The motion we save out as motion from iclone , after the help of this reach targets , must be the same when will arrive with that motion in Uneal Engin or other programs as fbx.... Because other programs don't use reach targets ... Otherwise we can't introduce unreal engine user to purchase iclone ! I heard some of them already complain public , so in this case Reallusion will lose face , and also will lose users .
Hi rampa thanks for tutroils When i use motion puppet foot slide is always make a problem..iş there is a way to make better without using move command Can you show how you make clean Thank you
Thanks - just a note - your audio level is somewhat low on most of your videos - I'm not sure what you set them to but you might consider raising it some - thanks
Thanks for another useful tutorial, Rampa. Something a little off topic here -- trying to animate a child walking with a teddy-bear dangling from one arm. I need the bear arms, legs and head to swing back and forth as she moves. It is only a two step cycle animation, and I'm happy to animate the bear frame by frame, but I can't figure out the rig. Any ideas?
@@rampapandiontinling I tried that some time ago, but animation was problematic, and it crashed 7.2. However, I just solved the problem a few minutes ago using REACH TARGETS, and making the bear a rigged avatar. But thanks anyway!
Thanks. It is helpful in many situations and a real time saver.
Always useful information sharing. Many Thanks.
Thank you!
Thanks for tutorial, very helpfull👍
For me, Rampa is a "guru", lot of things to learn from him :)
The motion we save out as motion from iclone , after the help of this reach targets , must be the same when will arrive with that motion in Uneal Engin or other programs as fbx.... Because other programs don't use reach targets ... Otherwise we can't introduce unreal engine user to purchase iclone ! I heard some of them already complain public , so in this case Reallusion will lose face , and also will lose users .
manual.reallusion.com/iClone-8/Content/ENU/8.0/55-MotionPlus/Body_Motions_Constraint_Keys.htm
Hi rampa thanks for tutroils
When i use motion puppet
foot slide is always make a problem..iş there is a way to make better without using move command
Can you show how you make clean
Thank you
Thanks - just a note - your audio level is somewhat low on most of your videos - I'm not sure what you set them to but you might consider raising it some - thanks
Thanks for another useful tutorial, Rampa. Something a little off topic here -- trying to animate a child walking with a teddy-bear dangling from one arm. I need the bear arms, legs and head to swing back and forth as she moves. It is only a two step cycle animation, and I'm happy to animate the bear frame by frame, but I can't figure out the rig. Any ideas?
Try making the bear out of separate parts. Then attach them together with physics constraints.
@@rampapandiontinling I tried that some time ago, but animation was problematic, and it crashed 7.2. However, I just solved the problem a few minutes ago using REACH TARGETS, and making the bear a rigged avatar. But thanks anyway!