Presumably an easter egg reference to the starting screen from the original Elite, with a rotating Cobra model with "Load new commander? (Y/N)" displayed underneath. In this context I assume it just switches between the ships which can be displayed in that place.
Greetings, I noticed as the video moved into that area the Holo was a FDL( @5:10 ), perhaps that interactive panel lets you "holo" the various ships for sale ?
Sure, we only get a fade transition on climbing into the ship. But to be able to walk around up close to her in the hangar without using the external camera is gonna be _amazing_!
@@frankshailes3205 yeah i agree with you altho i never play the game in VR, outside camera will give you good indication on how big the ship is but when ure sitting in it. it feels like you're flying a car no matter how big the ship is. i suspect its because your view is very static due the fact that ure glued to the chair
Very impressed so far, I really like the feels of being on the station whilst purchasing ships, it may in my opinion feel more personal and imersive then what we have at present, also being able to see friends dock at the station in real time is amazing to me.
This is more or less exactly what I imagined it would be, which is a very good thing, but with the added bonus of being absolutely pleased with the UI updates. I wonder if those UI updates will extend to ship play or not. I certainly hope so.
@@x67th lol elite isn't a true space flight sim, otherwise there wouldn't be space drag, its aerofighting, in 'space' EVE never pretends to be a flight sim, its a space themed MMO, it has a better economy system then elite has, how much I wish I could just buy engineering materials from other players.
@@hashinici6422 When you think about, when you boost from 100m/s to 500m/s+ you really want to sit in your chair for that. We are talking like what? 10+ G acceleration?
A lot of people seem to be complaining about the transition for entering the ship. While I would like something like that as well I can't overlook that we get a bunch of stations, outposts, and settlements to explore as well. Also everything thing else. I would rather get snippets and make sure there are no major bugs before throwing in more. There will be bugs (as ObsidianAnt has mentioned before) but they could be a lot worse if everything is dumped at once. One step at a time people.
Agreed. I don't think they realize that the new FPS features have the potential to open doors for players outside of E:D's (currently niche) community. I think this will be a game-changer for the title and I think we'll start to see rapid growth in players.
Ehhhh, actually, no... For a game to be like Star Citizen, it needs bigger space to walk around and, also, first and foremost, ship Interiors and a VERY DAMN GOOD at that... Also, that transition from space legs to spaceship was BEYOND disappointing...
I have never played Star Citizen but when you say Elite Odyssey will "work" I feel like you're forgetting what previous Elite releases have been like. There have been many breaking bugs and game inbalance during beta and its normal to have some of that being around at release too. Odyssey is by far the biggest release of Elite in recent years. The 6 weeks Alpha (and quite possible following betas, normally two rounds) there will be plenty of bugs and maybe unfinished functionality. As the biggest release since at least Horizons with some 3 years of development behind it, we can expect a bug fest and I'm not talking about Thargoids. In the end Frontier normally sorts out the worst problems some period after release but I wouldn't say it will just work.
@@bunker1213 The bugs in Elite have never been as bad as any extremely experiemental game like Star Citizen. We're talking, not being able to mine for a few months... vs the game freezing *your entire machine for several minutes* and then crashing, before you even load into the game sometimes. It's gotten better in Star Citizen but it's still that bad.
"I’m Commander Shepard and this is my favourite store on the spaceport" Seriously though, looks great. Hope they keep making improvements as time goes by.
@Chris can't tell if troll or what, but I wouldn't take anyone's word without evidence, especially on the Internet. Makes sense that he asked for an official source
I’m just so glad they are still working hard on elite! After 7 years years I can’t stop playing but this will add a whole new dimension to a game I loved anyway.
I find those branching dialogue options to be very interesting. Maybe at some point we’ll get to ask npcs about lore, news, etc? Make choices in missions? Maybe there will be story based quests at some point? Probably not but it’s a fun idea
Wow, after the disappointment of that mission walkthrough, FDev has redeemed itself in my eyes with this, that station looks great, top immersion. Can't wait to see players walking around there ;D
Definitely getting better but as we all have been saying, we’ve been waiting since alpha to be able to walk around our ship... technically with my VR goggles and a long cable I can almost do it today. Hopefully they eventually give that to us. The live window of the traffic coming into the station was definitely a bonus feature I did not expect. That’s gonna be fun to watch
I see people in the comments saying they don't want ship interiors, that frontier should put that effort into other things like atmospheric landings. I raise you this point: what if they made it so your ship auto jumped by itself to your destination (fuel permitting) and while it was doing that in real time you could freely explore your ship. You could customize your ships interior with fun stuff, mementos of places you've visited or big missions you've taken part in, maybe they could add rudimentary holo-games in the "living room" that you could play with other players(or ai) such as chess or checkers or backgammon etc. They could have members of the community make news report style videos to be played periodically within your shop via the televisions that would no doubt be somewhere in there. You could go to your cargo hold to inspect things, make sure the station didn't short you on something. You could have some kind of cleaning functionality for your landers or maintenance for your fighters. Someone mentioned eva which I think would be incredibly fun i.e. "oh no I seem to have forgotten my lander and I'm 30 jumps from the nearest station, oh well I guess I'll go on foot then." Being able to walk around in a station or on a planet is cool, but it would get more boring to me than being able to walk around my own ship and interacting with things inside it. Maybe they could unveil a new type of frame shift drive that takes you straight to your destination (again fuel permitting, being a fuel scoop) but with the downside that it would take several minutes to get through the jump as opposed to the several seconds of a current jump. They could of course balance it so both options would be equal, don't want to make one flat out better after all. Ship interiors has been the number 1 thing asked for since the games initial release. Nobody cared about walking around in stations or doing first person gun combat on the ground until they announced it. Also there are only 38 ships in the game. I saw someone mention "...that would be over 40 ship interiors" so I thought I'd correct that.
This says it's pre-alpha, which probably means a real early proof-of-concept demo that's been spiffed-up so they can show it off. We could see any number of changes & additions before this is even a playable beta.
@@SynchronizorVideos its way further along than that. at this point its done aside from balancing the numbers (such as mission payouts and gun damage) and fixing bugs.
Imagine for one moment if they’d sneakily managed to do ship interiors, which I’m not fussed about, and they showed it on this stream? I’d be able to hear the squealing from space.
I think it's a "maybe" down the line. It's a lot of work and little gameplay to offer in return. Gameplay value of ship kits with workload of an expansion in development time.
@@Mithguar I have a house in FFXIV. They're mechanically useless outside of decorating them. Everyone knows this, yet everyone camps them for 3 days non-stop & even use bots to get one. It's referred to as "Housing (Savage)". Simply because the game does not game play via the feature, does not mean that the feature is not desired nor that it does not offer significant game play opportunities. Not to mention the item mall opportunities.
@@FrazzleCat what people dont seem to understand is: if Fdev didnt talk about or mentioned it in any way it wont release in the foreseeable future (3 years minimum) I highly doubt we will see ship interiors with Odyssey, so why bother to keep asking about it
“Needs better designed ships w/ interiors and different cockpit designs, multiple SRV’s, deeper gameplay systems, better funding, a bigger playerbase and graphics that don’t look like a console game from 3 years ago” - CIG
@@a.g.m8790 "a bigger playerbase"? Star Citizen averages 3100 hourly concurrent players (see Chris Roberts' Dec 2020 letter), and 740k players in a year. Meanwhile Elite averages 9000 hourly concurrent players on Steam alone (plus non-Steam, Xbox, PS4), and 500k players in a month. CIG would love SC to have the much larger playerbase that Elite has.
@@a.g.m8790 you make quite a large jump from aesthetics to gameplay. I don’t think anyone could argue that SC has deeper gameplay mechanics than ED in its current state, which is all you can argue because no one can say what SC will become. I say this as a large SC backer who stepped back for the very lack of gameplay loops you’ve mentioned in your comment. SC doesn’t even have a reputation system. They have a handful of planets, and moons that are no more immersive than anything you’d find in ED. Unless you’re a huge fan of caves? Idk. I’m a fan of both, but ED’s gameplay and immersion is light years ahead of SCs.
Hmmm. If everything you can do in a station you can do from ship menus, station interiors are going to be a ghost town. New players will walk around to take a look, then realize it's a lot more efficient to do everything from their cockpits. Why spend a couple minutes walking around looking for a mission giver, when you can get the exact same result in a few seconds from your seat?
For a game previously centered around ship-to-ship interaction, these are some seriously impressive first steps. Also, I love how the holo-table has the same animation as the ship selector in classic Elite!
Simplee fact is, it wouldn't take all that much work to have us go to our ship and use an elevator to get into the cockpit (In the case of bigger ships like the cutter, where there are stairs attached to front landing gear just move the elevator door entrance to the top of the stairs) What it would actually take: Copy elevator (with 3 different elevator interriors) to ships, walking around ships cocpit and sitting down animation and thats it.
@@catdisc5304 You have a to have a certain number of followers for them to do that. There is no point in the free advertising if it's only gonna reach a few hundred people compared to a few hundred thousand.
This is pretty awesome if you ask me. Actually walking around in stations with real live npc's to interact and talk with is going to bring so much life to the game that i've always been missing in it. And walking through the hangar to get on your ship, hell yes! This is exactly the kind of stuff I've always wanted to see in Elite. We might not get ship interiors but I'm still really happy with all this.
This looks impressive. Sam the producer mentioned about frontline solutions, you can take your own ship or a dropship. The dropship has you in a harness and it turns and drops you into the conflict below. It also never feels the same as can be at any time of the day, and I'd imagine different planet types. I can't wait to land on a planet and just stare at my vette (perhaps try and jump pack onto it)
This is genuinely a pleasant surprise for me so far. Just being able to have the ability to walk around our ships and interact with NPCs is a large step forward in making this game world feel more tangible. Elite needs space dive bars with darts, billiards and cards.
I can already see all the trolls crushing on purpose against that huge window facing the "mail slot".. Nice presentation Frontier. Congrats and already looking fordward for the 29th! Thank you for the vid ObsidianAnt o7
Frontier again knocks it out of the park with the sound design. Honestly with everyone hyping up the sound design so much (because of how good it's been in the past) I was concerned it wouldn't live up to it. It does. It sounds goddamn fantastic.
Some time ago I asked "What will come first, space legs or Star Citizen releasing?" Now I guess the next question is "What will come first, ship interiors or Star Citizen releasing?"
what will come first - ED with all of the SC functionality or SC release with all intended functionality, that is the real question. But the best choice is of course have both of them and don't guess)
This is a massive game changer for Elite Dangerous as a major update expansion. I can see a very large portion of lost players returning to this game. I currently play in Star Citizen and really love it's character interactions and personal boots on the ground exploration but it's still an alpha. Elite Dangerous will bring a lot of that into their universe. I must get back into this game.
I personally think that It'll be cool to walk around bits of stations even if they are carbon copies of each other, and I'm not disapointed with the fade to black for ships enter/exit. I hope it won't turn out bad.
The fade to black when entering your ship is disappointing i totally agree....hopefully they add a better transition later. Entering through the cargo scoop that lowers on button on the ship or something where you actually walk in and can walk around the ship up to the cockpit etc. Maybe in future updates ...
@@BlackCenturx You're probably right for the initial release. From what we have seen so far it would seem they have the means to provide that environment but would require some tweaks, as the total travel able area would be a bit smaller and the layout is probably going to need to be different. However, I don't doubt that it will be explored for a later update and has probably been somewhat discussed internally.
it would be awesome if there was a similar lounge section in one's fleet carrier, and able to walk into a hangar with a ship. As fleet carriers function a lot like translocatable stations.
It looked more impressive than I expected. The only thing that bugged me was the lack of head bob or sway as it gave the impression of a camera running through the demo on rails rather than someone actually walking. This update will genuinely give the ED universe a much better sense of scale.
After this expansion I've probably spent more money on ED, in fact this expansion is pretty expensive i think ill wait till it drops half its price tired of getting burnt by ED expansion hype.
@@MeoithTheSecond it costed me 16nzd equivalent of 11usd, how's that expensive? Unless you bought the alpha deluxe but even then it costs only few $ extra, sould still prob under 30$
Great new! Another not-credit grind system! Barter points, can't wait to spend 40+ hours grinding it until someone figures out how to cheese the system via mode swapping allowing you to max out your barter needs in 2 hours
What sucks is our general credits won't be usable to purchase from the looks of it, anything related to Odyssey. We'll have to go grind more millions+ for everything on top of ship funds etc.
Gotta say this is a very huge step on something that was Star Citizens claim to fame. Being able to see the ships come in the station in real time is everything. I still think ED took right direction with breadth first and now they can reap benefits rather than nitpicking down to the detail of something like hand weapons over and over.
God, FDev went through all the modeling for the stations, but can’t give more than the anaconda an interior? I also wonder if these interiors will vary depending on what kind of starport you’re at.
well station's don't move but ships do and since elite ships don't have artificial gravity they have to figure out how to make it work without your character clipping through the ship and end up outside the ship while the ship is in transit like a certain other game
@@GEARZX90 dude.. a basic programmer with 2 weeks experience can do that.. You seem to think games understand basic laws of physics... Make the interior, combine said interior with ships hit box.. done.. gg.. it works. 100% The reason Star Citizens doesn't work all the time is two problems. 1) they are going FAAAAAAAAAAAAAAR more in depth and realistic than Elite could dream of going. 2) The server dysync issues cause the game to not understand where you currently are in correlation with your ship unless you're sitting down on the seat. These are alpha build issues, that every game in existance gets, and that's what SC is.. an alpha state of a game.
@@ysfsim I can see that being an issue for larger ships, but for small class ships, there really wouldn’t be much more than a hallway with a couple doors. A few of the small ships interiors (sidewinder or eagle) would be at least something
I'm sure. Stations in Colonia will follow the same rules as they do in the Bubble or at Explorer's Anchorage near Sag A. But at Alpha start, only the scavenger suit is available
Man I just started this game on Series X, but I really want to buy it on pc now. The Odyssey alpha would get me to rebuy this game. Why does the alpha have to come out at the same time as Monster Hunter :(
I think that from now on, new players shouldn't even begin with a ship. Should start on a surface base, do a tutorial mission chain, get flown up to space to the station and be rewarded with your first sidewinder. Would be an epic sense of progression
Oh god! That's the one of types of things I thought since I played the Elite very first (2014 on Xbox), we must be lot more than that to make FD hear us
I can almost guarantee that all the station interiors will just be the same reskin with different colors and lighting. maybe different for different station types, but after a short while this will get boring and everything will feel the same. it is looking pretty good though. but cant believe it took this many years to get to this point. this should have been available years ago.
agree regarding the lack of ship interior view. Would add greatly to 'immersion' to be able to explore ship interior enroute to cockpit, rather than just teleport into the driver's seat. Future upgrade opportunity
quest hubs are generally an easy-win so I was mostly ignoring this one, but then they walked up the the ship and the ED soundscape hit me. the game still nails some things like no others a shame about the fade-to-black transition into the pilot seat though, even if there's no "ship interiors" cleaning up the existing cockpits for walking around would be a nice compromise move by FDev.
So what's your thoughts on the "New Ship Commander?" text at 6:02 ?
Could be like "oh this ship could be yours!" Like it's an advertisement
Maybe a new Cobra model. The MkV?
Presumably an easter egg reference to the starting screen from the original Elite, with a rotating Cobra model with "Load new commander? (Y/N)" displayed underneath. In this context I assume it just switches between the ships which can be displayed in that place.
maybe it's to change which ship the holographic table shows, like flicking through a magazine of some sort
Greetings, I noticed as the video moved into that area the Holo was a FDL( @5:10 ), perhaps that interactive panel lets you "holo" the various ships for sale ?
"Remember! This station is in the top 1% of all stations out there!"
🤣
This comment is in the top 1% of all comments out there!
that's is a tasty station!
I’ve come along way for what is in this station!
Loitering is punishable by death
Hey it might not be walking into the ship but we are getting there, this is a step in the right direction
Quite literally
I see what you did there
Agreed, another 5 years and we’ll partially functional ship interiors
Im kinda glad they arent focusing on stuff like that yet.
To be fair, walking in ships is cool, but there's really not that much to do. Would still be nice immersion wise.
I'm sad. These station interiors would be epic in VR.
Is that not happening? Thanks.
i bet someone will make a mod to have it VR.
IT is happening, you will still be able to get in while wearing a VR headset, it will just be a 2d screen inside your vr headset though
This. I'm not a fan of FPS combat in VR, but moving around at a mellow pace like in a station would be epic. Quite a shame.
@@tonechild5929 That's not really VR though, that's just being nice to players so they don't have to constantly put on and take off their headsets.
Sure, we only get a fade transition on climbing into the ship. But to be able to walk around up close to her in the hangar without using the external camera is gonna be _amazing_!
Can you jump too? Would like to jump on and see if I can look through the cockpit
@@tonechild5929 pretty sure there's a jump pack function
@minja56 the problem with perception will always gonna be there until we get to run around inside the cockpit
@@Spitfire-zx7rj VR in an SRV is a good way to judge ship size...
@@frankshailes3205 yeah i agree with you altho i never play the game in VR, outside camera will give you good indication on how big the ship is but when ure sitting in it. it feels like you're flying a car no matter how big the ship is. i suspect its because your view is very static due the fact that ure glued to the chair
Guys... Guys look! The npcs aren't standing on chairs!
"Star citezen stars heavily sweating"
Ok not a real space sim then.
To be fair tho, the NPC's aren't standing on chairs in any Star Citizen promo videos either.
@@MrNomadic76 So you're saying there's hope.
@@PlyrE star what?
Remember how we imagined we'd be able to walk around the bar in Freelancer one day? Yeah.
6:03 Pretty cool easter egg below the holographic ship display! "Load New Ship Commander [Y/N]" is what the original Elite said on startup.
Call me casual but what's the ship the background at 3:47
@@thelostusername5013 Looks like a Lakon Keelback. Great ship, was my main for a long time. Maybe a new variant is coming in Odessey?
The mission questions interaction has vibes of Frontier Elite 2. It's the little things. 👍🏻
Agreed, after watching Drew Wagar's Elite 2 streams, this felt familiar.
Very impressed so far, I really like the feels of being on the station whilst purchasing ships, it may in my opinion feel more personal and imersive then what we have at present, also being able to see friends dock at the station in real time is amazing to me.
You already can, just you're in your ship at the time.
@@frankshailes3205 yeah but your in the station looking at it from a different perspective
This is more or less exactly what I imagined it would be, which is a very good thing, but with the added bonus of being absolutely pleased with the UI updates. I wonder if those UI updates will extend to ship play or not. I certainly hope so.
even the UI for fleet carriers is more attractive.
Yes, I too like to buy graphene from the customers at my bar.
Big X4 Foundations Moment.
Now imagine how a 33rd century bartender would be like lol
Never know when a bit of graphine might come in handy.
4:20 I'm pretty sure its another type of engineering materials, for the suits and stuff, so more personal narrative!
Yeah I caught that too. I'm confident we will have to unlock more engineers when this goes live .
Way better than Eve's attempt at walking on stations
@minja56 Perhaps it was before it's time.
Eve is so incredibly in depth in so many of their areas though.
@@EmeraldView Will never be a true space flight simulator though.
@@x67th umm, because Elite is?
imagine comparing any game to eve, eve is superior in every way
@@x67th lol elite isn't a true space flight sim, otherwise there wouldn't be space drag, its aerofighting, in 'space'
EVE never pretends to be a flight sim, its a space themed MMO, it has a better economy system then elite has, how much I wish I could just buy engineering materials from other players.
The fact that this kind of immersion is coming makes me think ship interiors will definitely be coming later on.
@@hashinici6422 When you think about, when you boost from 100m/s to 500m/s+ you really want to sit in your chair for that. We are talking like what? 10+ G acceleration?
@@hashinici6422 I mean, the train doesn’t go from 0 to 150 km/h in the space of a second.
@@hashinici6422 it’s all about acceleration
@@Mithguar Inertial dampeners boys, y'all Trek much?
@@ledheavy26 there's no inertial dampeners or artificial gravity in Elite
A lot of people seem to be complaining about the transition for entering the ship. While I would like something like that as well I can't overlook that we get a bunch of stations, outposts, and settlements to explore as well. Also everything thing else. I would rather get snippets and make sure there are no major bugs before throwing in more. There will be bugs (as ObsidianAnt has mentioned before) but they could be a lot worse if everything is dumped at once. One step at a time people.
Agreed. I don't think they realize that the new FPS features have the potential to open doors for players outside of E:D's (currently niche) community. I think this will be a game-changer for the title and I think we'll start to see rapid growth in players.
"Immersion"?... Yamiks wants to know your location..
I understand some of those words.
you mean EEEEEEEEEMUUUUUUUHHHHHHRRRRSHHHUUUNNNNNN!!!! lol
2 videos in less than a hour, busy boi you be
I love it - finally a game like star citizen that actually will work... thank you Frontier!
The star ⭐️ map 🗺 on Star Citizen in game is so bad I am going to have to swap to this game for 3 more years when this comes out.
@@starcitizen890j5 I absolutely agree that SC star map is Fking the worst map I've ever experienced in any game.
Ehhhh, actually, no... For a game to be like Star Citizen, it needs bigger space to walk around and, also, first and foremost, ship Interiors and a VERY DAMN GOOD at that... Also, that transition from space legs to spaceship was BEYOND disappointing...
I have never played Star Citizen but when you say Elite Odyssey will "work" I feel like you're forgetting what previous Elite releases have been like. There have been many breaking bugs and game inbalance during beta and its normal to have some of that being around at release too.
Odyssey is by far the biggest release of Elite in recent years. The 6 weeks Alpha (and quite possible following betas, normally two rounds) there will be plenty of bugs and maybe unfinished functionality. As the biggest release since at least Horizons with some 3 years of development behind it, we can expect a bug fest and I'm not talking about Thargoids. In the end Frontier normally sorts out the worst problems some period after release but I wouldn't say it will just work.
@@bunker1213 The bugs in Elite have never been as bad as any extremely experiemental game like Star Citizen.
We're talking, not being able to mine for a few months...
vs the game freezing *your entire machine for several minutes* and then crashing, before you even load into the game sometimes.
It's gotten better in Star Citizen but it's still that bad.
"I’m Commander Shepard and this is my favourite store on the spaceport"
Seriously though, looks great. Hope they keep making improvements as time goes by.
I'm actually very impressed with the stations
But I hope that they add animations and get rid of that boring transition that we've had for years
It's a placeholder until they get around to making ship interiors they promised in a future update of Oddessy.
@@Wanderer628 Got any source on Frontier promising ship interiors in the future?
@Chris can't tell if troll or what, but I wouldn't take anyone's word without evidence, especially on the Internet. Makes sense that he asked for an official source
I’m just so glad they are still working hard on elite!
After 7 years years I can’t stop playing but this will add a whole new dimension to a game I loved anyway.
i can't get past the shit graphics though.
It has a Discount Star Citizen feel.
But it has a completion date lol
I'm not going to complain about things being added to a game I'm going to play anyway.
to me it seems more like a working version of Star Citizen.
I completely get the same feeling. Lmao I hope it’s good for the ED people. I was interested in seeing what the hype was about.
Feels about the same quality to me, but it will come out. Path is clear for me.
Rather and upgraded version of SC, since this game actually works xD
I find those branching dialogue options to be very interesting. Maybe at some point we’ll get to ask npcs about lore, news, etc? Make choices in missions? Maybe there will be story based quests at some point? Probably not but it’s a fun idea
Get ready for the next level grinding :D
That's what makes this game so realistic
Wow, after the disappointment of that mission walkthrough, FDev has redeemed itself in my eyes with this, that station looks great, top immersion. Can't wait to see players walking around there ;D
Definitely getting better but as we all have been saying, we’ve been waiting since alpha to be able to walk around our ship... technically with my VR goggles and a long cable I can almost do it today. Hopefully they eventually give that to us.
The live window of the traffic coming into the station was definitely a bonus feature I did not expect. That’s gonna be fun to watch
We have been waiting so many years for that and now it's here
I see people in the comments saying they don't want ship interiors, that frontier should put that effort into other things like atmospheric landings. I raise you this point: what if they made it so your ship auto jumped by itself to your destination (fuel permitting) and while it was doing that in real time you could freely explore your ship. You could customize your ships interior with fun stuff, mementos of places you've visited or big missions you've taken part in, maybe they could add rudimentary holo-games in the "living room" that you could play with other players(or ai) such as chess or checkers or backgammon etc. They could have members of the community make news report style videos to be played periodically within your shop via the televisions that would no doubt be somewhere in there. You could go to your cargo hold to inspect things, make sure the station didn't short you on something. You could have some kind of cleaning functionality for your landers or maintenance for your fighters. Someone mentioned eva which I think would be incredibly fun i.e. "oh no I seem to have forgotten my lander and I'm 30 jumps from the nearest station, oh well I guess I'll go on foot then." Being able to walk around in a station or on a planet is cool, but it would get more boring to me than being able to walk around my own ship and interacting with things inside it. Maybe they could unveil a new type of frame shift drive that takes you straight to your destination (again fuel permitting, being a fuel scoop) but with the downside that it would take several minutes to get through the jump as opposed to the several seconds of a current jump. They could of course balance it so both options would be equal, don't want to make one flat out better after all. Ship interiors has been the number 1 thing asked for since the games initial release. Nobody cared about walking around in stations or doing first person gun combat on the ground until they announced it.
Also there are only 38 ships in the game. I saw someone mention "...that would be over 40 ship interiors" so I thought I'd correct that.
I get more Expanse vibes from this than from Star Citizen, tbh. Finally excited for this.
This will be awesome in VR I hope they support it eventually
I am Completly Excited About Odyssey 😉
I can see with that pf😉
I hope it's not another 6 years until we see some major additions like ship interiors.
Say it louder for the people in the back
I'd rather fly my space ship and do space type things in my space game than RP Capt Reynolds in a pisser.
Don't hold your breath..
shame they don't have a boarding transition like the srv we have, anyone think they could add it in the launch?
This says it's pre-alpha, which probably means a real early proof-of-concept demo that's been spiffed-up so they can show it off. We could see any number of changes & additions before this is even a playable beta.
@@SynchronizorVideos its way further along than that. at this point its done aside from balancing the numbers (such as mission payouts and gun damage) and fixing bugs.
Yeah I was kinda expecting we be able to walk around inside cockpit at the very least.
Most ships have ramps with stairs...
@@ICKY427 There's a watermark right in the clip that says "pre-alpha development footage".
Imagine for one moment if they’d sneakily managed to do ship interiors, which I’m not fussed about, and they showed it on this stream? I’d be able to hear the squealing from space.
I'd probably actually put some serious consideration into buying it if they pulled that off.
I think it's a "maybe" down the line. It's a lot of work and little gameplay to offer in return. Gameplay value of ship kits with workload of an expansion in development time.
@@Mithguar I have a house in FFXIV. They're mechanically useless outside of decorating them. Everyone knows this, yet everyone camps them for 3 days non-stop & even use bots to get one. It's referred to as "Housing (Savage)". Simply because the game does not game play via the feature, does not mean that the feature is not desired nor that it does not offer significant game play opportunities. Not to mention the item mall opportunities.
@@FrazzleCat what people dont seem to understand is: if Fdev didnt talk about or mentioned it in any way it wont release in the foreseeable future (3 years minimum) I highly doubt we will see ship interiors with Odyssey, so why bother to keep asking about it
@@voelkar156 Show demand for it to keep bringing it up everywhere.
So if i get hammered at the bar n try to leave in my ship will i get a DUI 😂
Elite dangerous now with a bit of GTA
I WANT THIS RAY-TRACED! Absolute beauty!
"needs more t-posing npcs" - CIG
“Needs better designed ships w/ interiors and different cockpit designs, multiple SRV’s, deeper gameplay systems, better funding, a bigger playerbase and graphics that don’t look like a console game from 3 years ago” - CIG
@@a.g.m8790 "a bigger playerbase"? Star Citizen averages 3100 hourly concurrent players (see Chris Roberts' Dec 2020 letter), and 740k players in a year.
Meanwhile Elite averages 9000 hourly concurrent players on Steam alone (plus non-Steam, Xbox, PS4), and 500k players in a month.
CIG would love SC to have the much larger playerbase that Elite has.
@@a.g.m8790 you make quite a large jump from aesthetics to gameplay. I don’t think anyone could argue that SC has deeper gameplay mechanics than ED in its current state, which is all you can argue because no one can say what SC will become. I say this as a large SC backer who stepped back for the very lack of gameplay loops you’ve mentioned in your comment. SC doesn’t even have a reputation system. They have a handful of planets, and moons that are no more immersive than anything you’d find in ED. Unless you’re a huge fan of caves? Idk. I’m a fan of both, but ED’s gameplay and immersion is light years ahead of SCs.
@@a.g.m8790 better funding is really not something to brag about my guy, rofl
@@mindegrade3403 you can brag about better funding if the utilisation of the amount is done in an optimal manner. CIG that's a different case...
Hmmm. If everything you can do in a station you can do from ship menus, station interiors are going to be a ghost town. New players will walk around to take a look, then realize it's a lot more efficient to do everything from their cockpits. Why spend a couple minutes walking around looking for a mission giver, when you can get the exact same result in a few seconds from your seat?
For a game previously centered around ship-to-ship interaction, these are some seriously impressive first steps.
Also, I love how the holo-table has the same animation as the ship selector in classic Elite!
Simplee fact is, it wouldn't take all that much work to have us go to our ship and use an elevator to get into the cockpit (In the case of bigger ships like the cutter, where there are stairs attached to front landing gear just move the elevator door entrance to the top of the stairs)
What it would actually take: Copy elevator (with 3 different elevator interriors) to ships, walking around ships cocpit and sitting down animation and thats it.
in vr you can just walk around if you have enough space.i did this in every ship i baught.but its not the same as if it is supposed to be done.
Maybe ship Interiors may come in a future update dedicated to ships
Yes bro i hope so🥺🥺🥺i want it so much
It’s possible that interiors are not coming at launch due to Xbox One and PS4. Very possible they aren’t strong enough
Doubt it.
They will. It is on their to do list. They were talking about it in dev diaries back before the game released.
Guys content creators are given the videos early so people can get opinions quicker.
Well the core peep's are.
The big content creators were given the videos.. smaller ones like breadycorn (smaller twitch streamer) didn't get shit...
What? The video was released few hours ago
I AM WRONG!!! and reacted too early not knowing it was a public release.
@@catdisc5304 You have a to have a certain number of followers for them to do that. There is no point in the free advertising if it's only gonna reach a few hundred people compared to a few hundred thousand.
This is pretty awesome if you ask me. Actually walking around in stations with real live npc's to interact and talk with is going to bring so much life to the game that i've always been missing in it. And walking through the hangar to get on your ship, hell yes! This is exactly the kind of stuff I've always wanted to see in Elite. We might not get ship interiors but I'm still really happy with all this.
So much better than the horrible NMS stations.
I can already imagine seeing someone setting up a stream that just them looking at the mail slot and watching ships colliding
I WONDER WHAT THE DAMAGED STATIONS LOOK LIKE!!
This, but damaged
i bet they didnt bother. you probably wont be able to go inside.
@@ICKY427 what if there was a mission where you had to recover individuals trapped inside damaged stations? I think that would be nice
This looks impressive. Sam the producer mentioned about frontline solutions, you can take your own ship or a dropship. The dropship has you in a harness and it turns and drops you into the conflict below. It also never feels the same as can be at any time of the day, and I'd imagine different planet types. I can't wait to land on a planet and just stare at my vette (perhaps try and jump pack onto it)
omg this is gonna be amazing
This is genuinely a pleasant surprise for me so far. Just being able to have the ability to walk around our ships and interact with NPCs is a large step forward in making this game world feel more tangible. Elite needs space dive bars with darts, billiards and cards.
ObsidianAnt: I am speed
I'm less worried about the fade to black transition and more impressed they used working footage. Actually have hope as it looks gooooood.
Seems they had only one guy doing all the motion capture for all NPC.
At least they had one... :)
I can already see all the trolls crushing on purpose against that huge window facing the "mail slot"..
Nice presentation Frontier. Congrats and already looking fordward for the 29th!
Thank you for the vid ObsidianAnt
o7
Frontier again knocks it out of the park with the sound design. Honestly with everyone hyping up the sound design so much (because of how good it's been in the past) I was concerned it wouldn't live up to it. It does. It sounds goddamn fantastic.
Nice. I like that they put on foot NPCs to talk to rather then thos dam still picks. it adds alot to the feel of a game.
Some time ago I asked "What will come first, space legs or Star Citizen releasing?" Now I guess the next question is "What will come first, ship interiors or Star Citizen releasing?"
what will come first - ED with all of the SC functionality or SC release with all intended functionality, that is the real question. But the best choice is of course have both of them and don't guess)
Star citizen have noting to do with ED, because those are the totally different game.. Only thing they have comon is the ganre.
This is a massive game changer for Elite Dangerous as a major update expansion. I can see a very large portion of lost players returning to this game. I currently play in Star Citizen and really love it's character interactions and personal boots on the ground exploration but it's still an alpha. Elite Dangerous will bring a lot of that into their universe. I must get back into this game.
I personally think that It'll be cool to walk around bits of stations even if they are carbon copies of each other, and I'm not disapointed with the fade to black for ships enter/exit. I hope it won't turn out bad.
The fade to black when entering your ship is disappointing i totally agree....hopefully they add a better transition later. Entering through the cargo scoop that lowers on button on the ship or something where you actually walk in and can walk around the ship up to the cockpit etc.
Maybe in future updates ...
Would love to see what they do with Fleet Carrier interiors.
Doubt you will be able to get out of your ship
@@BlackCenturx You're probably right for the initial release. From what we have seen so far it would seem they have the means to provide that environment but would require some tweaks, as the total travel able area would be a bit smaller and the layout is probably going to need to be different. However, I don't doubt that it will be explored for a later update and has probably been somewhat discussed internally.
@@TheLink828 yep, I think you have it right. Maybe we can walk around the Hangar? At some point we will surely get something for carriers.
it would be awesome if there was a similar lounge section in one's fleet carrier, and able to walk into a hangar with a ship. As fleet carriers function a lot like translocatable stations.
@@deitpep6629 i think it will be simmilar but located in the bridge tower overlooking the labding pads outside
I really love your videos - the narrative in each one is superb. Definitely one of the best channels to follow for anything space gaming.
Aw, I'd love to see the player boarding their ship... it really takes you out of being immersed otherwise.
That will probably come in the future, I dont' think they'll leave it as is.
It looked more impressive than I expected. The only thing that bugged me was the lack of head bob or sway as it gave the impression of a camera running through the demo on rails rather than someone actually walking. This update will genuinely give the ED universe a much better sense of scale.
It looked to me like an artificial camera for cinematic purposes. In the mission playthrough, there did seem to be more feedback from terrain.
Where is the elevator to my private club because I spent $1000 on the game?
This is elite, not star citizen
@@dummiesboy I think that was the joke 🤣
That's reserved for LEP owners, pleeb!
After this expansion I've probably spent more money on ED, in fact this expansion is pretty expensive i think ill wait till it drops half its price tired of getting burnt by ED expansion hype.
@@MeoithTheSecond it costed me 16nzd equivalent of 11usd, how's that expensive? Unless you bought the alpha deluxe but even then it costs only few $ extra, sould still prob under 30$
Great new! Another not-credit grind system! Barter points, can't wait to spend 40+ hours grinding it until someone figures out how to cheese the system via mode swapping allowing you to max out your barter needs in 2 hours
Hey, i didnt know david braben had acces to a 300 mill budget.
Surely that is what is required at minimum to make a working space sim game.
Or...
What sucks is our general credits won't be usable to purchase from the looks of it, anything related to Odyssey. We'll have to go grind more millions+ for everything on top of ship funds etc.
Very nice...but wheres the Orange Julius
Gotta say this is a very huge step on something that was Star Citizens claim to fame. Being able to see the ships come in the station in real time is everything. I still think ED took right direction with breadth first and now they can reap benefits rather than nitpicking down to the detail of something like hand weapons over and over.
Everyone is so cynical about this game, probably for good reason, but I'm actually excited for Odyssey. It looks cool so far.
Right? I don't mind the teleportation if the game I'm playing feels awesome and looks like the trailer.
I'm excited for it too but that doesn't mean I'm buying it. 😉
This is exactly what I wanted. Now I'm excited! Thanks for the insights as always OA o7
Bring it kid. When you wake up you'll be at beagle point with 1 minute of oxygen.
God, FDev went through all the modeling for the stations, but can’t give more than the anaconda an interior? I also wonder if these interiors will vary depending on what kind of starport you’re at.
well station's don't move but ships do and since elite ships don't have artificial gravity they have to figure out how to make it work without your character clipping through the ship and end up outside the ship while the ship is in transit like a certain other game
@@GEARZX90
dude.. a basic programmer with 2 weeks experience can do that.. You seem to think games understand basic laws of physics...
Make the interior, combine said interior with ships hit box.. done.. gg.. it works. 100%
The reason Star Citizens doesn't work all the time is two problems. 1) they are going FAAAAAAAAAAAAAAR more in depth and realistic than Elite could dream of going. 2) The server dysync issues cause the game to not understand where you currently are in correlation with your ship unless you're sitting down on the seat.
These are alpha build issues, that every game in existance gets, and that's what SC is.. an alpha state of a game.
@@GEARZX90 they did address the issue of outposts, because they wouldn’t have gravity either, so you have “magnetic shoes” to keep you on the floor
The problem with ships is the modular components we can choose. To make it practical visually is going to be very hard
@@ysfsim I can see that being an issue for larger ships, but for small class ships, there really wouldn’t be much more than a hallway with a couple doors. A few of the small ships interiors (sidewinder or eagle) would be at least something
Beautiful Niel Armstrong moment.
Hmm, all of this, especially the view would be so much more impressive in VR. Shame that at least these non-combat parts cannot be in VR.
That ambiance, reminds me Mass Effect. Even the music, awesome.
wtf how fast did you make this video? The stream ended like 2 minutes ago
Probably was given footage ahead of time
Obviously he was given the footage ahead of time. This isn't hard to figure out there sport...
@@Cramblit don't be a dick
@@Cramblit he even says so in the video lol
Like the little Easter egg from the original Elite on the holographic table... A Cobra Mk3 and "load new ship commander? Y/N"
well spotted
You have any clue if I’d be able to purchase any of the new suits out in colonia?
I'm sure. Stations in Colonia will follow the same rules as they do in the Bubble or at Explorer's Anchorage near Sag A. But at Alpha start, only the scavenger suit is available
Glad they clarified we aren't walking around in ships. I agree it would get boring quickly, it is in SC and I don't play it very often.
Man I just started this game on Series X, but I really want to buy it on pc now. The Odyssey alpha would get me to rebuy this game. Why does the alpha have to come out at the same time as Monster Hunter :(
*Looks like a Bangkok shopping mall.* I'm liking what I'm seeing.
I like both games just wish you could walk round your ships in ed if the two companies, were to combine what a game we would have
This looks so perfect, SC have some videos like this, we will wait the gameplay
star citizen who
Absolutely stunning love it, so many possibilities now .
How long before we get the update? I am excited to check it out.
this gives me a bit of the Vibe that i get when playing X4 (loreal) foundations (bcouse you're worth it) while walking around on a station.
HUH????? but... i just saw it live ! XDD
I think that from now on, new players shouldn't even begin with a ship. Should start on a surface base, do a tutorial mission chain, get flown up to space to the station and be rewarded with your first sidewinder.
Would be an epic sense of progression
Oh god! That's the one of types of things I thought since I played the Elite very first (2014 on Xbox), we must be lot more than that to make FD hear us
I can almost guarantee that all the station interiors will just be the same reskin with different colors and lighting. maybe different for different station types, but after a short while this will get boring and everything will feel the same. it is looking pretty good though. but cant believe it took this many years to get to this point. this should have been available years ago.
I've never been so scared, and so excited for something..
Cool and all, but my squad mates hang out in fleet carriers, we need interiors for that!!
I would love to be able to walk around our ship and enjoy the views.
I can’t wait for my first man on the moon stepping out of my ship experience just like Neal Armstrong did with a swift fade to black. Immersion?
agree regarding the lack of ship interior view. Would add greatly to 'immersion' to be able to explore ship interior enroute to cockpit, rather than just teleport into the driver's seat. Future upgrade opportunity
If only Elite would have meaningful and seamless interaction and multiplayer, then there'd be no need for Scam Citizen ever.
Is there gonna be a space Preston Garvy as a mission giver?
"Another Settlement Needs your help to repel (random faction). I'll mark it on your map."
I'm so ready for this. Just wished I could take the money I spent on Star Citizen and use it here. LOL
quest hubs are generally an easy-win so I was mostly ignoring this one, but then they walked up the the ship and the ED soundscape hit me.
the game still nails some things like no others
a shame about the fade-to-black transition into the pilot seat though, even if there's no "ship interiors" cleaning up the existing cockpits for walking around would be a nice compromise move by FDev.