We've created an update for this build! The PoB in this video's description is updated, and there are tons of extra notes based on the 3.24 Patch notes. You can find the updated video here: czcams.com/video/lIewlI-TJ1Y/video.html Here's the tl;dr version: TR PF still functions identically as a league starter, with no nerfs until you approach the late stages of endgame farming, as in "I've got my 4 Voidstones, let's farm ultra-juiced content." Sticking with Eldritch Battery will keep this build functioning more or less identically. Devouring Diadem is back on the menu! Transitioning out of EB and into a Manaforged Arrows setup will be more difficult, and will require dropping Purity of Elements & achieving Ailment immunity with either Stormshroud and Shock Avoidance from flask/boots or Ancestral Vision and Chance to Avoid Ailments from boots. Also, the new belt from Uber Shaper is very good!
@@GladiatUnispect It's bad for a lot of builds, including this one. Builds that use Leech to sustain their mana got a huge indirect buff. That flask modifier has been a bandage on mana issues for a really long time, and it should probably have been removed, but mana issues should also be alleviated in some other way. Hopefully there is a change planned for them, but that doesn't seem like it's happening in this patch. Eldritch Battery will still work to solve mana from league start up through 4 Voidstones and into endgame farming, but the super high-end version of this build absolutely took a beating with this change.
Thanks for the reply, I'm impatient for the updated version ! Would you consider a word on the two different way to build late game auras as it seems to be on Poe ninja ? ( I mean Phys to ele convertion with old ele flask and purity of element and petrified blood VS rare chest with mana reserv efficiency + enlighten with grace and determ and basalt + jade flask) Thanks a lot for the content on your channel, I'm glad I've found it!
@@leachim66 Unfortunately correct. Devouring Diadem/EB is by far the easiest way to fix mana for self-cast TR, and that has killed plenty of Uber bosses, so it's functional, but it will mean using Focused Ballista Totems, which are annoying. They're not as annoying as a full Ballista TR PF setup, but trying to go for the current state of Manaforged Arrows super-smoothness is a lot more taxing on gear now, and it completely removes the possibility of using a Divine Blessing link.
I've wrapped up my trade league stuff for now and rerolled SSF, I haven't played a PF in ages and TR seems like something I can heavily push - thx for the content :)
This is an amazing video! I am a new player, currently have a TR ballista build going that kinda hit the wall early endgame, i'm gonna see if i can utilize this to actually push content before league ends. I can't wait to see what it turns out to be, cause your explanation of everything even as a new player makes this very doable.
Played Fezz's toxic rain champion for Affliction. First time playing. Really enjoyed it, but had trouble overcoming the plateaus i reached on champion, felt the ceiling came too soon, and found the totems to feel useless. I know they weren't uselss, but they didn't FEEL impactful. I'm looking for something new to play for my second build. But just wanted to say i really appreciate your videos and how informative they are. You have great delivery. Its in depth, articulate, and organized. I wish I had found you before starting my TR Champ, but if i can't find something else to play that's not too confusing your my backup. looking forward to your updated build guide for solving the mana nerf regardless. Subscribed.
Thank you! TR Champ is fun, bit of a throwback to the days before the Atlas Passive tree. The only TR setup that never really felt right was with old Trickster, but Pathfinder is definitely at an advantage over the rest of Ascendancy options right now. Flasks just give you so much power and versatility, and free Wither on hit is so huge. We're editing the update literally right now, it should be out pretty soon.
Really looking forward to using this as my League Starter in SSF even though the reduced mana craft got removed. Very good video and guide in general, you have earned yourself another subscriber.
Amazing vid, but I wanted to ask a couple of questions 1-how do you think the removal of -% mana cost from flasks will affect this build? 2-the nerf to elemental resistance rolls on flask will make it way harder to build or is just a slight annoyance? Thanks in advance
It doesn't have any impact until the endgame version of the build, and it is extremely fixable. We're working on an update to talk about how the endgame version changes! The nerf to flasks is harder on builds that were running all three elemental resistance flasks. It is a drop in defense against Lightning damage, but not too bad, tbh!
It's definitely a nerf, but for this build it's only about a loss of 2-4% phys max hit, which is pretty manageable. The drop in ele defenses is more noticeable, but since we weren't running ruby flasks before the nerf and didn't have any problems surviving fire damage, it should be fine. All told, it's probably more of a nerf for other PF builds than this one. We were ahead of the curve!
Replica Dragonfang's fixes stats and reservation, is cheaper, and pretty comparable to a rare amulet in terms of damage. Making a superior amulet is possible, but will be much more expensive and not really worth the price.
5 per shot, as many as you can have active at once. If you add more projectiles, they will spread out further, causing them to not overlap and reduce DPS.
What are manaforged arrows even used with? Your guide says "as soon as you fix your mana without it [EB] drop it [EB] and swap to manaforged arrows." maybe this guide isn't beginner friendly, but i thought manaforged arrows was used with frenzy just to free up a keybind and make Frenzy proc automatically with mfa? Also, you say "whenever possible you want to use Bloodrage whenever you are able." Again, to someone who is new and probably in the wrong guide, when is that? What do I use that allows me to safely use Bloodrage without my health running out? Is there a safe life regen softcap that counters the Bloodrage effect? ty
Manaforged Arrows can be used as a second damage link, but they're not as effective since you'll need to devote one support gem to MA, and a second to Lifetap to bring the mana cost low enough for it to trigger often. Using MA to trigger Frenzy, Toxic Rain of Withering, and Ensnaring Arrow with GMP & Culling Strike is the ideal setup, and will probably add more real damage value than anything else. Your life flask will counteract Blood Frenzy, it's more about freeing up keybind/socket space for it. Also, if you're farming Blue Altars, the Frenzy Charge downside can zero out all of your defenses (armour/evasion/ES), so you want to be careful of that from both Frenzy & Blood Frenzy (which can grant Frenzy Charges on kill).
TR will always have a special place in my heart. Due to farming a lot of Legion over the past leagues it wasnt the best starter for me tho.... might be taking it for another ride in 3.24
Nice, I recently discovered your videos after deciding I would league start TR. Just a question since I'm returning after a several league absence and crafting was never my strong suit: does the Veiled Orb change (or any of the other recently announced changes) affect how we craft any of our equipment or can we still follow your TR gear crafting video pretty much step by step? Thanks!
For a lot of people, the Veiled Orb change did screw with their mid-level boots strategy, but Zeal Essence spam was already our approach, so we were ahead of the curve on that one! Crafting helms and gloves with +2 Level of AoE Skill Gems is slightly different, since you'll want to get suffixes set up, then Lock Suffixes and Veiled Orb instead of Veiled Chaos, but in this case it's arguably just better, since you won't run the risk of getting all your prefixes locked up by bad random mods. Tl;dr, the Veiled Orb change was a buff for us!
Flame Dash has multiple charges and longer range than regular Dash, so you can use Withering Step & still have charges available to cast Flame Dash. Dash & Withering Step share a CD and feel pretty bad to use together.
I'm assuming you craft every piece of gear, unless it's just cheaper to buy based on your previous videos. You should also consider making a video about what content you tackle on League Start after hitting maps essence's first etc when do you switch to what and so on, if you have been starting this build every league etc that would be informative insight, based on crafting videos such as priorities on the Atlas tree and map progression for faster crafting and gear upgrades etc up to day 3 maybe afterwards everyone is doing whats meta . Great video, I'm thinking of starting this. If your priority is simply clearing Atlas and generating the most profit per hour that's also understandable :)
Made this one and a corrupting fever champion last league.....debating on which one to league start with in 3.24. Of course, a new build has popped up for me as well, the DD elementalist. Gotta decide which one of the 3 to start with soon.
They're all pretty good options. Be on the lookout for DD nerfs-or Ele nerfs, for that matter-in the 3.24 announcement in a couple of days. People have been predicting huge DD nerfs for a while and it's still dominant, so maybe they won't happen and it will stay that way, but who knows?
Um hi, thanks for your video, I have some questions: 1/ After 10act, I'm gonna do some heist and then farming blight; if I have 20c or 1div, what should I invest first? 2/ I know in the lightning arrow or tornado shot (bow build), bow and quiver are most important, For, if we have 100div, then 50div for bow and 30 for quiver, I think, but the toxic rain is different. 3/I checked the pob, and I saw leveling gear. Can I use leveling gear until lv90 and in t14-t16 to farm some deli orb???? If not, then what should I invest? 4/Can u do some video about crafting the gear in endgame and mageblood version special is the ring and helmet, ty.
Your weapon is definitely the biggest upgrade initially. Everything is important, of course, but weapon upgrades really make the biggest impact. Getting a Quill Rain is a great first step, then buying a full set of Porcupine div cards and rolling them with Essences of Dread is your next big weapon upgrade. We made a complete gear crafting guide for this build and you can find it here: czcams.com/video/327_qVnPOq8/video.html
There are a few approaches. You can use ES regen on belt for early gearing. This works out fairly well. You can also just use more gear that has ES on it. Having a helm with ES is particularly useful, since you can use the 100% Increased ES from Helm mastery to increase the size of your ES pool by a lot. The best approach long-term is to reduce your mana costs, and this mostly comes from crafting "-X mana cost of non-channeling skills" ring prefixes (and amulet, potentially) and using a "Reduced Cost of Skills" flask suffix. Because of this, Betrayal is a really good early strategy, since you want to find and unveil Elreon rings and Cinderswallow Urns from Catarina to unlock both of those crafting recipes.
Have you used Ancestral Vision to get elemental ailment immunity with this build? Seems like a natural fit with 100% spell suppression and the Thick Skin notable wheel, just need 30% more avoidance that's fairly easy. Seems very much worth it to fit in another 50% aura.
Yeah, that can work. You will have to compensate with more resistances on gear, and you lose out on any potential Watcher's Eye phys conversion mods, but it is an option.
What do you think of Rain of Arrows instead of Toxic rain? do you think it is a worse league starter or kind of similar? Also i was thinking of SS Champion league start but that build was pretty dependant on uniques, are uniques are a struggle to get in league start?
RoA works and has a similar gameplay loop, but the gearing is extremely different. It scales much more like a normal attack-based build, whereas Toxic Rain scales more like a spell, relying heavily on gem levels to get a lot of the build's damage. Toxic Rain has a lot of advantages. It's able to get up to full strength more quickly, since a best-in-slot TR bow is deterministically craftable for only 10 divines or so. Toxic Rain is all Chaos damage, so there's also no issues with reflect. You also don't need any accuracy to deal damage with Toxic Rain. Toxic Rain has some downsides, as well. It has more rampup in its damage, so it's not as good at dealing with enemies that move around really often, like Uber Bosses. Toxic Rain also has the strict 39% AoE requirement, which is more limiting than Rain of Arrows. As for getting uniques on league start, that really depends on which ones they are. Steel Champ is really strong with or without uniques, so it should absolutely be a good league starter.
RoA can be a very useful leaguestarter aswell - but as said: heavily scales with weapon-damage and other damage sources, while toxic rain just levels with you and gets more and more damage, thus its possible to clear all campaign with a blue short bow (1.5 base attackspeed) with only one attackspeed craft on it. if you want to look further into RoA i can suggest you fuzzy duckzy's videos he has really detailed guides. personally i would only play RoA over TR when i want to transition into Tornado Shot or other elemental bow skills later on.
What build do you think is really good for breach? League Start or not, i found out that aegis aurora with some energy shield stacking DD feels extremely broken but ive done it so many times that i just dont wanna do it again
DD's hard to beat, but it's pretty old hat. TR PF is insanely good for Breachstone farming, which isn't quite the same as doing Breach in maps, but it does handle Breach pretty well. The QoL improvement to auto-open Breach Hands is really good for this build in particular, you can open Breaches and then just sprint around high-fiving your way to tons of splinters!
@@PathofEvening Challenge accepted! 😆 First look in pob shows similar dps with voltaxic + replica alberon + crit + hit based, and more life due to the strength. But will need to weapon swap redblade banner for battlemage cry, so its clunky to play. So probably not worth it unless you get an original sin.
We don't really play HC much, but TR PF is a good hardcore setup that a lot of players have used effectively. For HC, going with both Grace and Determination is a really common, safe approach. It's not as safe for super-juiced, speedy softcore play, but for the more slow-paced, methodical approach of hardcore, it's great. Petrified Blood can also work well. To recommend some potential swaps: Running all three Ele Res flasks is really common in HC. Ele Res Flasks are being slightly nerfed in 3.24, but that setup will still be strong. It will require sacrificing either the Silver or Quicksilver Flask, but that's worth it to stay alive. Defiance of Destiny, if you can get one, is incredibly powerful for staying alive when taking a large number of hits. That item is extremely valuable in HC, so managing to get your hands on one would be a big accomplishment, and a huge boost to the build!
As an added note: Hardcore is pretty unforgiving to new players! The best approach is always to play things safe. Make sure you're overleveled for every zone throughout the campaign, have more life flasks available than you think you might need, and never try to bite off more than you can chew!
@@PathofEvening Ah, sorry. I thought you said you had a play through of the campaign on your channel, but I must have imagined it 🙈 Keep up the good work!
Hey man i love the build guide and i think you're going to get pretty popular but i have to say, i had to fast forward through a lot of this guide because it was super hand holdey if you know what i mean. I think most people watching this already have a decent understanding and dont need it broken down so much. Plus it could help cut the duration a bit but you got a sub from me
Disagree, if something is not covered 100% and not divided into small bits then misunderstanding are coming. People are skipping and thinking they understand something as it is not their first season and then you see the same people struggling later on or my personal favourite "I have life and I'm not elitist" so they will spend 300h on something that is manageable in 30h and then cry that they don't have a time while they wasted more than you played whole season ;D
This build is very suitable for SSF. You can refer to his crafting vids. The lightning coil is also target farmable with div cards in maps like cemetery
Exactly, this build is basically set up for SSF already We have made a guide for self-crafting all your gear, and that is obviously how you would do it for SSF!
Hi thanks for the Video. I'm running Petrified Blood instead of Elements and it feels great. What do u think about this point? And dont we need Additional Accuracy support at the frenzy 6L?
Petrified Blood works well if you're comfortable with the playstyle. You can get ailment immunity elsewhere. You don't need accuracy for Frenzy, because you're not relying on it to hit for DPS, just to maintain charges, and even with low accuracy, it still hits often enough to maintain full charges easily!
It's really good. Not Mageblood level, but very good. It comes from Uber Shaper, so it won't be easy to get or cheap to buy, but it's a REAL nice chase item. Haven't played with it in PoB yet, but it could realistically put you in the 2500+ life/sec range with a good life flask.
It does, but only at the high end of gearing. You can stick with Eldritch Battery forever. Literally killed Ubers using EB, so it's not the end of the world. It's still possible to fix mana and run Manaforged Arrows eventually, but it's probably too expensive (both in terms of currency and opportunity cost) to be worth playing in 3.24.
Hi bro, thank for the video, very detailed and easy to follow. But I just want to try start with Templar next league, so can you setup a league start video for Templar. Thank you so much
Thisguide isfor people that know a fair smount of the game or at least played a good while, if you want to make your guide more begginer friendly, add a video of your acts progression kinda what zizaran does, other than that the optional and useful uniques for early mapping and stuff are a great way for new ppl to progress more into the game, since for uniques u just need the name and dont need to check prefixes rlly deeply
Thanks for the feedback. This video has a beginner-friendly build, but it wasn't made with absolute beginners in mind. Instead, we have an entirely separate video for that: czcams.com/video/liZpw5BKXmg/video.html
That depends on whether you're using EB or mana. If mana, Lion Pelt is still BiS. If you're using EB, you'll want a helm with ES. An ES base will give more ES (obviously), but you won't be able to get spell suppression on it, and you won't be able to use the evasion mastery that grants 15% suppress chance. An Evasion/ES base will still allow you to get suppression, but it will provide less ES, which makes fixing mana with EB harder. Devouring Diadem works really, really well as an intermediate helmet.
im sorry, super cool that you're excited for this build and I love the content but this shit looks soooooooooooooooooooooooooooooo boring. Like, respectfully this looks identical to an aoe bleed bow build.
@@PathofEvening you got any solution tho.. now it almost compulsory to use Eldritch battery or devouring diadem to run this build.. which mean we cant use manaforge.
hey bro, you should have waited for patch notes. Flask changes hurt PF a lot. I don't think they are gonna stop with just the flask nerf. Just be careful of advising newer players on a league start if theres already a major nerf and patch notes aren't out yet
We talked in another video about the maximum implications of flask nerfs to this build. It's about 4% less phys max hit at absolute peak flask effect. Not a huge deal.
@@PathofEvening can you link the video? I don't see it. You can get upwards of 100% increased flask effect as a pathfinder not including mageblood. So that 20% less fire/lightning/cold damage gets close to 40% reduced damage taken. Where did you get 4% from? Its a huge nerf lol
What should be the 'count' on toxic rain in POB if I use it also it as a self attack? For Self attack with mirage archer - 1, and on ballista with wilma's - 7 (max ballistas = 6 + one that mirage archer does? Or 6 (as the max number of ballistas)? Without wilmas - 4 (max number of ballistas) or 5?
The count in the Config tab is the number of overlapping pods from your Toxic Rain. As long as your Increased Area of Effect is in the 37-43% window, your overlap will usually be 5 pods on large monsters.
A lot of questions are answered in the note section of the PoB (>2k words worth). Let people bring their remaining questions so we can make more videos to answer them. And by the way, did you upvote your own comment? ...yikes
dog ive played poe for 8k hours, i dont need spoon feeding i can build a tr blindfolded. but calling mindless regurgitation of information a "guide" with a half baked pob just aint it. the dude waffles on about a mageblood for 10 minutes and lists off 10 different auras without explaining what or why, and there isnt a pob opened until 15 minutes into the video. but hey, keep mindlessly glazing him up bro...fuggin poe community is cooked xD@@TheVillainArc363
If you didn't understand such a detailed "non-guide" like this, it's a sign that you need to study more about PoE. It's not noob-friendly and informations on video is clear but your knowledge about PoE is limited.
We talked about this in a previous video, but that's not true at all. For HCSSF, it lost a competitive edge, but for softcore, and especially for this build that isn't using triple ele res flasks, it's completely fine. As for skill nerfs, you're just guessing. You're saying "What if it gets nerfed?" That could be true of any skill.
We've created an update for this build! The PoB in this video's description is updated, and there are tons of extra notes based on the 3.24 Patch notes.
You can find the updated video here: czcams.com/video/lIewlI-TJ1Y/video.html
Here's the tl;dr version:
TR PF still functions identically as a league starter, with no nerfs until you approach the late stages of endgame farming, as in "I've got my 4 Voidstones, let's farm ultra-juiced content."
Sticking with Eldritch Battery will keep this build functioning more or less identically. Devouring Diadem is back on the menu!
Transitioning out of EB and into a Manaforged Arrows setup will be more difficult, and will require dropping Purity of Elements & achieving Ailment immunity with either Stormshroud and Shock Avoidance from flask/boots or Ancestral Vision and Chance to Avoid Ailments from boots.
Also, the new belt from Uber Shaper is very good!
What do you think about the removal of flask reduced cost of skill craft in addition to 3-5% reduced cost on jewels to solve mana ?
@@GladiatUnispect It's bad for a lot of builds, including this one. Builds that use Leech to sustain their mana got a huge indirect buff. That flask modifier has been a bandage on mana issues for a really long time, and it should probably have been removed, but mana issues should also be alleviated in some other way. Hopefully there is a change planned for them, but that doesn't seem like it's happening in this patch.
Eldritch Battery will still work to solve mana from league start up through 4 Voidstones and into endgame farming, but the super high-end version of this build absolutely took a beating with this change.
Thanks for the reply, I'm impatient for the updated version ! Would you consider a word on the two different way to build late game auras as it seems to be on Poe ninja ? ( I mean Phys to ele convertion with old ele flask and purity of element and petrified blood VS rare chest with mana reserv efficiency + enlighten with grace and determ and basalt + jade flask) Thanks a lot for the content on your channel, I'm glad I've found it!
@@PathofEvening totems back on the menu :(
@@leachim66 Unfortunately correct. Devouring Diadem/EB is by far the easiest way to fix mana for self-cast TR, and that has killed plenty of Uber bosses, so it's functional, but it will mean using Focused Ballista Totems, which are annoying. They're not as annoying as a full Ballista TR PF setup, but trying to go for the current state of Manaforged Arrows super-smoothness is a lot more taxing on gear now, and it completely removes the possibility of using a Divine Blessing link.
This is just what i was looking for tyvm, great guide and an updated indepth step by step pob for 3.24, u earned a new sub.
Thanks! We're glad to help!
Exactly the same here :)
I've wrapped up my trade league stuff for now and rerolled SSF, I haven't played a PF in ages and TR seems like something I can heavily push - thx for the content :)
You're welcome!
good all rounder guide for TR PF, thanks a bunch. ignore the deslikes, some ppl will just dislike for the sake of disliking.
Thank you!
You sound like someone that knows what he is talking about so ill 99% surely follow your build for league start. Thanks for the great guide
Thanks, glad to have you here.
Awesome guide, I really love having multiple tree and gear setups ranging from just out of the acts up through aspirational GG setup
Thank you! We really wanted to be sure this guide gave players a good sense of progression throughout the life of the character!
This is an amazing video!
I am a new player, currently have a TR ballista build going that kinda hit the wall early endgame, i'm gonna see if i can utilize this to actually push content before league ends.
I can't wait to see what it turns out to be, cause your explanation of everything even as a new player makes this very doable.
Thank you, we're glad to help! Good luck!
But won't it be very expensive to micro adjust everything with the costly gear just to make this build viable?
Played Fezz's toxic rain champion for Affliction. First time playing. Really enjoyed it, but had trouble overcoming the plateaus i reached on champion, felt the ceiling came too soon, and found the totems to feel useless. I know they weren't uselss, but they didn't FEEL impactful. I'm looking for something new to play for my second build. But just wanted to say i really appreciate your videos and how informative they are. You have great delivery. Its in depth, articulate, and organized. I wish I had found you before starting my TR Champ, but if i can't find something else to play that's not too confusing your my backup. looking forward to your updated build guide for solving the mana nerf regardless. Subscribed.
Thank you! TR Champ is fun, bit of a throwback to the days before the Atlas Passive tree. The only TR setup that never really felt right was with old Trickster, but Pathfinder is definitely at an advantage over the rest of Ascendancy options right now. Flasks just give you so much power and versatility, and free Wither on hit is so huge.
We're editing the update literally right now, it should be out pretty soon.
Very nice and detailed guide! I wanted to start TR Pathfinder and your guide was really nice to watch. Looking forward to 3.24 :)
We're glad to help!
Really looking forward to using this as my League Starter in SSF even though the reduced mana craft got removed.
Very good video and guide in general, you have earned yourself another subscriber.
Thank you! Good luck!
thanks for this, considering using this as my league starter
Excellent, good luck!
Amazing vid, but I wanted to ask a couple of questions
1-how do you think the removal of -% mana cost from flasks will affect this build?
2-the nerf to elemental resistance rolls on flask will make it way harder to build or is just a slight annoyance?
Thanks in advance
It doesn't have any impact until the endgame version of the build, and it is extremely fixable. We're working on an update to talk about how the endgame version changes!
The nerf to flasks is harder on builds that were running all three elemental resistance flasks. It is a drop in defense against Lightning damage, but not too bad, tbh!
Superb video! Excited to league start this today!
Excellent!
What do you think about incoming flask changes? Do you think it is a nerf to high end pathfinder?
It's definitely a nerf, but for this build it's only about a loss of 2-4% phys max hit, which is pretty manageable. The drop in ele defenses is more noticeable, but since we weren't running ruby flasks before the nerf and didn't have any problems surviving fire damage, it should be fine.
All told, it's probably more of a nerf for other PF builds than this one. We were ahead of the curve!
How does Replica Dragonfang's flight and Ashes of the Stars compare to a crafted amulet? Viable alternatives or much less DPS?
Replica Dragonfang's fixes stats and reservation, is cheaper, and pretty comparable to a rare amulet in terms of damage. Making a superior amulet is possible, but will be much more expensive and not really worth the price.
Hi. Thanks for Video. I have question. When done Act 10. I have go open Map farm Blight+Essence? I newbie. Thanks
Yup, you will need to open maps to find Blight and Essences.
how many pods can overlap for doing damage? is it capped at 5 pods or is it as many as you can pump out?
5 per shot, as many as you can have active at once. If you add more projectiles, they will spread out further, causing them to not overlap and reduce DPS.
Your dislike for totems made me stay.
Thanks!
Ice spear totems aren't that bad. Just attack skills on totems suck spells are cool.
What are manaforged arrows even used with? Your guide says "as soon as you fix your mana without it [EB] drop it [EB] and swap to manaforged arrows."
maybe this guide isn't beginner friendly, but i thought manaforged arrows was used with frenzy just to free up a keybind and make Frenzy proc automatically with mfa?
Also, you say "whenever possible you want to use Bloodrage whenever you are able." Again, to someone who is new and probably in the wrong guide, when is that? What do I use that allows me to safely use Bloodrage without my health running out? Is there a safe life regen softcap that counters the Bloodrage effect? ty
Manaforged Arrows can be used as a second damage link, but they're not as effective since you'll need to devote one support gem to MA, and a second to Lifetap to bring the mana cost low enough for it to trigger often. Using MA to trigger Frenzy, Toxic Rain of Withering, and Ensnaring Arrow with GMP & Culling Strike is the ideal setup, and will probably add more real damage value than anything else.
Your life flask will counteract Blood Frenzy, it's more about freeing up keybind/socket space for it. Also, if you're farming Blue Altars, the Frenzy Charge downside can zero out all of your defenses (armour/evasion/ES), so you want to be careful of that from both Frenzy & Blood Frenzy (which can grant Frenzy Charges on kill).
@@PathofEveningThank you for taking the time to elaborate in answering my questions. I appreciate the help greatly. All the best!
Happy to help. Thanks for watching :)
TR will always have a special place in my heart. Due to farming a lot of Legion over the past leagues it wasnt the best starter for me tho.... might be taking it for another ride in 3.24
careful tho! withering step on leftclick is not possible like it was after patch.
Yup. RIP!
I had a replica dragons fang drop with +3 to toxic rain, workd that be a better neck or craft a rare like in the build?
@pathofevening
It's weaker than a rare neck, but it works while getting the build online.
Nice, I recently discovered your videos after deciding I would league start TR. Just a question since I'm returning after a several league absence and crafting was never my strong suit: does the Veiled Orb change (or any of the other recently announced changes) affect how we craft any of our equipment or can we still follow your TR gear crafting video pretty much step by step? Thanks!
For a lot of people, the Veiled Orb change did screw with their mid-level boots strategy, but Zeal Essence spam was already our approach, so we were ahead of the curve on that one!
Crafting helms and gloves with +2 Level of AoE Skill Gems is slightly different, since you'll want to get suffixes set up, then Lock Suffixes and Veiled Orb instead of Veiled Chaos, but in this case it's arguably just better, since you won't run the risk of getting all your prefixes locked up by bad random mods.
Tl;dr, the Veiled Orb change was a buff for us!
Лук Ливень перьев до жёлтых карт вполне хватает
Might be a bit tooo late to ask, but since 3.25 is coming, i am gonna ask, have u tried delving with it?
Nope! Should be fine for shallow delving, but haven't tested anything beyond like depth 300 or so.
@@PathofEvening thanks very much
Is there any specific point to using low level Flame Dash instead of 20/20 Blink Arrow / Dash?
Flame Dash has multiple charges and longer range than regular Dash, so you can use Withering Step & still have charges available to cast Flame Dash.
Dash & Withering Step share a CD and feel pretty bad to use together.
I'm assuming you craft every piece of gear, unless it's just cheaper to buy based on your previous videos. You should also consider making a video about what content you tackle on League Start after hitting maps essence's first etc when do you switch to what and so on, if you have been starting this build every league etc that would be informative insight, based on crafting videos such as priorities on the Atlas tree and map progression for faster crafting and gear upgrades etc up to day 3 maybe afterwards everyone is doing whats meta . Great video, I'm thinking of starting this. If your priority is simply clearing Atlas and generating the most profit per hour that's also understandable :)
Thank you, that's exactly what we're working on right now!
Made this one and a corrupting fever champion last league.....debating on which one to league start with in 3.24. Of course, a new build has popped up for me as well, the DD elementalist. Gotta decide which one of the 3 to start with soon.
They're all pretty good options. Be on the lookout for DD nerfs-or Ele nerfs, for that matter-in the 3.24 announcement in a couple of days. People have been predicting huge DD nerfs for a while and it's still dominant, so maybe they won't happen and it will stay that way, but who knows?
Um hi, thanks for your video, I have some questions:
1/ After 10act, I'm gonna do some heist and then farming blight; if I have 20c or 1div, what should I invest first?
2/ I know in the lightning arrow or tornado shot (bow build), bow and quiver are most important, For, if we have 100div, then 50div for bow and 30 for quiver, I think, but the toxic rain is different.
3/I checked the pob, and I saw leveling gear. Can I use leveling gear until lv90 and in t14-t16 to farm some deli orb???? If not, then what should I invest?
4/Can u do some video about crafting the gear in endgame and mageblood version special is the ring and helmet, ty.
Your weapon is definitely the biggest upgrade initially. Everything is important, of course, but weapon upgrades really make the biggest impact. Getting a Quill Rain is a great first step, then buying a full set of Porcupine div cards and rolling them with Essences of Dread is your next big weapon upgrade.
We made a complete gear crafting guide for this build and you can find it here: czcams.com/video/327_qVnPOq8/video.html
how do you deal with ES recovery because i don't see any ES regen on your belt or any gears thanks!
There are a few approaches. You can use ES regen on belt for early gearing. This works out fairly well. You can also just use more gear that has ES on it. Having a helm with ES is particularly useful, since you can use the 100% Increased ES from Helm mastery to increase the size of your ES pool by a lot.
The best approach long-term is to reduce your mana costs, and this mostly comes from crafting "-X mana cost of non-channeling skills" ring prefixes (and amulet, potentially) and using a "Reduced Cost of Skills" flask suffix. Because of this, Betrayal is a really good early strategy, since you want to find and unveil Elreon rings and Cinderswallow Urns from Catarina to unlock both of those crafting recipes.
Now that we dont have reduced mana cost on flasks an jewel How you fix mana?
We made a video detailing all the ways: czcams.com/video/lIewlI-TJ1Y/video.html
Quick answer: Eldritch Battery.
Hi. Do you have any item filter you can recommend for lvling? And some ready made better trading?
Yup, we're going to put together a video detailing all that important pre-league info soon!
Have you used Ancestral Vision to get elemental ailment immunity with this build? Seems like a natural fit with 100% spell suppression and the Thick Skin notable wheel, just need 30% more avoidance that's fairly easy. Seems very much worth it to fit in another 50% aura.
Yeah, that can work. You will have to compensate with more resistances on gear, and you lose out on any potential Watcher's Eye phys conversion mods, but it is an option.
Didn’t they take mana cost reduction from flasks? How bad does that change hit this build?
They did. It has zero impact until you're well into the endgame, and it's pretty fixable! We're working on an update!
Hi, can i convert this build for heist run?
Absolutely, doesn't take much to be great for Heist!
What do you think of Rain of Arrows instead of Toxic rain? do you think it is a worse league starter or kind of similar? Also i was thinking of SS Champion league start but that build was pretty dependant on uniques, are uniques are a struggle to get in league start?
RoA works and has a similar gameplay loop, but the gearing is extremely different. It scales much more like a normal attack-based build, whereas Toxic Rain scales more like a spell, relying heavily on gem levels to get a lot of the build's damage.
Toxic Rain has a lot of advantages. It's able to get up to full strength more quickly, since a best-in-slot TR bow is deterministically craftable for only 10 divines or so. Toxic Rain is all Chaos damage, so there's also no issues with reflect. You also don't need any accuracy to deal damage with Toxic Rain.
Toxic Rain has some downsides, as well. It has more rampup in its damage, so it's not as good at dealing with enemies that move around really often, like Uber Bosses. Toxic Rain also has the strict 39% AoE requirement, which is more limiting than Rain of Arrows.
As for getting uniques on league start, that really depends on which ones they are. Steel Champ is really strong with or without uniques, so it should absolutely be a good league starter.
RoA can be a very useful leaguestarter aswell - but as said: heavily scales with weapon-damage and other damage sources, while toxic rain just levels with you and gets more and more damage, thus its possible to clear all campaign with a blue short bow (1.5 base attackspeed) with only one attackspeed craft on it.
if you want to look further into RoA i can suggest you fuzzy duckzy's videos he has really detailed guides.
personally i would only play RoA over TR when i want to transition into Tornado Shot or other elemental bow skills later on.
ty for saving my league start
Glad to help!
What build do you think is really good for breach? League Start or not, i found out that aegis aurora with some energy shield stacking DD feels extremely broken but ive done it so many times that i just dont wanna do it again
DD's hard to beat, but it's pretty old hat. TR PF is insanely good for Breachstone farming, which isn't quite the same as doing Breach in maps, but it does handle Breach pretty well. The QoL improvement to auto-open Breach Hands is really good for this build in particular, you can open Breaches and then just sprint around high-fiving your way to tons of splinters!
Poison TS PF is a really good breach farmer.
Why using Projectile Medium Clusters and not generic Dot/Chaos Dot Mediums?
More damage.
Would this be okay in delve? have you done much delving on it?
Shallow/medium delve, yes, and it absolutely feasts. Deep delve, don't know, never tried it.
I’m still flip flopping between starting with this or frost blink ignite
Can't go wrong either way!
which flask to drop when getting progenesis?
Topaz for mapping, Quicksilver for bossing.
@@PathofEvening thanks
do you have a special filter or do you just use a normel filter blade one?
For doing the campaign, the semi-strict filter is all anyone really needs!
ok ty @@PathofEvening
Have you ever tried a strength stacking version of TR?
Haven't, doesn't sound great.
@@PathofEvening Challenge accepted! 😆
First look in pob shows similar dps with voltaxic + replica alberon + crit + hit based, and more life due to the strength. But will need to weapon swap redblade banner for battlemage cry, so its clunky to play.
So probably not worth it unless you get an original sin.
Definitely can make it work, just seems like a high investment and high-effort playstyle!
Is it good for new players in hardcore? How do I make it safer for HC in league start?
We don't really play HC much, but TR PF is a good hardcore setup that a lot of players have used effectively. For HC, going with both Grace and Determination is a really common, safe approach. It's not as safe for super-juiced, speedy softcore play, but for the more slow-paced, methodical approach of hardcore, it's great. Petrified Blood can also work well.
To recommend some potential swaps: Running all three Ele Res flasks is really common in HC. Ele Res Flasks are being slightly nerfed in 3.24, but that setup will still be strong. It will require sacrificing either the Silver or Quicksilver Flask, but that's worth it to stay alive. Defiance of Destiny, if you can get one, is incredibly powerful for staying alive when taking a large number of hits. That item is extremely valuable in HC, so managing to get your hands on one would be a big accomplishment, and a huge boost to the build!
As an added note: Hardcore is pretty unforgiving to new players! The best approach is always to play things safe. Make sure you're overleveled for every zone throughout the campaign, have more life flasks available than you think you might need, and never try to bite off more than you can chew!
You said something about a play through?
Which are you referring to?
@@PathofEvening Ah, sorry. I thought you said you had a play through of the campaign on your channel, but I must have imagined it 🙈 Keep up the good work!
@@PathofEvening Okay, quick question. Why are we running master surgeon instead of master toxicist? What is the pros to running master surgeon?
TR PF Endgame Better Trading: is private, can't see it... just FYI
Fixing it!
Should be fixed now. Pastebin flagged it after we checked that it was working.
Is Toxic rain pod bug rn ? pod don't apply damage over time
Nope. Toxic Rain of Sporeburst's vines don't deal damage over time, but normal Toxic Rain is working just fine.
bad news about that left click 🙃 great video though, it's surprisingly challenging to find TR PF builds without totems
Yeah, it's a bummer. Thanks for the nice comment!
Nice video, but i often see TR Ballista build. So why self-cast?
Smoother mapping!
Isn't mana cost Jewel also deleted?
Yup. It's fixable, but the mana cost jewel and veiled flask suffix are both dead.
Hey man i love the build guide and i think you're going to get pretty popular but i have to say, i had to fast forward through a lot of this guide because it was super hand holdey if you know what i mean. I think most people watching this already have a decent understanding and dont need it broken down so much. Plus it could help cut the duration a bit but you got a sub from me
Disagree, if something is not covered 100% and not divided into small bits then misunderstanding are coming. People are skipping and thinking they understand something as it is not their first season and then you see the same people struggling later on or my personal favourite "I have life and I'm not elitist" so they will spend 300h on something that is manageable in 30h and then cry that they don't have a time while they wasted more than you played whole season ;D
We rather give you a video that has too much info you can skip around than a video missing a bunch of it.
Hey great guide. Any chance we get a SSF version of this build?
This build is very suitable for SSF. You can refer to his crafting vids. The lightning coil is also target farmable with div cards in maps like cemetery
Exactly, this build is basically set up for SSF already
We have made a guide for self-crafting all your gear, and that is obviously how you would do it for SSF!
Hi thanks for the Video. I'm running Petrified Blood instead of Elements and it feels great. What do u think about this point? And dont we need Additional Accuracy support at the frenzy 6L?
Petrified Blood works well if you're comfortable with the playstyle. You can get ailment immunity elsewhere.
You don't need accuracy for Frenzy, because you're not relying on it to hit for DPS, just to maintain charges, and even with low accuracy, it still hits often enough to maintain full charges easily!
@@PathofEvening Okay thanks mate! :)
What do you think about the new flask belt this league for this build?
It's really good. Not Mageblood level, but very good. It comes from Uber Shaper, so it won't be easy to get or cheap to buy, but it's a REAL nice chase item.
Haven't played with it in PoB yet, but it could realistically put you in the 2500+ life/sec range with a good life flask.
I want to test it. Ty. And does the remove mana craft mod on flask effect the build?
It does, but only at the high end of gearing. You can stick with Eldritch Battery forever. Literally killed Ubers using EB, so it's not the end of the world. It's still possible to fix mana and run Manaforged Arrows eventually, but it's probably too expensive (both in terms of currency and opportunity cost) to be worth playing in 3.24.
looking for heister ... wanna heist and TR looks like bingo card . Thanks mate
Glad to help, good luck in Necropolis!
Hi bro, thank for the video, very detailed and easy to follow. But I just want to try start with Templar next league, so can you setup a league start video for Templar. Thank you so much
Hi! Thanks for watching and commenting! For Templar: No build for it atm and there's only a week before the new season, so have to skip it for now.
@@PathofEvening thank bro
When is the legue start? I'll be following your guide
GGG hasn't officially announced that it's March 29th, but all signs point to it being then! Thanks, and GL!
@@PathofEvening They have officially confirmed in a few places that it's the 29th - including the teaser/announcement post on the forums.
Thisguide isfor people that know a fair smount of the game or at least played a good while, if you want to make your guide more begginer friendly, add a video of your acts progression kinda what zizaran does, other than that the optional and useful uniques for early mapping and stuff are a great way for new ppl to progress more into the game, since for uniques u just need the name and dont need to check prefixes rlly deeply
Thanks for the feedback. This video has a beginner-friendly build, but it wasn't made with absolute beginners in mind. Instead, we have an entirely separate video for that: czcams.com/video/liZpw5BKXmg/video.html
As i said always great content, will u possibly give us ur compaign loot filter too please?
Thank you! It's actually just the default Filterblade semi-strict loot filter, so nothing fancy.
@@PathofEveningoh alright cuz i saw u getting drops of only bows and stuff so i thought. ty :)
starter good mapping very good but expensive i always start with toxic but always swap after i make some divs
Fair enough!
Fair enough!
Is toxic rain pathfinder still s tier
Yeah
@@PathofEvening Is lion pelt the best base helmet?
That depends on whether you're using EB or mana. If mana, Lion Pelt is still BiS. If you're using EB, you'll want a helm with ES. An ES base will give more ES (obviously), but you won't be able to get spell suppression on it, and you won't be able to use the evasion mastery that grants 15% suppress chance. An Evasion/ES base will still allow you to get suppression, but it will provide less ES, which makes fixing mana with EB harder.
Devouring Diadem works really, really well as an intermediate helmet.
RIP reduced mana cost flask craft
It was gonna go eventually, but it still feels bad. That's okay, it's fixable!
Why are likes disabled?
They are not disabled.
xd@@PathofEvening
Evidently they WERE hidden on that video for some reason, but we fixed it. The rest had Likes displayed.
im sorry, super cool that you're excited for this build and I love the content but this shit looks soooooooooooooooooooooooooooooo boring. Like, respectfully this looks identical to an aoe bleed bow build.
There's something for everyone in PoE, but not everything is going to like everything, and that's okay!
mana is fk tho..
ok
@@PathofEvening you got any solution tho.. now it almost compulsory to use Eldritch battery or devouring diadem to run this build.. which mean we cant use manaforge.
inb4 pathfinder nerf this league
Please no!
hey bro, you should have waited for patch notes. Flask changes hurt PF a lot. I don't think they are gonna stop with just the flask nerf. Just be careful of advising newer players on a league start if theres already a major nerf and patch notes aren't out yet
We talked in another video about the maximum implications of flask nerfs to this build. It's about 4% less phys max hit at absolute peak flask effect.
Not a huge deal.
@@PathofEvening can you link the video? I don't see it. You can get upwards of 100% increased flask effect as a pathfinder not including mageblood. So that 20% less fire/lightning/cold damage gets close to 40% reduced damage taken. Where did you get 4% from? Its a huge nerf lol
@@bign0ah726 is what they said cope then? should i continue leveling this TR PF?
It seems to me that GGG should bury the Pathfinder class in 3.24!
No! No!!!
@@PathofEvening This is the Way
What should be the 'count' on toxic rain in POB if I use it also it as a self attack? For Self attack with mirage archer - 1, and on ballista with wilma's - 7 (max ballistas = 6 + one that mirage archer does? Or 6 (as the max number of ballistas)? Without wilmas - 4 (max number of ballistas) or 5?
The count in the Config tab is the number of overlapping pods from your Toxic Rain.
As long as your Increased Area of Effect is in the 37-43% window, your overlap will usually be 5 pods on large monsters.
@@PathofEvening thx for explaining
So basically 20% from bow mastery and 20% from jewel vast power, no need for any glove/helm enchants?
Vast Power grants Area Damage, not Area of Effect, so it won't work.
@@PathofEvening oh right, meant towering threat.
probably dont call this a guide... this is just a vomit of tr info, youre gunna leave ALOT of new players with more questions than answers.
A lot of questions are answered in the note section of the PoB (>2k words worth). Let people bring their remaining questions so we can make more videos to answer them. And by the way, did you upvote your own comment? ...yikes
@@PathofEvening savage😂
You’re not wrong. Lots of good info but it’s all over the place. Commenting to support with engagement and hoping to provide constructive criticism
dog ive played poe for 8k hours, i dont need spoon feeding i can build a tr blindfolded.
but calling mindless regurgitation of information a "guide" with a half baked pob just aint it.
the dude waffles on about a mageblood for 10 minutes and lists off 10 different auras without explaining what or why, and there isnt a pob opened until 15 minutes into the video. but hey, keep mindlessly glazing him up bro...fuggin poe community is cooked xD@@TheVillainArc363
If you didn't understand such a detailed "non-guide" like this, it's a sign that you need to study more about PoE. It's not noob-friendly and informations on video is clear but your knowledge about PoE is limited.
Pathfinder is dead because of the flask change and probably of the skills nerf
We talked about this in a previous video, but that's not true at all. For HCSSF, it lost a competitive edge, but for softcore, and especially for this build that isn't using triple ele res flasks, it's completely fine.
As for skill nerfs, you're just guessing. You're saying "What if it gets nerfed?" That could be true of any skill.