Half Life 2 RTX looks quite nice!
Vložit
- čas přidán 8. 01. 2024
- Real time pathtracing on everything looks jolly pleasant in the quite good game of Half Life 2, one of the games of all time. RTX Remix has a release date of January 22nd, Half Life 2 RTX does not.
See the latest blog post here: www.nvidia.com/en-us/geforce/... - Hry
I'm so excited to play this 20 year old game once again
No way it's 20 already! Damn i'm old... :D Feels like played it first time yesterday.
highway 17 :c
@@ohne_speedIt's 19, but it turns 20 this November.
half life 2 is NOT 20 dont say that
its actually even older when u consider the leaked version@@npenplz
I love these summary videos of tech/game news. Your passion shines through.
"Shines" through, nice RTX joke :^)
This is absolutely true!
@@heyitscaiit9696
GayTX
Looks more like he's just copying someone else's content.
@@DVDfeverGames what are you talking about man? Do you have any evidence to substantiate such a needlessly hurtful comment or do you just have no qualms about saying nasty things about people? Im sure youre better than that.
By the way, hl2 rtx does not use any ai textures. It is a feature, but orbifold is using hand made textures. And the rest of the games listed are all community projects with only technical support from the remix devs.
Now this is something I massively appreciate. I and many, many other people have personal qualms against ai *generated* textures. So to see them use AI to specifically enhance the game, not add to it, is just extremely nice. I'd like to think these uses of AI technology to be the most common usage, instead of actually generating new things to simply save money.
@@jeffdunhamvevo953 Very naive thinking. AI is the future, like it or not.
@@spatialvacuity Wouldnt mind it if it wasnt mostly just art theft & if it wasn't being used to strip artists of their jobs. Shit should have just been a reference generating tool from the start.
@@brit_no I think we would disagree about what we consider theft, but iv always been strongly against copyright anyway. People loosing jobs to a new technology is nothing new and not a good reason to dismiss such technology. Artists are not an exception.
@@brit_noAI texture generators don't work on the same datasets and parameters that other generative image programs are based on. These ai generators could be trained by a single person with PBR texturing knowledge and going around taking photo's of various surface types in real life.
I understand where you're coming from and generally I'd agree with you but that is when the AI applications are trained on massive datasets of copyrighted work that are being scraped indiscriminately without consent. That isn't what is happening here.
AI PBR texturing has been around for years at this point.
No one will care about a 256x256 tile texture being converted to a 4096x4096 texture with additional PBR maps for modern rendering pipelines.
This isn't an instance of massive art theft, these applications don't need LAION 5b.
Source: gamedev who's worked with AI assisted workflows for years.
AI as we know now is vastly different than software such as Quixel Mixer or RizomUV (AI assisted tools for 3D workflows).
You said it. This is not how valve would do the game today.
This is like a alternative timeline of graphic evolution. I love this.
valve would optimize everything and make sure the game would run fine on a piece of sliced bacon. they push innovation in ways that are achievable to a larger audience than just people with VERY high end gear
@@lukabrasi001 i think thats the nice part about valve, they will push boundaries everywhere, but also make sure the average person can still enjoy their titles
@@lukabrasi001Cs fans with actual slice of beacon Pc
Arrhhh Cs2 don't run on my Dell computer 1996
@@lukabrasi001even half life alyx runs great on 2060 level gpu's. And it's still the best VR Game ever made.
@@self-proclaimedanimator it still runs on my intel hd graphics from 2010 at > 40fps with fsr performance, which shocked me, cause csgo was a stuttering mess cause of 2.2 GHZ clock speeds on my core 2 duo and only single core usage.
I really like that they didn't just slap on some RTX lighting and say done, they are redoing animations, sprites and models along with it.
Quite excited to see how it's gonna end up.
That generally seems to be unfavored by Nvidia since RTX Remix is much more capable. All projects so far I have seen do make use of custom assets and high resolution textures.
I also think HL2 with RTX shading was already possible, atleast via loading maps within Source2.
@@Sarrg I wouldn't say it's unfavoured, their project is sponsored by NVidia, plus RTX Remix is not only a lighting changer, it's also got texture upscale/remake tools and they are also providing plenty of pre-made free assets for people to use in their modding projects.
@@Sarrg Source 2 doesn't support RTX? (I think it's only available as a lighting previewer for the hammer editor.)
@@ethanbear360i think if and when half life 3 (or portal 3) comes out, it will have RTX. Valve used to be at the forefront of graphics tech. Counter Strike 2 and Half life Alux have a slightly cartoony feel to them because of lower fidelity textures and effects because eSports and VR games both need as much performance as one can squeeze out of them and a stylized look fits better with those constraints.
I just hope they optimize this better than the Portal RTX on graphics cards besides the 40 series. I really want to run the game over 10 FPS on and RTX 3070 😂
The thing about the "overhauled" 4k textures on many props is that they seem to all be static now.
The older low res textures on props often had animation where appropriate, like brinking lights on the rack electronics seen at 5:20
I get that it's nice to see a big upgrade in resolution - but losing any degree of animation just makes the whole thing look more and more like a static simulation rather than a dynamic world, no matter how high res the textures are or how good the lighting is.
Half life 2 lighting still looks spectacular and has a better presentation than many games today. In 2004-2005 the source engine had already incorporated "Radiosity Normal Mapping" which is the encoding of light maps in a novel
basis which allows them to express directionality of incoming radiance, not just the total
cosine weighted incident radiance, which is where most light mapping techniques stop. The specular lighting was done through a set of manually placed HDR cubemaps. But the
most significant component of Half-Life 2 character and model lighting is the inclusion of
a directional ambient term from directional irradiance samples precomputed throughout
the environments and stored in an irradiance volume (yes, like we see on Blender's EEVEE), the directional irradiance samples or ambient cube sample points are stored in a 3D spatial data structure, when any model that moves in the environment, only the nearest sample point to the model’s centroid is selected from the irradiance volume, this can result in hard transitions in the directional ambient component of illumination as the character or object
moves throughout the environment, but they choose to time-average the ambient and local lighting information to limit the effect of lighting discontinuities. Further read at: www.realtimerendering.com/advances/s2006/Chapter7-Shading_in_Valve's_Source_Engine.pdf
Interesting! I always wondered how normal maps worked with lightmaps
The hard transitions wow you described something I was wondering or maybe I confuse it with the cube map switching
yap yap yap
meaningless word salad
Skill issue @@windowsxseven
4:17 Wow. Unbelievable that this is the same texture. I never realised that the original texture was meant to represent multiple iron plates. Now being in 3d, it totally changes the way it looks and feels. I love it.
It's not literally the same texture, it was remade but looks the same on purpose
That's because it's not the same texture
HL-2 has a distinctive art style that is pretty different to just using as many polygons as possible, it's like the gent said in this video, a kind of cartoony look but not quite, it's important to maintain the OG art style if you ask me, but that said, I'm sure people wile like the new shiny textures, most people don't really care about the artistic merits of a game anyway I'm sure, I'm in the minority there I reckon, which is why I think super scaling is a much better method of getting higher fidelity textures, it retains and uses the OG look.
Goofy comment
@@mschulmeister6519 Dude, It is the SAME texture, just upscaled with AI. Everything is the same, the count of the "barrels", the dirt stains, the amount of bolts. Everything is identical except of the quality.
*4:20*
OK, I wasn't sold until the corrugated iron wall.
Even the cobblestone road wasn't enough.
But when I saw that corrugated iron wall, I thought "Damn. That's a corrugated iron wall right there. I'm sold."
imagine half life 2 vr with rtx
A NASA computer would probably not handle that lmao.
I fucking wish. Maybe the HL2VR team is considering it talking with Nvidia to get this supported? Who knows.
@@PlaisiTWO That would be cool as fuck
Not gonna happen with the number of rays you can do right now. It would look like a bad acid trip
They answered this question in their qna and unfortunately it will just be incompatbile because of how rtx rendering works
Excited to see this project getting more coverage! We love you Philip 🧡
Thank you for the video Phillip! Looking forward to another year of great content
if I remember correctly, HL2 was one of the first games to utilize normal mapping which still looks impressive today, but I just love seeing that it's getting the overhaul it deserves today.
The Chronicles of Riddick: Escape from Butcher Bay, would like to have a word with you.
@@MapSpawn Hahaha, it's nice !
Think I saw your gm works ..catapult tutorial
Now that you mentioned the revamped sounds that makes a lot more sense when I was wondering if the MP7 sounds different in the trailer
They still need to adjust some of the textures and materials, the headcrabs looks like they are made out of clay, the grass looks like it's been freshly mowed, and the image suffers from overbright in a bunch of places. I hope this will stay more true to the game's art style than Portal with RTX did, and run a bit better.
3:18 This is the only thing I'm worried about tbh. That dilapidated brick wall isn't supposed to be a stone with brick imprints. Same with the tile flooring. The AI doesn't really know what its trying to make and ends up making some skyrim cave wall looking texture. Though I believe the team will get those issues sorted by release. Its still looking great
I believe that the are just not sticking up AI and call it a day, as you can see in another textures there are details that an AI couldn't guess like broken slabs, also the wood planks texture is not exactly a 1:1 upscale, it was manually redone or at least is what it seems
they aren't going to be using the ai textures
One thing that's interesting after my recent hl2 replay was... the reflections. Every water surface got perfect reflecitons and it;s not cube maps since the items and objects are also perfectly reflected. These are best reflections ever
3:22 I really hope those materials aren't final. The brick texture looks so bland compared to the original. And the tile floor looks more like a microscopic image of reptile scales or something.
Still, I'd say it's looking pretty solid so far. The parallax occlusion mapping definitely adds some much-needed depth to the otherwise simple, blocky geometry.
Neither of these were made by Orbifold Studios, nor are they being used in hl2 RTX. philip got confused with nvidia's showcase of their ai tools using hl2 textures
The 3D details are the height map, the metal panel texture, the rocky ground texture. I have made similar textures from zero, no ai tools whatever. I know the random slightly rotated placement of each rock and how to do it. If you carry those height map details too far, as you mentioned in some blind spots or edges it becomes weird which most games dont event care and do anyway, which i suppose will happen to hl2 rtx as well, they wont care. If you played trepang2 what you will notice is that in underground rocky+human constructed places the rocky surfaces geometry is very straight and simple. All the details, rockiness and stuff are the height map details which gets very crazy when you take a careful look but the actual surface is just straight and very primitive. I suppose they didnt do displacements for optimization. In areas they did displacements they did it very wrong and fcked up, in terms of placing it. You could literaly in some surfaces see the empty no face behind of the displacement surface.
You could go ahead and fix them yourself. Orbifold studios is hiring right now, and if you're good enough, they will let you in.
@@UncleBurrito15 i wish i could but unfortunately many things going downhill in my life.
@@zombine7103 Best of luck.
@@zombine7103I hope you will be OK
I actually just joined the team developing this, Orbifold Studios💪 I’m gonna be using my 3D skills to help remake assets. Super excited, HL2 is my all time favorite and getting to work on it is peak awesome!
Love your content btw man, always have!
imagine this being your first introduction to the half-life games.
im trying to say that they should make a black mesa with rtx
it will be to me
same, playing black mesa rn@@cellardoor9882
Id love to see Philip do deep analysis on hl2 rtx when it comes out,
These old hl2 videos hit hard not gonna lie
This is amazing. Our childhood reimagined
Nice video philip, thanks for exploring this HL2 RTX showcase in detail. I wouldn't have seen it without you.
The sounds and music in your videos are the best, so immersive!
One thing some forget is, often the shadows and lighting was made to look a certain way but when you use other techniques in order to generate lighting and shadows things stop looking like how they were intended, sometimes it breaks sections of games, not to mention all the side effects of these techniques.
Overthinking things plus it has human oversight
Just wanted to chime in to say the music you chose for the vid fits really well and I really enjoyed the video :))!
i remember playing around with an addon parallax shader in gmod back in the day. The Combine Elites looked so gorgeous, also had phong pre orangebox.
HL2 is also just great storytelling, it had a great atmosphere. Playing the game made me really feel a part of the story instead of being just another shooter .
Super excited about the new assets. Hope they take note of your thoughts since I thought that was tiles too
do you have plans to cover The Talos Principle 2? your video on the original was so well written that it actually convinced me to buy the game. would love to see you share your thoughts on the sequel
I agree, hope he talks about it eventually.
Hey, a helping hand on the initial VTMB (and Freedom Fighters 2001 (AND Silent Hill 2)) project here, had a huge deal with debugging VTMB with REMIX in it's early days and it's nice to see how nVidia kept updating and fixing REMIX to support the games better since no two games are the same. the thing it seems to be missing from source games are the 3D skyboxes since they're a secondary render target obviously, so it gets omited from the bigger picture, but otherwise i think with omniverse, the people working on the project could integrate the 3D skybox into the level itself without no fuss with today's processing power.
posing help to the (maybe official) project is a good feeling man. maybe i might get back into it and ask if the team behind it needs the help hand tuning the visuals for them to ensure proper VTMB feel. i'd be the happiest man alive if we could get a remaster in any form... so a real big shame we never got a source code or reverse engineering (or an actual sequel instead of vampire fallout 4), or anything from Troika to help maintain this piece of history the way it deserves to be
This with the Unrecord style color grading would be mind blowing
great and interesting video and perfect video length! They comparison shots help me understand the topic more
I will finally be able to play Half-Life 2 with less than 30 FPS thanks to the RTX option! I can't wait to stutter through Ravenholm!
Buy a 4090.
@@onshgive the money then!
I trust the fans more than i trust Nvidia employees
perfect timing, I was planning on replaying the series some time
The background song you use in someone of the videos gives me chills every time I hear it.
I liked the portal one already but this has way more different environments and interesting things to look at, do you think you'll make a video on it in detail when it comes out? At least it seems like you had fun making this one :)
3:45
Yeah, that is bathroom tiles, not rock.
I really hope they release a version with just update models and better lighting for those who's machines can not do pathtracing. Like, somehow using the higher quality pathtracing to improve the baked in lighting and making the realtime shadows higher quality.
I thinks this is not possible as models in rtx remix mod will be using rt enchanced materials which wouldn't work with baked lighting.
@@2kliksphilip
Okay...I know you definetly get this a lot but, unfortunately, no one is immune to my pedantry. You do not need the "of" in "I think of AI generated images-".
But, yeah, you are probably correct.
ok I love this
this is not only a texture upgrade its a faithful one . I am so tired to texture upgrades that randomly change colors of things or completely change the look except for that one tile texture.
Agreed, 100%.
Environment artist here. About Parallax Occlusion Mapping(POM) breaking down on the edges of things; It is driven by a heightmap, which is a greyscale texture, and modern engine shaders can mask out that heightmap by blending in a neutral value (i.e., zero height) on specific areas of an asset, so you can set the edges to have zero POM and thus looking correct(You can still retain a feeling of volume since you're usually also applying a normal map). However in my experience masking POM is often deemed too expensive to implement just for that slight increase of control of the final look (Which annoys me greatly as an artist; There's tons of polishing techniques that are often overlooked because it's deemed "not worth it")
It is exciting how good these old games can be made to look. Might get my nephew to try out my favourites if they look this shiny.
The only ones who really do something here are Remade Assets, the rest is just lighting, which most often makes things worse, for example why in a barn with zombies an ordinary wooden floor suddenly becomes shiny like tiles
Yes! I knew phillip would make at least one video on this! I've been patiently awaiting it
I'm so hyped to see Garry's Mod with the RTX support from what they mentioned in the blog... Imagine playing your favourite maps revamped with raytracing in VR!
If your hardware allow it
ray tracing and VR in the same sentence is just asking for struggling fps and heavy motion sickness💀💀
I'll be interested to see how feasible it is to back-port some of these textures and models from PBR form to use in plain old Source maps. This does undoubtedly look better than static lightmaps in a lot of places, but I don't understand some of the changes like the wood floor texture, looks completely different.
I think the $parallax existed even in HL2, but it might have been added with Lost Coast or ep1. There's also a parallax mapping gmod addon now, but that works completely differently and is based on an implementation for a source mod iirc. Either way it looks impressive in this HL2 RTX, hopefully they do something to make it line up right with perpendicular adjacent surfaces as you pointed out.
I don't remember where i heard it maybe the narration mode it was said but the devs were originally even against adding bump maps so that's why they didn't have parallax at the time. I think the antlion texture artist convinced them to add bump maps.
Being against a new technology that makes games look nicer is such a Valve move.
Bioshock RTX is gonna be insane i cannot wait for RTX Remix
The 3D depth in the textures is insane! 🤯
RTX Remix runtime has been out for a while now, they named very specific games because the community has been modding those a lot already. You can use it right now.
One of them is CSS, but I think that's more of 3kliks' wheelhouse.
So many 2kliks uploads. This has always been my favorite channel in your network, so I’m very excited by this development in empire 2024
I would love to see this kind of project with ray tracing in Splinter Cell Chaos Theory
some of the aspects of the game look better but the overhaul of the graphics doesn't scale up uniformly so it creates visually unbalanced areas and it doesn't follow the original art direction. Basically it's a different looking game with some parts looking better, creating a visual dissonance. The game where this was most obvious was the recent awful overhaul of Quake 2 under the mantle of RTX, where hi-res textures were wrapped around low-poly models and the lighting started to cast detailed shadows, resulting in a fun tech-demo with blasphemious, oxymoronic artstyle. I'm glad people are still playing with HL2, I finished the game about 18 times and it's remarkable. Don't forget though that a good-looking game has to scale up details proportionately though - that's the key to a cohesive remake. Thx for coming to my tedtalk.
The flaw with these "remixes" is that just with musical remixes it just completely shatters the original authors intention, this can be seen in one of the zombie scenes, in the original you can make up the zombie comming though the door, and in the other it's just pitch black.
Just recompiling the maps with a higher quality light-map would be the only thing that is needed to make the game look better.
Agreed. These sorts of remasters are cool as a thing to play with to see new technology, but they can never replace the originals as the real/definitive version of the game.
This looks fantastic. I'm excited for the tools to be released and breathe some new life into some of my favourites
The tools have already been out for awhile now RTX remix was released like months ago and there's actually tons of projects in the works already like a modding team remastering one of the PS2 era Need for Speed games also there's a few modding teams working to remaster GTA San Andreas the only issue is the tool only works for DirectX 9 games so only for relatively old games from the PS2 and PS3 era and not every DX9 game either there's some games with major instability issues some that don't launch at all some that only open in the editor and many more issues.
It's a damn cool tool don't get me wrong but it's relatively limited in it's capabilities when it comes to which games it can be used with.
@@theninjamaster67 The proper editing tools are not out yet. Only the runtime.
@@theninjamaster67 Thanks for the info. I saw Call of Duty 2 on there which is cool as I loved playing that game, and recently bought it again on Steam.
@@craftman_yt Oh I didn't know that I've just been seeing people do some crazy shit with it so I assumed it was fully out lol.
@@theninjamaster67Yeah, that's an understandable mistake.
5:18 the details make me 🌊🌊🌊
This reminds me of a game called " industria " which was inspired by half life and had some cool RT features as well , i'd recommend playing as it's decent and costs like 20 bucks
I'm not into the plastic textures, not my thing, I love the art style of HL-2, but I do love the RTX lighting, and VTMB getting the RTX treatment would be awsome, that game has a very particular atmosphere that needs to be maintained, the dark contrast backstreets and all that RTX could really bring that aspect out more, It already looks amazing with 8 times 4K (16K) super-scaling and MSAA, and 32K super-sampling makes VTMB look like it has 2020 graphics, this combined with RTX would be crazy, I'd love to see what that looks like.
sounds like perfect anti aliasing, but i feel like it would still just look like a 2004 game
This will be Half-Life 2 graphics in 2013.
gonna step in when that drops and apply it to the vr mode
There’s an official discord for rtx remix with a section on remix projects that includes some of the listed games (vampire, need for speed, etc) I imagine that could be why it was mentioned
This video makes my night night better, if you’re sick, get better.
This makes me wonder how it would look if HL2 was ported to Source 2 and updated to use these models and textures giving most of the graphical quality just without real time RTX but with waaaay better performance.
If only Valve would actually release a standalone Source 2 build people could use. Like they said they would do over a decade ago.
@@stevethepocket Yeah I wish they would do that soon - at least we'll have the gmod successor at some point
5:35 I literally jolted when I saw Freedom Fighters on the list.
Hey Philip just wanna say I appreciate your content. Seems like you always bring interesting things to my attention and the somewhat inconsistent uploads make it a pleasant surprise every time!
I would love to experience Half Life 2 the way I saw the game for the first time back in the day. This would be a great way to do so. To be fair, I would love all of the older games to be remastered like this. The games have so much soul already, that the light will bring it out even more.
This looks reaaly stunning for a remaster from the ground up i played half-life 1 and 2 back when they first came out and was a wonderful game to play and if i ever have a new pc to play this all maxed out with ray tracing all in 4k this will be one of them without a shadow of a doubt a proper first person remaster. For me just seeing it looking like this to how i remember it once looked back at the day to seeing it to this would be a joy of delight to play and see all the new upgrade.
Those 3D materials will break due to those corners, i think it's gonna be minor stuff but if you look for it the walls will seem like floating
Might be set to release for Half Life 2's 20th anniversary
Back when it came out, I remember one guy at university just having this game sit on his desk during lectures. Back when games came in boxes.
I am so excited to get an rtx 4070s end of January .. For all this sort of thing, with folks putting serious work into rtx remix, we are going to get some really cool overhauls of old games 😀 . Also cant wait to play portal rtx
I don’t understand how it makes the textures look so much better from just lighting
Can’t wait to see the combines
Looks incredible, especially impressed with assets, great work by the team. Tho I wonder if it's gonna be even more challenging to run then Portal RTX since it takes placed in a closed down, sterile/simplistic facility, but HL2 takes you through all kinds of places.. My 2060 barely ran Portal RTX, so I don't think I'll have a lot of luck running this.. :(
Portal RTX is soulless junk (
@@old_liquid I really enjoyed it. It looks absolutely stunning and ran decently well on my 3060 Ti.
@@old_liquid It’s made with love and care for original material, upgrading the assets are RTing the lighitng which all keep Portal modern for many years to come. Oh.. AND ITS FREEEEE you dummy!
It will portal is much simpler and this is running with remade assets i bet instead of a 2060 as a minimum a 3060 or 3070 will be the min
This will look amazing with cinematic mods alyx models :)
Remix is such a cool tool, I can’t wait to see what other games get this treatment. Fingers crossed for a fallout 3 remix
Idk if Fo3 will get an official remix since there's a remaster coming.
Man this will be the day now playing half life with ray tracing and having you're machine struggling to run 60fps AHH those where the days 🤣
I'm super gonna replay the game when they release this!
never played HL2 before. gonna play this with all the bells and whistles turned up to the max
cant wait to watch hl2 raytracing walkthrough
i always believed that you could simulate path-tracing in source 1 by just plopping a bunch of veeery dim light entities to light up the area somewhat
20 years later, they finally added RTX to this game thanks to RTX Remix.
You forgot the "you'll need a 4080 to run it at 30 fps"
I really can't wait to mess about with the Remix tools.
It's nice to see that they're doing to Half-Life 2 as Black Mesa did to Half-Life 1, I'm quite excited to see the release of this project!
So is there an expected release date for specifically the Half-Life 2 RTX remix?
I hope this works with the VR mod they put out
Some of the materials could still use some work, some surfaces got that flat and shiny look you get when you put old games into RTX tho some look really good.
This just made me realise how insane half life 2 looks
i cant wait til someone makes the vr mod work with this
Bro casually introduced Half Life Tuesday and thought we wouldn't notice?? LMAO 5:06
I would love if they went forward with Freedom Fighters somewhere down the line as it's IO interactives most under appreciated title .
I love Source games getting RTX treatment :) I wanted VTMB remake or sequel for years
I REALLY want to see a Return to Castle Wolfenstein RTX
This is literally how i remember half life 2 the first time i saw it
I remember Half-Life 2 blowing my mind graphically when it came out. Then we got the Lost Coast installment with HDRR and I couldn't imagine more realistic lighting 😂
Can’t wait for the vampire the masquerade bloodlines rework. I actually can’t believe it was even announced. Thought everyone forgot about it
OMG VTMB with RTX would be sooooo sick!
I was just playing hl2 in vr. It's just such an incredible game and feels very modern and polished compared to new titles.
I'm so excited! and I just can't hide! this game has been my jam ever since I got it in the orange box on the 360, I'm so absolutely PUMPED for hl2rtx to finally arrive, can't wait to fall in love with the game for.. uh.. the thirteenth time?