explains it. I learned the modern control scheme in college so I assume that the old one didnt have shading options on right click. I mean it looks exactly the same I guess?
Yea, I think search in the newer scheme is like space?
Nah fam that plays animation for me, search is F3.
I can't bring myself to relearn Blenders ui. I'm set in my ways XD
@@TheSicklyWizard Oh also while I got you here, Do you use different brushes for texture painting? I've tried texture painting pixels in blender but it doesnt rly seem to paint on as smoothly as you did in your PS1 Mascot video. Do you have some special pixel brushes or something?
Yes, I do. I can't remember where I posted the brush files but I talked about that in the most recent stream
And to think I wasted hours on other youtuber channels duh. thanks!
Doesnt do anything to my model
You have to enable auto smoothing in the normals drop-down in the mesh data menu of your object.
Fortunately this will no longer be the case in future version of blender, and mark sharp will work out of the box without needing to turn on specific options.
doesnt work 💀