Forza Motorsport | Handling & Feel reviewed by a Gran Turismo 7 Pro!
Vložit
- čas přidán 7. 09. 2024
- @EmreeRacing has played Forza Motorsport! As a Gran Turismo World Series finalist, she shares her thoughts on the physics & handling of Forza Motorsport - with Wheel & Controller!
Have you played both titles? How do you feel about the differences? Let us know in the comments! 👇✍️
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
📺 Watch more interesting videos:
SimRacing Expo 2023 - New Products from Fanatec, Asetek & More!
➡️ • SimRacing Expo 2023 - ...
🔔 Subscribe to us for more reviews, tutorials, interviews and more!
www.youtube.co...
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Follow us on Social Media!
Website: www.overtake.gg
Twitter: / overtake_gg
Instagram: / overtake_gg
Discord: discord.com/in...
Facebook: / overtake.gg
Twitch: / overtake_gg
#forzamotorsport #granturismo7
Nice to see a totally unbiased take. Sick of people sticking their flag in one or the other as the be-all-and-end-all. It nice you can point out the good and bad in both games. Good work Emily!
i'm sick of these kind of comments
Odd… why?
Couldn't agree more. I play Forza on PC and GT7 on PS5 and there is a place for both games. If you love racing and love cars there is no reason why you wouldn't enjoy both titles. Neither are perfect but they are both fun games. And let's remember that's what they are. Games. For fun!
Some context aloewishus? I thought the video was good. I, like hamilton play Forza on one platform and GT7 on another. They are both good, I think Gt7 has the edge right now, but Forza is new, needs refining. @@aloewishus
Unbiased 😂
Most important settings adjustment for Forza on a controller is the trigger deadzone. It is ridiculously high per default
Any recommendations?
Yesss…. this was exactly the kind of thing I was looking for. I get a lot of info on driving faster from this style of video because, as a noob, and not used to(yet) driving on the limit it helps to know what feeling is good and which is better to avoid. Usually so hard to find this semi subjective info (maybe because it takes a great deal of wisdom) thank you ☺️ !
"It's better than going to work..." -Emily, 2023
I also heard at least one “it’s fine”.
To be fair to gt7, in real life, when the rear gets loose, you dont really feel it in the wheel. You actually feel it in your seat and the wheel also goes kinda light. Im guessing they tried to replicate that but since you can't actually feel g forces in the game, it feels weird.
Also with the setups in GT7 being more biased towards understeer most rear sliding is due to wheelspin breaking rear grip quite aggressively and you are always needing to catch it quickly and without warning. If you setup the car more neutral the rear breaks more gradually and is easier to manage. This is somewhat realistic although I think GT7 could probably benefit from a bit more gradual traction loss from wheel spin.
That
In real life when the rear gets loose, u feel it in the steering wheel counter steering slightly lol, unless u driving a mustang or smth idk
@floundertheflats at a certain point you feel it, like if you start actually sliding it. But when the rear starts to break loose, your only indicator is feeling the car itself, not in the wheel. Unlike understeer, where you immediately feel it in the wheel.
I play the Forza series on PC. I'm a big fan of it. Why? It's got an easier handling model than other games. I'm older now, and my reflexes are no longer even close to being cat-like, and my eyes are not the greatest anymore. I can still play Forza, and have fun. I have a full thrustmaster wheel setup with gearbox and all the fixins, and have a nice custom folding frame to mount it all on. The sad thing is I can barely lift and set up the frame anymore, and it's too much of a hassle, so I mostly play with controller. Either way, it works. I am so thankful they made a game like this, otherwise I would be just stuck trying to play IRacing, and upsetting everyone running close to my car. My favorite thing about Forza is creating your own liveries, which while challenging to do, you can come up with some pretty cool things. I play a lot just to see these custom paint jobs. I also enjoy tuning cars in Forza. The tuning tools are quite robust and easy to understand. Tuning for your own driving style is quite interesting. I did really enjoy the video. Nicely done. Forza may not be for everyone, as long as you are expecting Forza, and not something else. I wouldn't be sim racing anymore without it.
As a controller player, I actually really liked Grid: Legends. Really underrated imo, but definitely not a sim racer.
The original GRID was the best 🎉❤
Grid legends did an amazing Job with both controller and especially wheel feeling!
I come from 600+ hours of ACC plus another 600 hours combining other sims and I can tell FM is not much different than Raceroom, for example. I agree that the default controller profiles and car setups are quite understeery and safe but with some adjustments here and there you can get your balance exactly how you like. The force feedback feels really good and it's much more informative than in most sims out there. There are a lot of stuff that FM does great and someone insinuating that it's an arcade just tells me they didn't put the time and has a lot of preconceptions.
1000% agree. Once you dial in the FFB, I have to say I'm REALLY impressed with how great Forza is now, physics and FFB wise at least. With tons of hours racing sims and racing time attack and a few rally events in real life, I can say it feels close to actual sims now. I do wish they add some of the more sim aspect of things to the setups and in race TC & ABS levels to give it that extra push it needs though. All in all despite the launch issues, I'm glad Turn 10 seems to be taking fixes and additions seriously. It's quickly improving week by week already.
Forza has more understeer to make it more accessible to casuals since managing understeer is easier than oversteer. It also reflects real life because most road cars have understeer compared to race cars since they're made for the general driving population and not pro race car drivers. I like the statement, there is no "best" sim/simcade. All of them do things differently and it all comes down to preference in the end. However, I do believe some sims (iRacing, ACC) exaggerate things that aren't realistic to distinguish themselves and promote a higher skill gap, right or wrong.
Yeah, some simtubers said Forza lacks the exaggerated detail of the road compared to AC or Iracing. Atleast some of them admit that the gradual loss of grip and tire feel in Forza are better than in Iracing. GamerMuscle and Random Callsign comes to mind. Even Austin Ogonoski liked Forza, quite high praise considering that he is very cynical when it comes to physics. He hates the older Forzas and Iracing. Turn 10 definitely improved a lot in the physics department. They sadly forgot about everything else.
Also, if you don't want understeer, you might want to check your brake balance and differential. The default tunes in Forza are horrible. The same goes for vehicles with wings. People complain about sliding because the default setups have minimal downforce.
I never listen to a sim racer on realism, I go by actual racers who race in real life and use sims. Dave peral a real gt3 racer is a good example. Acc is king apparently and gt7 ain’t close
@@JohnnyJailBait Have been racing irl for close to 20 years now, none of the sims come close. iRacing has the worst snap loss of traction of them all imo. The new Forza has been the most enjoyable, while certainly not realistic.. it hits the key points that others fail to address such as being on the edge of the tire. Forza MP is the first game I've played that gives you a sense of being connected to the track. Which is huge for driving by feel vs driving by memory like most games (hit this point, brake, next point, throttle, repeat). I was braking really hard going into turn one at Mugello and the rear end of the car got so light is started to yaw back and forth as it lost traction. Huge rear grippy tires on a Shelby Cobra pulling out of a tight corner and it squawks and chirps while hopping the tire. Those kinds of things we just aren't seeing from the 'real' sims..
@@JohnnyJailBait there's also Daniel Morad who much prefers iRacing over ACC. real life drivers have very different opinions about racing sims
I love them both. …and, absolutely YES - they are each unique to each other.
Cheers!
\m/, 😊 ,\m/
Any tires other than race are SEVERELY over inflated in FM. Most of them have around 2.8bar of pressure by default (around 40psi). That's WAY too much. Most street cars IRL have 30 to 32psi by default. Most of the time, correcting the tire pressure can make cars handle way better
When I bought my '21 civic new it came from the dealership with like 42 psi in them (despite the car saying they should be 32-35), so it's realistic in a way hah.
I've found the same with FM23. The first tune I do is tire pressure and factory settings are always too high for maximum traction, on literally every car. I've also found most sway bar and spring defaults to be stiffer than optimal, further exaggerating understeer. Fortunately it handles fairly consistently when compensated for.
I'm a bit of a GT fan, especially 4 ❤. But recently, I've tried Asseto and Project Cars. I definitely felt Project Cars was the most difficult handling wise. Unfortunately, I've never played Forza. Thinking about an Xbox series x now. Anyway, thanks for the video. 👍
I haven't played GT in a long time to be fair. However I do feel that GT is much "flatter" and lifeless than Forza. Really I just wish we could mash the best bits of GT & Forza together and have cross-platform multi-player so we can all race together.
Great video as always Overtake crew. I’ve not played an FM since 4, but I’ve generally liked both games over the iterations. I might give this a go on game pass if I can pull myself away from GT7 & iRacing.
P.S when’s Henry getting his own video?
Once you dial in FFB settings on wheel and tune the car properly, FM feels amazing on the wheel . For people looking for wheel settings, there's a massive difference between DD wheels and entry level ones.. such as G29, etc. so don't try to tune your wheel for DD style wheels cos that doesn't translate well ..
With my DD I had to put ffb at 60%. It was way to hard to turn and perceive anything . But after
Much testing I am great now.
The devs desperately need to speak to professionals and creators and find out what the FFB system needs to be in a decent position, the default settings are just god awful, the default settings should ideally be tunes towards popular entry/mid range DD wheels. Right now it doesnt really matter what wheel you have it feels awful unless you spend days tuning it. Having to tweak FFB is not an issue, but in FM you have to fundamelly scrap the entire system and build it yourself.
@@IsSaltyyep that’s basically what I did. And I still do not understand why they did it in that why. It was hard to make them so awful from the start ahaha but they did it
You gotta trailbrake in Forza, it rewards weight transfer and that will help the car rotate.
@@gripp9k everytime I try to trail brake in Forza it brings my rear out 💀
Interesting indeed. Having never played GT it’s interesting to see the differences physics wise
So, basically, from your description
Forza is more for me (NFSU1&2 and Ridge Racer are more my alley)
But like, im currently not using my pc for video games right now, that im playing GT7, lol... I needed the separation between game machine and work machine at the moment in my life
One thing I like about GT7 is the gear shifting animation in cars that have a center shift knob. In Forza, the driver animation is shift, then hand on wheel and then shift again and sometimes it looks odd when the car shifts gears pretty quickly or like in FH5 some animations are just broken . GT7 the driver actually keeps their hand on the shift knob to shift when until a certain time in gead or top gear
this
I've thoroughly enjoyed each one in their own way. With Forza you have to tinker a bit to get the game to feel decent on a wheel, whereas with Gran Turismo I've always just plugged and played. All I know is, I love driving in general and will always play any racing game when I get the chance. I absolutely love shuffling between games, feeling the differences and adjusting to them. I even go back to older racing games, and where possible, play them on a wheel! Great video and comparison. 💯
The big difference for me as a wheel user is the braking. I find the braking on gt7 way better. However I am enjoying the multiplayer on forza so much with friends
Project Cars 3 beats both of them in term of driving physics
JAJAJAJAJAJAJAJAJAJA
8:55 actually I have Xbox and Playstation consoles bur for me I prefer the forza motorsport franchise over GT its been a long long time since I truly enjoyed a gt game hence gt2 was last 1 I really enjoyed now I have played all gt games etc over the years just have always preferred forza
4:50 that rear view mirror looks cursed, I can really feel all the years they took to make it from the ground up ;)
Good video,you sound a little like Alanah Pearce.Busy with Forza on controller and loving it.💯
Good job sitting on the fence. Instead of an actual review this is just nothing with a side of maybe.
In fairness using a really heavy car which actually has an under steer bias for the road in real life is going to produce understeer, maybe try driving an old porsche, they absolutely break lose with out warning just like the real car did, found myself backwards a few times at corner exit, evo 6 is really soft and very weight transfer sensitive, rare that you will understeer if you push it hard enough as it tends to yaw through corners, the characteristics of the cars feel far more pronounced in fm vs gt currently
4:50 What wheel are you using? "Logitech direct drive, but not direct force pro" - I don't get what it is.
That shirt is awesome, liked the video aswell. ;)
Great analysis Emily. I have a G920 and I'm using @HokiHoshi settings. To me the Forza FFB is basically on the same level as AC, so pretty good actually, what surprised me, not gonna lie. In the end it's basically with every Sim, all of them have their strengths and weaknesses and we learn to love the strengths and deal or tolerate the weaknesses. Important thing is to have fun and a good time. Cheers!
I’m using these settings too and they are honestly excellent on my TM TX
IMO it's way too expensive with all these DLCs etc for me the best thing is Assetto Corsa with the Evoluzione mod if I want to get a career experience and ACC for multiplayer
Forget about GT, forget about FM, burn sim racing at fire ! You madam, you are the winner of my heart...
I just appreciate that I can get punted into oblivion in both games with no penalty, from the ground up.
I noticed you realky hafe to setup your wheel in FM to match. My FFB and deadzones etc where not great at first. Once dialed in, it feels great. Getting good FB on curbs and grip.
Im curious what you think….i used to be halfway decent at GT5. Im AWFUL at GT7. Terrible. I’m not a pro, but I’m not that bad! What’s your opinion of GT7 compared to GT5?
As a GT7/ACC/AC player
There is a lot to like in Forza M
But I'll wait for discount drops, as it has too many bugs for now
PC game pass was a good test period
If you can't feel curbs in Forza the settings can't be good because I don't miss anything in that regard. Did you eliminated all deadzones? If so, the OverTake_gg or Dan Suzuki's settings should provide curb FFB everywhere it should. And another thing: don't use any assists with a wheel other than maybe ABS and most cars seems way better than this Mustang. In the R class they seem all driving the KTM GT2 and that's really a b*tch I've tuned for more understeer to tame it's tail a bit when the turbo kicks in. Or try the Jesko. I thought this 1k hp Rocco in rF2 is challenging regarding throttle control, but just feels like the Jesko with half the power that can provide wheelspin till 6th (out of 9) gear at 250 km/h. Forza is IMO not too forgiving and I really like you can upset the car if accelerating in a wrong angle on curbs for example, what's completely missing in iRacing even it's a thing in real life. The last fatal Le Mans accident (Allan Simonsen in 2013) happened because of slip over curb.
Great honest review of the differences but we’d still like to know your personal preferences and reasons as well. You’d probably get ripped apart in the comments by eejuts for that though sadly.
Thank god the first thing you mention is the understeer. The people over at the Forza subreddit were making smug comments towards anyone pointing this out at launch, it was disgusting.
I love this sentence "build from ground up" while nissan silvia model is from FM4 xD
Forza feels much more natural with a wheel. Gets light on understeer and kicks back on oversteer. GT however.... idk how you play that game with a wheel. The FFB is just like.... heavy all the time.
In the end the most frustrating part for me personally is that the devs hyped this up as the future of realistic racing games (i'm not expecting a sim), the "built from the ground up" engine with the complete overhaul of car physics, and in the end, of the major racing titles ACC/AC/GT7/I Racing & Forza, Forza is the most arcade like game of all of those and that's not how the devs hyped this up. I'm not trying to be a racing purist, I love AC and ACC, and I got Forza purely so I had a game that I could just pick up a controller instead of a wheel and just have fun on, but even 10 year old Assetto Corsa is more responsive and gives better feedback on a controller than this modern title. I mean christ, they haven't even added Steering Gamma or Steering Sensitivity.
It's just not good enough relative to the hype the devs built.
The thing i find good in gt7 is when with wheel en you get wheelspin you can really feel it and you have to correct it before its too late and your car will spin makes it really exciting bit thats just my opnion
I don't need help getting passed the edge of grip. That just comes naturally, like hitting the barriers or going into the grass
I used to play all 7 Forza motorsport games... but since GT SPORT and GT7 came out, well you can guess it. This despite off the tracks Muggelo, Maple Valley, Siverstone and Road America. GT7 is missing break pressure and tire pressure, in Forza i used to play with 80% of break pressure this way i hadn't to use abs. I think both games has pro's and con's.
I'm sorry but Gran Turismo gives the feel of moving the camera and not the car. Forza has always appeared give the feel you are actually driving vs GT.
This is correct, but for some reason. People have always believed marketing tagline “the real driving simulator” and just assumed Forza does not have as robust physics engine.
who the hell plays a sim at third person? forza is still more arcade than GT7
@genderlessundeity Never said it did.
This is the latest Forza fanboy talking about when it comes to 3rd person camera. ((Lol go figure Forza fans play in 3rd))
@@TheWorldsMythLol, the tire grip in Forza is definitely more realistic than Gran Turismo. Sliding in Gran Turismo is harder than in real life. Gran Turismo feels so flat and lifeless and while Forza is not close to the real sims, it is still more realistic than Gran Turismo. Even the most popular GT youtuber, Super GT, said Gran Turismo is nothing like real life.
BUILT FROM THE GROUND UP
What's your favorite game/simulator, strictly in terms of physics?
Thanks in advance
Its almost as if they deliberately put the understeer in there (how could they possibly miss it in QA?) so they could say "look how great how our tuning works, you can make huge difference to the car handling" 🤔
Nicely done Emuly.
I'll give it a test run on Game Pass when I get my graphics card back from ROG. Since I'm an R6 tuner on Forza 5 (The only one I know of) I can probably set the cars up and just check the content and physics. If you want a better SIM than Forza or GT, which are video games, not SIMs IMO, try Ascetto Corsa Competizione, Automobileista 2, or rFactor 2 which will require a full SIM rig.
In the Gran Turismo series, there has traditionally been a choice between sim and arcade steering modes. I never really played in arcade mode, but I assume it's similar to Forza Motorsport's simulation steering. When you select simulation steering, you get a more immediate and precise response from the steering wheel However, this also means that the car behaves realistically,If you oversteer and try to correct it by turning the wheel in the opposite direction, the car can snap back violently, leading to a potential loss of control and a crash.
Problem with sim steering is that it makes it almost impossible to actually do a long turn on FM.
You need extra long analog sticks if you want to do that, wheel is just going to be the best possible input on some tracks (especially on slower cars)
Having both games i prefer the handling of the Gran turismo.what Forza needs licenses medals like Gt
I freakin' love this round accent. Pozdro666
Played both but tbf I’ve not played the new Forza much. I prefer GT overall despite the lack of feel when ‘drifting’, plus the loss of time every time you lose traction is extreme as Emily says.
The thing is for me, Forza seems too happy and almost wants you to slide which I’m not so keen on, however the gt cars upwards are much more planted. I need to give Forza more of a chance yet but these are my initial opinions
What tires do you drift with? I use comfort softs to sport hards, and i like to be aggressively. And it feels good.
@@littleAE86thatcouldupdate. I take it back about the tyres, soon as you fit the race or even sport tyres the car is a lot more planted. There’s still understeer but I’ve yet to finish upgrading the car yet (and then tune it). Forza is definitely growing on me
I can confirm that a standard front engined muscle car with street tires understeers on a track.
my H sprint pedals worked with the game in the beginning but now disconnect right after race starts, physics still need alot of help, should have waited a year before actually getting this game, iracing still the GOAT
One thing I noticed is that when I drove the old LMP cars or GT race cars, those cars are really loose and oversteery in Forza. Like I found myself spinning out the LMP cars a lot in the game and the GT cars feel really oversteery and low downforce.
Both games are enjoyable, but the VR2 mode from Gran Turismo is a big plus for me.
Is a shame that the VR cost a lot of money. The experience is undescribable.
Having played both extensively, here is my take.
GT in its first year was a mess. Crashes, MTX, lack of weather options etc. imo a worse state release than Forza has been.
That aside.
Racing and handling.
GT7 the car feels alot harder to take over the limit. The back end hardly ever wants to step out. I find it much easier to stay inside the limit on GT and do good lap times.
With Forza I feel like im genuinely on the limit of the cars adhesion. Tuning imo is far more important in Forza for each individual track. Im fighting the car and the other racers at the same time. Catching that rear end whike risking it roind the outside in Forza feels mkre rewarding. It really feels like you were on the edge to get that move done.
Hopefully however the Novemebr 14 update fixes the annoying stability issues online. And then they can work on twawking rhe penalty system. When thr oenalty system works its great. But has moments where it clearly gets it wrong.
Lets see where Forza is in 6 months. I get the impression it will be uodated alot mkre rhan GT7 gets updated.
Are you a pro competing mixed? Just wondering because in other esports they say that is not possible so that would impress me much.
I have played both and Forza on pc and Xbox! Xbox is far more stable, the pc version is a mess, to the point it’s just a joke! I always go back to GT7 though, it’s not as graphically crazy but it’s overall more clearer image quality and smoother! Not to mention it has a 120hz option and the amazing PSRV2 option. Forza is a one trick pony and it’s not very good at that one trick lol I will say that I prefer the engine sounds on Forza though. The world sounds are rubbish and the impact sounds are terrible.
This new Forza feels understeery and heavy to you? wait till you try Forza Motorsport 7 or Horizon, unplayable
Good vid Emily. I hate the way even with the Forza deadzone at zero, that Motorsport still has resistance when you want small movements from straight ahead.
It's like Turn10 build in a deadzone - possible to combat stick drift on used gamepads. If you watch pre-release YT vids you can see cars being adjusted in sml amounts in a jerky type of control. This is the reason for this. For me, it renders the game unplayable. GT7 is much better on pad. I've even played Forza since the first update and it cars refuse to move tiny amounts from the straight ahead position from stick input. This means that when the cars do move, they move more than they should, grrrrr. Such a shame.
I'd say thats a thing for every Controller player and i'd say it's the proper way to get people to learn steering on a controller. Im a controller player myself since i cant afford to get a good steering wheel or even a yoke.
Either you learn to tone down your steering input and get used to turn constantly light on fast corners or you tap the stick.
I play Forza Motorsport pretty often now and am learning to stop tapping the stick since many cars really dont like that kind of input and break away instantly.
For me Forza feels more SIM'ish than ever! And i really like it so far. I never enjoyed GT because the cars feel off and wont steer. At least in my experience.
If your on one platform and looking at the 'other'....
Look at pc instead. Much better platform to progress a simracing career on.
Just be prepared for a culture from the devs that would shock you on console (looking at you Rf2).
I love Grid Legends 🤷🏾♂️
Pro Dude 🙌
Forza is for fun, But GT will smack you off the track in a heart beat if your not paying attention, I play both and to me GT need more focus to stay on the track cause a lot of cars have crap brakes even if you bought the racing ones.
Take a 1969 Chevrolet Camaro and go around Laguna Seca. In GT the car did spin around on the startsssstraight with no warning..
What is better Sim ? Mario Kart or GT ? Depends what Console u have :)
Is iRacing playable with a controller, specifically a DualSense? I'm yet to acquire a steering wheel, but I'm eager to give it a shot. I'd like to mention that I've previously experimented with Assetto Corsa, and I noticed some inconsistencies. In Gran Turismo, each car offers a distinct and engaging experience. However, in Assetto Corsa, while certain vehicles like the Porsche 911R deliver an exceptional feel, others seem peculiar, and some even handle similarly. Moreover, it remains challenging to control cars with a controller in asseto corsa while gt7 feels amazing on dualsock 4 still have buy a ps5 to feel what is like with a dualsense* edit .
Furthermore, in terms of the physics, I've found that Forza Motorsport falls somewhat short of replicating real-world dynamics. On the other hand, Gran Turismo delivers a more authentic driving experience. From the videos I've watched of iRacing, it appears to excel in accurately replicating real-world physics, further piquing my interest in trying it out with my DualSense controller.
I would not recommend using a controller in iRacing, you will most definitely have a horrible time.. and likely, get reported by everyone in the race haha. I tried it before I had my wheel and on asphalt it's just not possible, on dirt however I was able to be competitive.
all racing sims have their strong and weak sides, iRacing is no exception. people say Raceroom and rFactor2 are pretty good on a gamepad, look at them maybe. Raceroom is even free-to-try
Forza wins career modes and AI
Gran Turismo wins graphics, physics and overall car performance
Forza is BORING
cant get over how bad the graphics are in Forza the car models and the implementation of shitty ray tracing has killed the immersion for me.
Controller is really good in my opinion. I’m a drifter not a racer. Everything feels smooth and I love it. I’ve tried racing and it feels fine on controller. It may be weird to some but turning vibration all the way off always feels better. In my opinion vibration kind of mentally holds you back of getting max potential of your car 🤙🏽
What steering wheel are you using
I would like to know where physics is more realistic. I feel like GT7 is more easy and casual than forza
So... basically, 'Stunt Car Racer' for the Amiga 500 is the best... Yeah, so true!
0:13
CZcamsrs should stop repeating the garbage companies tells them…
The Ground is Forza 7, with car models coming from older games, such as Forza 1 on the original Xbox (2000’s)
Anyhow, it’s a fair review
Thanks for your Opinion! I must say , your selection of words to describe the differences between tittles were super intelligent 😁
I made a video myself about FFB settings for Forza if you ever feel interested to remove the numb feeling and properly enjoy the forces such as kurbs , bumps etc.
I am an old timer Forza player and Often Drift in Assetto Corsa, i honestly believe i can help the community with the brief guide i made 🙂.
I need to Update my comment , For Thrustmaster TX/T300 and possibly T150 , my current video applies, i just upgraded to a Fanatec CSL DD and i had to make some changes, will release a video soon after im happy with final tweaks, All i can say for sure for the time being is the major changes will be on Fanatec firmware settings itself !
I've got both and on a wheel forza wipes the floor with gt
I race both of them equally and at least on controller. I have to say my experience is the driving experience is actually more intense on Forza. Also, I find the back end is far more stable on GT around corners.
love your shirt
This guy makes some valid points.
Its so pleasant to hear her talk shop, nicely done.
From the ground up? With sooo many old models
I have always found Forza to be more natural to drive. Weight transfer, loss of grip, and suspension are better.
Surface tracks in GT7 are more real . Look at the turn 2 in nurbergring on Forza . That is not right scanned . Car model in GT7 has more detail and these 2 factor are the main factor for A SimRacing game .
So true, I'm going playing back to back Gt7 and this new Forza, FM is more is a masterpiece.
One key difference between Forza and GT7... With Forza, you are not limited to Console only. Currently, the only way you can you can utilize the PC for GT7 is with the Remote Play App, but that requires a high end gaming PC and very, very strong LAN connection, otherwise the lag ruins your races along with anyone else you are playing along side. You also have the app option for X-box, as well, and it has the same limitations.
high end pc for remote play? that doesn't sound correct. also, for remote play you need the console itself too
@@vsm1456 Yes, of course, you still need the console... that is the point.
And yes, to run a game, like GT7 through Remote Play, you need a high end processor, tons of ram and a VGA that has both, too.
You have the PC Operation System and background apps, plus the Remote Play app AND the streaming of the game. Without the power to handle that load, you would end up with Processing lag and Memory Lag. You would also not have the aesthetics.
@@X-Being the console is the device that creates the video stream. your PC is basically only showing you this video and collects and send your inputs. neither of that requires a lot of resources
@@vsm1456 lol, the PC is running the app that pulls the stream from the console.
And you have data going back and forth between.... both sides are processing data!
@@X-Being it doesn't "pull the stream", it receives a video stream from the console and plays it. like I said, it doesn't require a lot of computing power. so I don't undestand your point unless there's something going on that I'm not aware of
I haven't played forza yet need new graphics card but i heard that the game is missing alot of tracks
If I’m going to go for “authentic” racing sim, I’m not playing either of these games. Having said that. Forza is just more fun.
The AMG Hammer has very little unser steer stock
"From the ground up"
You exactly explain why i've always hated GT. "Gran Turismo making RWD car undrivable since 1997". P.s Joes ffb settings arent good, use kireth or hokihoshi one with a dd base 😉
Anyone think gt will drop a update in near future setting out its multiplayer to be more modern?
Im starting to get interested in trying gt7 with vr if it works correct outta the box.
VR works and is amazing in GT7. I have both games and enjoy them.
Not sure what you mean with more modern. But the chance of them revamping core systems in GT7 is pretty much 0 I'd say.
Do you want to race on Monza, interlagos, redbull ring or Nordshleef? get GT7, these tracks are not in Forza at time of writing.
Do you want to race at Hakone? get Forza.
20sec penalty to Turn10 for releasing an early access
Then comes the psvr2 and a full sim rig with DD wheel…
actually... yeah I quite like grid legends.
Summary: GT7 is more realistic and Forza more arcady. When people ask about which is better they want to knwo which one is closer to real life.
false, Forza has arcady feel at the start, if you shut off assists it's a whole different beast... stop spreading lies and bs
@@ViperBitenESP Now read your first sentence again. What's false?
@@EldenDriver They set it for everyone to be able to play standard with assists on... if you want full sim you shut the assists off.
That is what i said if you bothered to read it
@@ViperBitenESP I behavior of the car are not realistic even without any assists. and FBB is absolutely terrible evn when you find the "best settings" Driving on a wet track is an joke. it's glorified NFS.
Forza is better
Forza looks unbelievably bad compared to GT7....
agreed. it looks so flat. no contrast no good reflections. ew