Kill Team: How To Beat Veteran Guard

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  • čas přidán 2. 07. 2024
  • Turning Point Tactics Warhammer 40000 Kill Team Podcast!
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    00:00 Introduction
    01:49 Strengths
    05:21 Weaknesses
    07:07 Gotchas
    10:14 Counters
    13:10 Outro

Komentáře • 38

  • @padorupadoru4477
    @padorupadoru4477 Před 4 měsíci +6

    Ah yes, the 4 guardsmen orders
    Move Move Move
    Shoot Shoot Shoot
    Stab Stab Stab
    Hide Hide Hide

  • @lucaspenades
    @lucaspenades Před 4 měsíci +6

    Awesome, yes!!!! Please do inquisitorial agents next!

    • @DodgethisCZ
      @DodgethisCZ Před 4 měsíci +3

      Yeah we need them :D

    • @steliokontos166
      @steliokontos166 Před 4 měsíci +1

      - Bait out Absolute Authority
      - Deny them their Quary target
      - Don't underestimate the Autosavant and the Questkeeper (for different reasons)
      - Beware Secure Vantage scored by the Tome Skull
      - Don't play their game, they are essentially a melee team

  • @tgcacreative
    @tgcacreative Před 4 měsíci +3

    Really informative, thanks for this! Loving this format, so much good information, well laid out and concise. I feel like I'm being prepped by my information specialist before going out in the field, excellent work Ryan!

  • @eddyastor2724
    @eddyastor2724 Před 4 měsíci +2

    FOR THE EMPEROR!! Great vid and great advice guys! I play them usually myself, I know all the tricks and weaknesses so when I fight against them it gets far easier than for most of people I believe
    I feel secondaries can be specially hard to max for them and I usually like to wear them down to clear them on later turns...asides of all u said which was on point, id also say a GREAT advice is to know IDA doesnt let opps fight on mele so if u shoot shoot charge into an alive opp, the dead ones cant shoot u back nor the can countercharge (works great after u kill the leader for example)
    Anyways, great vid!

  • @BB-pn2qv
    @BB-pn2qv Před 4 měsíci +2

    HERE WE GO, the serious stuff. Love these guides. Waiting for Komandos.

  • @robertchmielecki2580
    @robertchmielecki2580 Před 4 měsíci +4

    There are some things that could have been mentioned about In Death Atonement, like for example the affected model's inability to make attacks in combat.

    • @turningpointtactics6177
      @turningpointtactics6177  Před 4 měsíci +3

      Ah yeah that’s a good point! I’m constantly fighting the desire to keep these short and informative with how much data I can cram in!

    • @tgcacreative
      @tgcacreative Před 4 měsíci +1

      That's an interesting point! Why is this the case? I don't seem to see any restrictions in the rules?

    • @turningpointtactics6177
      @turningpointtactics6177  Před 4 měsíci +3

      @@tgcacreative it’s in the errata, as part of the core rules, an incapacitated model can’t fight

    • @tgcacreative
      @tgcacreative Před 4 měsíci +2

      @turningpointtactics6177 ah ok 👍 Thank you so much! I checked the vet guard errata, but it was in the core rules! Definitely something to keep in mind against Vet guard!

    • @robertchmielecki2580
      @robertchmielecki2580 Před 4 měsíci +2

      @@tgcacreative It's in Resolve Hits in Combat:
      "Starting with the attacker, each player alternates resolving one of their successful hits. They repeat this process until one operative in that combat is incapacitated "
      Operative under In Death... is in the state of being incapacitated, just not removed from the board so the process of resolving hits ends immediately.

  • @padorupadoru4477
    @padorupadoru4477 Před 4 měsíci +5

    I felt the Demo should be discussed more. Most non-Loot games are won or lost entirely on whether the Demo manages to get off that 3APL Move Plant Blast.
    Rosary is a pretty big gotcha, especially when placed on the Hardened, although usually found on the leader. Rosary on Bruiser is also relatively common on ITD maps
    Also, they can IDA to hug your leg and keep you in melee, which puts an end to any Charge > Fight > 3rd Action ideas

    • @turningpointtactics6177
      @turningpointtactics6177  Před 4 měsíci

      Some great points, the mine is pretty scary and is often what catches people out the most!

  • @Rlndgunslinger
    @Rlndgunslinger Před 4 měsíci +1

    The Demolition Veteran has, at most, a 10.999" range, not 14".

    • @turningpointtactics6177
      @turningpointtactics6177  Před 4 měsíci +1

      The way I calculate it:
      Into the Breach - 3’ Dash
      Move Move Move - 7’ Move
      Plant Mine - 1’ from model
      Detonate Mine - 3’ from mine
      If you don’t include the strategic phase dash then yep during the turning point it’s only 11’, but when you’re deploying models you need to factor a 14’ threat bubble

  • @BB-pn2qv
    @BB-pn2qv Před 4 měsíci +2

    These metaphors are off the hook lol

  • @DodgethisCZ
    @DodgethisCZ Před 4 měsíci +2

    First and thanks this is usefull!

  • @solarupdraft
    @solarupdraft Před 4 měsíci +1

    For me, the metaphor jokes at the start were a bit distracting. Loving this series! The graphic alone is helpful, and the breakdown even more so

    • @turningpointtactics6177
      @turningpointtactics6177  Před 4 měsíci

      Haha yeah trying to keep it a little casual, but glad you’re enjoying the rest of the content!

  • @eftyextenebra1837
    @eftyextenebra1837 Před 4 měsíci +2

    That opening joke was cute, but let's face it, if a porn star only has a body count of 14 she's not very successful XD
    But on a more serious note thanks for these videos! They're going to be great to help more people get into the game and not feel like they've got no chance to win.

  • @dmitriydevyatykh7246
    @dmitriydevyatykh7246 Před 4 měsíci +1

    You cant, this team is broken

    • @turningpointtactics6177
      @turningpointtactics6177  Před 4 měsíci

      😂 yeah, they can be a tough team to play against especially in the right hands, but the matchup is winnable for most teams

    • @eddyastor2724
      @eddyastor2724 Před 4 měsíci +2

      You lack conviction son, something krieg doesnt. Hesitation leads to defeat!
      Now more seriously hehe.. This vid was giving great advice, it just missed saying IDA doesnt work for combat so tagging the demo on mele works great, specially with dogs...
      Id say u try some of the advice, u can surely beat guard... their general WR at the end of the day is like 50% and many factions have more tournament wins than them

    • @dmitriydevyatykh7246
      @dmitriydevyatykh7246 Před 4 měsíci

      @@eddyastor2724 u can't melee demoman.
      Just give demoman APL + into the breach 2nd TP and u get 14 inches threat range.
      spotter who breaks conceal in heavy cover is just absurdly broken

    • @eddyastor2724
      @eddyastor2724 Před 4 měsíci

      @@dmitriydevyatykh7246 ok ill give u more options see:
      1. 14 inch threat range is asuming no cover, so u can place barricades + scouting barricade works on many maps as range delay + u should already find in the map setup
      2. Scout move with grenade guy, 3apl, kill
      3. Place an on range threat for T2 initiative (dogs or nades for example)
      4. Bait it out with opps for a trade (blooded can play a ploy to bait mine to ogryn then move the damage to a nornal guy within 3)
      As for the spotter, try get obscuring more than cover, in maps like chalnath this is very easy for example
      Also, obscuring a medic and baiting the shot is a nice play for some teams...
      And finally, only one guy gets a shot, hitting on 4+ the spotter blunders half the time... if he clusters bring a frag or a dog to the nest also

    • @padorupadoru4477
      @padorupadoru4477 Před 4 měsíci

      laughs in hierotek Flying Blast