hello, the tutorial was good. but, when I import a part into the blender instead of created one, this trick does not working. it is taking the global axis only. i tested both imported and created parts in a single blender file. created part rotating fine with r zz(or yy or xx) option but not imported. do you know anything about that
Hello - it's hard to say what is happening without seeing the file, but when you import a part it will have the global coordinates applied as local. Local transforms are created when an object is transformed inside of the .blend file, but you have not applied it. The coordinates are not saved outside of blender, so if you have an external .FBX or .OBJ that you import, it will always be imported with global coordinates applied. What is it that you are trying to achieve?
hello, the tutorial was good. but, when I import a part into the blender instead of created one, this trick does not working. it is taking the global axis only. i tested both imported and created parts in a single blender file. created part rotating fine with r zz(or yy or xx) option but not imported. do you know anything about that
Hello - it's hard to say what is happening without seeing the file, but when you import a part it will have the global coordinates applied as local. Local transforms are created when an object is transformed inside of the .blend file, but you have not applied it. The coordinates are not saved outside of blender, so if you have an external .FBX or .OBJ that you import, it will always be imported with global coordinates applied. What is it that you are trying to achieve?