How it REALLY Looks - Ruins of Lordaeron Arena
Vložit
- čas přidán 25. 08. 2024
- Today we take a look at how the Ruins of Lordaeron Arena really looks. This is a frequently requested video, and the map has quite a few visual tricks. Enjoy!
=======================================
Music used:
Adrian Von Ziegler - Martyrium
Silent Partner - Yard Sale
=======================================
Links:
Follow me on Twitter: / hayvengames
Support me on Patreon: www.patreon.co...
Custom artwork: goo.gl/18fXx0
=======================================
All softwares and tools that I use are listed in the channel description.
=======================================
My hardware specs are listed in the channel description
=======================================
Rest In Peace, Hayven
I love how it's just pieces of existing maps stitched together. Quite appropriate for the Forsaken.
The closing music is kinda sad now that Hayden is gone.
But I still like the music. :)
Antonio Fox
Myself, I remember him by the music at the end.
But he's really gone. :(
@@uselessguide8277 Don't be sad. We all have a time to go. And Hayven is remembered for his videos, something he really enjoyed and created by himself.
Someone who is remembered, is never really gone. :)
@@larissamariamai , that's true. But i still subscribed, still watching his videos. I think Hayven made his own community. Sry for my English.)
@@larissamariamai, and i will hope, we'll can meet him there, on heaven. We will meet together, all of us.
Oh shit. It looks more awesome than I thought. ; o ; Hayven gives PVPer's more love than Blizzard has ever.
How it really looks - Emerald Nightmare!
I just started running arenas the other day with my friends and last night we got this arena and I instantly thought "I hope Hayven does a video on this place." and boom, here it is. Hayven knows what I want before I do!
I hope you get well soon, there is still so much more that we need to see - Maw of souls, Halls of Valor, Emerald Nightmare for example.
LOVE the video, friend! Please do Maw of Souls next :)
It's so amazing how they recycled and retextured areas of the map like that. The crossover with the maps blew my mind
Another great video, hope you feeling better man. I can't wait for that 1 hour long "The Evolution of the Sunken Temple" hope it mentions the quest line to get the egg of hakkar, that you totaly needed to fight the avatar of Hakkar, the troll bosses, the lights i had to activate in order... It will be great i know!
How it really looks- Emerald Nightmare! Feel better Hayven!
This whole area, especially Silver Pine Forest is one of my favorite places in the entire game. Really enjoyed the video, I always learn something new from watching your work, thank you!:)
Very interesting to watch, like always. Keep up the good work man!
Hayven was a fun genius...
I have always been impressed by Capital City, thank you.
Great video Hayven! The music is very cool too. Thank you!
Sick dude! I've been waiting for this :D
Great video, as always
Great video.Can't wait for the Nightmare Raid video though,I bet that place is a mess :D
I wish they'd fix frame rate killers like the big swirling shit behind cenarius that tanks my computer.
I play on a shitty notebook so anytime I can get above 20fps I'm happy.Reason why I fucking hated this week WB.
I would love to see how the Emerald Nightmare really looks.
I never really understood why they didn't/haven't/don't clean up the maps, so less stuff has to be loaded and less overall space is used (gamesize). With so many instances/maps, if you tidy them up and get rid of useless clutter, it should free up a decent amount?
As a guess, I'd assume that the map files are probably actually the smallest part of the game files. I can't be sure without actually looking at them but I'd assume that things like texture files, sound files and cinematics are, by far, the largest. So while they could clean up the maps, it probably would save a few megabytes at most and wouldn't be worth the extra development time.
Just ground and hills and stuff won't generate much lag, and won't need much loading, since if you look at it, the ground all the way from untouched classic zones, to todays legion, are very simple, it's just ups and down and most clutter and boxes are actually pretty low poly and low rez, it's the visual fx that are the heavy hitters, and as you may see sometimes late at night, the cities are sometimes lag free because no-one is there, the highest quality textures and models blizzard have made are weapons, armor, and characters.
still useless clutter and i bet it does take up a decent amount when added up
+iBlueFoxxy a very small amonut, this is coming from a game developer. The terrain used in wow is very mimunal in poly count making the actual footprint extremly small, yes it does affect it for like 1-5%, but it will take a huge amount of development time to clean each instance up so its rly not required considering the fact that the resultant performance will be so small to none.
because then we would not have these videos
Really hope to see a How it REALLY Looks for Emerald Nightmare :3
Great video, perfectly fitting music. Keep up the good shit! Subbed
I find it funny how they put northern areas to the south and the other way around too xD
Amazing video, thanks Hayven! Hope you feel better soon
nope, barely any footprint
Hey Hayven, I was thinking a cool vid would be to show where Netherlight Temple really is.
It seems that Sylvanas ordered to build New Undercity exactly at the place of Greymane Wall.
Awesome video hayven and could you do deepholme next please
Interesting video as usual.
I don´t know if you already have done a video about how structures have changed over time. Like buildings, details as lamps and other both outside and inside decor. It´s a huge different how a house made for undeads look today then in the beginning, or grass and trees. I just lvl a new alt and I seem to find new structers evrywhere. Last one was in Bloodhoof Village. I don´t know if it always have been Kodoheads on the roof of one of the buildings. But as I suddenly saw it, I thought it was new. But I do believe that your videos has made me more observant of the surroundings, so I am not sure:)
I miss the old zones :( the atmosphere was way better than now
This is quite interesting. Why did they choose to melt the maps in a weird way?
" copying, rotating and blending pre-existing terrain would take a fraction of the time it would take to build new terrain and get the same quality."
That's what modern comp-sci is in essence: To reuse whatever you can from elsewhere and still get the desired outcome.
It' very strange, that they added such a big piece of silverpine o_O
Would be some great RP areas if you could glitch your way out of the arena
Makes me wonder how far they will go with the next Cata Expansion (they hinted that if legions leveling works, they will apply it to the rest of azeroth).
They still need to update goblins, worgens, a bunch of old models and even cities and many many trees.
A good example is, in new dalaran; you want to visit the barber? The goblins sits inside the chair; seems an oversight but the fact goblins and worgen were skipped, probably means they don't care.
my blood elf also sits inside all the chairs in Dalaran
+Nooby Tanky huh thats weird. then again this is blizzard.
Still goblins need more polygons like worgen.
I guess i didnt think blizz would rush parts of their gamed.
Yeah the cata races need an update. Especially goblin eyes
Hey, Hayven. Are you going to make videos about emerald nightmare and more importantly emerald dream after Xavius?
Why does Blizzard not cut most of the inaccessible areas out? Of course you need some trees and structures just outside the arena to create the illusion of scenery, but surely the extra content which is only seen in a map viewer is not needed, it is just extra resources that players have to load.
It does make for some interesting videos though, but I just can't understand why the developers over att Blizzard do this.
Basically it's to make sure that no matter what the player might do or where they might be in the playable area of the map, they'll never ever see just empty void. They'll always see terrain and stuff around the playable area even way far out in the distance. This is usually done by just copy and pasting parts of other zones around the playable area so you get all kinds of structures and other weird things that you'll never actually see but would be more work than is needed to take out.
read my replies to the other comments
More arena maps pls
OMG! Love your videos!
Will the next video be with your voice again? :)
Only his How it REALLY looks videos and some other exceptions aren't narrated.
Can u do the evolution of lorderon
Stat stronk daboo
Hey Hayven, can you do one on the shrink area near the end of karazhan? Really curious how they pull off that effect
How it really looks - The Emerald Nightmare?
I thought you accepted my idea, but then I read the desc...dem feels :/
How it REALLY Looks - Maw of Souls
Can you please make
"How it really looks: The death knight starting zone"?
I know you will find some nice things outside the invisible walls, been there by myself :))
id love that as vid
"ты скажи ты скажи, че те надо" мотив музыки прям местами жуть как похож)
Эх... Жаль, что именно такие ассоциации.
Why do they bother adding so many stuff and zones while we are never supposed to see them? I would have never guessed that SFK was in UC arena
never understood how bgs and arenas work
How does he get ouit of arena
what does it matter structures, trees, or missing textures are not in it, your not even suppose to get there :/
Too loud, check your sound levels.