Infernal Abyss + Avernus VS Infernochasm!
Vložit
- čas přidán 21. 05. 2024
- In this video we see the differences in gameplay between Infernal Abyss + Avernus and Infernochasm! Infernochasm isn't decorated yet, but the decoration is in progress. If anyone has any questions or want a specific video up next please comment down below! :)
- Hry
Cool video, can’t wait to see Infernochasm out. I’m sure the decorators are doing a great job
I’m so excited for infernochasm
this would undoubtedly be top 1 right
Yeah
Yo thats actually a cool idea
crazy
I am going to try it and see how hard it is
deep fried ass audio
I think he just forgot to mute the Neiro footage audio
I can hardly see a difference so maybe write in a pinned comment all the differences with timestamps
Try 0.25 speed, there are some pretty visible changes made to the gameplay in many sections
@@sasdrob ok
@@LigmaCarrier First ship gap made tighter with an extra spike
Second gap made much tighter
Fixed the (sorta intended) swag route at the top
2% ship transition down made much harder, larger saw and bigger top spike
3% ship corridor made much harder with a much smaller portal transition
All of the ball clicks are slightly harder, except for the blue orb click
7% ball click onto slope went from a 15 fps frame perfect, to a 240 fps frame perfect
Actually made the green orb clicks into the transition, timings
(Mini cube part is actually unchanged hitbox wise, from what I've played)
All of the UFO corridor clicks are harder
Forced click pattern at the wave given, with the 24% part in Inf. Abyss being wayy harder in Infernochasm
24% UFO part way harder, one click being dependent on how you click the other ones
The whole ship part is much much harder
All the robot clicks and releases are buffed
53% ship buffed slightly
Next robot section way harder
All the ball clicks are buffed, with a new click requiring you to click a blue orb to cancel a blue pad which sends you flying up
All the UFO clicks are harder
The wave is superbuffed, much much harder than in Inf. Abyss
76% cube was buffed a lot, fairly certain these are 120 fps frame perfects
Added a click at the 79% cube section
84% green orb click buffed, needs to buffer/click at the first available frame for the next two jumps to be possible by jumping on the edge of the platforms
Last section buffed a lot, especially the ship and UFO, with the coin removed, but the route still there
Added a slow, calm ship part, known as the "bridge" to connect Infernal Abyss and Infernochasm that has tough clicks and releases
*All the fixed hitboxes are removed from Avernus: to compensate, every gap that had fixed hitboxes was buffed by quite a bit
Also Neiro didn't include percentages :(
1:45 wave gaps were buffed, especially the one going up after leaving the dual
WIP
It’s also way harder/linger
infernal abyss is defo diff than infernochasm but i can legit not see a difference in avernus and this
Watch at 0.25 speed
look at my reply to LigmaCarrier’s comment
Bro 💀
so you were too lazy to make gameplay
this is shit
15k attempts of building and playtesting is lazy?
Infernochasm took a lot of effort bare in mind, me and my friends were making sure the gameplay is the best it can be for weeks at this point, wouldn't call that lazy.