Infernal Abyss + Avernus VS Infernochasm!

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  • čas přidán 21. 05. 2024
  • In this video we see the differences in gameplay between Infernal Abyss + Avernus and Infernochasm! Infernochasm isn't decorated yet, but the decoration is in progress. If anyone has any questions or want a specific video up next please comment down below! :)
  • Hry

Komentáře • 22

  • @exiled_shadegd
    @exiled_shadegd Před 27 dny +3

    Cool video, can’t wait to see Infernochasm out. I’m sure the decorators are doing a great job

  • @SwoopGD
    @SwoopGD Před 27 dny +4

    I’m so excited for infernochasm

  • @Yaunclejohn
    @Yaunclejohn Před 26 dny +3

    this would undoubtedly be top 1 right

  • @stinky553
    @stinky553 Před 25 dny

    Yo thats actually a cool idea

  • @jamalhebeebhebab
    @jamalhebeebhebab Před 27 dny +1

    crazy

  • @illusionillage
    @illusionillage Před 25 dny

    I am going to try it and see how hard it is

  • @goindown
    @goindown Před 25 dny

    deep fried ass audio

    • @exiled_shadegd
      @exiled_shadegd Před 21 dnem

      I think he just forgot to mute the Neiro footage audio

  • @LigmaCarrier
    @LigmaCarrier Před 27 dny

    I can hardly see a difference so maybe write in a pinned comment all the differences with timestamps

    • @sasdrob
      @sasdrob  Před 27 dny

      Try 0.25 speed, there are some pretty visible changes made to the gameplay in many sections

    • @LigmaCarrier
      @LigmaCarrier Před 27 dny

      @@sasdrob ok

    • @exiled_shadegd
      @exiled_shadegd Před 27 dny +4

      ​@@LigmaCarrier First ship gap made tighter with an extra spike
      Second gap made much tighter
      Fixed the (sorta intended) swag route at the top
      2% ship transition down made much harder, larger saw and bigger top spike
      3% ship corridor made much harder with a much smaller portal transition
      All of the ball clicks are slightly harder, except for the blue orb click
      7% ball click onto slope went from a 15 fps frame perfect, to a 240 fps frame perfect
      Actually made the green orb clicks into the transition, timings
      (Mini cube part is actually unchanged hitbox wise, from what I've played)
      All of the UFO corridor clicks are harder
      Forced click pattern at the wave given, with the 24% part in Inf. Abyss being wayy harder in Infernochasm
      24% UFO part way harder, one click being dependent on how you click the other ones
      The whole ship part is much much harder
      All the robot clicks and releases are buffed
      53% ship buffed slightly
      Next robot section way harder
      All the ball clicks are buffed, with a new click requiring you to click a blue orb to cancel a blue pad which sends you flying up
      All the UFO clicks are harder
      The wave is superbuffed, much much harder than in Inf. Abyss
      76% cube was buffed a lot, fairly certain these are 120 fps frame perfects
      Added a click at the 79% cube section
      84% green orb click buffed, needs to buffer/click at the first available frame for the next two jumps to be possible by jumping on the edge of the platforms
      Last section buffed a lot, especially the ship and UFO, with the coin removed, but the route still there
      Added a slow, calm ship part, known as the "bridge" to connect Infernal Abyss and Infernochasm that has tough clicks and releases
      *All the fixed hitboxes are removed from Avernus: to compensate, every gap that had fixed hitboxes was buffed by quite a bit
      Also Neiro didn't include percentages :(
      1:45 wave gaps were buffed, especially the one going up after leaving the dual
      WIP

    • @SwoopGD
      @SwoopGD Před 25 dny

      It’s also way harder/linger

  • @lobsterlicker3693
    @lobsterlicker3693 Před 25 dny

    infernal abyss is defo diff than infernochasm but i can legit not see a difference in avernus and this

  • @m4t173
    @m4t173 Před 27 dny

    Bro 💀

  • @425WSHN
    @425WSHN Před 20 dny

    so you were too lazy to make gameplay

    • @425WSHN
      @425WSHN Před 20 dny

      this is shit

    • @sasdrob
      @sasdrob  Před 20 dny

      15k attempts of building and playtesting is lazy?

    • @sasdrob
      @sasdrob  Před 20 dny

      Infernochasm took a lot of effort bare in mind, me and my friends were making sure the gameplay is the best it can be for weeks at this point, wouldn't call that lazy.