A tip for if you're worried about resource efficiency is to take a reference image of a full stalk of grass, then cut out the background, then attach the image to two different planes rotated 90 degreeson the z axis fromone another; it ends up looking about half as good while using a small fraction of the hardware resources.
@@AnecProductions possibly more on the material side but you're using like 10% of the mesh geometry you would use otherwise for the same level of grass density which more than makes up for it especially when you factor in gpu instanced materials which really reduce material overhead in cases like this.
@@wonderflouniumin terms of efficiency if you use two planes like that it’ll create a TON of overdraw which isn’t that good, regardless gpus are big dumb machines that love to output triangles.
@@dakijols all I know is that in my unity project I tried both the method as depicted here, and the method as described in my comment; the method I described uses less than a tenth of the resources for comparative grass density.
@@wonderflounium It actually works fine for far away stuff. While I primarily work with close up product animations, I used this technique a few times and Eevee and Cycles both render WAY faster this way
Fun fact: You could also just download an image with transparent background and make an image block then copy, rotate 45°, repeat But this is the laziest way
You can skip a step by importing the image as a polygon plane and cutting out the grass instead of having to model the grass, uv project it, and reposition the UV points
Instead of doing all that you could just add a grass texture , add a hair system , check the advanced box and go into physics then raise the brownian value to .3
This is an unoptimized method. The proper technique is to make grass into a transparent PNG texture, and map that into a plane (called a 'card'). Then you can just place a bunch of those planes in the same method. Way less verts and looks the same.
This is actually often slower in modern 3D software. Through extensive testing it was determined that more verts render faster than many alpha planes. (to an extend) and will always look better due to better shading on the geometry.
This takes the meaning of "Touch Grass" to all new other level
Grammar*
@@RandomDrawinglol pneumonoultramicroscopicsilicovolcanoconiosis*
But he didn't touch grass tho😂
I will not ruin 69 likes.
A tip for if you're worried about resource efficiency is to take a reference image of a full stalk of grass, then cut out the background, then attach the image to two different planes rotated 90 degreeson the z axis fromone another; it ends up looking about half as good while using a small fraction of the hardware resources.
Wouldn't that require using alpha transparency? In game engines that uses more resources.
@@AnecProductions possibly more on the material side but you're using like 10% of the mesh geometry you would use otherwise for the same level of grass density which more than makes up for it especially when you factor in gpu instanced materials which really reduce material overhead in cases like this.
@@wonderflouniumin terms of efficiency if you use two planes like that it’ll create a TON of overdraw which isn’t that good, regardless gpus are big dumb machines that love to output triangles.
@@dakijols all I know is that in my unity project I tried both the method as depicted here, and the method as described in my comment; the method I described uses less than a tenth of the resources for comparative grass density.
@@wonderflounium It actually works fine for far away stuff. While I primarily work with close up product animations, I used this technique a few times and Eevee and Cycles both render WAY faster this way
*Me who still needs to learn the basics of Blender:*
Manually modeling grass has never been so easy
This is SO HELPFUL
I WOULD HAVE JUST USED HAIR!
Thanks!
I love that you advertise your product, but you also explain a free alternative for people who want free 🖤🖤🖤
Fun fact:
You could also just download an image with transparent background and make an image block then copy, rotate 45°, repeat
But this is the laziest way
You can skip a step by importing the image as a polygon plane and cutting out the grass instead of having to model the grass, uv project it, and reposition the UV points
Cool stuff!
Use image as plane, and knife tool to cut the shape of grass, then you don't need to worry about the UV's because it is already done.
Thanks very helpful
Thanks for the info
Now I can definitely touch the grass indefinitely
Looks top quality! Awesome work
Failed to complete tutorial, I can’t touch grass
Exactly what i needed
Nice!
Esse é o estado da arte na capacidade de síntese.
Parabéns.
This is very HELPFUL 😊
I can definitely do it under a minute 😊
Thanks❤
How am I supposed to do it in under a minute😑?
There is an easier route, use particles to create a similar effect and play with the brownian value around
I liked this video
I liked this comment
@@CGGeek i liked this reply
@@lixvinity I am liking this reply
Thank you
Bold of you to assume i have a garden 😆😁😃😀😲🤔🫤😕☹️😢😓😵
just use "image as planes" so you don't need to unwrap, align the UV map, and texturing.
Thank you so much now I know how to add image references
FUN! 😅
11 polygons on 1 blade of grass. Nice!
I LIVE IN THE DESEART
impressive
Millions must grass, thanks dude
guys it took me 57 secs , he is kinda right 👍🏻
Good!
cg please when are you going to make a video and list all the equipment you use in your animation studio
Waiting for your response sir
I can finally touch grass. Living in a desert is hard.
Soooooo easy!
Instead of doing all that you could just add a grass texture , add a hair system , check the advanced box and go into physics then raise the brownian value to .3
"Head to your backyard"
My "Backyard"(its just the front, there's no backyard): Drier than a desert
This is an unoptimized method. The proper technique is to make grass into a transparent PNG texture, and map that into a plane (called a 'card'). Then you can just place a bunch of those planes in the same method. Way less verts and looks the same.
This is actually often slower in modern 3D software. Through extensive testing it was determined that more verts render faster than many alpha planes. (to an extend) and will always look better due to better shading on the geometry.
Cool video :D
This is a good ad
Steve I thought you said " in under a minute " :p
NOOO I'D HAVE TO TOUCH GRASS😭
❤❤❤
cool sauce
How to make a porter Robinson music video
thats what i wanna know
My pc said no with the translucent shader
imma 3d print grass
Sir make video like proffecer of how ❤️
grass under minute....... yes
Now I see...
This is why my potato laptop can't run today games...
Yes videos vabhav bhai ke pass jani chagiye
is that rendering every single blade of grass as a 3d object rather than 2 planes?
❤ u from BD
In what world did any of those steps take under a minute? Nice results though.
How to make a character in blender
i wish tarkov did this, instead they re use the same grass like 20 times in a single spot
As someone who understand very little… I’m curious if this method is better than using geometry nodes, or is it just a personal choice?
Botaniq:
now you can touch grass in game and real life
bro how to use blander?
1:00
What's the name of the music.
Is there a geometry node way to make it?
Can you animate it?
When you tell someone to touch grass:
Ok, now do that in UE5
Why can't i just take a picture n ai makes it a blender image
Or did what Minecraft did, pictures stacked on top of each other
0:00
Take pictures of grass💀💀💀
0:01
How to make 3d in blender look like 2d?
I have a problem! The grass is not appearing when I implement it into the plane I choose as ground, any help?
❤😂😅
wait so why couldnt you just use the grass in that pack if you were going to use that anyway
cuz I showed you how to make the grass assets first
Bro saying to us to go touch grass
How does that take a minute or less
"Seedy grass"
You mean tree or bush?
Is it available for unity?
if its an fbx file or something it would work, but after unity changing pricing stuff if its not too late you should switch to godot or UE
Touch grass...VR grass that is 😂
13K L
69C
is this easy on game engines? like open world
Can confirm that it took way more than one minute. Liar.
g scatter doesnt even work plus people just use geonodes now
To make some grass you need to touch some grass
did you say, touch grass?????
everyone thinks this is under a min.
What’s grass?
Bro the first step is literally impossible like wdym
A hamburger
:01
I failed step 1
"easy"
..
whats wrong with your voice the pitch change is sus AF
Don’t forget to colour correct and crop those images or NEVER WORK IN A PROFESSIONAL STUDIO!!!
Easy but fuckin kills my computer
Are you using a potato?
@@Procedurallydegeneratedjohn yep
@@LDIZZLE... 🤣
from the author of the greatest CG failure ever "that will change everything"😅😅