Reach Target Speed In iClone

Sdílet
Vložit
  • čas přidán 28. 08. 2021

Komentáře • 13

  • @mohanannair9706
    @mohanannair9706 Před rokem

    Thanks. It is helpful in many situations and a real time saver.

  • @vivektyagi6848
    @vivektyagi6848 Před 2 lety

    Always useful information sharing. Many Thanks.

  • @ENDTIMEsVideoLibrary
    @ENDTIMEsVideoLibrary Před 2 lety

    Thank you!

  • @bosenchannel
    @bosenchannel Před 2 lety +1

    Thanks for tutorial, very helpfull👍

    • @AmperSand666
      @AmperSand666 Před 2 lety +1

      For me, Rampa is a "guru", lot of things to learn from him :)

  • @romania3dart
    @romania3dart Před 2 lety

    The motion we save out as motion from iclone , after the help of this reach targets , must be the same when will arrive with that motion in Uneal Engin or other programs as fbx.... Because other programs don't use reach targets ... Otherwise we can't introduce unreal engine user to purchase iclone ! I heard some of them already complain public , so in this case Reallusion will lose face , and also will lose users .

    • @rampapandiontinling
      @rampapandiontinling  Před 2 lety

      manual.reallusion.com/iClone-8/Content/ENU/8.0/55-MotionPlus/Body_Motions_Constraint_Keys.htm

  • @ninjaa7202
    @ninjaa7202 Před 2 lety

    Hi rampa thanks for tutroils
    When i use motion puppet
    foot slide is always make a problem..iş there is a way to make better without using move command
    Can you show how you make clean
    Thank you

  • @ActorswithStrings
    @ActorswithStrings Před 2 lety

    Thanks - just a note - your audio level is somewhat low on most of your videos - I'm not sure what you set them to but you might consider raising it some - thanks

  • @guy_incognito
    @guy_incognito Před 2 lety

    Thanks for another useful tutorial, Rampa. Something a little off topic here -- trying to animate a child walking with a teddy-bear dangling from one arm. I need the bear arms, legs and head to swing back and forth as she moves. It is only a two step cycle animation, and I'm happy to animate the bear frame by frame, but I can't figure out the rig. Any ideas?

    • @rampapandiontinling
      @rampapandiontinling  Před 2 lety

      Try making the bear out of separate parts. Then attach them together with physics constraints.

    • @guy_incognito
      @guy_incognito Před 2 lety

      @@rampapandiontinling I tried that some time ago, but animation was problematic, and it crashed 7.2. However, I just solved the problem a few minutes ago using REACH TARGETS, and making the bear a rigged avatar. But thanks anyway!